- Project Warlock: Lost Chapters Playtest Extended - 23 September 2026
Hello, Warlocks!The response to the Lost Chapters playtest since last Thursday has been incredible! With so many players eager to give the build a spin, we are keeping the gates open for another weekend.The Steam Playtest is officially extended through Sunday, September 27th!If you haven’t jumped in yet, head over to our Steam page, join the playtest, and get straight into the mayhem.Your Feedback Fuels the CarnageWhether you are already blasting your way through the hordes, planning your run over the coming weekend, or finished the build earlier and have not had a chance to share your thoughts yet, we strongly encourage you to fill out our feedback form.It takes around 7 to 10 minutes to complete, and you can find feedback buttons right in the game’s main menu and immediately after beating the playtest, or you can jump straight to it using the link below:PLAYTEST FEEDBACK FORMEvery sin…
- PW: Lost Chapters launches Q4 2026! Playtest live now! - 17 September 2026
Hello, Warlocks!After countless hours in the workshop, multiple internal playtests, and days and nights combing through your feedback, we are finally ready to lift the veil: Project Warlock: Lost Chapters is officially launching later this year!To mark the occasion, check out our brand-new trailer showcasing the classic, adrenaline-soaked action awaiting you:We have also refreshed the Lost Chapters store page with brand-new artwork to celebrate the road to launch, but best of all, you do not have to wait to play:The Steam Playtest is officially LIVE right now!Running throughout Boomstock 2026 until September 24th, you can head over to the Project Warlock: Lost Chapters store page, smash Request Access, and jump straight into the mayhem.What Awaits You in the Playtest?3 Worlds, 6 Levels: Fight through pirate islands, space outposts, and rot-infested jungles.14 Brutal Weapons: Everything…
- Making the Floors Solid Again - 19 March 2026
Hey Warlocks, We have been busy around Warlock Projects lately, and that work helped us solve a frustrating bug that has been present across the franchise for a while now. Today, we are ready to implement the fix to Project Warlock II, and give you an update on bringing it to the original Project Warlock as well.Back to Solid GroundThe main focus of this update is a complete re-design of Character Collision. For a long time, we have been getting reports of players clipping through the map and falling into the void. We tried to patch it a few times before, but we could never quite figure out the exact root of the problem. Due to a complex convergence of curious circumstances (meaning: “we aren’t really sure why”), the "falling through the floor" bug appeared much more frequently in Project Warlock: Lost Chapters. Having a way to actually see it happen consistently meant we could finally…
- Project Warlock II is now Steam Deck Verified - 22 December 2025
Hey, Warlocks! With the holiday season around the corner, it’s a great moment to jump into some fast, no-nonsense FPS action. Longer evenings, more free time, and a handheld nearby make demon blasting surprisingly easy to fit into your day. Project Warlock II is all about momentum - vertical levels, aggressive enemies, and satisfying weapons that keep the action flowing. Whether you’re playing in short bursts or getting lost in longer sessions, it’s a solid pick for the holiday break. If you’re spending some time with your Steam Deck this season, this might be a good excuse to dive back in, or start fresh. As always, thanks for playing and enjoy the holidays!
- Performance Boost Inbound - 30 October 2025
Hey, Warlocks!Over the last few updates, we’ve been steadily introducing performance fixes and optimizations. This time, we went all-in. With this patch, we’ve done a big performance sweep, turning our focus behind the scenes to make Project Warlock II run smoother, faster, and more stable.While those changes happened deep under the hood, the results should be clear in-game: higher FPS on average, reduced stutters, and better overall stability across all systems.Performance ImprovementsThis update targets performance from multiple angles - enemies AI, scripts, input handling, and more.Updated Unity Engine to version 2019.4.41.fMonster AI OptimizationOptimized monster movement, senses, and overall AI routines to reduce CPU load during busy combat scenariosItem and UI Script OptimizationsReduced performance overhead from item script and weapon spritesEnhanced UI responsiveness and enemy l…
- Project Warlock: Lost Chapters Demo is OUT NOW - 24 September 2025
Ahoy, Warlocks! The Project Warlock: Lost Chapters demo is now live on Steam! Jump aboard a cursed pirate ship, swing your cutlass, blast enemies with a harpoon gun or cannon, and get a first taste of the insane chaos and brutal pixel-powered action coming in the full game.This demo gives you a taste of the pirate-themed madness in Project Warlock: Lost Chapters - five weapons, relentless enemies, booming explosions, a mysterious altar, and a colossal leviathan lurking below. All set to a pirate synth soundtrack that keeps the action going. This one level, roughly 1/27th of the full game, delivers a chaotic glimpse of what’s to come in Lost Chapters.Demo Features:One full pirate-themed level (~1/27th of the full game)Five weapons to wieldTwo spells to slingPirate synth soundtrack sets the chaotic vibeA first hands-on look at the atmosphere, enemies, and gameplay of Lost ChaptersSet sail…
- New Wave of Fixes - 18 September 2025
Hey Warlocks,Today’s patch brings a wave of improvements aimed at tightening gameplay, squashing bugs, and smoothing out the game. We're tackling a wide range of issues with this one - from controller navigation issues and translation gaps to performance drops and weapon mishaps. Here are the patch notes:Gameplay and InterfaceController navigation now works correctly in the Player Info panelThe “Game Saved” message no longer overlaps with the second weapon row in RealmshiftManual reloading is now possible again after upgrading the CrossbowContinuing a save while viewing a station no longer causes the game to hangInput is no longer lost after purchasing an upgrade at the Utility Station with a controllerThe Launcher now fires properly when holding down the left mouse buttonCombatManbear’s headbutt no longer launches players out of boundsSword attacks no longer pass through walls or thick…
- Upcoming fixes - 12 September 2025
Hey Warlocks,We're currently in the playtesting phase of a number of isses for Project Warlock II - adjusting controller navigation in the Player info panel, issues with crossbow reloading after upgrades, manbear's headbutt sending player out of the game's bounds and numerous other issues. We will be launching patch addressing those and other in the coming week while at the same time tackling various issues regarding game performance. More on that - next week!
- Achieving Fixes - 25 July 2025
Hey Warlocks!In this week's Project Warlock II update we've addressed several issues where achievements weren't unlocking as intended.For achievements tied to Codex or Bestiary entries, they will now trigger upon picking up the last missing item for their respective lists.If you have already met the requirements for any of the achievements listed below, they will be automatically granted when you launch the game after this update.Fixed issues with the following achievements:The Gun ExpertThe SpellcasterThe Strategy MasterThe Twist FinderThe Lore MasterThe Monster ExpertThe CompletionistThanks for your continued feedback and bug reports. They help us make the game better.See you in the next one!
- Monstrous Precision - 10 July 2025
Hey Warlocks!This week we've taken another look at monster hitboxes and made improvements to many monsters across all chapters to ensure more accurate and responsive combat. Here's what that means:We've implemented general improvements to hitbox placement and size for most enemies across all Chapters.For flying monsters like the Cacobot (Chapter 1) and Demonface (Chapter 2), we've specifically changed their hitbox type from body to head. This means every shot you land on them will now register as a headshot - pretty fitting, since they're essentially just flying heads with guns!Thanks for your continued feedback and bug reports. They help us improve the game.See you in the next one!
- Buckshot & Life Steal Adjustments - 3 July 2025
Hey Warlocks!This Project Warlock II update focuses on balance adjustments for Buckshot Revolver, slight life steal nerf, alongside a specific level difficulty tweak and various achievement bug fixes. BalanceWe've implemented the following balance changes:WeaponsBuckshot Revolver:Added damage dropoff:Effective range is now 8m.Maximal range is 50m. (These ranges will be monitored and adjusted if necessary.)Reduced damage per pellet from 60 to 25.Buckshot Revolver Balance Details: The Buckshot Revolver is intended for close-quarters combat. It should deal full damage up to 8 meters from monsters. Beyond 8 meters, damage will begin to decrease, requiring more hits per kill. Between 8m and 50m, the damage output will be noticeably lower, and beyond 50m, the Buckshot Revolver will be very weak. This encourages the use of other weapons at longer ranges.Life Leech (General):Decreased Health am…
- Unleashing the Fixes - 26 June 2025
Hey Warlocks!This patch focuses heavily on addressing soft-lock issues and geometry problems that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility improvements. Levels & GeometryWe've tackled numerous soft-lock situations across all chapters that were preventing players from progressing as intended.Chapter 1:Fixed an issue where players could jump out of bounds and soft-lock the game after finding the first secretRemoved two statues in E1M8 that allowed players to soft-lock the game by jumping into the red key areaChapter 2:Fixed a soft-lock location in E2M2Fixed a soft-lock hole in E2M4Fixed clipping decorations in Urd's HubFixed an improperly placed invisible wall in E2M5Improved teleport pits in E2M7Chapter 3:Fixed a soft-lock pit in E3M10GeneralWe've made some general tweaks to improve visibility and balance.Decreas…
- Performance Improvements Incoming - 17 June 2025
Hey Warlocks!Another week, another update for Project Warlock II. This patch introduces the first round of performance optimizations we've been talking about, alongside several important bug fixes addressing issues reported by the community. Performance UpdateThese changes aim to reduce CPU usage and improve overall framerates, kicking off our performance improvement efforts that will continue over the next few updates. This time, areas of focus include:Optimized Ghoul Berserk code to decrease CPU usageOptimized Succubus code to decrease CPU usageImproved Senses AI for monsters to decrease CPU usageImproved Monster player detection code to decrease CPU usageWe'd love to hear your feedback on whether you notice any differences in your FPS, and game's overall performance after this update. Your input is crucial as we continue to roll out further optimizations in upcoming patches!FixesThis…
- Hot Tips and Cool Fixes - 12 June 2025
Hey Warlocks!Here's another update for Project Warlock II with improvements based on your feedback! This patch brings important improvements for Steam Deck, the first batch of your ever insightful loading screen tips, and fixes for several gameplay issues that have been reported since 1.0 launch. We're also working on performance optimizations that will arrive in future updates.Loading Screen TipsAgain - thanks for all the submissions! From the 100 tips already in the game, we're now rotating 25 of them weekly while keeping the others in the regular pool. This approach ensures players see fresh content and gives different tips a chance to be featured prominently. We're still accepting more tips to expand the collection! Submit them here.Added the first batch of new Loading Screen Tips from the communitySteam Deck SupportWe've improved the Steam Deck support based on the community feedba…
- 1.0.0.4 Hotfix - 4 June 2025
Hey Warlocks! We're dropping in with another hotfix to tackle some of issues that have been reported since last update. We're actively working on improving the overall performance of the game, as well as constantly looking at feedback regarding balance, gameplay features, and bug reports. 1.0.0.4 Hotfix Notes Fixed secret count in E2M11 Fixed an issue where player would get teleported outside of the arena in E2M11 Performance ground work for next patch See you in the next one!
- 'The journey was long': 2 years later than planned, boomer shooter Project Warlock 2 blasts out of early access with a 50% discount and a request to submit your own loading screen tips - 1 June 2025
Project Warlock was a thoroughly entertaining FPS throwback which caught the bloody wave of the boomer shooter revival right at its height in 2018. As such, I was excited by the prospect of a sequel, and one was duly revealed at the PC Gaming Show in 2021 ... Read more.
- Play Warlock 2 this weekend and SEND THOSE TIPS - 30 May 2025
Hey Warlocks, First of all - heartfelt thank you - all your feedback and reception are great and we continuously track all of the comments and reports on Steam, Discord and socials and will either answer, sulk over or just plain fix all. In the meantime please remember that you can submit your game tips using this forum's thread. https://steamcommunity.com/app/1640300/discussions/0/595150242677027177/ If you squeeze in time over this weekend and send them they can be included in the game to share your insightful wisdom nuggets as soon as early next week. You know. Such as this. As for the bugs - we try to squash those on ongoing basis. Here's the freshest bunch. Keep them coming! Changelog: Fixed an issue where bestiary entry achievement would not unlock Fixed an issue where leaving HUBs in Episode 2 would grant level completion achievements Fixed an issue where you could enable Poison…
- If you love Doom The Dark Ages, gory boomer shooter Project Warlock 2 is now 1.0 - 28 May 2025
For as compelling as more realistic, tactics-heavy shooters can be, there's always going to be room for FPS games that lean into absurdity in order to offer the most propulsive action possible. The latter approach might not provide the sense of mortal danger as something like Arma 3 or Ready or Not, but sprinting across battlefields at superhuman speeds to blast apart monstrous enemies in throwback shooters like Warhammer 40,000: Boltgun, Dusk, Ultrakill, or Prodeus, is also a pretty good time. That's part of the reason it's worth paying attention to Project Warlock 2 , a Quake and Hexen influenced project that's just hit 1.0 on Steam. Read the rest of the story... RELATED LINKS: Now's your chance to play this electrifying boomer shooter for free
- Project Warlock II Leaving Early Access Now! - 28 May 2025
May 28th marks the day Project Warlock II leaves Early Access and will be ready for everyone to jump in and experience the journey of Palmer, Urd and Kirsten - disciples of the original Warlock - who each have their own reasons to venture out searching for their master. Project Warlock II continues a story of the first game, but was always meant to be more than just a remix of the old locales, weapons and enemies within a given template. It was ambitious, it was bigger, longer, meatier and offered not one, but three protagonists. In hindsight, perhaps that second step sequel-wise should have been a smaller one, as this resulted in the game being pushed from the originally conceived date of 2023 to 2025, but i feel this is the best version of Project Warlock II both the team Buckshot and i could come up with. Project Warlock II took elements from the first game and reshaped some, cut out…
- Warlock Projects - 14 May 2025
This year will mark Project Warlock's seventh birthday meaning it can now write, do simple chores and can legally get to play Minecraft, Rayman Legends and Sackboy: The Big Adventure, but sadly not Stardew Valley, Hogwarts Legacy and Stray. Not to mention, Project Warlock cannot in good conscience be allowed to play Wolfenstein 3D (PEGI 12), Hexen (PEGI 12) and let's not even start on the 1993 Doom (17+). Guess those three will have to wait. We're still due for a proper nostalgia trip further down the line, as December launch anniversary comes closer, but for now - a couple of important updates. 1. Project Warlock II - Leaving Early Access May 28th After a long and tumultous development that went places we never intended it to go, Project Warlock II is leaving Early Access in two weeks - that's May 28th. So if you were withholding on playing the game while it was being constructed midfl…