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Generation Ship

Generation Ship Steam news

Scifan Studios | 2026 | game

Coming Soon

GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID1638030
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperScifan Studios

Generation Ship news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1638030
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperScifan Studios
  • PublisherScifan Studios
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: Scifan StudiosPublisher: Scifan Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Generation Ship Steam news

Generation Ship news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Gyroscope Control Update - 18 January 2026

    This update focuses on onboarding: a new in-game Help window and a fresh tutorial flow make it much easier to learn navigation and ship operations. Along the way we also added gyroscope control, navigation and docking polish, and input improvements so everything feels more reliable. Navigation Tutorial System A new tutorial guides you through the basics of navigation step by step, from understanding the controls to executing your first maneuvers. It is designed to work together with the Help window, so you can jump to deeper explanations when needed. Gyroscope Control & Activity UI Ships now support gyroscope control, including the Supply Ship. The gyroscope is a complete new interior item next to thrusters, and there is already a small version with a bigger one planned later. Gyros are tracked in the Astronomic Force analytics, and there is a new UI element that shows gyroscope activit…

  • Navigation Plan Update - 2 January 2026

    This iteration introduces the Navigation Plan system, enabling autonomous orbital maneuvers like docking, orbit changes, and interplanetary transfers. The crew now handles autopilot selection and maneuver planning autonomously. 🌌 The Navigation Plan System The navigation system has evolved significantly! We've introduced a comprehensive Navigation Plan system that enables your ships to perform complex orbital maneuvers autonomously. You can now dock with other vessels, change orbits, transfer to the moon, or even travel to other planets—all managed automatically through the Navigation Plans. 🔄 Autonomous Task Scheduling The navigation plan contains periodically checking tasks, where the crew will check the vessel's state regarding your navigation plan. During these checks, they handle autopilot setup and monitor for deviations. If they notice significant or complex maneuvers requiring…

  • Supply Ship Update - 13 October 2025

    We’ve completely overhauled the SupplyShip: handling is tighter, stages are fully integrated, and Crew Capsules now manage oxygen and food just like on the main ship. Low-altitude operations are more stable than ever thanks to the new Surface Mode, while the polished time and astronomical systems make every mission precise and reliable.The New Supply ShipThe SupplyShip handling has been completely overhauled. Ships now require an integrated Crew Capsule, which consumes oxygen and food after launch—just like on the main ship. This lays the foundation for future mission updates.Players can now purchase and manage stages, and the ship handles them automatically when needed.StagesStages are fully integrated and automatically triggered during ascent or orbital adjustments. Each stage can include tanks, thrusters, and separators, allowing modular ship design.The “Enable at Stage” system lets…

  • Navigation Update - 23 July 2025

    It’s been a while – the last three months have been quiet in terms of updates. But behind the scenes, we’ve been working on a major feature: Your ships can now move. Really move.In the previous version of Generation Ship, you could build your ship and configure it – but it remained locked in a static orbit. That has changed. Dramatically.🚀 Realistic Spaceflight – Built on Orbital MechanicsThere is now a complete new navigation system, using real orbital physics. Planets and moons now move along proper trajectories. Your ship isn't just a visual object in space – it's a physical entity obeying gravity, inertia, and thrust.Placement of engines, mass distribution, and the center of mass (COM) all matter. Ships with unbalanced designs may spin, drift, or behave unpredictably — just like in real spaceflight.🔧 Engines, Gimbals & Thrust BalancingEach thruster now applies real directional for…

  • Update 0.100 Radiation - 12 May 2025

    We reached version 0.100! A long journey lies behind us, and the game keeps improving. In this iteration, radiation was added as a new gameplay element. Radiation As always, I aimed to use scientifically accurate values. Radiation in space comes mainly from solar activity and cosmic rays. While in Earth's orbit, you're still partially protected by the planet's magnetic field—but that protection is much weaker than on the surface. Once the ship leaves orbit, radiation becomes a much greater threat. Radiation Dose Radiation is now measured as a dose per crew member. Higher doses reduce walking and working speed. Very high doses damage health and can eventually lead to death. You'll need to carefully manage exposure to keep your crew safe. Protection – Steel There are now different ways to improve radiation protection. One of them is the ship's hull. A second room type is now available, us…

  • Update 0.99 Events and Sound - 24 April 2025

    After a longer break without updates, we're back! The reason: a big move back to Germany. Everything is now up and running again, and development has continued. The main focus of this update: events – dynamic situations that affect gameplay in interesting ways. Big Event Events now occur randomly over time and can include multiple effects at once. For example, supply routes from Earth might get disrupted: storage can be reduced, production priorities may shift, or certain resources may temporarily increase in cost. Think of a steel factory back on Earth breaking down – suddenly, your ship has to adapt. Improved Person Skills Crew skills are now more flexible and evolve with your progress. Early in the game, new crew members don’t demand much in terms of living conditions. As you achieve major objectives, better-trained crew will arrive. Some events can also lead to better—or worse—perso…

  • Update 0.98 Room Levels - 11 November 2024

    This update brings added depth to crew quarters, significant performance optimizations, and substantial gameplay enhancements. Residence Mood Crew members now have expectations regarding their accommodations, with room requirements based on skill levels. High-skilled workers need higher room levels, and their mood is influenced by the room's setup and the presence of liked or disliked items in their quarters. Room Level Room levels now range from 1 to 5 stars, determined by the room’s appearance, available space, and the number of residents. Appearance A new "Appearance" value reflects the room’s aesthetic quality. Many items can positively or negatively impact this value, with some decor items designed solely for visual appeal. A new system lets textures and models be switched, paving the way for future additions. Sculptures and plants have also been introduced. Cleanliness Room cleanl…

  • Update 0.97 Crew Traits - 23 September 2024

    This update adds more individuality to each crew member. They now have specific likes, dislikes, and unique traits. General Traits Crew members now have various traits that significantly impact their behavior. These traits fall into different categories such as General, Social, Free Time, and more. They influence aspects like work speed, movement speed, sleep needs, and much more. Likes and Dislikes Crew members now have personal preferences for activities and interior items. Depending on whether they like or dislike something, their enjoyment will affect their satisfaction levels while interacting with those activities or items. Recruit Crew Generator The crew generator has been improved. It can now create new crew members with a specified rating and balance their traits, skills, and fitness levels, allowing you to select members that best fit the current needs of your ship. Work Speed…

  • Update 0.96 Advanced Person Needs - 6 September 2024

    In this update, we’ve focused on enhancing the crew’s experience with new needs and interior items. Fun Need A new "Fun" need has been introduced for the crew, along with small and medium items to boost fun. In future updates, traits will be added, allowing crew members to enjoy their favorite activities even more. One of these fun items is the interactive starmap screen, where the crew can explore the galaxy. This screen will also enhance the room’s environment in upcoming iterations. Another lager one is a home computer where the crew can play games. Fitness Need To further enhance the fun, we've added the Treadmill, which not only increases the fun value but also boosts the newly added "Fitness" stat for crew members. The fitness level impacts each person’s maximum carry capacity (ranging from 50kg to 300kg per slot) and their walking speed. Walking Speed Crew members now have varied…

  • Update 0.95 Person Groups - 6 August 2024

    The main part of this iteration focuses on person groups, making it easier to manage large numbers of people and introducing new features to control their behavior. Person Groups Each person can now be assigned to a specific group, which you can define yourself. Group members share the same uniform color, which you can customize. You can also adjust the slots assigned to group members. Configure groups using drag-and-drop in the group editor, the person selection panel, or when hiring them. The Person Overview has been updated to display group statuses clearly. Work Priorities New work priorities allow you to prioritize specific tasks, such as maintenance or transport, within the ship. Day Schedule Groups now have customizable day schedules, letting you configure when they work, sleep, or eat. This will be more useful with upcoming social needs, allowing people to eat together and form…

  • Update 0.94 Performance - 3 July 2024

    The goal for this iteration was to make the game more stable, playtesting and improving the gameplay with that feedback. It also got a big performance increase in this iteration with three big changes in the simulation. New Storage Behavior The logic of storages have been changed, so you have even more possibilities to connect them together. The Problems have been also polished, so it should be more clear why they are not working. New Pathfinding Besides many playtests and bugfixes, there was a big performance increase this iteration. One part was to reorganize the pathfinding algorithm, to have more reusable caches and better paths through big ships. Person automation The other optimization was the person metrics, so what the persons will do automatically. This is now also shown in the UI, including a detailed calculation, so it should be easier to see why the crew is doing what they a…

  • Update 0.93 Polish - 20 March 2024

    Hello Space builders! In this iteration, our primary goal was to polish everything to get ready for a demo. There were good weekly testers from discord, finding a lot of things and bringing the game forward. Ore There are now ore resource types like Sand, Iron ore and Copper ore that can be mined the moon, including complete new Recipes for the Smelting and Chemistry table, another step to get independent from earth. Garbage The holding of recipes has also changed a lot and is now more clear. It includes the internal handling and the ui. As a result of this, there are now garbage bags that are created when some recipes get canceled. Later I plan to add some better garbage handling to be able to recycle these, for now, you have to throw it away. Visualize Resources To make it easier to see what the crafting Workbenches are doing, and what is needed there, there are now the needed and pro…

  • Update 0.91 Achievements - 17 January 2024

    Hello Space builders! In this iteration there was a focus on the achievements. Also two new interior items found their way in the game. Sadly i was sick most of the December, so not so much progress as usual. Updated Achievements We've given the achievements system a makeover! There are now 18 achievements for you to unlock, and we have more in the pipeline. Dive in and start earning those achievements! Battery In our latest update, we've revamped the power system. Introducing batteries, your reliable backup for storing energy in case of emergencies. Emergency Cabinet To have an easy access to the fireextinguisher and oxygen masks, i added an emergency cabinet interior item. It will be placed directly on walls, so it can be placed without much space usage. Interior Item Overlay For quick access to fire extinguishers and oxygen masks, we've introduced a new emergency cabinet interior ite…

  • Summary 2023 - 11 January 2024

    Hello everyone, let me give you a short update on what happened this year and what you can expect for next year. January - New Supply and Center of Mass Revamping the dock and supply ship gameplay marked the beginning of the year. Supply ships gained independence from docks, a new Docking Port Interior Item was introduced, and Mass Balancers became interior items. Another addition was an interior mass balancer for early artificial gravity initiation. February - New Shuttlebay and Overlays I worked more on the Overlays, showing a Center of Mass overlay and more advanced overlays when hovering over a resource container, showing routes and more to make it easier to understand what's going on and why it might not work. I also converted the door to an interior item, which again brings a complete new game experience and makes rooms more updatable. The new Advanced Missions including a new Shu…

  • Update 0.90 Environment - 6 December 2023

    Hello Base builders! In this iteration there was a focus on the environment and many improvements in the interaction with the game. New Room Concept Every room now possesses distinct environmental values, introducing a rewarding or penalizing system for favorable or unfavorable combinations. The initial addition is the Noise factor, and we have exciting plans for future variables such as Appearance, Cleanliness, Smell, and Space. Environmental Effects These values influence activities in the ship. For instance, a loud factory floor might extend the time needed for a meal, while extreme conditions could prevent crew members from sleeping, impacting their mood. Others will completely stop the activities like sleeping the bed. If the level reaches a certain level, persons can’t sleep anymore. If that happens, some items will cause some thoughts to the person, making a longer negative impac…

  • Update 0.89 New Storages - 11 November 2023

    Howdy, galactic wanderers! The primary focus of this iteration was to restructure the whole transportation system. Revolutionizing Storage Management As Generation Ship continues its journey through development, a key focus has been placed on refining crew management for diverse tasks, prompting a substantial overhaul of the storage system. The traditional resource boxes have transformed into visual elements, simplifying the system and boosting efficiency by eliminating outdated code. Redesigned Storage Units With crew members now taking on the task of moving resources themselves, the need for transporting drones is under consideration for future updates. Meanwhile, storage units have been revamped to offer better functionality. The 1x1 storage now accommodates a single box, while the updated 1x2 and 2x3 versions provide space for 9 and 24 boxes, respectively, optimizing storage room la…

  • Update 0.88 Person Polish - 17 October 2023

    Greetings, space adventurers! In this iteration, we've concentrated on enhancing the interaction with your beloved crew members and introducing a futuristic user interface design. Let's explore the updates! Revamped UI Design We're thrilled to unveil a new look for our UI. Our UI framework has undergone a significant overhaul, transforming it into a more cutting-edge and sci-fi-inspired design. Expect to see more highlights and futuristic elements integrated throughout the game. Here's a glimpse of what's new: Uniforms Managing a sizable crew can sometimes be a bit overwhelming, especially when finding the right person for a specific task. To make this easier, we've introduced uniform clothing for your crew members. Now you can assign uniforms with customizable colors and predefined roles, ensuring that crew members are dressed appropriately for their duties. By default, they will don t…

  • Update 0.87 Fire - 20 September 2023

    Hello, fellow space enthusiasts! We're excited to bring you the latest update for Generation Ship. In this iteration, we've added some blazing hot features and made several improvements. Let's dive right in! New Trailer One of the significant tasks we undertook was creating a new trailer that better reflects the gameplay. Check it out here: https://youtu.be/3WJcO4HAoZc FIRE ! The highlight of this update is the introduction of fire mechanics. As we teased in previous updates, fire is related to the N² (nitrogen) level in the air. Low N² combined with adverse conditions will increase the chances of a fire outbreak. Fires in the game have realistic effects: - They consume oxygen in the air, converting it to CO2, and rapidly raise room temperatures. - They reduce interior item and room condition. - While a fire is burning, interior items in the affected things cannot be used. We've added v…

  • Update 0.86 Beta Preparation - 24 August 2023

    Greetings, fellow spacefarers and esteemed shipbuilders! I'm delighted to offer you a glimpse into the remarkable strides we've taken in the universe of "Generation Ship." Your unwavering support continues to drive us forward, and I'm thrilled to share our progress over the past couple of months. Charting Our Course While I took a well-deserved breather, your voices remained at the forefront of my thoughts. Your feedback and passion have been instrumental in steering our ship on the right trajectory. Performance and Infrastructure Efforts have been devoted to optimizing performance, ensuring that your voyage in "Generation Ship" is smooth and immersive. Alongside this, the game's infrastructure has seen enhancements to ensure a solid foundation for the journey ahead. Moreover, there is a new commit-based changelog system, keeping you informed about every change in small patches we make…

  • Update 0.85 - Thermal System - 21 June 2023

    The primary focus of this iteration was the development of the new Thermal System. Additionally, several old interior items in the factory have been replaced with brand new models. Furthermore, numerous playtesters contributed to this iteration by identifying bugs and enhancing the tutorial. Thermal System While one might assume that space is cold and constant heating is necessary, the actual challenge lies in managing heat. In space, where there is very little matter, heat cannot be transferred to the surroundings like it can on Earth. Instead, your vessel is heated by the sun, as well as the heat generated by humans and electrical devices. In this iteration, we have introduced the General Thermal Architecture of the ISS, consisting of two layers connected by a cooling pipe, into the game. Each ship section has its own temperature, and the environment system aims to maintain it at an i…

Patch notes and updates

S.noRelease datePatch nameGID number
123 June 2022Update 0.73 - Storage Update4474904295728742396

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