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Wilford

Wilford Steam news

Lazernaut Media | Jun 15, 2021 | game

Released

0players observed · 25 September 2026 - 14:17:51 UTC

ActionEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Wilford news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews18
  • Release dateJun 15, 2021
  • DeveloperLazernaut Media
  • PublisherLazernaut Media

Genres: Action, Early Access

Company pages: Developer: Lazernaut MediaPublisher: Lazernaut Media

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wilford Steam news

Wilford news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Status - 16 February 2026

    I'm currently working towards the first real milestone: to have level 1 barebones but fully functional.That means getting the level to a somewhat fully polished quality. I will then be taking on the rest of the game in milestones.Here's a list of what I currently feel is missing:

  • v133 - level size changes - 4 January 2026

    I've been working on the code that generates the levels. Because they need to change size dynamically, the levels are now much smaller. Later on I'll code it so they change size depending on which planet you're on.

  • v129 - More destructive dynamite, pickaxe removed + misc - 28 November 2025

    - Pickaxe removed.- Dynamite can now kill enemies and harvest valuables.- Button instructions added to the title screen

  • v125 - Rudimentary dynamite functionality - 11 November 2025

    Until now you've been able to place dynamite. It didn't do much though. That changes today. When you place dynamite it'll destroy the destructible blocks in the tiles around it.It doesn't look nice at all, but I'm trying to embrace the philosophy of "make it exist first".As a small piece of entertainment I've made a fun little temporary explosion sound ːsmileː

  • v124 - Scrolling credits + music stuff - 10 November 2025

    So far the credit list has been static, and as such it was hard to get it to fit on one screen. This has been fixed - now the credits are as long as need be but will scroll slowly like in the movies.I've also started playing around with, what might be, a new direction for the music - a genre I've started calling Space Jazz. If you wanna hear what that might sound like you can do so on Soundcloud:https://on.soundcloud.com/qZswOqxOyysARqXo6w

  • Feedback - 10 November 2025

    Hey everyone! If you’ve played Wilford, we’d really appreciate it if you could take a few minutes to share your thoughts. Your feedback helps shape the game. As a thank you, you can get your name in the credits ːsteamhappyːClick here to fill out the feedback formThank you so much for helping us make Wilford better! 💣🎮Upgrade icon by Uniconlabs

  • v123 - 9 November 2025

    Various bug fixes behind the scenes.The achievement works again (if you're curious, the exporter used by the game engine had been replaced, and so the software used for Steam functionality had to be replaced as well).

  • Rework of the early access achievement - 23 January 2025

    When I started making the game I wanted to incentivize players to try it. One of the ways I decided to do that was to create an achievement rewarding people who played during early access. I hadn't thought it through though. As I see it, it's really important that people are able to 100% a game. Closing off an achievement to every single person who gets the game after release is a sure way to annoy a lot of people. And we can't have that of course ːsmileː

  • v113 - Steam status - 21 January 2025

    ✨Changes An icon has been added that shows you if the game is properly connected to Steam's services. If you see a red X here, the achievement will not work. https://i.imgur.com/7jxo5Eu.png 🪲Bug fixes I had packaged some wrong files with the game in v112 - the files should now be correct and the achievement should work. Again :D

  • v112 - 18 January 2025

    Lots of life stuff happening these days, so activity has been scarce. I've managed to make a new build though. Here's what's new: ✨Changes New background for some screens 🪲Bug fixes Camera movement is now steady instead of nauseating. I'm working on updating the menus and had broken the main menu. It now works again. The cartoon ended too soon.

  • Achievement working again - 30 December 2023

    I was finally able to make the achievement work again, after lots of testing. I even found a way to manually reset the achievement status so I don't have to ask others to test - so I feel pretty confident it should work now :)

  • Wasps! - 27 July 2023

    I've begun implementing the wasps again (will be changed to a different creature once I figure out what). When they see you, they will stop moving and stare at you for a bit. After that they'll be so angry at you they rise up into the air and shoot at you. Unfortunately they don't see very well yet so sometimes you have to get close. And also nothing happens when you're hit. Yet. Still working on this.

  • Enemy code revamp + new logo - 22 July 2023

    I discovered a major flaw in the way enemies were coded. You probably won't notice much difference, but it need to be done :) I also made a new logo. The existing one hadn't been changed since Ludum Dare 48. I'm not a pixel artist though, so when I eventually work with a proper graphics person something nice will be made.

  • Updated intro + achievement working - 17 June 2023

    The intro has been updated. The sounds and music were just a first draft. The achievement is also working again. I was not aware it was broken until it was pointed out, so many thanks for that :)

  • More updates to UI + new menu system on planet screen - 4 March 2023

    I've done some more tinkering with how the menus look. I've also drastically changed the menu on the planet selection screen. There are now only 2 options: "start" and "next planet". In the future I'll create a shop that has its own screen.

  • Timer removed, new menu icons - 2 March 2023

    The timer has been removed from the game. I've also added new icons for the menu.

  • New game direction + minor text fix - 26 February 2023

    It's been a while since the last update. I've been struggling with the direction of the game. I will be removing the timer and not building the game around that concept. The game will be put more into the control of the player in the future.

  • Smooth camera - 27 December 2022

    The game now finally has smooth camera movement.

  • Improvements/updates to language compatibility and post-game screen - 6 December 2022

    Improvements to translations and the code behind language switching. Also updated the post-game screen to accommodate the new font.

  • Updates to intro and new font - 25 November 2022

    The animation part of the intro has been finished. Huge thanks to Justin Wood - check out his work at https://linestothepaper.wixsite.com/justinwoodartist. Next up for the intro is a rework of the music and sounds. I have started implementing a new font that supports most languages. I'm still working out some kinks on this.

Patch notes and updates

S.noRelease datePatch nameGID number
14 January 2026v133 - level size changes1819386365121595
228 November 2025v129 - More destructive dynamite, pickaxe removed + misc1817483467040103
311 November 2025v125 - Rudimentary dynamite functionality1816215235361594
410 November 2025v124 - Scrolling credits + music stuff1815580768403662
59 November 2025v1231815580768368996
623 January 2025Rework of the early access achievement1789580505318822
721 January 2025v113 - Steam status1789039014510380
818 January 2025v1121789039014400296
930 December 2023Achievement working again5410576585162228407
1027 July 2023Wasps!5124584686246574318
1122 July 2023Enemy code revamp + new logo5124584051978449154
1217 June 2023Updated intro + achievement working5896948309846499618
134 March 2023More updates to UI + new menu system on planet screen5070528176570990957
142 March 2023Timer removed, new menu icons5070528176563285184
1526 February 2023New game direction + minor text fix5059268543368274888
1627 December 2022Smooth camera5000716037460479936
176 December 2022Improvements/updates to language compatibility and post-game screen4979322040036111142
1825 November 2022Updates to intro and new font4836332027659978452
1921 October 2022Cosmetic changes4714731755417127955
2020 October 2022Timer added + misc4714731755413119054

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