Wirewalk()↳ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score97% positive
- Total reviews89
- Release dateSep 23, 2021
- DeveloperdebugChicken, daniserranu
- PublisherdebugChicken
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: debugChicken, daniserranuPublisher: debugChicken
Wirewalk()↳ Steam news
Wirewalk()↳ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V 1.5.0 - 5 November 2021
Added tips on dungeons. Added marker to point out exit spots on karts.
- Support for 75hz, 144hz and 165hz monitors - 5 October 2021
I added support to the most common monitor frequencies. The measurement of frequency is quite inaccurate on html5, the algorithm is quite complex. The game now should run at 75fps, 144fps and 165fps on GPU. On monitors of 240hz and 360hz, it will cap as 120fps on CPU sync the html5/javascript game cannot handle that many frames.
- 1.3.2 - Bug fix on 144hz monitors - 1 October 2021
Bug fix where the game was too fast on >60hz monitors, thanks to aquatorrent!
- Bugfix - 28 September 2021
Small bugfix where one could not trigger the boss starting sequences by using the jet skates
- Version 1.3 - 27 September 2021
Reviewed Portuguese Text Fix of rare glitch when user is damaged while grabbing a pole, would cause weird behaviour Added missing sound effects of last boss / last cutscene
- Performance improvements - 26 September 2021
Reduced html5 canvas size and scaled on CSS in order to better support low-end gpus
- Small Fix for artifacts on non-full-hd monitors when fullscreen. - 23 September 2021
Small Fix for artifacts on non-full-hd monitors when fullscreen.
- Wirewalk()↳ is on! - 23 September 2021
I'm proud to announce that Wirewalk()↳ is now available on steam!! Its with 10% discount that will last for a week! Please let me know if you have any issues playing the game. Thank you! Danilo Ganzella (aka debugChicken)
- 30 Days for Release - 23 August 2021
30 Days for the release of Wirewalk()↳! Its now just 30 days for the release of my first game and I'm so excited. I though this day would never happen, and I really am happy to finally be proud of doing something that I consider noteworthy to my own standards. I'd like to thank everybody who contributed to the making of the game, giving their time and care, which were essential to the final product. The playtest is finished and soon the final demo will be available for playing. The demo save file carries to the final, so you won't lose your save file =) The developers: Danilo Ganzella - Art/Programming/Direction Danielle Serranú - SFX & BGM composer Marcelo Silva - Box Art & Game Logo Here is the list of helpers in alphabetical order: Artur Ivo - Provided Art for final boss Cynthia Laus - Provided Art for final boss & Playtest Daniel Generalli - Public Relations Giuliano Osse - Playtest…
- Wirewalk()↳ Playtest now available on MacOSX! - 18 June 2021
Wirewalk()↳ Playtest just released the MacOSX x64. Please mac users, feel free to download and play the playtest of Wirewalk()↳ !! Send any bugs you encounter to this form: https://forms.gle/174YE9rFJ5EoUkE79 debugChicken
- WIREWALK()↳ Playtest is On! - 24 May 2021
Welcome to Wirewalk()↳ Playtest The playtest will be available until one month before release. If you want, you can leave feedback on this form: https://forms.gle/1LQau2bHQXNg6zAWA Thank you! debugChicken
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 November 2021 | V 1.5.0 | 4186652991113115267 |
| 2 | 5 October 2021 | Support for 75hz, 144hz and 165hz monitors | 3938951840898348513 |
| 3 | 1 October 2021 | 1.3.2 - Bug fix on 144hz monitors | 3938951840882215211 |
| 4 | 28 September 2021 | Bugfix | 3936699406888830788 |
| 5 | 27 September 2021 | Version 1.3 | 3936699406885776509 |
| 6 | 26 September 2021 | Performance improvements | 3936699406879134392 |
| 7 | 23 September 2021 | Small Fix for artifacts on non-full-hd monitors when fullscreen. | 3936699406871213886 |
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