- Community Wrap-Up - September 2026 - 30 September 2026
Happy autumn, Explorers 🍂 We hope you're loving our latest update, Riders of the Underground! September has been a busy month for us, but we're so excited to be able to share all our hard work with you and we're very grateful for all the wonderful feedback you've been giving us. So, without further ado, let's get into this community update! Riders of the Underground Launch! Riders of the Underground launched on September 21st with a whole host of new features and content including rideable mounts, the Hookshot, improvements to magic and summoning, new pets, a new sub-biome and more ✨ We also updated the Explorer's Guide to reflect the new content, so keep an eye out for some adorable Orex illustrations! If you haven't played the update yet, you can always check out our trailer here. https://www.youtube.com/watch?v=0yxFuxcr6_U Core Keeper Visited the Tokyo Game Show We had an amazing ti…
- 1.3.0.4 - Hotfix - 30 September 2026
1.3.0.4 - Hotfix Bug Fixes Fixed spike traps, drills and certain other hazards not dealing damage. Fixed some traps and other continuous damage sources having a short delay before doing their first damage tick.
- 1.3.0.3 - Stability Patch - 29 September 2026
1.3.0.3 - Stability Patch Gameplay Mounts are no longer permanently removed when attacked by bosses. Game Balance Increased the figurine drop chance for Void Caveling, Void Caveling Shaman, and Void Caveling Brute. Modding Increased the ghost component cap from 256 to 512. Made necessary runtime changes to add support for PugText previews in the ModSDK. Added an event, ECSManager.BeforeInitialEntityConversion, which can be used in IMod.EarlyInit or IMod.Init to add components to entities before conversion. Fixed an issue where an entity using ObjectID.None caused the player's character to hold that entity's representative graphical object in-game even when nothing was selected in the hotbar. Fixed an issue where UGC materials weren't being swapped to their runtime variants. Fixed an issue where adding required materials beyond the cap resulted in excessive error log spam, which lagged t…
- CK 1.3.0.2 - Hotfix - 22 September 2026
CK 1.3.0.2 - Hotfix Bug Fixes Fixed an issue where drills would cause damage on the first game tick after receiving power. This broke some circuitry builds that rely on drills for item sorting.
- Core Keeper’s 1.3 Update, Riders of the Underground, is LIVE! - 21 September 2026
We’ve just reached the first stop on the Road to the Maw, which means it’s time to saddle up and head on out in Riders of the Underground! This major content update brings some exciting new features to the ancient and mysterious world of Core Keeper, including all-new ways to explore. Find out more about what to expect in 1.3 and learn more about our roadmap and upcoming content below! https://www.youtube.com/watch?v=0yxFuxcr6_U Riders of the Underground Features There are many different ways to explore in Core Keeper, whether you’re walking, riding in a minecart, sailing, driving, or even teleporting across the underground. As of right now, players can add riding mounts, thanks to the new Saddle feature, and leaping over pits using the new Hookshot to that list! Use the Saddle to turn ordinary cattle into noble steeds by approaching your desired mount and simply placing the Saddle upon…
- 1.3.0.1 Major Update - Riders of the Underground - 21 September 2026
1.3.0.1 Major Update - Riders of the Underground Gameplay New sub-biome: Moss - Found in the Forgotten Ruins biome. New cattle: Orex - Found in the Moss sub-biome. All cattle can now be turned into mounts by using the following new items on them: Saddle Racing Saddle Minions now persist indefinitely instead of expiring. Introduced 2 new talents to the Summoning skill tree to reflect this behavior, which replaced 2 previous talents. The player can now also decide when to despawn minions. Introduced the ability to spawn the max amount of minions all at once, based on the available max amount of minions the character can spawn at the moment of the action. The cooldown for spawning minions has been removed. Added a craftable Training Dummy. Introduced 2 new enemies: Wingling Searpent Introduced 3 new weapons: Corrosion Staff Blizzard Staff Sniper Rifle A new weapon type for the Warlock play…
- Core Keeper получила обновление Riders of the Underground - в игру добавили ездовых зверей и новый биом - 21 September 2026
Разработчики Core Keeper выпустили крупное обновление Riders of the Underground, которое добавляет в подземный мир игры ездовых зверей, новый суббиом и несколько неизвестных угроз. Апдейт уже доступен с 21 сентября. Главным нововведением стали ездовые животные. Теперь на любом виде скота можно отправиться исследовать подземелья, предварительно экипировав его новым предметом — седлом. После приручения ездового зверя игрок сможет дать ему имя и выбрать поведение: питомец может оставаться на месте, следовать за хозяином или самостоятельно бродить по окрестностям. Вместе с этим в Core Keeper появился новый суббиом «Мох» — зелёная территория с густой растительностью и без хищников. Здесь можно найти Орекса, похожего на небольшого динозавра ездового зверя. Несмотря на грозный внешний вид, он отличается мирным характером и может стать новым спутником игрока. Однако обновление не ограничивается…
- Core Keeper - Riders of the Underground brings rideable mounts on September 21 - 11 September 2026
I'm really going to need to set aside some time to play through lots more of Core Keeper - because they keep rolling out some excellent updates to it. Read the full article here: https://www.gamingonlinux.com/2026/09/core-keeper-riders-of-the-underground-brings-rideable-mounts-on-september-21/
- Обновление Core Keeper 1.3 под названием "Всадники подземного мира" выйдет 21 сентября - 10 September 2026
Разработчики приключенческой песочницы Core Keeper официально объявили, что крупное контентное обновление 1.3 «Всадники подземного мира» станет доступно игрокам 21 сентября 2026 года. Этот патч ознаменует собой первую остановку на масштабном пути под общим заголовком «Путь к пасти» и привнесёт множество новых функций для всех этапов подземного приключения. Главным нововведением станет долгожданная механика верховой езды, благодаря которой исследователи смогут оседлать любые виды домашнего скота при помощи специального седла. Новая функция получит собственный интерфейс управления, позволяющий давать животным уникальные имена и настраивать их базовое поведение. Ещё одним важным изменением станет появление в тёмных уголках Забытых руин мшистого подбиома, который порадует игроков уютной зеленью и отсутствием естественных хищников. В этих мирных локациях пользователи встретят новый вид скота…
- Riders of the Underground – Core Keeper’s 1.3 Update is Coming September 21st - 10 September 2026
Giddy up, Explorers 🤠 Core Keeper’s 1.3 Update, Riders of the Underground, is coming on September 21st! We’re so excited to be bringing you an update with a whole host of new features and content that you’ll be able to enjoy across all stages of your underground adventure. From all-new ways to traverse the underground on rideable mounts, to a new sub-biome and improvements to the Mage & Summoner play styles, we’re ready to share some (but not all!) of what you’ve got to look forward to. https://www.youtube.com/watch?v=J8O59ZxWA6c Rideable Mounts You asked for it, and we delivered! Introducing rideable mounts, a new and adorable way to travel in Core Keeper. From 1.3, every single type of cattle in the game will now be rideable thanks to the introduction of the Saddle. All you have to do is approach your desired mount with the Saddle in hand, place it on the cattle, and then ride off in…
- Community Update - August 2026 - 31 August 2026
August has been a month of exciting announcements and teasers for Core Keeper, and we're so excited to recap all this fun activity for you, Explorers. Let's jump straight in with the big news... Road to the Maw Announcements! We just announced our next 3 major content updates! Find out about the Road to the Maw in our official announcement Steam post here. We want to make the Road to the Maw an unforgettable journey and we'll be sharing lots more information about these updates as they draw closer, but we couldn't resist sharing a couple of little teasers... We Just Celebrated The 2 Year Anniversary of Core Keeper 1.0 After an incredible two-year Early-Access journey, Core Keeper launched in 1.0 on the 27th of August 2024...but our journey didn't end there! We're still releasing major content updates (like Bags & Blasts and Void & Voltage), minor drops (like 1.1.2!), and collabs (like C…
- Notes From the Underground #007 - 27 August 2026
There's always something new to discover in the underground and it looks like our wayward Explorer found the perfect test subject for their latest creation! 👀 A transcript of this journal entry has been provided below the image. Notes From the Underground #7 - Yee-Haw! Every time I think I’m familiar with a certain corner of the underground, it surprises me. A growing, living world, lost to the ages. And who’d have thought that one of its darker, more ruin-filled corners would contain undiscovered patches of greenery? Truly remarkable. I must admit I was nervous when I encountered some of this area’s fauna, but they turned out to be a lot more placid than anticipated. I guess it’s true what they say. You can’t judge a book by its cover, and you can’t judge a creature by the sheer volume of its teeth. The creature warmed up to me so fast that I was able to test my latest creation on it!…
- Core Keeper 2026 Roadmap: Road to the Maw! - 13 August 2026
Introducing “Road to the Maw” – our next 3 major content updates for Core Keeper! We’re so very excited to share our plans with you in more detail below, and you’ll find an overview in the roadmap image in this post (it’s also visible on our Steam store page!). What is the Road to the Maw? The Road to the Maw consists of 3 interconnected major content updates! Originally, we planned for this to be one single update that we would work on for a longer period of time – Core Keeper’s crowning glory – but as development began, we realised that building up to one release would mean that players would have to wait much longer before getting to experience any of it. Instead, we decided to split it into 3 major content updates to get the content into your hands faster. These 3 parts might not follow the exact same “new biome, new boss, new tool tiers” format as some of our previous major content…
- Community Update - July 2026 - 31 July 2026
Hey Explorers, we hope you're having an awesome summer. We don't know about you, but here in the Northern Hemisphere, it has been incredibly warm and bright. You might be aware that in Sweden, it's customary for us to take some vacation time over the summer, and this is something we do as a business to ensure we're rested and reinvigorated for the remainder of the year. We've been spending some time away from our desks these past few weeks, but that doesn't mean we don't have time for a little community wrap up! What're Your Favourite Scenes? Scenes are unique pockets of the world that generate all over the map in Core Keeper. They can come in many forms, but you'll know you've found once because it will be distinct from the rest of your surroundings. Take the broken bridge in Azeos' Wilderness for example! You'll even find scenes created by your fellow Explorer's in the game thanks to…
- Community Update - June 2026 - 30 June 2026
Hi Explorers! It's shaping up to be a scorcher of a summer here in the Northern Hemisphere. It's so hot, it's making the Desert of Beginnings look cool 🌞 We've got lots of fun community activity to share with you from the month of June, starting with a fun video that we hope some of our newer community members found useful! Resizing Tool Areas There are some Core Keeper tips and tricks that even veteran players might have missed. For instance, did you know that you can resize the area of equipment like shovels, hoes, and even the roofing tool? Check out our informative video here! Soundtrack Update! We updated our original soundtrack on Steam to include 2x unreleased concept tracks! These are titled "Mining Droplets" and "Nature Nuance" and were created by our very own Fredrik Präntare before we began work with Jonathan Geer! ✨ If you already own the soundtrack or Explorer's Edition (w…
- 1.2.1.5 - Hotfix - 8 June 2026
1.2.1.5 - Hotfix Bug Fixes Fixed a crash caused by interacting with S.A.H.A.B.A.R.'s summoning console.
- 1.2.1.4 - Stability Patch - 27 May 2026
1.2.1.4 - Stability Patch Bug Fixes Fixed an issue that caused Beds to kick players out after one frame. Fixed an issue where it was possible to hold to craft items from boss statues before they were unlocked. Enemies that destroy tiles when they spawn can no longer destroy unbreakable tiles. For real this time! Fixed a crash caused by interacting with the S.A.H.A.B.A.R summoning console.
- 1.2.1.3 - Stability Patch - 20 May 2026
1.2.1.3 - Stability Patch Gameplay The following items can now be picked up with a hoe or shovel: Explorer Proximity Sensor Enemy Proximity Sensor Materializer Steam Achievements will no longer trigger if use of console commands is detected during a game session. Modding When creating a new Pooled Mod Graphical Object Bank instance, the default sizes will now be 8 for Initial Size, 8 for Max Free Size and 1024 for Max Size. In game sessions where Quantum Console is enabled, after it has been opened once, players will only be prompted with a help text pop-up once. This pop-up will not appear in future sessions. Fixed an issue that caused the Quantum Console to open if a player using a gamepad clicked specific buttons. Performance Changed some texture resolutions to improve memory usage. Bug Fixes Hovering Titan Breath's buff icon now displays the correct percentage. Enemies that destroy…
- 1.2.1.2 - Stability Patch - 7 May 2026
1.2.1.2 - Stability Patch Gameplay Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects. Audio Added a Master volume option. Miscellaneous Suppressed excessive log warnings about host not keeping up with the update frequency target. Bug Fixes Sprinklers now keep the ground watered even when no players are nearby. Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers. The version number in the top right corner is now correctly only shown while the Settings menu is open. Holding the use button to open seasonal items (such as Winter Presents or Red Envelopes) in quick succession now works correctly once again. Fixed Beds sometimes not properly being unclaimed when a player left the game. Fixed minions and pets being teleported back to the p…
- 1.2.1.0 - Minor Update - 6 May 2026
1.2.1.0 - Minor Update Gameplay Added the ability to label chests. Introduced a new Casual character type that: Keeps inventory after death; Has a reduced hunger drain; Has larger parry windows; Has shorter healing and mana potion cooldowns. Added Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions. Meadow Milk can now be cooked. The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier. Biome-specific terrariums and aquariums are now paintable. Planter Boxes and Decorative Pots are now paintable. Crafting tooltips now display the total number of materials available in nearby chests, combined with what is in the player’s inventory. Graphics Updated the icon shown when chest and sign label visibility is toggled off. Updated the loot sprites for the boss scanners. Modding QuantumConsole is now accessible to mod developers and can…