- 24 April release notes - 24 April 2025
Features - NPCs now understand more phrases and expressions, and are less likely to misunderstand the player Quality of life - NPCs can explain why they’re doing what they’re doing in a more natural, conversational way Bugfixes - Fixed bug where NPCs would try and talk about things they didn’t know anything about
- 8 April release notes - 8 April 2025
Features - Added basic skills and exp gaining mechanisms: woodcutting, mining, crafting, socialising, woodcarving, smithing, magic and cooking - Added unlockable talents that provide extra abilities to skills. This is an early stage feature, and will iterate based on feedback in play testing. - Added a chance for tree seeds to drop when chopping a tree - Added farms and farming as a job - NPC farmers will till earth, obtain and plant seeds, tend and water crops, and harvest and sell their produce - NPCs can now explain why they’re doing a particular action, whether it’s part of their job or because it’s part of a broader goal they have Quality of life - Improved cooking UI layout and text - Hide equipped entity when parts of UI open - Improve on screen player messages so messages won’t be lost if they are interrupted Bugfixes - Fixed bug where no message was shown to player if they coul…
- 22 Feb Hotfix - 22 February 2025
Fixed bug where NPCs sometimes wouldn't finish their current action
- 22 Feb release notes - 22 February 2025
Features - Added a world map which can be accessed by pressing , and can be filtered on terrain, structures, natural features and lots Quality of life -Updated minimap to show more useful information about the world, not just locations - Added an unequip shortcut button which can be used by pressing with an item equipped - Transfer liquid from one container to another directly by clicking on the target - Added more audio for cooking and general world interactions - Improved new game world generation performance - Minor UI tweaks Bugfixes - Fixed bug where NPCs would continue to try and move even when stuck - Fixed bug that would create a warning log message every time the inventory was opened - Fixed bug if player tried to say something while looking at an inanimate object - Fixed bug where NPCs would try and do impossible actions
- 8 Feb release notes - 8 February 2025
Features - Added dynamic floor dependent player footsteps - Added more audio to cooking and using items Quality of life - Added more early game tutorials and hints - Reduced the likelihood of critical bugs - Refreshed settings menu and added mouse sensitivity as an option - Added wait screen messages and hints when a new game is starting Bugfixes - Stopped NPCs from asking to be unstuck when already talking to the player
- 3 Feb Hotfix - 3 February 2025
Support for different region keyboards
- Feb 2 - Hotfix - 2 February 2025
Fixed issues relating to different OS region settings
- 2 Feb update - 2 February 2025
Features - NPCs now have a better understanding of plurals of words (e.g. ‘cakes’ not just 'cake) - Cooked food recipes now provide a hunger fill up based on their ingredients Bugfixes - Fixed bug where NPC occasionally would stop trying to understand what player has said to them - Fixed bug which would occasionally prevent world generation from completing
- 1 Feb Update - 1 February 2025
Features - NPC dialogue now includes hobby / activity preferences - Added seeds which have a chance of dropping each time a plant is harvested, and can be used to plant another of that plant type - Adding prototype cooking - using a stove, cauldron or campfire the player can make some basic recipes with fruit and vegetables that can be sliced, diced, fried and boiled. - Items can be placed on surfaces like tables or counters - NPCs now have a much greater ability to understand the player, through identifying what they say in amongst other words, as well as being able to understand the player saying multiple things at the same time - NPCs can now learn and remember new words from the player to a limited extent, largely synonyms (words that mean the same as other words) - NPCs now have a very basic understanding of the world, and can answer questions about things like the sky, the earth a…
- 19 Dec Update - 19 December 2024
Features - Improved NPC ability to understand what the player is saying - including references to ‘you’ and ‘me’ and talking about future actions and a few more general things to talk about Quality of life - Increased player walk speed to be slightly faster than NPC walk speed - Improved world generation speed - Added more explainers and tutorials for how to play the game - Minor inventory and crafting ui improvements Bugfixes - Fixed occasional bug where time would stop - Fixed occasional bug where NPC actions would have the wrong requirements so would fail (e.g. trying to eat a location, trying to talk to an edible entity etc)
- 16 Dec Update - 16 December 2024
Features - Added liquids - collect water from wells using buckets, bottles or anything else that can be used to hold liquids Quality of life - Reduced number of notifications new players get when starting the game for the first time - Improved world generation time by around 30 seconds Bugfixes - Fixed bug where sometimes radial display actions didn’t activate when clicked on - Fixed bug where UI icons sometimes wouldn’t update when items were dropped / unequipped
- 15 Dec Update - 15 December 2024
Added ability for NPCs to recognise when player is asking about a person, thing or concept that doesn’t exist in the game world and respond accordingly Added tutorial and helper text to show how to use items / interact with NPCs Added wells for water collection - liquids functionality to come soon in a future update Fixed bug where sometimes the world would spawn without a starting transport stop Fixed bug where occasionally the game would start in a test scenario Fixed bug where sometimes the player’s name would be used instead of an NPC’s name when the player learned something new about the NPC
- Minor post revamp update - 12 December 2024
- Removed debug text - Fixed main menu skip
- Update 111224 - 11 December 2024
We've rebuilt EverWorld from the ground up. We realised that to fulfil the interesting features and gameplay we wanted (NPCs you can talk to and that react to a fully interactable world) we needed to re-architect the base systems of EverWorld. So that's what we've done. We've pivoted more towards the base foundations of a life sim that we can then build more and more features on. This means NPCs have jobs, will sustain themselves, will walk around etc - and we can build more that they can do on top of our systems. We've had to make the game world smaller (for now!) - but this comes with much deeper simulation and interaction. Watch this space for further updates coming soon.
- Update 020722 - 2 July 2022
Content - NPC jobs and occupations are now broadly functional: - Farmers will sow seeds, water and tend to their plants, and harvest their crops to sell - Miners will find nearby rocks and minerals to mine and sell - Woodcutters will go to forests they know about to chop down trees, collect the wood and sell it - Foragers will try and find plants to harvest and sell - Storekeepers will stand at their stores - and that's pretty much it for now - Initial paths will now generate between buildings in villages - Very early crafting foundations are now present, letting players craft from ingredients they have using recipes they know - Hills and mountain ranges generate more naturally with proper placement of trees and houses etc - NPCs with jobs now have knowledge of a nearby location relevant to their job e.g. woodcutters will know about a forest Quality of life - Navigation performance is n…
- Update 260322 - 26 March 2022
Content More randomised plants Added a player clock Stores spawn with containers and some pregenerated items Players can farm - players can till the ground and plant seeds that will grow Players can chop down trees with hatchets Npc farmers will plant, tend and harvest crops Improved terrain worldgen and terrain visuals Changes to terrain (e.g. farming) will persist Quality of life Added item stacking Npcs are better at aiming Added lighting on inventory item icons Added item values on inventory Bug fixes Fixed giant carrots Fixed spell projectiles not appearing when spell is cast Fixed spells sometimes generating with no projectile Fixed spells sometimes generating with no effect Fixed objects sometimes not getting destroyed properly Fixed entities that could move between loaded world tiles sometimes not getting loaded / unloaded properly Fix bug where spells sometimes wouldn't hit tar…
- Update 180222 - 18 February 2022
Building names now shown to player after entering Item names now shown to player when looking at an item Items can now be dropped directly from the inventory UI Items can be sold when in a store by dropping them from the inventory UI Items can be bought when in a store by picking them up (and having enough gold) Item prices now shown to player when looking at a saleable item in a store More buff / debuff spell effect types available in random spell generation Item descriptions are now dynamic and provide more information about items Inventory item icons are now 3D and show the item itself Plants now grow and can be harvested Added procedural plant generation on top of base plant types Fixed buff / debuff spells not showing what they target Fixed bug where closing container with inventory button still interacted with container when inventory next opened Fixed game time misalignment with…
- Updates notes for 8th Feb 2022 - 8 February 2022
Fixed bug where NPC opinions wouldn't display Fixed bug where NPCs wouldn't consider a conversation started Fixed item equipping bug from UI Improved interpretation of misspelled dialogue Improved NPC interpretation of player starting a conversation Added volume sliders for music and sound FX Added ability for player to close doors Fixed bug where NPCs wouldn't respond to dialogue they couldn't interpret Added player name entry Added initial UI guidance for controls NPCs now exit the conversation if the player doesn't say anything for a while