Ghost Battalion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score33% positive
- Total reviews3
- Release dateJul 22, 2021
- DeveloperWeary Road Productions
- PublisherWeary Road Productions
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: Weary Road ProductionsPublisher: Weary Road Productions
Ghost Battalion Steam news
Ghost Battalion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Minor after release update. - 27 August 2026
Some minor cosmetical changes.
- Minor teleporting invisibility fix before release. - 11 August 2026
Final minor update before the full release of the game. Teleporting invisibility bug fix - resolved an issue where some players would remain invisible after teleporting when entering a teleporter with multiple players at the same time.
- Adjustable Net values gui for multiplayer and MP Escape game mode terrain fix. - 6 August 2026
Added adjustable network values to the Options-->Other gui Fixed some issues with the terrain in the multiplayer Escape game mode.
- Multiplayer mission-end update bug fix. - 5 August 2026
Multiplayer mission‑end fix: the server now shuts down only after all clients receive their final stats, preventing premature connection drops.
- Minor gameplay bug fixes and default player camera set to first person. - 29 July 2026
Default player camera set to first person at the request of a reviewer. Minor gameplay bug fixes.
- More play testers feedback bug fixes. - 22 July 2026
Added better player collision with triggers that have this option enabled - players cannot force themselves through these triggers used as door shields. Single-player Mission 2 - there was a rare bug that prevented the capture of all alien capture points, preventing the mission from being completed. Single-player Mission 2 - Z-Fighting fix - Fixed some minor graphical glitch that would make one of the buildings doors flicker. Fixed a bug that would pause the game to show the objective while crashing the player's ship and nothing would be available to click-on to unpause this. Single-player Mission 3 - I fixed a bug that I introduced while working on multiplayer gameplay, where the bots looking to board a ship could not because the ship's allowed boarding radius. Single-player Mission 3 - Fixed a bug that would prevent the mission to end when destroying the allied ship the player is supp…
- Playtest feedback gameplay bug fixes and improvements. - 17 July 2026
fixed single-player mission 3 game freeze when the ship gets destroyed while the objective popup up is shown fixed bug that would show the wrong amount of clips when the player is spawned fixed bug that made the game stutter when the player spawned with cloaking after falling and dying in the ocean in SP Mis 4 fixed a bug that prevented the mission from ending when the player destroyed the same team dropship that needed to be protected in SP Mis 3. removed health regeneration to the boss mutant - testers found it too difficult to destroy this enemy
- Fixed melee damage from enemy and damage from own grenade. - 16 July 2026
Fixed an issue that occurred when some attacking enemies could not add damage to the Player Added small damage from own grenade
- Single Player Mission 4 crash fix. - 15 July 2026
Fixed a crash in Single Player Mission 4 when entering the cave entrance.
- Minor Bug Fix: Bots now able to find transport vehicles in Single-Player. - 12 July 2026
Fixed a bug that made bots unable to find transport vehicles in Single-Player.
- Minor gui and script fixes. - 10 July 2026
Script fix: shooting client was not credited for the kill on the death cam.
- Important Gameplay Fixes Inspired by Playtester Feedback - 3 July 2026
Upon reviewing several recorded playtests, the following is a list of fixes that I saw as necessary and that frustrated play‑testers: • Fixed unmounting from flipped vehicles - the vehicle now auto‑flips to its normal orientation and the player unmounts properly, rather than fall underground, as it was before. • User preferences are now saved immediately when an option is changed. Previously, preferences were only saved when exiting the game. • Multiplayer Conquest Mission 2 — the platform collision mesh has been adjusted to the correct dimensions. It was slightly too large, causing the player to walk on air. • Fall damage has been reduced to 40% of total health for jetpacked classes, based on many requests. Foot soldiers will still die if they fall from high altitudes. • Improved death indicator - it will now correctly show whether the player died from impact or was killed by a vehicle…
- Damage from friendlies fix. - 9 June 2026
Resolved a friendly‑fire bug allowing bots to injure players or units on the same team.
- Movement, Enemy bots, and Combat Fixes Update - 24 May 2026
Change Log: • Improved player movement — items on the ground no longer block or halt player movement when they can’t be picked up. Mechs now move freely through dropped items as well, preventing unwanted stops during movement. • Rebalanced enemy bots accuracy — body shots are now significantly more common than headshots, reducing unfair one‑shot kills from enemy bots. • Disabled self‑damage from weapons — players can no longer accidentally shoot themselves and die. • Single‑player loadout improved — players now start the first Campaign mission with a machine gun, and the rocket launcher is available in the Armory zone as a pickup for first‑time players. After the first run, the rocket launcher must be equipped from the supply crate as usual.
- Minor shader compile fix update - 20 May 2026
fixed an issue with a procedural generated pixel shader that failed to compile lowered the default audio settings at the request of some players
- Third‑Person Ground Vehicle Camera Fix - 13 May 2026
Some testers reported that the third‑person camera for fast ground vehicles felt too bouncy over uneven terrain. This update improves vertical smoothing for the chase camera, resulting in a more stable and consistent view during high‑speed driving. Fixed some minor GUI and gameplay issues
- General Fixes and Adjustments Update - 2 May 2026
Change Log: • Fixed a major bug that caused the game to crash when lowering Texture Quality below High. • Added Mesh Quality settings. • Improved lobby chat scroller — the chat HUD now supports a large message history before trimming older entries. • Fixed spawner selection in the Demo version of Multiplayer Conquest — spawn selection now works as intended. • Corrected reticle alignment for several weapons. • Other minor fixes and adjustments to GUIs and gameplay.
- Minor GUI Improvements and Fixes Update - 24 April 2026
Corrected an issue where the new registration button would not recognize an active internet connection. Improved, fixed, and updated several GUI elements for clarity and consistency.
- Some Features and Minor Visual Polish Update - 20 April 2026
Added new Death Camera — Testers reported difficulty identifying who shot them. The new death camera now locks onto the attacker and displays its name for clarity. Added open teleport pads in MP Conquest Mission 2 — These pads allow players to travel freely between the Control Room and the open‑air platform outside the building. This point cannot be captured and remains free to use for all teams. Fixed all weapons that played the reload animation even when no ammo was available. Adjusted ammo and health distribution to improve balance in missions that needed refinement. Fixed some glaring graphical issues and applied additional minor fixes to various human and vehicle weapons. All these improvements have also been added to the available demo missions.
- Small patch that fixes the jeep's AG missile counter. - 17 April 2026
fixed the jeep's AG missile counter
Patch notes and updates
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