- The next 0.8 experimental update is coming - 16 September 2026
Hey everyone,This is just an update to let people know that the next 0.8 experimental update will be released at the end of this month. After this, there will be 0.8 stable and onto standard updates and communication. Again, I want to apologise for how long this has taken and that responsibility falls to me solely and I do not want to make a repeat of this. The next experimental update will not be packed with new content but will have fixes for prior experimental bugs and some additions. After this, more will be worked on, then stable, then the future. For example, a deep change to crafting, where items that aren't lost when crafted are required to craft an item (Better explained when the patch notes are released but the first example for this is crafting wooden planks). Also, a quick look to the content of the future. From farming where you can grow and harvest your own crops, to new s…
- Development Update on 0.8 - 2 June 2026
Hey everyone,This is just a quick update to let people know that 0.8 is still being worked on.Now, why has this been taking so long?I took a hiatus from development earlier in the year to focus on not burning out, mental health, etc.A game breaking issue has arose that I am in the process of working out and fixing. Unfortunately, this issue isn’t as easy as just fixing some code but it’s something deeper that has arisen randomly. If fixes carry on to not work, I will be rolling back to a Feb 7th project build and then recreating additions, changes and fixes up to recent.Apologies for the delay adn thank you for your patience in this update as I work out what is wrong and finally get to the end of fixing it.Zurvivor
- Experimental Patch 0.8 - Pandemic Released For Testing - 8 February 2026
Quests save has been reset - It is recommended to delete your old saves that end with '_Quests' in %appdata%, local, surroundead, saved, savegames. Experimental Patch Notes - 17/02Adjustment to calculation of first person camera locationFixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot nowBolt ammo changed to 5 Scrap Metal from 4 High Quality Metal (Craft at weapons workbench)New models for Crafting Workbench, Campfire, Weapons Workbench & Construction WorkbenchWhen looting all from an AI corpse it will no longer close the UIAdjustment to how force is calculated when using a throwableFixed classified container spawning under helicopter pad at FOB BravoFixed issue after using a scope and then going back to first person it would be zoomed inBolt action animation and chambered reload animations are all fasterCan no longer cancel racking round…
- Another 'Patch 0.8 - Pandemic' information post - 19 December 2025
Hey everyone, December is truly here and with that I have an update on 0.8, work has been going well but Christmas has been fast approaching. So to address the elephant in the room; I'm looking to drop an experimental patch around the new year and I will update on this after Christmas day/boxing day (26th) after I have had a small break from everything. Once, all issues and more are sorted in the experimental build I will push the update to stable. How long this takes will depend on what needs to be fixed, changed or even added to. Now with that news, while I have said some of the stuff coming to 0.8, below is a larger list, stating some of the stuff coming;Engine upgrade from 5.3 to 5.6Upgraded bunkers (Doesn't include empty bunkers players can build in)New behind the scenes player skeleton; with new animations from bolt action animations, to shotgun, to melee, fishing and moreInfectio…
- More 'Patch 0.8 - Pandemic' information - 24 November 2025
Hey everyone, just a quick update to say progress on 0.8 is progressing and it will be a massive update coming December 2025.From the bunkers, to an infection, new items, update and new clothing, a lot is coming and more still to be shown coming up to the release of 0.8!Also, it should be said I have been upgrading from UE5.3 to UE5.6. All saves will transfer and still work fine but you may see some game settings reset to default. Above, is just a small teaser of some of the stuff coming and only touches slightly on the 0.8 update with lots of improvements coming. As the update draws closer I will be posting new teasers in the discord so please look there.Look forward to the update as there are tons of stuff coming and more to look forward to afterwards.Zurvivor
- What's next for 0.8? - 2 October 2025
Hey everyone, this is just a quick post outlining some of the stuff coming for the next major update and I will look to post more information about this as it progresses further.What is coming?Infection system - Zombies in different ways can now infect the player with an infection. Will you be able to find the cure, find the medicine to hold it off or succumb to the infection. It should also be stated that this is a system that can be turned off if you don't want it in your playthrough.Remade and way more fun bunkers - Bunkers have a complete new design and structure to them. All will be unique and expand on lore for the game.Expanded subway and sewer system - Some of the locations of these underground areas are way too small. These are going to be expanded and you can expect to see random events down there also.New POIs - You can expect to see new POIs including a lodge located near th…
- Patch 0.7.1g - Preparation - 16 August 2025
Items added:P90P90 MagazineRocket Launcher66mm RocketBlack Enhanced Military Respirator variantFirearm malfunctioning - As durability on a firearm goes down, once it reaches 85% durability it will start to have the chance to malfunction. As durability goes down, the chance increases. This can be disabled in difficulty settings.Melee damage degradation - As durability on a melee weapon goes down, the overall damage output will slowly start to reduce. This can be disabled in difficulty settings.Vehicle towing - A multitude of vehicles (But not all) can now tow another vehicle. Traders now have a set amount of currency - Traders that both buy and sell items now have a set amount of currency they can trade with. Buying will reduce it and selling to them increases it. Currency resets when their stock does. This can be disabled in difficulty settings.Can now show vehicle speed in KPHVehicle c…
- Patch 0.7.1f - Preparation - Small hotfix - 26 July 2025
Added MP7 and MP7 MagThe lighting system is now updated every 0.1 seconds instead of 1s (Primarily to do with shadows jumping, etc)Fixed ghillie hood being a 100% dropFixed a possible issue with POI zombie bosses respawning too fastZurvivor
- Patch 0.7.1f - Preparation - 25 July 2025
New items added:Ghillie Hood x2Ghillie Mask x2Ghillie Gloves x2Ghillie Top x2Ghillie Body Armor x2Ghillie Pants x2Ghillie Boots x2New difficulty options:Health regeneration multiplierBattery depletion multiplierRadiation filter depletion multiplierBuildable storage and tent items now show how many storage slots they haveAdded camera transition when entering/exiting vehicleYou can now separately keybind vehicle movement controlsCan now craft makeshift splint, molotov cocktail without a workbenchEvent changes:Increased (Doubled) spawns of zombies at abandoned campsMore abandoned camps have been added to wilderness locationsLaboratory changes:Increased zombie spawns in the new labNo regular zombies will spawn in the new labAdjustments to melee delay between swings and the swing speed of some weapons:Bucher knife swing speed reduced slightly (Slower)Dark machete delay between swings slightl…
- What's happening next? - 13 July 2025
Hey everyone, just to give a quick update on what is coming next to Surroundead. I'm going to keep this short and to the point with the plans for upcoming stuff. Expect these in the upcoming week/s.Remade bunkers - POI military bunkers are getting a face lift. They will have unique layouts and more coming in future updates.Fishing - While the main system of fishing will stay the same, it will be getting a facelift. From improved UI to many new fishes and various random items you'll be able to find while fishing. Nuclear power plant - A brand new large POI, the nuclear power plant that has been long deserted by bandits and overtaken by the undead.Items - New items coming to the game. More stuff to loot and a system to adjust the stats of your current items.Technical stuff - The player's animation system has been reworked and I'm currently going through remapping the animations and also e…
- Patch 0.7.1e - Preparation - 7 July 2025
You can now change the player's sex via the barberJust under 200 new zombie spawns dotted around near the roads of The Valley New items added: Scar-HScar-H MagazineAdjusted spawn rates in new laboratoryNew blood splatter system (Moved from old unreal particle system to niagara)Adjusted post process when near infestationsAdjustments to player location in vehiclesSome vehicle textures have been changed to show mud instead of blood by defaultReduced speed of zombie movement when alerted (From a noise, etc)Changes to rendering settings for zombies (Hopefully to finally fix issue of T-posing)Reduced price of gunpowder and increased amount required in crafting Fixed issue where changing skin color with barber would not apply to body parts under clothing until restartFixed acidic zombie not exploding if killed using a melee weaponFixed collision on some objects in the laboratories that was sto…
- Patch 0.7.1d - Preparation - 28 June 2025
Added new laboratory dungeon - Check locations you've already been to ;)Additions and changes to the oil rig objects, tents, etc layoutAdded Medical TraderPlayer journal stats now reset on death (Can be deactivated in gameplay settings)Lights now flicker in the laboratoriesWater purification using tablets now requires more tablets dependent on the container typePassive skills can now be levelled to level 25Increased the effect passive skills have on the player (Best shown in a new save)Increased how long it takes to progress passive skillsDisassembling ammo will now always give gunpowderChance to find 'Random Tools' at industrial areas has been increasedHigher difficulty levels now increase the damage and fuel depletion multiplier of vehicles even moreVisual adjustments to infected and radiated zombie bloodAcidic zombie death explosion is now delayed by 1.5 seconds before occurring afte…
- Dev Update - What's Next? - 6 June 2025
Hey everyone, this is just a quick update and outlining of what is happening and what is next for Surroundead.What's happening currently and what's next?Tomorrow I will be away for 10 days. With that, do not expect any updates to come out and at most you may see me active on discord or reddit primarily. After this leave, the next major part to happen is the rework to bunkers. Giving them all unique layouts, instead of the same copy pasted layout there currently is. Also coming is a brand new POI near to the airfield. A large and non working nuclear power plant, left to rot by both the zombies and bandits who use to call it home. Also, look forward to the "Deadzone" finally getting added to the game. This large area will offer up new challenges for the player and I look forward to talking more about this and just what to expect.What happens after this?Now, once this is finished we move o…
- Patch 0.7.1c - Preparation - 5 June 2025
Patch released again with primary issues resolved All loot containers now save their contents on reload with what was in them. Until the refill timer is finished it will have the same loot (No change to marking as a storage container and only works when disabling loot regeneration on load) Traders (Not Wandering Trader) replenish all items being sold at 10am everyday Brand new Wandering Trader visual design/appearance Traders have some randomised lines Misophonia mode added to gameplay settings Added attachment repair option to context menu Added coordinates to debug menu Vehicles now produce a sound when landing on the ground (From after a jump, etc) Added player option to decide what direction to roll in if no input is pressed New items added: Black Ops MP5 Black Ops USP When building, your last rotation is now saved for easier building When moving a buildable, the collision of it is…
- Patch 0.7.1b - Preparation - 29 May 2025
Hold space (or rebind the key) to float upwards while swimming underwater You're now able to repair muzzle attachments with a weapon repair kit You can skip dialogue by clicking now (Also Space Bar & Enter) AI spawners (Non human) have a randomised spawn amount (eg. a spawner that use to spawn 5, can now spawn between 2 and 8 for example) Added option to difficulty settings to reset vehicles/vehicle spawners Keys added to building to rotate an object 90 degrees Items that when placed block AI spawns now have a stat saying this Display plaque added where you can display items on it New items added: Display Plaque The base durability a muzzle attachment depletes has been increased heavily (You can reduce/increase this with the difficulty setting) Increased default depletion of weapon and armor durability Medical balancing - Rags, bandages and large medkit health stat have been nerfed and…
- Quick Hotfix - 0.7.1 - 17 May 2025
Will be updating this post with other possible changes and bug fixes that get added. 19/05 Fixed issue where random infestations would spawn at 0,0,0 instead of their intended location Fixed issue where pressing button to go back to main menu would remove save options from pause menu Fixed keycard not spawning in the tutorial Fixed actionbar consumable items on spawn constantly loading Fixed issue where items you get from a trader keep their trader price instead of resetting to default price Adjustment to code to hopefully fix an issue where oil rig notepad would show 0 instead of the keypad code Adjustment to code to hopefully fix an issue where infestations after loading a save weren't showing as destroyed Default key for looting all of a container changed to 'E' (You will have to change your setting also) Fixed not being able to interact with buildable doors Water wells not on the la…
- Patch 0.7.1 - Preparation - 16 May 2025
Disassemble nearly any item in the game using the Disassembly Workbench You no longer have to pickup an object to move it, you can select "move" and easily change its position Continue game option added to main menu Setting to hide player headgear when equipped to player Trello board link added to main menu Action bar setting to set if it shows a number or the keybinding Keybinding to loot all of a container Added indication if you have looted an AI dead body Added notification that a passive skill has leveled up Items added: Disassembly Workbench Water Wells now slowly gather water even if not raining/snowing Animal heads spawn chance reduced from 100% to 50% Shakes Cones Trader and Military Trader now have more items to sell and has an increased chance to sell all available items it can (Buffed) Random event markers will now be removed when you discover/get close to the event Rolling…
- Patch 0.7.0d - Replenishment - 2 May 2025
Items can now spawn with items already in them. Some examples that will be available now include: weapons, attachments, flashlights, headgear, respirators, etc You can now purify dirty water by dropping the item "water purification tablets" over it in your inventory Added radiation severity levels multiplier to difficulty settings New items added: Flare Gun Flare gun rounds Charcoal tablets Water purification tablets Respirator filters are now refilled by combining them when the filter is unequipped (It costs 1 Charcoal Tablet item to refill to 100%) World containers loot refill timer is now reset when you loot it (Before it would continue with the standard timer that started when you first load up the game) Slightly increased default chance for random infestations to spawn Slightly increased chance for "Random Tools" to spawn in industrial type containers Tools (Like bolt cutters) now…
- Lost your respirator? - 22 April 2025
Hey everyone, just to give a quick update after patch 0.7.0c about losing your respirators. This was unintended side effect of in engine changes of where the data for respirators is kept. Now, will this happen to other respirators you pick up, no. I am currently looking into it if I can restore those from before patch and apologies for any inconvenience caused by this. Zurvivor
- Patch 0.7.0c - Replenishment - 21 April 2025
Due to a change in the sub folder for respirators, this has caused respirators from before patch to be removed from the player inventory, new respirators are fine to equip and save/load the game. Apologies for any inconvenience Option to disable melee multi hit (Power attacks still hit multiple) Items Added: SVD SVD Mag Pipe Bomb (Craftable) Black Face Mask Camo Face Mask Hockey Mask Mask Skull Face Mask Welders Mask Buffs & nerfs coming to melee; Different weapons have a maximum amount of enemies it can hit (Use to be 4 across all weapons). Some weapons have less and some are even slightly more now Power attacks do not have a maximum amount of enemies it can hit but it uses more stamina now Level 1 & Level 3 radiation severity has been reduced Respirator (With a working filter) now protects against all non physical radiation attacks Cerberus is now chambered in .308 and buffed (Improve…