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Sundowner

Sundowner Steam news

Eclipsed Studios | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieEarly Access

  • Steam app typegame
  • Steam App ID1644230
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperEclipsed Studios

Sundowner news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1644230
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperEclipsed Studios
  • PublisherEclipsed Studios
  • Parent gameNot available

Genres: Action, Indie, Early Access

Company pages: Developer: Eclipsed StudiosPublisher: Eclipsed Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Sundowner Steam news

Sundowner news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Year, New Update - 21 January 2023

    Motivation Sucks Hello everyone, I apologize for the lack of updates on Sundowner. I understand that it may seem like the game doesn't even exist, but I am still working on it. Balancing school and this project have been a challenge, especially as a solo developer with limited funds. Last year felt like a huge waste, as my life was very turbulent. What's New? Although progress may be slow, I have been making improvements to the procedural generation. One of the recent tasks I have tackled is creating a system where structures can flatten the ground around them to avoid clipping with the terrain. While this may result in some jarring effects on the terrain near hills or mountains, it improves the overall placement of structures in the game. Here are a few pictures of it in effect, along with a few pictures of it not working. First, it made a huge cylinder. Then, it was in the center but…

  • Postponed! - 6 June 2022

    Hi everyone. I have decided to take a break from development for a while. The past few weeks I haven't had much motivation to continue as I am busy with life, and it's dragging me down. If I wasn't a solo developer, it would be easier to continue, but I need a break from this game for now. VR is very tedious to work on alone. If work is continued, it will be in a month or so.

  • March Devblog (Procedural Gen Devblog) - 11 March 2022

    Welcome back! Not many people looked at the last devblog, but if you are reading this, you likely read the previous one. Doesn't really matter, I like not having much attention because it allows me to do various changes without worrying about community impact. Though it can hurt because I don't have an external voice telling me if something I am doing is wrong. Anyways! Updates! Failed gun demo https://www.youtube.com/watch?v=Bs4HE73AaVA I tried making some sort of video for the steam page. Sadly, after editing I noticed the cursor was in the middle of the screen, meaning I have to remake it. I am fine putting it here, but there was no way I was gonna put that on the steam page. There are also other various errors, such as the bullets in the mag not rendering properly, or how weird the IK on the arms seem to be. I will make a better one sometime this weekend. Procedural! I started this…

  • An update for once! - 11 February 2022

    Radio silence has been broken Not much has really been said really. I know I should keep up with posting updates and all but I kinda didn't even realize there were more than a hundred wishlists out there in the wild. But I am here posting this update because there are like no videos, no updates, no devlog posts, so I feel like I owe it to some people to actually give a damn update once in a while. So.... the release date has changed? Yeah.... I kinda moved the release date. Games are hard. They are even harder to make alone. I'll probably make a team if I make some money from Sundowner, but right now I'm just a college kid working a part-time job trying to meet the rent each month. Mixing that with the fact that I'm pretty ADHD and get distracted easily, it makes solo dev a little harder. So at first, the expected release date was the end of last year, but then I moved it to March, and…

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