- I'm not dead (like we originally thought!) - 25 August 2024
Wow, well it sure has been a super long time since I did anything game making-related at all! To save everyone a giant story, the gist is that I pretty much retired from doing this and have been concentrating on making music instead. That said, there have been a few things that always bothered me a bit with Equin 2 that I never changed. And so today I blew the cobwebs off the computer and made some minor changes and graphical bug fixes: ADDITIONS Cactus Pricks (stage 2 desert enemies) now have both gold and iron nuggets added to their loot pool Mystery Scarabs (also desert enemies) have had gold nuggets added to their loot pool as well CHANGES The Warrior skill "Decapitate" has been drastically improved and will work much more often than before. The exact formula now uses DEX x 8, whereas it used to be DEX x 5.5 before. A Warrior at level 8 with only a DEX score of 6 will have a 48% cha…
- Update, 10/8/22 - 8 October 2022
Happy October (so far) and all that, it's time for another game update! This time we have some new content, as well as the regular balance tweaks and etc. ADDITIONS New enemy: Ghoul Girl. These are uncommon undead who are slightly tougher versions of regular zombies. The can appear in the Temple from floors 3+. Any zombie has a 20% chance to instead spawn as a Ghoul Girl. They carry everything a zombie does, as well as many adventuring supplies like Torches, Fishing Poles, and other useful things. New event: Potion Master. For a small fee he'll give you a valuable tip on one of two potions. For now it's just between two but I might add more tips like this later down the road Zombies can now drop shovels Orcs can now drop pickaxes Looking at the Brewing List (or Pro Brewing List) from the Item Log will now also show you the potion recipes they had. This is very handy! Items that revive t…
- Update 9/28/22 - 29 September 2022
Some small stuff but it's good: Reading The Warren Peace in battle now gives you +5 stamina (was +3). I did this mostly because I found myself not using it very much, as the 3 stamina gain usually didn't warrant the round of being asleep and defenseless. +5 though is much more viable for classes with high stamina-cost skills (Thief's "Drops" or "Dart", Cleric's "Heal" and etc) The chances of Fishing and catching giant-class enemies was reduced quite significantly. It can still happen of course, but this game was hard enough! Bat Gangs now count towards the regular Bats when it comes to Auto Kill level 1 and will be instantly destroyed upon walking into them at level 4+ Searching a sword display and finding "useless junk" in the desert area now removes the sword display completely, letting you know you've cleared that tile. Some Streakyama status effect texts were wrapping around to 2 li…
- Sept 21, 2022 Update - 21 September 2022
Very small one this time, designed to make the game a TAD easier for players. Players will now gain: Attack +1 at level 4 Physical Defense +1 at levels 7 & 10 This goes for every class. These new character bonuses coincide with when you receive your Autokill abilities. Well isn't that swell?? --- The other thing is that I went back into some different enemy item drop lists and made the four main stat rings available in their pools as possibilities. Bats can now drop Nimble Rings (DEX) Buzzards can now drop Power Bands (STR) Blood Bats can now drop Yew Rings (MAG) XGA Guards and Orcs can now drop Stalwart Rings (CON / DEF) And a reminder, you can also 'Use' these rings as a consumable to increase their associated stat permanently if you don't want to wear them personally. --- That's all for this time, see you next! Dave / Del_Duio
- August 6th, 2022 Update - 6 August 2022
Hello I haven't been able to work on games in general the past couple months so this took longer than I expected. Not a ton of things this time but some important stuff. Additions Now when you have a full set equipped (and the purple flashing under the items is going on) selecting any one of these items will pull up a little pop up to the right side and show you which items are giving you the bonus, and what the bonus is. Though this info is pretty self-explanatory already and the set bonus is already listed on the Stats page, it's handy to have it right there in front of you. Changes No changes this time Fixes If you manage to freeze the final boss, he now looks like a frozen version of himself. Before it was defaulting to another frozen enemy's sprite. It was only graphical, but still I can't let this slide. No idea what happened there but it's fixed now. Same thing went for if you ma…
- The June 21st Update - 21 June 2022
It's the June 21st update! This introduces some balance tweaks and a pretty substantial new equipment mechanic. Please excuse the CAPS LOCK, I was jotting down my notes while I was making this stuff and had the caps lock on. 'Tis a simple copy / paste from that text file: ADDITIONS NEW MECHANIC- SET ITEMS! EQUIP PIECES OF ENTIRE SETS TO GAIN BONUS STATS AND ETC. THE HARDER TO ACQUIRE THE SET, THE BETTER THE BONUSES ARE. EQUIPPING A COMPLETE SET WILL CAUSE A GLOWING PINK BACKGROUND TO APPEAR UNDER EACH ITEM. MULTIPLE SETS MAY ALSO BE WORN AT ONCE (SIMILAR BONUSES WILL STACK). Dev Note: Item sets are for you to discover on your own- you won't know if you're wearing a set until you're wearing the entire thing and the flashies and bonuses kick in. To be fair, most of these are REALLY obvious. For the example in the picture it's the Brass Helm + Brass Armor. As a rule of thumb, materials tha…
- June 15th Update - 15 June 2022
Hey guys! This is sort of a small surprise update however I think it's a good one. ADDITIONS More map variety for the Temple area (again, can you ever have enough really?) The Graveyard Folder of Equin 1 fame makes a triumphant return! You can access it through the main menu, and here's you'll find the detailed files of all your dead rabbits. Mind you, dead rabbits will only start accruing after this update goes live of course. CHANGES When your character levels up both the plague and poisoned statuses will be automatically cured, should you be inflicted with them. Though this will make the game a bit easier, I think it'll also make it more fun in the end. And isn't that the whole damn point of these things? I've gotten rid of the 'Walk Speed' option from the main menu entirely, and now the game will default to the fast walk option. FIXES No fixes to be had this time. ---- Myself I've b…
- Build 5/17/22 - 17 May 2022
Good afternoon! Today is a small yet important patch that increases the level variety to the Temple Area as well as increases stability for your character's starting point upon level generation (ie. getting stuck inside a wall is a no-no). Additionally, to help make smashing vases more worthwhile I've introduced a small chance to get Upgrade Dusts from them to the tune of the following: Desert of Doom: 2% Subterranean Prison: 4% Wizard's Forest: 2% Wizard's Tower: 5% Not only will this be good because upgrading your stuff is fun, it'll help get you stronger and be more able to tackle end game enemies later. And the aforementioned "makes smashing vases a bit more worth it". Thank you, and have a good day! -Dave / Del_Duio
- Build 1/11/22, Hotfix & Stability - 12 January 2022
Hello all, Had to push this one through as a player had a character spawn inside a wall and another had an exit ladder spawn in a spot that was unreachable. Obviously, as unlikely as this might be to happen it for sure had to be addressed immediately. The exit ladder one I think I've 100% solved, luckily I've never had it happen but even one time is too often. The fix was to find where the exit ladder is, then compare the tiles directly to the north / south / east / west of it to see if it's been blocked by an unpassable tile (barring the ring of phasing equipment, of course). If all four spots are somehow blocked then it'll pull an emergency flattening of all four tiles and turn them into floor tiles. After a slight graphical thing where it was turning wooden floor tiles into sand for a short time (d'oh!) it now appears to be operating 100% correctly. Mind you, this emergency flattenin…
- Equin 2: The Warren Peace, Major Update Build 1/8/22 - 8 January 2022
Since release, the game has seen many improvements through various small content updates. This one shall rule them all. I've been hard at work on this every day for a few weeks, and I feel the time is right. There are many things to address, so when possible I'll post some screenshots to go along with them to get a better.. ah, PICTURE of what it's all about. ADDITIONS New class- the Monk! Specializes in punching things to death though he can use most any staff, stick, or one-handed club weapons. For armor he can wear most robes and shirts, and almost every ring and amulet too. No shields though, none at all (not even the lowly turtle shell the wizard can). As a dude fresh off some mountain monastery he has given up all his worldly possessions- that means no starting gold or items. Because of this he has a special penalty the others don't that replaces "Start with No Items" called "Left…
- Build 12/21/21, Winter Sale Edition - 22 December 2021
Most likely the last update of the year, Happy Holidays and everybody try not to go broke this go 'round! Additions There are now four unique food items in the game. They are all plastic and inedible. Simply hold onto them in your pack (i.e. like a charm in Diablo 2) you will gain some pretty great effects. The tradeoff is less inventory space so it'll help introduce some more strategy to boot. You can rarely win them as rewards for clearing an area, as drops off certain enemies, or even possibly find them in crates. In the rare chance you happen to get more than one of the same type the effects do not stack, so feel free to scrap it for some extra cash. New icicles in the prison area. They're there for.. ambiance, I suppose! Prison cells can have hay piles in them, they can be searched and occasionally reward a small amount of money. I'll probably do more with these later down the road…
- Build 12/15/21 - 15 December 2021
I appear to be on a roll.. ADDITIONS New event: Streakyama! This is a special event where you can opt to pray to this stone idol god thing and it'll randomly change the power you get from having a full hit streak meter (which is normally +50% XP). This is of course totally optional. You can only receive a blessing from Streakyama once per game. You can view the Streakyama blessing whenever you have a maxed out hit streak meter on the Status screen. It'll be on the effects list in aqua text There are some new modifiers on a game's run length. Normal- Enemy physical attack strength is 100% of normal, chest quality is regular. Short- Enemy physical attack power is bumped up a bit to 125% and the chance to get better stuff from chests is reduced (albeit slightly). A long run reduces the enemy attack strength to 75% and increases the chance of getting better stuff from chests a small amount.…
- Build 12/10/21 - 11 December 2021
Good evening! I saw a screenshot this morning that reported a possible bug where the exit ladder wasn't showing up in the forest area and could've been replaced by a fire tile. I took a look and sure enough my code was missing a check where - though unlikely for sure - a firestorm event in the forest could possibly spawn a fire tile right on top of the exit ladder, overwriting it. And this appears to be what happened to EQ2 player ryanintheshell. I knew I had to fix it- and immediately- so I took several hours to set aside time to work on the game. The fix was corrected pretty easily, but you see I still had all those hours left.. So it's a surprise update! Additions New random event: Lemon Storage. Lemons, I said! More level variation in Kol's Crypt, which now includes random chances to connect rooms and narrow hallways together sometimes. You can now pour a fire water on the ground to…
- Build 12/9/21 - 10 December 2021
Well, a little sooner than I anticipated but some good stuff regardless: Additions HP and STM regen effects now work in battle! Each round that passes will give you +1 to either HP or STM, and is factored in before poison or a curse's stamina drain. This is very very helpful and makes drinking Verdant potions (or using a Druid's Robe as an item) a viable option for hard battles like boss fights. HP regen and STM regen now have in battle icons to go along with this improved mechanic More level variation in the temple area New Item: Guidance (necklace). Upon touching a ladder, it'll trigger a compass effect and track where it is. This won't work while you're drunk. New Item: Leaf String (necklace). Wearing this will recover +1 STM every time an enemy misses you in combat. This can be a regular attack, missed shield bash, missed plague strike and etc. These can drop from Tree Demons and Ca…
- Build 12/5/21 - 5 December 2021
Well this took me a lot longer than I thought it would, but overall some pretty good tweaks and a very important upgrade preview window that will be nice for everyone with Upgrade Dusts burning a hole in their backpacks. Additions It took a LONG ASS time but now there's a little upgrade preview whenever you go to use either an Upgrade Dust or a Max Gem. This will let the player know exactly what their gear will be when they go to upgrade it before actually doing it and shows all 3 tiers. New menu option: Walk Speed. This is the overall speed of the guy when moving between tiles. You can toggle it from normal or fast from here (It's normal by default) The sack drop, gold found, XP gained, and Hit Streak reduced mods now all have icons when you look at an item's stats More map variation in the temple area Changes Kol's Crown stats changed to XP +100% / Gold +100% (was DEF 1, CON 3, MATK 5…
- It's Saturday the 27th, how's about a free content update? - 27 November 2021
Always being one of my word, today I present to players of Equin 2 a small content update. I will also say that I have been working on something for the game that is actually turning out to be pretty major and will take kind of a while to finish. But in Del_Duio terms, "kind of a while" just really means "I couldn't complete it in 2 days". More on that later. But enough of this, have at you! BUILD 11/27/21 Chance to spawn 2 x 2 clusters of gravestones now Added some more pre-upgraded equipment in the shops available to buy for each class: Buckler+1, Wood Shield+1, Robe+1, Leather Garb+1, Holy Cross+1, Magic Book+1, Hunter Hat+1, Spear+1, Sword+1, and Broad Sword+1 Item buff: Giant-Ass Belt. Now DEF 1 / STR +2 / MAG -2 (was STR +2 / MAG -2). The DEF is 1 flat and won't increase upon upgrade, just the +STR and -MAG Item buff: Glass Ring. Now ATK 3 / DEF -1 (was ATK 2 / DEF -1) Buffed the…
- Build 11/24/21: It's the patch of the anti-flash! - 25 November 2021
So this morning I watched a great "Let's Try" of Equin 2 from Retromation on YouTube and saw some things I could definitely improve upon. And as Confucius used to say "He who improves upon roguelike is A-OK in my book". I can't argue with that. The first Equin had a tremendous amount of content and updates and fixes and etc, I don't see why this one shouldn't too! Build 11/24/21 Toned down many of the game's most flashing effects in combat. They are now not nearly as.. flashy! Great examples are taking normal damage, getting plagued, getting poisoned, etc. Mostly this was done by taking out the 'in between' frames of animation and giving the remainders semi transparency on the alpha channel. Improved the critical hit effect slightly. Fixed type-o on the Death Certificate screen, it's ELVIS, not ELIVS. Geesh! They say he was a hero to most.. There is now a maximum # of water tiles that c…
- Small patch - 20 November 2021
Oh how I hate the day 1 patch, small as it may be. BUILD 11/19/21 ============ * Fixed type-o in story, oh man.. It's PROMPTLY. There's an "L"! * Invisibility Ring no longer has a the minor HP boost, it's "just" invis + huge evasion %. Consequently this is most likely the best rare item in the game and rivals many uniques. * There is now a much increased chance to get a guild to appear on the 3rd floor of the Temple area. I feel this will help ease new players into the game's pretty challenging early section better. * More map variation, especially for the Temple area. Variety is the spice of life, somebody said * Slight enemy stat nerfs- Giant Ant HP 9 (was 12) / Imp physical defense reduced to -1 (yes he's weak vs battery and etc now) * Reworked chain mail's hood graphic when worn. It looks a lot better now. This bothered me for awhile now lol * Removed Fish from possible shop stock,…
- Equin 2: The Warren Peace Releases this Friday, Nov 19th! - 17 November 2021
The time is now! After a pretty arduous year and a half plus it's just about that time. Equin 2: The Warren Peace, the sequel to DXF Games' best seller Equin: The Lantern will finally be here this Friday, November 19th! When an evil wizard writes the longest and most boring book of all time- which literally bores people to death- it's up to the town stranger to get rid of it. Follow the exploits of your new adventurer in a brand new and improved traditional roguelike game that pits them against all manner of nasty beastie, on a grand quest to return the damn book to its evil master. Featuring four different player classes and playstyles, skill choices for builds, over 250 different weapons / armor / potions you get the idea. With a special focus on gear variation and the ability to upgrade hundreds of items, even that lowly wooden staff can be a weapon of mass destruction.* *Potentially…
- Some general info for those playing the demo - 6 October 2021
The best way to enjoy most any game is to jump in and have fun however I thought making a small(ish) help topic here might be useful to some. Forward: The In-Game Help Section First and foremost, there is an in-game help section you can access at any time while playing on the main screen. All you have to do is press "H". Wow! Fight Monsters, Not the Controls! A big focus on this game was to make the controls as easy-to use as possible. To that end, 90% of the time you'll be using either the Arrow Keys or Space Bar to perform various actions in the context menu. Here are the controls, and what they do: ARROW KEYS- Move your guy around, or move the cursor around the select things SPACE BAR- The 'Action' / confirm command. Press it while on or near something you'd like to interact with. For interactions that don't require Stamina to perform, the action with be handled immediately (i.e. ope…