- 0.3.0c - Quick Post-Holiday Cleanup - 11 January 2025
- Added new sound effects for several Tower enemies, provided by Teddit. - Increased Scout's health by 1. - Boulder Crab now drops consistently better items. - Naked Boulder Crab now drops a bunch of loot even if not attacked. (CheckoutStreetEpistemology) - Fixed the Seal Machine not unlocking for new players after beating a run. (CheckoutStreetEpistemology) - Added confirmation dialogues for pause menu options that end you run. (CheckoutStreetEpistemology) - Clarified Perfected enchantment and Power Bracers descriptions. (CheckoutStreetEpistemology) - Re-added the Seal Statue to pit floor 1 to hopefully help with some weird bugs. - Fixed junk items appearing to stay in client inventory after being destroyed. (zaprice & Aewynne) - Fixed enchantments not rerolling when infused with another enchanted item. (Aewynne) - Form of the Mole no longer works while in Pocket. (Amdir) - Fixed Earth…
- 0.3.0b - Quick Pre-Holiday Cleanup - 19 December 2024
Going to visit family for christmas, if something breaks it's gonna take a bit. There's some known issues with keybinding, but you can usually wiggle em to work. Don't have time to fix yet, sorry :( -Mag - Bomb Candles no change color to indicate approaching detonation. - Improved Brittledeep, Brittlekeep and Archives title animations. - Pushed Archives walls further out and adjusted rune ribbons to match. - Made map markers scale up for Hub and Tower. - Increased Fog seal initial timers by 30 seconds. (Wunarg) - Junk cleanup, junk items should no longer get pure/enchanted/infused. - Junk items now have more accurate descriptions. (CheckoutStreetEpistemology) - Replaced "0" on first cast free spells with "Free cast!". (CheckoutStreetEpistemology) - Added piledriver tooltip to Power Bracers. (CheckoutStreetEpistemology) - Made Admiral's sword drop on death so it wont hang in the air for…
- 0.3 - Tower of Law - 18 December 2024
NEW CONTENT - Added fourth world: Tower of Law. - The game now has a final boss. (It doesn't have an ending yet) - New playable character: Scout - New item: Sniper Rifle - New item: Banana Peel - New deck: All or Nothing - Added more crabs. - New Brittledeep miniboss: Candle Maker - Added a new propeller hatted shopkeeper. BIG CHANGES - Crabs are now immortal. - Increased all player characters weight by 0,1. (Effectively reduces knockback and hitstun received slightly.) - Increased all elite enemies weight by 0,3. - Increased all characters air control slightly. - Improved jumpboost consistency when landing from a jump with fully charged sprint ready. - Holding jump now automatically jumps again when landing. - Reworked Durability into Ammo. - Ammo fully refreshes between areas, so removed Repair Stations. - Added a new item rarity: Junk. Junk breaks when used and can't be infused. - Dr…
- 0.2.14 - Camera Tweaks & Difficulty Adjustments - 27 June 2024
- Adjusted camera logic, should reduce abrupt camera movement when pogoing or jumping real high. - Removed World Cores. - Reworked difficulty modifier/seal menu. (Seals are taking some time off.) - Adjusted Fog difficulty modifier timer values to compensate for less Nails per area. - Seal Machine can now only be used by hosting player. - Added difficulty modifier unlocking. - Enemies now have increased health with 3+ players. (25%/50% extra HP at 3/4 players.) - Reduced floor sizes in multiplayer. - Picking up an ally now ignores weight and is faster. - Increased Grab grip duration from 1.5 → 1.65. - Abilities that increase movement speed during them now also increase acceleration. (Most notably Decksweeper and Punch.) - Reduced Punch windup movement speed bonus to compensate for that other line of text. - Reverted Miner's blast resistance to reducing damage to 1 instead of always losin…
- 0.2.13 - Grappling Ambush - 6 June 2024
New Mechanic: Ambushes Advancing past Brittledeep might now attract unwanted attention. New Item: Power Bracers New unique enchantments: Fiery (Soul Candle) Squeaky (Mallet) Hailstorm (Frost Volley) Hyper (Ray Rifle) Eightfold (Windblade) (Suggested by Wunarg) GAMEPLAY - Adjusted Piledriver damage curve, deals more damage with small height increases and less damage at absurd velocities. - Bosses now always take double the base damage of piledriver impacts. (They're treated as having a weight of 2, regardless of their actual weight.) - Attempting to grab a non-staggered boss now adds stagger onto them. - Point blank throws and point blank knockback collisions should now actually deal damage. - Piledriver damage now scales by enemy weight. - Piledriver can now cause collateral damage. - The first floor of each world no longer has a Nail. (Mag note: Getting 16 skillcards each run often res…
- 0.2.12 - Card Buffs And Some Fixes - 14 May 2024
- Doubled Flickering Form's interval & duration. (Suggested by Jazdia) - Heavy Hitter now also grants +20% Charge speed. - Reworked Arcane Focus: Now creates manafonts when you spend mana. - Leaf on the Wind now also gives Empower when evading. - Increased Static Shock damage from 1 -> 2. - Increased Follow Up's Empower duration from 5 -> 8 seconds. - Daredevil stacks now also grant a bit of movement speed. - Go Big now gives +1 health. - Bull Rush now activates instantly and grants Block instead of Defense. - Lights Out no longer requires target to be unaware. - On Guard now stuns enemies that hit your item block. - Made Steady Hand stop shouting at you. - Made Conjured Earth Elemental's tackle stronger and harder to interrupt. - Rewrote Myriad's description to clarify the phantom throws are infinite, not the damage. (Nauxs) - Fixed gameplay effect value conversion curve only going up…
- 0.2.11 - Not Quite 0.3 - 12 May 2024
The fourth world isn't quite done yet, but we didn't want to go into Steam's Endless Replayability Fest with an almost 5 month old patch, so we're bringing over most of the changes from the Beta branch while leaving out the new world. - Mag NEW CONTENT New skillcards: - Rushdown (Green Ace) - Leaf on the Wind (Green) - On Guard (Red) - Fuel to the Fire (Red) - Go Big (Red Ace) - Static Shock (Blue Ace) - Stone & Sky (Blue) - Frost & Flame (Blue) - Trifecta (Orange) - Burning Retort (Red) - Shield of Stone (Orange) - Evasive Maneuvers (Green) - Cold Comfort (Blue) - Swift Fist (Green) - Concussive Fist (Orange) - Spirit Fist (Blue) - Steady Hand (Orange) - Flickering Form (Green Ace) (This one might've released a bit early by accident.) - Angle of Death (Green) - Critical Guard (Red Ace) - Opportunism (Orange Ace) - Recall (Orange Ace) New items: - Fault (Legendary Axe) - Card Dice (Cons…
- Devlog 2 - 0.3 and the Beta Branch - 14 April 2024
This Steam page hasn't gotten a post in a solid 4 months, which makes it look rather too abandoned, so here's a small update! Development has been a bit slow, because we don't have money, and lack of income isn't very conducive to full time work. But 0.3 is still coming along! The reason there's not been patches is the same as the patch drought before 0.2; 0.3 reached the point where it's more difficult to make small patches to the main branch, so development's been focused on 0.3 instead. So far 0.3 includes the fourth world, Tower of Law, tons of new skillcards, and a whole lot of other stuff. The current work-in-progress version of the 0.3 update is available to anyone who owns the game on the Beta branch (available in the Properties -> Betas menu for Gatedelvers in your Steam library), but do enter at your own risk; stuff is uploaded as we make it and that means things are unfinishe…
- 0.2.10 - The Floor Is Magic - 24 December 2023
- Added Manafonts (name subject to change). Manafonts are magical floor tiles that discount or power up spells you cast while standing on them. Manafonts are only visible if you're holding a spell that can interact with them. Fire, Ice, Air and Earth manafonts elementalize Astral spells, Empower spells of matching element and discount spells of the opposite element. Astral manafonts discount all spells. - Removed spell mana cost discounts on level up, except on Astral Spark which still discounts by 1. (The purpose of this was to allow casting of spells without mana; that job has been taken over by the Manafont system.) - Area music now gets pitched down on death. - Witnesses are now slightly smarter and will cancel their beam if they lose line of sight early during the charge-up. - Fixed Witnesses spawning at 3 health despite having 5 max health. - Old Digger is now less prone to forget…
- 0.2.9b - The Ancient Hotfix - 18 December 2023
All issues fixed below reported by TheAncientGolem. - Fixed Flamethrower projectiles being invisible to client players. - Fixed gunfire being audible regardless of distance. - Fixed pressing the hotkey for an inventory slot while already having that inventory slot active causing the item swap animation to play. - Fixed Admiral pointer not working on clients if Admiral went too far. - Fixed using certain items with Quick Use Slot while sprinting not swapping back to the original item slot after the action.
- 0.2.9 - Hot & Cold - 17 December 2023
- Added Use action input buffering. (Pressing Use just before an action finishes will now immediately trigger Use after the previous action ends.) - Added Quick Use Slot keybindings. (Quick Use will swap to and instantly use the item in the respective item slot, then return to the previously selected slot when released.) (Suggested by Yoba.) - Holding Use will now re-trigger Use once the previous action ends. - Added an animation and delay for swapping items. - Reworked Burn. Burn can now stack infinitely on non-player characters. The rate at which Burn ticks down increases with the amount of stacks. - Reworked Chill. Chill can now stack infinitely on non-player characters. Applying more total stacks of Chill than an enemy's current health will cause them to Freeze, turning them to ice statues with 1 health. - Added 2 new items: MR-100 (Legendary Gun) Flamethrower (Epic Fire Spell) - Me…
- 0.2.8 - No Lame Epics - 29 November 2023
- Roly Poly's roll now goes a bit further and has brief invincibility at the start of the ground roll. - Roly Poly's air roll now retains momentum. - Roly Poly now reduces max health by 1. - Reworked Repeating Crossbow into Countdown, an explosive and non-repeating crossbow. - Valkyrie is now much better at returning when thrown. - Valkyrie now automatically returns to your inventory if you don't catch it but have empty space. - Valkyrie's powered up throw now deals an area splash of magic damage instead of increasing the base throw hit damage. - Slightly increased Valkyrie's size. - Butterfly's storm is now magic damage. - Recolored Butterfly to differentiate from Wind Waltz & wind magic in general. - Bows can no longer collect arrows fired from other bows for durability restoration. - Arrows can no longer be destroyed by melee attacks after getting stuck onto something. - Added a new…
- 0.2.7b - whoops - 27 November 2023
- Retroactive Roly Poly unlock should now work for anyone who's already done Thyme's quest. (Fwutters)
- 0.2.7 - Item List & Hat Theft - 27 November 2023
- Added an item list to the Codex. - New deck: Roly Poly (Green) - Removed Traveler's Pact deck. - Butterfly is now Blue/Green instead of Green. - Removed Eclipse Lever. - Thyme's quest now unlocks Roly Poly. - New Seals: Traveler's Pact & First Eclipse. - You can now steal a hat. - Shopkeeper's dash attack is now more accurate. - Frost Volley Living Tomes can no longer adjust their aim between volley shots. - Thunder Rune no longer applies hurtle state (you can now move around during the knock up). - Going above 280 movespeed (Deckhand's base speed) now also increases movement acceleration, making high speed movement more responsive. - Getting hit during the Recall animation now properly cancels it. - Sleep now restores health over time. - Removed the delivery package timer, Thyme's food delivery can now be left in the Pocket Dimension without despawning. - Adjusted some item flavor te…
- 0.2.6b - Ghosts Can't Die Dummy - 22 November 2023
- Added Seal modifier rerolling. - Added Seal recycling. (Neither of these are *done* but I wanted a patch out asap because of the ghost bug. -Mag) - Buffed Inspired enchantment Empower from 2 -> 3. - Flashy Cape no longer inflicts hitlag. (Cellestus) - Capitalized rarity words in Grab Bag card text. (Fwutters) - Made adjustments to Enchantment tooltip width; should now better match the rest of the item tooltip. - Fixed player ghosts being able to die, trapping players in camera purgatory. (TheAncientGolem, Cellestus & superhotjoe) - Fixed Stools dealing absurd knockback. :( (...honestly maybe they *should* deal higher knockback and break on hit. that'd be way funnier. note to self)
- 0.2.6 - Good Ol' Polish - 20 November 2023
I have decided to stop writing "Reported by" in front of every bug report credit. People can probably deduce. -Mag - Powershot infusion now adds a hold input to non-charge items to allow powershotting. - Spear pogo is now way easier to use, slightly faster and has a sound on pogo bounce. - Daggers & Axes now have Empower size scaling on attacks. - Increased Inferno infusion Empower from 2 -> 3. - Deckhand's Decksweeper can now be canceled by using it again during the pose. - Characters using stools as shields now hold them in a way that makes some amount of sense. - Rocket Launchers no longer have a visible rocket while out of durability. - Hub/Heartspring character select entrance is now a bit less subtle. (Mr. Delightful) - Shopkeepers can no longer spawn as elites, increased their health from 25 -> 35. - Reduced health regen rate of small Crystal Chests by ~20%. - Crystal Chests now…
- 0.2.5 - Flashy Fixes - 9 November 2023
- Reworked Flashy Cape infusion. New: +2 damage against full health enemies that have noticed you. - Grab Bag now gives a Pure Common instead of a random Rare. - Wind Waltz's wind blades are smaller and deal less ticks of damage. - Added Needle Cape Size scaling and increased Needle Cape base targeting range from 3.5 to 5 meters. (Suggested by Fwutters.) - Increased Drought seal's difficulty rating from 1 -> 2. (Need to fix some interactions with fog poisoning but didn't get around to yet, here's a bandaid.) - Sharpened item durability bar is now bluish. - Adjusted Decksweeper animation. - Fixed blood shop items being free if used as infusion materials. (Reported by Cellestus.) - Fixed phantom items being rerollable into real items with swap altars. (Reported by Fwutters.) - Fixed Rocket Launcher infusion not affecting items that weren't currently active. (Reported by Yoba.) - Fixed Bri…
- 0.2.4 - Shields & Stomps - 5 November 2023
- You can now sprint while blocking with a shield to Shield Tackle. - Removed Shield Bash. - Stomp now stuns for 0.7 seconds. - Stomping on an enemy no longer launches you away from them. - You can now only stomp on each enemy once before landing on the floor. - Boost Boots now deals magic damage on stomp, increased for each consecutive enemy stomped during one jump. (Platform boots will also get something similar, but I didn't get around to it yet.) - Reworked Revenant infusion trait. New: Gains stacking +20% crit chance for 5 seconds on hit. (Max +100%) - Deckhand's Decksweeper no longer slows Deckhand during its activation. - The "Ability fully charged!" text should now be a lot less spammy, especially on Deckhand. - Fixed Shotgun, Rock and Ray Rifle not scaling with Size. (Reported by Fwutters.) - Fixed the secret portal in the Archives not spawning consistently for client players.…
- 0.2.3b - Instant Lettuce - 3 November 2023
- Fixed revived players skipping a skillcard if they didnt pick a skillcard between every level up afterwards. (Reported by Cellestus.)
- 0.2.3 - Critical Patch - 3 November 2023
(Still dealing with mold related issues and move stuff, but here's some things. -Mag) - Reworked Deckhand's Decksweeper. (Still a work in progress, but figured should get some feedback.) New: Strikes a pose, spending all remaining uses to Empower next action. Restores uses on kill and when losing health. - Deckhand's Last Stand now gives 100% crit chance instead of +1 damage. - Reworked multiplayer revive penalty; now gives a level up with one less option instead of no level up at all. - Going over 100% crit chance can now result in a bigger crit. (Example: 125% crit chance has 25% chance of 3x damage and 75% chance of 2x damage.) - New red skillcard: 100% Natural. - Reworked Sharpshooter (Green Ace). - Removed Piledriver (Red), everyone now has Piledriver by default. - Most attacks now have knockback scaling with Empower. - Added a 100% cap to Crossbow's stacking crit bonus. - Adjusted…