- Current Game State - 7 March 2026
Hello everyone,It is with a heavy heart that I come to you with this announcement.For the last couple of months, I've been arguing with myself on where I wanted to go with this game, even voicing this during my streams, and after much struggling with it, I've concluded that I've bitten off more than I can chew by making an RPG game as my first published game. Overall, I was no longer having fun developing, and I realized I couldn't deliver the experience I envisioned and that you deserve.I'm truly sorry. I've taken time to make this decision thoughtfully, and I believe it's the right one.Going forward, the game will remain on Steam, although I've heavily reduced the price to $1.99. For now, it'll remain in its current state, and I'll work on fixing any bugs that you all may encounter. Hopefully, in the future, once I'm more experienced in writing and overall game design, I can deliver a…
- Release v1.5.1 - 1 June 2025
Greetings, Apologies for the delay in delivering this update, but it is with great joy that I can say that the release v1.5.1 is now available! Below are the patch notes for this release. Release Notes New Features New Options Menu Revamped the existing options menu to be divided into multiple categories and included the new input remapping system and some gameplay related settings. New Dungeon System Revamped the dungeon system to display a new window with paths the player can take to reach the final boss, instead of a procedurally generated dungeon map Button mapping System Implemented a new system in the options menu to remap the keybinds Replace shop with merchants Replaced the "supermarket" from Aramore Town with new shop stalls with plans to create more in the next release. Redesign Aramore Town Started redesigning Aramore Town to look more appealing and lively Bugs FixedMana Blas…
- Release v1.5.0 is now live! - 21 December 2024
Greetings everyone! I'm happy to announce that the newest version of Nemithia is now live, after a long development process. I want to also apologize for the delays in getting this update out. I had a lot of personal issues during the last year and ended up not being able to proceed with the development as I had hoped to. Hopefully, the next updates won't take as long to come out! With that out of the way, let's go to the release notes! Release Notes New Features Menu Overhaul Fight menu: Changed from buttons with text to icons Pause Menu: Added icons to the options in the Pause Menu Stat growth popup Remade the Victory screen to show the character's exp gain/level up separately and then show the item drops earned from the fight;Remade the Defeat screen to be separate from the Victory Screen to better highlight a defeat. New Music Added new music for the following: Title ScreenArcadeBos…
- 19th February 2024 Public Beta Update - 19 February 2024
Greetings everyone, I apologize for the delay on bringing a new update for the game's public beta v1.5.0, been having some trouble balancing my work, university studies, and my duties as the game developer, work has been quite demanding these past few months and it has taken a bit of a toll on me and I apologize. With that out of the way, here are the changes brought with this new update: Bugs Dungeon generation Temporarily disabled dungeons due to an issue with the way dungeon rooms are generated, allowing the possibility for the player to get soft-locked if the dungeon key is generated on a side blocked by the boss room; In place of the usual dungeon entrances, there's now a statue in the forest part of the map that generates fights with the bosses currently available in the game, and future bosses as soon as they are made available. Spells not launching Fixed an issue with spells lik…
- Beta Update Week 1 August 2023 - 4 August 2023
Greetings everyone, I know it's been a long time since I last posted an update to the game and I want to apologize for that, these last few months have been demanding both with my work and my private life and because of that, the game's development has suffered some delays. With that said, I want to announce some new changes that can be tested in the public beta channel: Story Intro The game now has a proper story intro that shows some tutorials regarding movement and fighting and the battle between Arthur and Amolon Morrowstar. Changes to the fight screen The fight screen has been revamped and now has new icons for HP and MP and the old buttons with text for the various actions(Fight, Spells, Item, Switch) have been replaced with icon buttons to make it more compact. https://pbs.twimg.com/media/FvUK2TjX0AMkzOr?format=jpg&name=medium Changes to crops After some feedback regarding the cr…
- Steam Winter Sale 2022 - 22 December 2022
Hello everyone! I'm happy to announce that during the Steam Winter Sale 2022 the game will be at 50% off, be sure to check out Nemithia and share with your friends :) For now that is all, I'm currently working on remaking the story of Nemithia into something more appealing to everyone and will bring updates soon. Wish you all happy holidays and hope that 2023 will be a great year for everyone! Kind Regards, Nuno "Omega Leo" Diogo
- Update v1.4.6.1019-beta - 5 October 2022
Greetings everyone, There's a new beta update available for testing! Features in Development Speed optimizations Added new food items, materials and recipes How to enable the beta branch Right-click on the game and click on Properties... Select Betas In the dropdown, select "public-beta - Public Beta Branch" If you want to give feedback about the beta, you can do so on the following: Discord Community Steam Forum Email me at [email protected] For now, that is all, I hope everyone has a nice day 🙂 Kind Regards, Nuno "Omega Leo" Diogo
- Beta Build v1.4.6.959 - 21 September 2022
Greetings everyone, There's a new beta update available for testing! Features in Development Added Stat Distribution to character creation in the mod tool Started working on 2nd chapter of the story Started working on Draycott Town QoL upgrades including a new input system How to enable the beta branch Right-click on the game and click on Properties... Select Betas In the dropdown, select "public-beta - Public Beta Branch" If you want to give feedback about the beta, you can do so on the following: Discord Community Steam Forum Email me at [email protected] For now, that is all, I hope everyone has a nice day 🙂 Kind Regards, Nuno "Omega Leo" Diogo
- 4th July 2022 Update - 4 July 2022
Bug Fixes Fixed several bugs regarding story not progressing properly. Changes New Aura effect in testing
- 2th July 2022 Update - 2 July 2022
Features: Added Beta version of modding tool
- 28th May 2022 Update - 28 May 2022
Bugs fixed New Game Fixed bug where New Game lead to a blank screen Crops fail to collect Crops sometimes failed to collect New Game not working after loading save Fixed a bug where New Game was not working after a save had been loaded and the player had gone back to the TitleScreen Features implemented Item Rework Reworked item prices and shops Crafting System Added a crafting system to use items found in dungeons or improve equipments New interior design Added a new interior design tileset
- 17th April 2022 Update - 17 April 2022
Bugs fixed Dungeon Generation Fixed issue with boss room sometimes generating in a place where it blocked the player from getting the key Improvements/New Features Fight Improvements Dungeon Improvements Added new dungeon room types(more to be added soon)
- April 4th 2022 Update - 3 April 2022
New Features Dungeon Chests Dungeon Chests now have a chance to drop one of the following: Recovery Items Spell Scrolls Equipment with different tiers Materials(to be implemented) Forest Boss Forest Dungeon now has a boss called "Birch Boss" with health regeneration per turn Item tiers Items now have different tiers that can provide different boosts
- v1.4.6 Patch Notes - 19 March 2022
Hello everyone, It's been a while since I last did an update for the game and I apologize for the delay, but I'm glad to announce that we have quite the big update this time. Bugs fixed Characters from a later part of chapter 1 are appearing at the start Fixed bug where Richard, Samantha, Zeke and Marcus were appearing at the park for the fight of the last part of the 1st chapter right from the start of the chapter. Xbox Button Mappings Fixed Xbox button mappings for shoulder buttons Message Tags Fixed message tags being typed out character by character Battle Aura cost not right Fix Battle Aura draining 100 MP instead of 10 Potions not working Fixed potions being consumed but not restoring health when used from the items menu in the overworld Features implemented Beds for healing Added healing functionality to all beds New Titlescreen Backgrounds Rotating TitleScreen Backgrounds Spell…
- v1.4.5 Patch Notes - 2 January 2022
Hello everyone, Before we start with today's patch notes I want to wish everyone a Happy New Year. So this will be a small patch that will bring the following: New Features Translation to Portuguese (PT-PT) Anyone can do their own translations for the game(A guide will be published soon) Changes New tileset The world tileset is now a bit different from what it used to be and will change more in the next few patches New Fight animations For now, that is all. Once again I thank everyone for your support of the game. Kind Regards, Nuno "Omega Leo" Diogo
- Christmas Sale! 50% off! - 22 December 2021
Hello everyone, To start off this announcement, I'm happy to say that Nemithia is currently 50% off for the duration of the Steam Winter Sale so grab it while you can! 🥳🥳 I also want to wish everyone Happy Holidays and also a Happy New Year, I'll be mostly resting during this time so that when 2022 comes I can come back to the game's development at full speed. Patches to the game will still be provided if there any bugs are found, and finally, next big release will bring many new and interesting changes besides the 2nd chapter of story, one that I can tease a bit is the addition of dungeons where players can go into as many times as they want to fight mobs and bosses and earn items that may not be found in any shop. For now that is all, thank you to everyone that has been supporting the game's development! Kind Regards, Nuno "Omega Leo" Diogo
- v1.4.0 Patch Notes - 20 December 2021
Hello everyone! The big moment we've all been waiting for is finally here! v1.4.0 has been released and with it come a lot of changes! Bugs fixed Tilemap tearing/green linesTilemap was showing some tearing/green lines in certain areas Player is moving while saving game Shop popup not showing Xbox One button FightScene Background FightScene Background's back layer was not aligning properly with the rest Features implemented New Achievements Added new achievements to make the game more interesting Stat Training Added Stat Training option to raise the each party member's base stats(different from the stats that are shown in the character summary) Character Balancing Balanced characters in general and the experience points gained per fight Upgraded fighting UI Upgraded the Fighting UI to look more like an RPG one and to use the game's theme Dodge and Critical Hit Mechanic Added a Dodge and…
- Autumn Sale & v1.4.0 update - 23 November 2021
Hello everyone, To start off this announcement, I'm happy to say that Nemithia is currently 50% off for the duration of the Steam Autumn Sale! 🥳🥳 As for v1.4.0, I'm happy to announce the update is almost here, just doing the finishing touches to the story to make it more fun and allow more player interaction with the world, so expect it in the next 2-3 weeks if all goes well. For now, that is all, hope to bring more good news pretty soon. Thank you all for your attention. Kind Regards, Nuno "Omega Leo" Diogo.
- Steam Halloween Sale & Update on v1.4.0 - 29 October 2021
Hello everyone, To start off this announcement, I'm happy to say that Nemithia is currently 50% off for the duration of the Steam Halloween Sale! 🥳🥳 As for v1.4.0, I have to announce that in light of recent feedback I received for the game, it'll take a bit longer than expected to release the new chapter and all the new improvements for the new version, I predict it'll be here in late December to early January, one of the main changes will be a complete overhaul to the 1st chapter to make the player more involved in the story itself, allow you to explore the map more instead of being a straight line to the end of the chapter, and because of that, there'll be a delay to be able to fine-tune the changes so it'll be an exciting launch. For now, that is all, hope to bring more good news pretty soon. Thank you all for your attention. Happy Halloween everyone! Kind Regards, Nuno "Omega Leo"…
- v1.3.4 Patch Notes - 13 October 2021
Fixed: Zeke no longer is strong enough to defeat Marcus and Richard in the 2nd battle causing issues with the story. Xbox controller mappings Added: Multiple save slots (experimental feature, bugs may occur) Updated: Character Balancing Up next: Version 1.4.0: New chapter of story Stat training minigames