The Ghost - Task of the Ghost Hunters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews1
- Release dateJun 2, 2023
- DeveloperMS Games and Software UG
- PublisherMS Games and Software UG
Genres: Indie, Strategy, Early Access
Company pages: Developer: MS Games and Software UGPublisher: MS Games and Software UG
The Ghost - Task of the Ghost Hunters Steam news
The Ghost - Task of the Ghost Hunters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Exciting News: Our Game is Coming Soon to the Epic Games Store! - 24 July 2026
Dear Community, We have some exciting news to share! After receiving so much great feedback and support on Steam, we’re thrilled to announce that our game The Ghost - Task of the Ghost Hunters will soon be available on the Epic Games Store! What to Expect on the Epic Games Store Here are some key differences and features you should know about: Full Version Instead of Early Access: While our game is currently in Early Access on Steam, it will be released as a full version on the Epic Games Store. This means you’ll be able to experience the complete, final version of our game right from launch. Differences in Online Features: The core game will be the same across both platforms, but there may be differences in the online features. We’re working hard to ensure that the online experience on the Epic Games Store is as close as possible to that on Steam. Our goal is to provide a 1:1 experienc…
- Patch Notes – Version 0.9.0-5934 - 31 October 2025
We’ve released a small but important update that fixes several issues and improves the player experience. Bug Fixes Main Menu Vegetation: The vegetation display has been corrected and now works as intended. Agency Front Door: The door has been adjusted – players can now leave the building without issues. Changes Flashlight in the Tutorial: The flashlight is now available during the tutorial. This makes the first steps easier and improves visibility. Note: This update does not require a new save. Simply download the update and continue playing.
- Halloween Live Event – Discover New Features and Spooky Details - 28 October 2025
Halloween Live Event & Update The Halloween Live Event has started. In addition to themed decorations, the game includes several major changes and improvements. Revamped Tutorial The tutorial has been completely redesigned to make getting started easier and more intuitive. There is also a new dialogue system, adding more dynamism and variety. Settings Updated The settings have been revised and are now saved permanently. New Content in the Agency New objects have been added to the agency. The new dialogue system is also active here, making conversations feel more natural and varied. New Sounds To enhance the atmosphere, various new sounds have been added to intensify the gameplay experience. New Shutdown System The game can no longer be exited via the PC. Instead, it is now shut down via the bed. Halloween Decorations The game has been decorated for Halloween. Check out the new details a…
- Update 0.9.0 – 5798: New Objects & Tutorials in the Alpha Branch - 28 October 2025
Bugfixes Dialog on game start: An extra dialog that could not be closed has been removed.
- Version 0.9.0-5789 – New Tutorial - 27 October 2025
New Features and Content 215 New Textures: Added for keyboards and future controllers. New Objects in the Tutorial: Additional items have been added to the tutorial area. New Textures: Various new textures have been added to the game to increase visual variety. Expanded Tutorial Dialogues: New dialogues have been integrated into the tutorial to improve guidance. Engine Update: The game engine has been updated to the latest version to benefit from new features and improvements. New Flashlight Cone: The flashlight now has a new light cone for better illumination. Graphics Options with Presets: Presets can now be selected in the graphics options to make adjustments easier. New "Apply" Button: An additional "Apply" button has been added to the options to confirm changes faster. New Computer in the Main Menu: A new computer has been added to the main menu to support various new systems. UV L…
- Progress Blog #22 – Alpha Update in Final Testing - 27 April 2025
Hello everyone, The Alpha Update, originally planned for release last week, is still in its final internal testing phase. During the latest test runs, we identified a few remaining technical aspects that we want to optimize before releasing the update. What’s happening right now? We’re working on targeted fine-tuning to further improve stability, performance, and overall user experience. Our goal is to deliver a solid version that runs reliably across different systems. What’s next? As soon as the current adjustments are complete and meet our quality standards, the update will be made available on the open Alpha branch. How can you support us? If you'd like to support the project, you can add the game to your wishlist and follow us to stay up to date. This not only helps with visibility but also shows your interest in the ongoing development. Thank you We truly appreciate your patience,…
- Progress Blog #21 – Memory Optimization Completed & Alpha Update Incoming - 12 April 2025
Hello everyone, We'd like to give you a quick but important update on the current status. After an intensive week of targeted optimization work, we've successfully addressed the memory issues that were discussed in the last blog post. Technical Optimizations Showing Results Over the past few days, we've made several adjustments to assets and textures, removed unnecessary data, and improved compression. These measures have led to significantly reduced memory usage and more stable performance in our internal tests on various systems. Next Step: Alpha Update Based on the current results, we plan to release the update for the Open Alpha branch next week – assuming the final tests continue to go as expected. Our focus remains on delivering a stable and high-quality version. Thank You for Your Patience We know many of you are eagerly awaiting the update. Your feedback, support, and patience m…
- Progress Blog #20 – Optimization Work for the Open Alpha Branch - 29 March 2025
Hello everyone, We regret to inform you that the planned update for the Open Alpha Branch will be slightly delayed. During our internal testing this week, we discovered that the game is currently consuming too much memory, which can lead to performance issues. Our next focus: Optimizing assets and textures To address this issue, we are dedicating this weekend to optimizing assets and textures. Our goal is to reduce memory consumption without compromising the visual quality of the game. We know that many of you are eagerly awaiting the update, and we are working hard to deliver the best possible version. As soon as we are satisfied with the optimizations, we will update you on the new release timeframe. Thank you for your patience and understanding! We’ll keep you posted. Your MS Games and Software
- Progress Blog #19: We're working on the next Alpha update! - 15 March 2025
Hello everyone, We would like to update you on the current status of our work in the open Alpha branch. Based on your valuable feedback, we have been working intensively on several aspects, and now we are preparing a new update – although it has not been released yet! What has been achieved? New Objects & Bugfixes: We have planned new objects and are currently addressing some bugs. In particular, since today we have been analyzing isolated crashes in the tutorial and the main menu. Once these issues are resolved, we can release the update. Expanded Tutorial: The tutorial, which is essential for getting started with our game, will be expanded in the upcoming update. Our goal is to provide new players with an even better and smoother start. General Improvements: Thanks to your feedback, we were able to identify and resolve several issues. With small, steady steps, we are getting closer to…
- The Ghost – Open Alpha Update 0.9.0-3024 - 14 March 2025
As announced in our last post, we are excited to present the latest update for the Open Alpha branch on Steam! New Features and Content: 215 New Textures: Added for keyboards and future controllers. New Objects in the Tutorial: Additional items have been added to the tutorial area to better guide new players. New Textures: Various new textures have been added to enhance visual variety. Additional Dialogues in the Tutorial: New dialogues have been integrated into the tutorial to improve guidance. Engine Update: The game engine has been updated to the latest version to benefit from new features and improvements. New Flashlight Beam: The flashlight now has a new beam for better illumination. New Computer in the Main Menu: A new computer has been added to the main menu to support various new systems. New UV Lamp: A UV lamp has been added to reveal hidden clues and traces. UV Textures: New U…
- Progress Blog #18 – Alpha Branch & Co-op Development! - 13 March 2025
Hello everyone! We are currently in an intense internal testing phase to ensure everything runs smoothly and without issues. If this testing phase is successful, we will release a new update to the open Alpha Branch on March 14, 2025, at 18:00 UTC. Once the update is live, we will provide more details in a new blog post. The open Alpha Branch is available to all players who already own the game. So, if you're eager to get an early look at upcoming updates and want to support us with your feedback, you're more than welcome to join! Additionally, we are working hard on further developing the game, especially the co-op mode. Our goal is to make it smooth and secure so that you can enjoy an optimal gaming experience with your friends. However, great things take time – it will still be a while before everything is perfect. We are continuously testing to ensure you get the best possible exper…
- Progress Blog #17 – Welcome to 2025! - 3 January 2025
Welcome to the new year! We're excited to kick off the first progress blog of 2025 with great news: Our work on version 0.9.0 continues to move forward. While there are still many details to refine, we've reached several important milestones: Bug fixes in the File Manager: Minor issues identified during previous tests have been resolved. Main menu optimizations: We tackled some persistent issues, particularly with controller input, which are now fixed. Main menu atmosphere: Sound effects have been added to the light switches in the house to further enhance immersion. Ghost AI improvements: Additional bugs in the Ghost AI were identified and fixed, making it more stable and responsive. With small but steady progress, we're working hard to bring you version 0.9.0 as soon as possible. We thank you for your patience and support as we continue to develop this important update. As always, we’…
- 2024 Recap & Exciting Plans for 2025! - 27 December 2024
2024 – A Year of Progress and Challenges As 2024 comes to a close, we reflect on twelve eventful months. It has been a year full of successes, but also challenges that we’ve overcome together with you. Highlights from 2024 Some of the biggest strides this year include: Ghost AI: Our newly developed Ghost AI is a milestone that you can expect in future updates. With enhanced perception and realistic interactions, we’re on track to create an immersive gaming experience. Performance Optimizations: Particularly, the work on the day-night cycle and ambient lighting has taken the game to a new visual level. Tutorial Development: We’ve laid the foundation for a comprehensive tutorial that will soon help you get a better start in the game. Challenges: We’re Listening to You Not everything went as planned. Especially the delay of the COOP mode, which was originally meant to launch this year, was…
- Progress Blog #16: Ghost AI – Optimization and Testing Phase - 20 December 2024
Hello Ghost Hunters, Over the past week, we’ve been working intensively on the Ghost AI, addressing some well-known issues that arose during our testing phases. One of the biggest challenges was that the Ghost AI struggled to detect obstacles and navigate stairs – a critical aspect for the planned levels where such movements are essential. What Have We Improved? Obstacle Detection: The ghost can now interact with obstacles more efficiently, preventing it from getting stuck on objects. Stair Navigation: A frequent issue was the AI’s inability to properly navigate stairs. This has been resolved, which is vital for the dynamic level designs we aim to achieve. These improvements have already been tested on our test map in various scenarios, and we are confident that the Ghost AI now operates reliably. We’ve tested it across multiple platforms and under different conditions to ensure it perf…
- Progress Blog #15: Ghost AI, Main Menu & Environmental Lighting - 5 December 2024
Hello Ghost Hunters, We have some exciting development news to share with you! Brand New Ghost AI Our team has completely re-engineered the Ghost AI with an innovative perception system. This system enables the Ghost AI to react more realistically to its surroundings and the player. Starting today, we are testing this new feature across all the platforms we support. This marks a significant step in making in-game interactions more thrilling and dynamic. Revamped Main Menu In parallel, we are testing our entirely redesigned main menu. It has been improved not only visually but also in terms of usability and performance. We’re eager to hear feedback from our internal testers. New Environmental Lighting Another highlight is the new environmental lighting, which has also been integrated into the latest test build. This update aims to enhance the game’s atmosphere and create a more immersive…
- Progress Blog #14: Performance, Day-Night Cycle & Roadmap - 2 December 2024
Hello everyone, We’re excited to share the latest developments with you. This past weekend, we tackled several major issues and achieved noticeable improvements: Performance Issues with Trees The performance issues caused by our tree assets, particularly on Windows and PlayStation 5, have been significantly reduced. There’s still room for optimization, but the game is running much smoother now. Day-Night Cycle Overhaul The day-night cycle has been thoroughly reworked and is now functioning perfectly again. Additionally, we’ve adjusted the scene contrast, making the lighting—especially at night—more realistic and atmospheric. An Open Alpha Branch Update Is Coming Soon A major update for the Open Alpha Branch is in the works. While we don’t have a specific release date yet, we’ll keep you updated here. We kindly ask you to switch to the Open Alpha Branch after the update and send us any l…
- Dev Blog #20: New File Formats, Steam Cloud & Performance Issues - 29 November 2024
Hello everyone, We have exciting news from the development team to share with you! Custom File Formats for Enhanced Data Protection In our effort to ensure data protection and maintain game integrity, we are developing custom file formats with specialized encryption. These formats will better protect user data and make cheating in the game more difficult. Steam Cloud in Active Development We’re also making progress with Steam Cloud development. Your files will be securely stored in the cloud, allowing you to access your progress anytime, anywhere. Progress on the New Tutorial The revamped tutorial is also shaping up nicely. We’re confident it will provide you with an excellent introduction to the game once it’s complete. Performance Issues on Windows and PlayStation 5 Currently, we’re facing significant performance issues on Windows and PlayStation 5 caused by the in-game trees. We’re w…
- Progress Blog #13: New Development Build and Steam Path Adjustment - 5 October 2024
Hello everyone, Today, we have released a new development build for all our supported platforms to our testers! 🎉 This build is an important step towards version 0.9.0, which will bring many exciting new features and improvements. Important change for Steam users: During the build deployment, we identified an issue with the Steam path that required an adjustment. Unfortunately, this change means that the game will be redownloaded on Steam. We apologize for the inconvenience, but it was a necessary step to prevent future problems. Not an official update – internal testing only: Please note, this is not an official public update. It’s an internal development build now being tested by our team and testers across all platforms. Starting this evening, all new features and changes planned for version 0.9.0 will be rigorously tested. We look forward to sharing the test results soon and keepin…
- Dev-Blog #19: Live Streams Directly from Development! - 14 September 2024
After working diligently on new features, we now want to share our progress with you live! We will be hosting live streams at irregular intervals, where we present the latest developments. However, not all new features will be revealed right away – we want to keep a few surprises for you! What to Expect in the Live Streams: Exclusive Sneak Peeks at Upcoming Features: Some of the content you'll see in the live streams hasn't been released yet but will be available soon. You'll get the first impressions before it's officially out! Irregular Timing: The streams won’t follow a set schedule. Instead, they'll depend on how well development progresses. So, keep an eye out for our announcements! Shorter Initial Streams: Since we might not have as much content for the first streams, they’ll be a bit shorter. Future streams will be longer and dive deeper into the details of our work as more conte…
- Dev-Blog #18: New Paths, More Efficiency, and Exciting Collaboration - 6 September 2024
Dear Community, It’s been a while since we last reached out to you. We know you’ve been eagerly awaiting updates, so we’d like to give you a brief overview of the current situation. Over the past few months, we’ve been working hard to optimize our development processes and have found more efficient ways to reduce production time. This doesn’t mean that the overall development has become less complex, but thanks to our new methods, we are making faster progress. Efficiency Boost Through New Working Methods One of our main goals was to streamline workflows and eliminate unnecessary processes. After many tests and adjustments, we found a way that helps us work faster and more accurately. These new methods have not only helped us shorten development times but also maintain the quality of our work at a high level. Training and Development Breaks Another aspect we tackled in recent months was…
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
