- v1.2 Patch Notes: Unity Vulnerability - 4 October 2025
A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game. To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected. You can read more about it here: https://unity.com/security/sept-2025-01
- Patch Release v1.1 - 23 September 2025
Patch Release v1.1This release fixes missing animations for the crew members getting caught in the airlock, plus addresses a few reported bugs.New GameWe're currently getting a demo ready for our new game Speed Golf Royale. Help support us by wishlisting.Patch NotesFix issues with npc respawning after airlock,Add airlocktarget to NPC,Added all NPC airlock animations.,Fix compile warning,Remove imgui from release builds,Fix possible NRE in FieldOfView.cs finding targets. Fixes OUT-OF-SIGHT-3R,Add early return to enemy attack if sparrow. Solves issues when it attacks player sometimes but shouldn't be able to. Fixes OUT-OF-SIGHT-3S,Fix possible NRE in ICharacter extension method. Fixes OUT-OF-SIGHT-3T
- Out of Sight Now Available! - 27 June 2025
Thank you to everyone who’s shown interest in Out of Sight. We started this project as a hobby five years ago, building it in our spare time—refining each level’s layout, handcrafting the visuals, designing the audio and music, and polishing the gameplay. It’s been a rewarding journey for the two of us, and we’re excited to share the finished game with you.You can expect some small updates based on your feedback, but we’ll mostly be focusing on our next games. Stay tuned!Thank you for playing!Gareth and Brogan - Mainframe Games
- Launch Date June 26th 2025 PDT - 4 May 2025
It’s been a little quiet since our last update during Steam NextFest last October...but that’s only because we’ve been heads-down polishing the game for release. Our 1.0 release is almost here, and we’re excited to announce that it will be launching on June 26th PDT! Ready for the Steam Summer Sale. The 1.0 release features the following new features and content: More gadgets 🛠️ New enemies 👽 New animations 🏃➡️ The full story, now complete and fully voiced 📖 More than 30 hand-crafted rooms in total 👷♂️ Endgame boss 👾 The ability to guide your crew members to safety 🫵 New music tracks and updated, improved audio 🎶 Looking to play early and give feedback? Join our community and help us make the final release the best it can be: Discord Server
- NextFest Oct 2024 - 14 October 2024
NextFest Out of Sight is featured in Steam's NextFest October 2024! This is a big moment for us as we are nearing our planned launch date of 5th March 2025. This demo update includes bug fixes and improvements as we work on the full game. We hope you enjoy the demo and we look forward to seeing you in March for our full release. Change Log Cut scene art updated Airlock: Fixed the enemy getting stuck Enemy patrol improvements for door open/close logic Inventory UI improvements Audio improvements Improvements to room transition animation Refactored grid system reducing AI bugs Improved pause state to enemy/crate drone
- Demo 0.2.19 - 7 June 2024
Demo 0.2.19 Just a small patch fixing a couple issues we found. Added sneaking under the camera FOV The horizontal door didn't align with grid perfectly Adjusted the north spawn entry points so that the player will be fully visible on screen after scene transition
- Demo Update 0.2.18 - 6 June 2024
Demo Update This will be our final demo update as we work towards an Early Access release we're hoping to have ready by the end of 2024. It's been a long road working on this demo and it has changed so much since the original concept but we are incredibly proud of what we've accomplished. A massive THANK YOU to those that have played the demo and given us feedback to help us make the best stealth action game we possibly can. Release Notes Visual Improvements There has been a lot of improvements with this release. We've made some slight changes to the backwalls, making them taller and offsetting the top walls helping create more depth to the scene and refining the perspective. Tile map now has the backwalls taller and offsetting the top walls helping create a lot of depth to the scenes. New The Feared enemy art. Enemy airlock animations (when they get sucked out into space. Enemy visors…
- Demo Update 0.2.5.155 - 11 March 2024
Numerous bug fixes and improvements. Special thanks to MagickalessBreton from Reddit for your constructive feedback. Patch Notes: Refactored enemy AI behaviour code Fixed NREs in orders ability when no npc to control. Fixed issue with FOV only seeing player if all of the collider is visible Fixed enemy stationed FOV not looking in the correct direction every time after search/chase states Added player breaking free from feared attack when obstructing the line of sight Set camera hacked cooldown to 30s (from 15s) Added being able to sneak under higher lasers The shortened slide button held time significantly added fill background to the enemy reactions '?' Added light event for enemy/camera fovs to listen to Added 2s delay when turning off lights and enemy reactions Added only can throw device in sinew mouth when open Removed input prompt for scene triggers. Can now just walk off screen…
- Demo Update 0.2.5.147 - 26 February 2024
Linux build is now available! Patch Notes: Fixed terminal highlight being over top of card swipe animation Removed steam DRM check Added linux build Fixed already completed tutorial prompts queueing again and double queueing Multiple errors and warning logs cleanup
- Demo Update 0.2.5.144 - 25 February 2024
Patch Notes: Added occlusion silhouette Improvements to scene triggers Added eyes to vents when inside Added highlight effect to interactable objects
- New Titan art - 18 February 2024
We're rolling out the new enemy art and animations as we finish them for demo 2.0. The new Titan is now in, the north-facing animations are still to come. The new Feared art and animations are coming soon. Notes: Added wall pipes to roll and slide room. Moved taser crate forward on Escape Pod Platform so that player could reach it. Improved enemy flipX Fixed feared visor coloring issues. now accesses the spine slot Added new titan animations to behaviour Fixed player imput prompt showing when respawning Added player slo-mo while being mind controlled
- 0.2.3.135 Hot Fix - 12 February 2024
Fixed issues with the boss antenna not being hacked. Notes: Fixed issue with antennas when scanning both player/enemy grids (fixes boss issue) Fixed tutorials persisting levels Added animation to the player getting airlocked
- Demo 2.0 - 11 February 2024
https://store.steampowered.com/app/1622570/Out_of_Sight/ Demo 2.0 Our latest demo was back in November 2023. Since then, we’ve been giving our art a complete overhaul. And what better occasion to reveal our progress than at the Steam Remote Play Together Fest 2024! https://manakeep.us-east-1.linodeobjects.com/users/6045b5637263833da61072ae/2024-02-11/RemotePlayAnnouncement.png We've been hard at work not only revamping the art but also making tons of other improvements. We've upgraded animations, enhanced the overall user experience, fine-tuned audio and music, and added new game features like rolling, sliding, and collecting abilities. This Is Just The Beginning While Demo 2.0 isn't complete yet, we're committed to continuously updating it. We'll keep rolling out new art and animation updates and general improvements to enhance the demo experience. Still To Come For Demo 2.0: Updating…
- 2023 November: More Art and Animations plus UI/UX improvements - 6 December 2023
More Annika Animations https://manakeep.us-east-1.linodeobjects.com/users/6045b5637263833da61072ae/2023-12-06/AnnikaAnimations.gif Gareth is fine-tuning Annika’s animations, especially with the player's use of gadgets. The latest update allows players to push against the wall, revealing a different angle for the character. This enhances the player's movement, adding a great overall feel. As previously mentioned, for now, it's primarily an aesthetic feature, but it may evolve into practical abilities like shimmying along thin edges or making the player less visible to certain enemies, providing a strategic advantage. Titan Character Redesign https://manakeep.us-east-1.linodeobjects.com/users/6045b5637263833da61072ae/2023-12-06/TitanRedo%20(1).png We've updated the Titan enemy's appearance to match the style of the new 'Annika' player design. This involves using bold shapes, removing oute…
- 2023 October Update - 7 November 2023
CODE Application Completed In October, we focused on our application for the CODE Kickstarter Grant. It is always hard to pull yourself away from active development, take a step back and look at your game objectively from a higher level. However, it is always a very productive thing to do to help align your goals and milestones. We further established our target audience, a go-to-market strategy, and what we could do to make Out of Sight feel like a highly polished game. Now that we’ve done that with the application, we can make a start towards the polished body of work for our demo. We’re calling it Demo 2.0. This demo will be a high-quality 30-minute vertical slice of gameplay, which we will then use as a proof of concept to pitch to publishers. Player Animations and Features Maneuverability Out of Sight is a Stealth Action game, and we're eager to lean into the action. We've introduc…
- 2023 September Update - 1 October 2023
Out of Sight https://store.steampowered.com/app/1622570/Out_of_Sight/ We're in the process of applying for CODE funding, aiming to secure a $40,000 seed fund. This financial support will be instrumental in enhancing the quality of our demo, making it more marketable when we approach potential publishers. We're making good progress on incorporating player art and animations into the game. Our goal is to have this ready in time for the Remote Play Together Fest on Steam in February 2024. https://manakeep.us-east-1.linodeobjects.com/users/6045b5637263833da61072ae/2023-10-01/oos.gif Narrative Some time ago, Out of Sight was purely a co-op game. This proved challenging for development and market viability. Stealth games are niche, and requiring a partner added an extra barrier. So, we added a single-player mode, transforming it into a single-player first experience. As a result, we've adjust…
- 2023 August Update - 31 August 2023
https://store.steampowered.com/app/1622570/Out_of_Sight/ Overview August was all about art in Out of Sight. We've been wanting to give it an artistic overhaul for a while. Tilemap perspective posed challenges, and characters/enemies lacked fidelity, resulting in blurriness when zooming in for trailers/screenshots. Additionally, the protagonist's design didn't feel "mascoty" enough. Many of these realisations dawned on us while working on our new project, "Buy My Snake Oil." With a fresh start, we got to play around with different techniques and smoothly integrate high-quality Spine characters into Unity. The lessons we picked up from "Buy My Snake Oil." can now directly benefit "Out of Sight." CODE With the nationwide expansion of CODE funding, we've expressed our interest in the $40,000 Kickstarter fund. This marks an initial step in the larger application process. We're optimistic tha…
- Stealth Fest Results - 8 August 2023
Stealth Fest Stealth Fest just finished, and our sprint to polish the demo was very successful. During this phase, our primary focus was on the final boss encounter. However, the analytics indicate that only a few players made it that far, and we remain proud of what we achieved within the two-week timeframe. This experience has bolstered our confidence as we continue to develop Out of Sight. https://manakeep.us-east-1.linodeobjects.com/users/6045b5637263833da61072ae/2023-08-01/Screenshot%202023-08-02%20075242.png Boss Improvements Previously, our boss scene lacked excitement, urgency, and music that accurately reflected the gameplay occurring on the screen. Introducing a proper introductory sequence allowed us to experiment with FEEL and utilize Unity's Timeline, amplifying the boss's impact. https://manakeep.us-east-1.linodeobjects.com/users/6045b5637263833da61072ae/2023-08-03/ezgif.c…
- Stealth Fest! - 24 July 2023
https://store.steampowered.com/app/1622570/Out_of_Sight/ We've been polishing and juicing up Out of Sight's demo for Steam Stealth Fest this week! The event goes live on 24-31st July. Unleash your stealthy skills at the Steam Stealth Fest and experience an improved, action-packed demo of Out of Sight! New content highlights: Improved Boss: Face a tougher Main Boss with new cinematic sequences and an adaptive music soundtrack. Shared Inventory (co-op): Gadgets and other pickups are now shared across all players in couch co-op sessions. New Rooms and Puzzles: Test your wit with fresh puzzles and explore new rooms. Revamped Room Designs: Enjoy updated room designs. Overhauled Menus: Streamlined menus for easy navigation. 🎮 We're so excited to be a part of Steam Stealth Fest and can't wait to bring you some heart-pounding and fun-filled stealth action! 👀 Join us on Discord as we work towa…
- Feb '23 Update - Two New Games - 28 February 2023
We're making a monthly progress update on Mainframe Games as a studio and we've just posted our February update: Subscribe to our newsletter on our website to stay up to date. Or even better, come join our Discord and get updated with progress as it happens. Be a part of the development progress and play the game early before anyone else!