SPSTEAMPULSELIVE ANALYTICS
Northern Journey

Northern Journey Steam news

Slid Studio | Aug 18, 2021 | game

Released

1players observed · 6 October 2026 - 10:00:07 UTC

AdventureSteam Store

  • Latest observed players1 · 6 October 2026 - 10:00:07 UTC
  • SteamPulse tracked peak143
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Northern Journey news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 6 October 2026 - 10:00:07 UTC
  • SteamPulse tracked peak143
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews3,548
  • Release dateAug 18, 2021
  • DeveloperSlid Studio
  • PublisherSlid Studio

Genres: Adventure

Company pages: Developer: Slid StudioPublisher: Slid Studio

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Northern Journey Steam news

Northern Journey news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update for last update + small issues fixes - 15 June 2023

    With many new players after the Mandalorian review, the amount of issues discovered also scale. (Although the issues are happily of the more innocent kind) The fps-system for the last update was quickly made, so this should be a little improvement. The framerate cap for the game is now 144fps. This also applies for already installed games. The framerate can be set to 'free' in the main menu settings if desired. If the framerate is 'free', there will be a fps-meter visible for a few seconds in the left corner for each load. This is to alert those players about potentially silly high framerates. Added some rocks to prevent the possibility of getting stuck under the church in Deadwell. Fixed a zipline-issue, where the player collision was enabled a bit too slow. If jumping while exiting, it could make the player fall through the landscape at certain places. Fixed a floating tree in Fallcru…

  • Tweaks aimed towards high fps issues - 12 June 2023

    People are getting better gpu's over time, so very high fps are starting to create some issues. I've decided to still keep the framerate free by default. But the game then has no fps-breakes, other than 100% the gpu. This can affect the physics systems, and perhaps some other issues as well. Granite Gash and Hypothermia waste will display a info message if >280 fps. The message is telling what to do if movement bugs out, due to limits of the Unreal 4 physics engine. Realisticly, this probably happens at >500 fps. The start menu will also give a similar message if > 280 fps is detected. The start screen will also display the current fps in the corner. It should inform the player to clamp the framerate if the value is way over what the monitor can display. In the settings menu, the most common fix for graphical and mouse allignement issues are permanently displayed as a tips. Moved a bloc…

  • A few tweaks and fixes - 14 April 2023

    The bow now buffers the shoot-mouseclick, so if you shoot just before reload is finished, the shot will be executed. The return-sign from Drowned veins had the old stand-in name 'Riverhill'. Has been fixed to 'Deadwell'. Two exploits where you could, by some acrobatics, reach places you shouldn't, has been blocked. I'm sure there were other fixes as well, but I cannot remember what they were this moment; )

  • A little amendement to recent update. Slingtweak! - 10 January 2023

    The sling has been altered a bit. Now it will automatically reload after a throw, and start swinging again. If you want to lower it, just rightclick mouse, and it will be lowered after reload. This was done to make it a bit faster, and to always keep it loaded.

  • Accumulated tweaks! - 10 January 2023

    The flying witch in Sourwood has reduced some health, and the plank labyrinth have become wider and without un-neccesary gaps. Too many people felt frustrated about falling into the water. The witch in Deadwell has reduced some health. She isn't very hard with an ideal strat, but she could be a big speed-bump for people. The white ghosts in Deadwell also has reduced health, and the lightning can't reach as far now. As an early boss, too many people saw her as a bit too hard for that part of the game. The troll-spider in Granite Gash displayed wrong amount of health. The weapon menu displayed the wrong mouse buttons for shooting and lowering. Pressing '+' will toggle displaying some simple stats. For debugging and such.

  • Fixed a game freezing bug + some menu cleanup - 11 November 2022

    If the player had three empty weapons in the slots, and the fourth was spear - emptying those as well and then scrolling several times could create an infinite loop (game freeze). Fixed! Main game menu + settings + pausemenu has been reworked. This was done to better fit a 16:10 menu format. Also, the settings-menu had become a bit cluttered after a lot of additions

  • Fixed some rare, but important bugs - 7 November 2022

    If saving while jumping, it could happen that the player experienced 'fall death'. A value was being wrongly modified. This was very rare. Has been fixed. When exiting from Under Nokkpond, the lifting-out-of-water system could skip past the player. This was also very rare. That system has been replaced by a spline-system, which should be solid. In Fallcrush, the player could spam jump while climbing the line up the steep hill. Eventually, the player would exit the system and fall to death. Jumping has been disabled while using this. In Darktroath there was a gap in the drowning plane under the maelstrom. Now it is fixed, and there is also a bit more generous safe space when reaching for the flask post. In Primordial Abyss the player character would not face the correct direction when loading. It was rotated by a value in the level, and this was added to the saved value. Many of these bu…

  • Some small accumulated tweaks - 31 October 2022

    In Ravefen, the message near the exit has been reworded to 'Have I found a Bow and a Shield here in Ravenfen?' The previous message could be a bit confusing. The spider-spawners in Granite Gash has reduced health and a bit slower moving speed. The jumping spiders in Forest path had an issue, which could make them spin or jerk. It was caused by some of them having a rotation in the x and y axis, while movement was restricted for the same axis during movement. The big trapdoor spider in Granite Gash has been health-nerfed by a little value.

  • Many tweaks, new fov value available, removed part of Rune crystal puzzle. - 11 October 2022

    The game is made for 120fov, but there has been added a 105fov mode available in main menu settings. All weapon sights has been adjusted to also be accurate in this mode. Added two signs in Nokkpond pointing to each side of the pond. The pickup-hitboxes for items are a bit larger now. Renamed the Note sheet to Music note sheet. Added message Under Nokkpond that is available. Added a message for the bridge in Granite Gash, saying it can't be pushed down. This should lessen the confusion when later prompted 'a ladder has fallen down' Fixed an area that allowed the player to walk 'under the river' in Granite Gash. Added more torches in Marebog, and added wider hitbox for the logs over water areas here. Fixed (hopefully) the possibility of an undead bandit getting stuck while rushing out from the Greenslit fortress. In Drowned Veins I have removed two rune crystals. Only the one in the spid…

  • Sorry, just a small edge-case related to previous fix - 23 September 2022

    Found a way the previous fix could cause a problem, so just patched that part

  • A little fix - 22 September 2022

    Changed the way the key is registered in Granite Gash. It will now hardset, instead of modifying the Key register.

  • Fix for the last fix, sorry! - 19 September 2022

    A little modification on the last fix for the Marebog-door. It would be a problem if: The player did run into the cabin, while the door opened, and saved. If loading, the player would be inside the cabin, but the door still shut. Sorry about this, that door has a quite complicated game logic. Hopefully, this is the last failure mode patched for it.

  • Fixed a potential softlock - 11 September 2022

    In Marebog, if you saved before when the door had opened, and then reloaded afterwards, you could open it again. This would lead to the Key being registered as 'whitdrawn' twice. This could lead to a softlock later in Granite Gash, since the Mountain Key would not be registered properly, due to the inherited wrong value in the register. Fixed 'Darkthroath' to 'Darkthroat'

  • Accumulated fixes and tweaks - 30 August 2022

    Changed text-method for the zipline. The textprompt to use it will now immediately dissappear when out of the trigger volume. Added a danger sign in Trollhole, telling the player about minecart danger. Fixed rolling boulders potentially getting each other stuck in Sourwood. Reduced the confirmation time for graphical settings down to 3 seconds. Selecting a 'bad' resolution should now revert much quicker back to default. Fixed a grammar error in Sourwood.

  • A fix for a Trilobite cave softlock - 11 July 2022

    There were a problem in Trilobite cave a long time ago. I thought I had fixed it, but turns out the same issue could be encountered another way. Hopefully fixed totally now! Since it could result in a softlock, I updated it asap.

  • Sourwood softlock fix - 7 July 2022

    I was made aware of a faulty switch in Sourwood. It could be used even after leaving it. This has been fixed now. Since it could softlock players, I decided to update the game immediately.

  • Summer fixes! - 3 July 2022

    The chain trigger in Trilobite Tomb could be re-activated if returning there. This would cause the no-save to be activated, but nothing else happening. Two quests would not dissappear from the journal when complete, if not talking to the wolf in Darkthroath. Some static meshes had capsule collisions that could get the player character stuck. Have been replaced by box collisions. The final boss could get zero speed when the difficulty slider was lowest. The lighthouse in Deadwell has a rotating switch that could be re-triggered, resulting in strange behavior of the bridge it controlled. Happy summer vacation!

  • Fixes and tweaks - 16 June 2022

    There was a missing drowning volume in Darkthroath, leading to infinite falling. Has been added. Trollhole tweaks: Added two more small messages, telling the player the Save function will be available in a few seconds (The enemy needs to deactivate) Added some health for better waypointing. The bait function will give the player a bit more time. Shooting the guardian at the lower waters will make it deactivate a bit longer. Added some more health and weapons by the white ghost in Deadwell.

  • Fixed a softlock issue - 19 May 2022

    In Sourwood, save could be made possible while fighting the flying witch, which would softlock the game. In The Forest Path, the water-monster arms could break out from the water. They now have a max allowed distance from origin.

  • Small fixes! - 25 April 2022

    The 'back to game' buttons did not correctly display custom keys. The raven statues marking entrances to gravemounds in Ravenfen has been moved to be more visible. There was the possibility for out-of-bounds in Nokkpond that is now fixed.

Patch notes and updates

S.noRelease datePatch nameGID number
115 June 2023Update for last update + small issues fixes5896948309840464651
212 June 2023Tweaks aimed towards high fps issues5129083846355190941
314 April 2023A few tweaks and fixes6539831519488828601
410 January 2023A little amendement to recent update. Slingtweak!5035620387707506417
510 January 2023Accumulated tweaks!5035620387706926377
611 November 2022Fixed a game freezing bug + some menu cleanup6368680725426163037
77 November 2022Fixed some rare, but important bugs4732747437214869337
831 October 2022Some small accumulated tweaks4706851091188752851
911 October 2022Many tweaks, new fov value available, removed part of Rune crystal puzzle.4613399405958567815
1023 September 2022Sorry, just a small edge-case related to previous fix4589754330735412270
1122 September 2022A little fix4589754330732775745
1219 September 2022Fix for the last fix, sorry!6258337460558042882
1311 September 2022Fixed a potential softlock4606641560260432613
1430 August 2022Accumulated fixes and tweaks4514316500021583483
1511 July 2022A fix for a Trilobite cave softlock4539082035573818167
167 July 2022Sourwood softlock fix4474904295780955100
173 July 2022Summer fixes!4474904295767459469
1816 June 2022Fixes and tweaks4480533160884032613
1919 May 2022Fixed a softlock issue4292505348825998031
2025 April 2022Small fixes!4348797798090836487

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