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Alchemist's Mountain

Alchemist's Mountain Steam news

Evil Art Bunny Studios | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID1637930
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperEvil Art Bunny Studios

Alchemist's Mountain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1637930
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperEvil Art Bunny Studios
  • PublisherEvil Art Bunny Studios
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Evil Art Bunny StudiosPublisher: Evil Art Bunny Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Alchemist's Mountain Steam news

Alchemist's Mountain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Ver 2.0 - 2 May 2022

    Hey there! I've been working very hard on the game. I'm glad to say I've finished the construction of the second dungeon of six and in the midst of working on the third. In the meantime I've gone back into the demo to change a whole bunch of things to create a better experience: - music update with music from Paul Zimmer. Very SNES. - controls update, with an update on the mapping of what buttons do (everyone expected A not B was for jumping), and improved speed on climbing - change from STAMINA to GRIP limit. Not so significant in the first dungeon but definitely becomes a greater consideration factor. - a save system so that the dungeon doesn't need to be completed in one sitting (phew!) Hope you all enjoy!

  • Update to Demo ver 1.3 - 19 November 2021

    There have been quite a few changes to the mechanics of Alchemist's Mountain Demo. Sophia now runs automatically without needing to hold down a button Players will notice a new mechanic where hearts discovered at full health will fill a potion meter. When the potion meter is full, the max life will be increased. Changes to several dungeon rooms to fix design flaws and improve intuitive problem solving If you'd like to read up on the changes in detail do join our Discord where we post weekly on the game's progress.

  • Alchemist's Mountain Early Demo - 16 November 2021

    Hey guys! The Alchemist's Mountain Demo is out. The Axolotl Beast awaits. And after watching a playtester or two go at it, I'm almost tempted to add souls-like to the genre ːsteammockingː There are quite a number of known bugs with the current build that I'll be working to resolve. But it is in a playable state. Remember to give feedback here on the Discord channel for a ( limited in number ) gift playtesting the demo and also getting a cool server title. Enjoy and see you soon.

  • Announcement Trailer - 20 October 2021

    Development is well under way and I'm so excited to present Alchemist's Mountain's first trailer where we tease some of the game's mechanics and characters. Do join our discord for upcoming community events and be part of the game's creation journey.

Patch notes and updates

S.noRelease datePatch nameGID number
12 May 2022Demo Ver 2.04348798430288819645
219 November 2021Update to Demo ver 1.34227186657144085532

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