- A Heartfelt Thank You from the Spheriums Team - 23 April 2026
Hi, When we launched Spheriums in Early Access on December 13, 2021, we did it with a lot of hope, passion, and love for the project.Over the past 18 months, we did everything we could to find the funding needed to continue development, but unfortunately, we were not able to make it work. As many of you have noticed, this is also why we have not been able to share updates during that time.Spheriums was never just another project to us. It was something we deeply cared about and poured our hearts into. We worked incredibly hard on it, and it is painful for us to say that we have now reached a point where we can no longer continue development.Because of this, Spheriums will be removed from the Steam store. However, everyone who already purchased the game will still be able to access it.More than anything, we want to thank you. Thank you to everyone who believed in Spheriums, who supported…
- New 0.91D Early Access Spheriums Out Now - 2024 Launch Confirmed! - 29 June 2023
A new update just in time for the Summer Steam Sales. Two and a half years, over 30 major updates, dozens of getting back to the drawing board, and countless feedback later, our small but mighty team of two has crafted a truly ambitious game in Spheriums. This new update shows the new visuals for a range of weapons, showcasing our dedication to enhancing your immersion and gameplay experience. FEATURE ADDITIONS Bosboon's latest update introduces a double attack feature to make it mode difficult and challenging, Every weapon now comes with a Recharge capability, accessible via the 'R' shortcut key. However, it's important to note that controller support for Recharge is still in progress. Experience the new visuals and animations for the Psionic Fusion Disruptor weapon. Enjoy the brand-new visual representation of the Magnetokinetic Disruptor. No animation support yet. A few new islands o…
- Boost Your Game! Experience New Gameplay & Quality Enhancements! - 14 May 2023
Welcome to our most significant update yet! We've revamped and improved several key areas of the game to provide a more immersive and engaging experience. This update redefines the game from dynamic weather systems and adaptive music to challenging enemies and visually stunning weapons. This is a preliminary update ahead of the next major one, perfectly timed to coincide with the impending Steam summer sales. FEATURE ADDITIONS Revamped Weather System: Introducing dynamic day-night cycles across various worlds, along with shifting fog patterns. Prepare for an enhanced challenge under the cover of night or fog. Adaptive Music Integration: Experience our new adaptive music on Korala, Meolia, and Mazir. The tunes will shift according to battle intensity, day-night cycle, and fog presence, enhancing your immersion. Sound Effects Overhaul: We've replaced 80 placeholder sound effects with fres…
- May News Work-in-progress - 6 May 2023
Hello everyone! We're excited to share another update on our journey as we continue to make progress with Spheriums. We're diligently working on refining the game's core to provide an improved player experience. Although we initially planned to release an update in April, we've opted to take our time due to the extensive gameplay mechanic changes. Dynamic fog, day/night We've completed the weather engine, which now features day/night cycles and random atmospheric fog in three worlds, significantly enhancing gameplay and ambiance. Kralian Battle - You cannot hide! You can also watch on YouTube a video showing a battle with the Kralians on Korala at night with fog. This also shows an improvement of the AI of the enemy as well as you cannot hide easily as Kralians can destroy rocks... Adaptive Music & Sound effects The adaptive music engine is also finished, with music adapting to various…
- March News - 29 March 2023
Over the past month, we've diligently focused on numerous aspects of Spheriums. We're thrilled to share that the gifted freelancer "3rd Echo Sounds" has joined our team to compose music for the game, while the talented freelancer Alan Dalcastagne is revamping sound effects in Spheriums. Here's a sneak peek at what we're currently working on: A weather engine for controlling day/night cycles, fog, and potentially rain/storms. A dynamic music system that responds to weather conditions and combat situations. A brand-new spawning system to improve enemy randomness, territorial defense, and more challenging AI during battles. Initial integration of new sound effects and music segments. Asset updates for Korala, Meolia, and Mazir. Intensive work on Zeros to create a new world for players to explore. We aim to release an update in the coming weeks, provided everything proceeds smoothly. If you…
- Spheriums Patreon Announcement! - 23 February 2023
Hey everyone, We're excited to announce that we just launched a Patreon campaign to bring Spheriums to the next level! For those of you who don't know, Patreon is a platform that allows creators like us to share exclusive content with our supporters in exchange for their ongoing support. Patreon We are self-funding everything for our game, but to bring the game to our vision, we need the money to hire freelancers. They will help us to deliver better audio, enhance the graphics (texture and materials), and graphics designer for a slick UI and create promotional materials. By becoming a patron, you'll access behind-the-scenes updates, exclusive content, and other rewards we've put together for our supporters. This is a great way to get more involved with our work and to help support us as a creator. If you want to learn more, head to our Patreon page and check it out. And if you decide to…
- Small update - Version 0.91B release - 14 February 2023
Just in time for the Indie Cup Celebration, we are releasing an update with a few new critical changes in AI. We have received many comments about AI, and it is time for us to start addressing them. A few changes are in this build, but more significant changes in the AI department are coming in the subsequent updates. NEW AI Kraspian - Now attack the player while keeping their position. If they are fired at, they may stay, avoid or run away. They will dodge in the air as Kraspian have a helical propeller. They will also shoot 3 projectiles when they escape. (Work in progress) AI Floating crystal - Will wander around, and if they see the player, they will start firing while moving toward the player as they are attracted by the energy signature and will self-destroy at the player's contact. The player can no longer destroy their projectiles. (Work in progress) AI Baby Birlum - If you star…
- Major update - Version 0.91A release - 31 January 2023
Being a small indie studio of only 2 developers, we are excited about this new update. We have entirely changed the in-game story and started the integration in the first three worlds that the player will play. However, the tutorial in the first world (Korala) is still a work in progress, and the initial cut scene still needs to be done. The initial cut scene will visually explain that you are a sentient energy-sphere being sent to investigate why your homeworld is losing its vital energy to survive, leading your civilization to mass extinction. NEW Planet Mazir - Completely redo the level design of the third planet. This includes many changes in the landscape, redesigning the combats area, new assets, new foliage, new enemies, lighting changes, and much more. Planet Korala - Update the level design of the first world by enhancing some areas, adding new assets, changing some enemies AI,…
- Major World Update : Meolia is ready to play! - 16 December 2022
Another strong milestone. The overall revamp of Meolia is done. The second world has eight islands to explore, and you must fight your way to free all the emitters from the invaders. Gameplay and Visual Enhancements Complete revamp of the level design of Meolia, getting the second world closer to its final version. It still needs decoration assets and must change some materials, and no level optimization. Drainer Mechs - New firing mode, muzzle flash, and enhanced AI. Medusa - New Medusa visual, animation and AI. Add four new Psionic weapon upgrades. Reduce the spread when firing multiple psionic rockets for better accuracy. Raise the energy required when firing psionic rockets. Update the visual of the Psionic and Magnetism weapons (still a work in progress) Fixed Bugs The choker on world two was broken. Known Issues Objectives are not done for Meolia. Kralian creatures are not scannab…
- Minor update V0.90K-1 - 23 November 2022
Animate some weapons firing effects to get feedback.
- Major game update & quality of life improvements - 21 November 2022
We are proud to have reached another milestone by releasing a massive update for the early access of Spheriums. We hope you like the latest update and invite you to play it again if you have bought Spheriums and leave a review. Gameplay, Interface, and Visual Enhancements Complete revamp of the level design of Korala, getting the game closer to the final vision of the first world. Electromagnetic discharge - Implement a new secondary fire for the magnetism weapon. Hit an enemy to slow it down considerably for easier shooting. Like any secondary weapon, it uses energy. Drainer Mechs - A new invader with dual bullet shooting is patrolling Korala. Beware! Objective - Players were often lost at the beginning of the game. We have added many new goals to help the player knows what to do early on in the game. Boss - Rework the "Choker" boss on Korala with a better attack pattern, more apparent…
- Version 0.90J is now available! - 3 November 2022
Our development journey is more exciting than ever, as our roadmap to complete the game is clear. We are working hard on new enemies, reworking the level design, new animation, and much more. New Enhancements Introduce the new "drainer worker". Stay away from their mechanical arms :) We suggest you try the secondary psionic orb weapon on them! They are responsible for deploying military infrastructure and have a weak defense mechanism. Whenever you find an energy rune, you accumulate a 5% speed boost of energy recovery. They are 20 runes hides across 5 of 6 worlds for up to 100% faster speed boost regeneration. Whenever you find a shield rune, you accumulate a 5% speed boost of shield regeneration. They are 20 runes hides across 5 of 6 worlds for up to 100% faster speed boost regeneration. Energy regeneration is not affected anymore when the player walks for a better gameplay experience…
- Spheriums Version 0.90i is out! - 25 October 2022
New Enhancements Introduce a circle damage indicator to know where the enemies are attacking. Adjust the player's acceleration to be much faster to make combat easier when strafing. Move the first encountering energium resources in the user's main path as it was often missed. Add a road to the game's first part for more straightforward navigation. Roads will be added everywhere in the future with better visuals. Enhance the Bosboon creature to show where the player's weapon is hitting it. Make the Poppox enemy easier to see and introduce new attack and being attack animation. Replace the old "shield draining Drainer" with new animated Drainers to understand better what is happening. The New Stinger animation is in for world 3 (Mazir). However, AI and new materials still need to be done. Known Issues Some enemies may disappear randomly. Drainer commanders will sometime be stuck somewhere…
- Minor update 0.90h - 11 October 2022
Enhance the level design for better exploration Add road beacons to help the player know where to go
- New update 0.90G - 6 October 2022
New Enhancements Add a new resource called Poppoxium that is used for crafting power-ups. Poppox drops 1 Poppoxium when disabled. Enhance the Zogan enemy visual and add animations when firing and being hit by a projectile. Change the displayed message and voice-over when picking up the Antimatter railgun power-up. MegaPox and Spectral vines are now scannable. Enhance Birlum enemy moving effect. Enhance Bango enemy AI and hit animation. Fixed Bugs Fix multiple voice-overs playing at the same time. Fix firing high-speed bullets when selecting the same weapon very quickly. Fix no message being displayed if the voice-over volume was set to zero. Megapox now tracks the player slowly instead of facing the player instantly. In the French version of the game, log 1.5 was missing the code to unlock the Nexus. Known Issues English voice-over plays even if French is selected. Sometimes the battle…
- Minor update for V0.90f - 3 October 2022
Fix material display bug for the panel message.
- Major update of the first part of Korala - The first world! - 26 September 2022
It's been almost 2 years now that JP and I have been working on this incredible game. While being only 2 is not easy, we are proud to release a revamped Korala section today that finally starts revealing our vision for Spheriums. The narrative was rewritten from the ground up. The story will be slowly revealed by reading the logs left by the colonist and Kindra, your AI implant. Important: All voiceovers will be redone to convey more emotions and increase game immersion. A brand new Energy blaster weapon with two firing modes; Energy blast and vaporize missile. Use the power-up and unleash the power surge! An antimatter railgun with two firing modes; Disintegrator and Antimatter spread. Use the power-up to fire at a blazing speed. A new skill tree offers powerful weapon upgrades and more possibilities in upcoming updates. A new fabricator to craft power-up and critical machinery compone…
- Weapon improvements & World 2 visual redesign - Version 0.90d is out! - 14 August 2022
We've got core changes to Spheriums combat! All primary and secondary weapons fire twice as fast with reduced damage, giving the feeling of more firepower and encouraging a looser and more chaotic combat. Huge visual changes are starting to appear in World 2 (Meolia) as we change the color palette to a striking green/yellow/orange. If you had played the game before, we encourage you to replay the first half of the first level and give us your impression of the changes we've made. Don't hesitate to add a review, as it helps us to confirm if we are going in the right direction! Gameplay, Interface and Visual Enhancements Energy Ball Weapon – Primary fire is twice as fast, and the secondary mode fires a two-projectile burst to a center target using the player's energy resource. Antimatter Weapon - Shells fire twice as fast and no longer require the structonite resource. The secondary mode…
- Minor Patch Version 0.90c - 15 July 2022
Minor Patch Version 0.90c Fix the shortcut mapping user interface to support remapping the W/A/S/D control.
- Quality of life improvements - Version 0.90b is out! - 13 July 2022
We have entirely changed the game's start as the previous version was confusing for the player on where to go and the first things to do. It is still a work in progress, but the first 10 minutes of the game give a better tutorial on what to do and where to go. New Enhancements Objectives are displayed in reverse order to always show the last objective instead of scrolling often. Inform the player how to disable an energy barrier when getting close to it. Inform the player how to harvest elastrum from a tree. Fixed Bugs Rework some of the lightings in the outpost on Zeros. The objective dialog is displayed over the compass. The compass orientation showed the wrong direction when looking to the right or left. Known Issues Sometimes the battle sound will keep playing after killing all enemies. FIX: Save/Load to fix the music until we fix the bug. Materials on the TRX IV to be redone. The g…