SPSTEAMPULSELIVE ANALYTICS
Holy Grain

Holy Grain Steam metadata

Darkhunter Studios | Apr 4, 2025 | game

Released

0players observed · 24 September 2026 - 12:18:31 UTC

AdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)797
  • Revenue (VGI)$6,227
  • Review score79% positive

Holy Grain metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)797
  • Revenue (VGI)$6,227
  • Review score79% positive
  • Total reviews14
  • Release dateApr 4, 2025
  • DeveloperDarkhunter Studios
  • PublisherDarkhunter Studios

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Darkhunter StudiosPublisher: Darkhunter Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Holy Grain Steam metadata

Holy Grain metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1651520/metadata
Steam Storehttps://store.steampowered.com/app/1651520/
Steam Communityhttps://steamcommunity.com/app/1651520
PCGamingWiki search
IGDB searchSearch IGDB for Holy Grain

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 11 positive, 3 negative

Price and discount

$14.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

59

Platform releases
  • Steam 4 April 2025

Latest Steam announcements

  • Patch 4 - "Moonwalk Cavalry :o" - 18 April 2025

    Good night my fellow traveler, come here, let's have a talk... It's nice to finally relax for more than 2 days without thinking the game is broken. Of course there's bugs here and there, and I hate that, but at least now the game has achieved a minimum level of quality required for a game. Today I was exploring the game a bit and made a few changes. For instance, I fixed three bugs in combat: - In some cases archers didn't shoot. - The famous moonwalk of the cavalry is now, I THINK THIS TIME IS FOR REAL, fixed. - That endless loop of fleeing-fighting-fleeing-fighting from archers and artillery is now fixed, Then I made a couple small changes to make the game more enjoyable: - Duels are more difficult, but you got more energy to spend. - Enemy army squads are now smaller in size, thus having more squad diversity. - Archers aim for cavalry first, then to infantry. - Your hero does more da…

  • Patch 3 - "Goddamn goblins..." - 13 April 2025

    Hello again! We are bringing a new little patch that balances the game even further: - Goblins are easier to defeat and easier to befriend by doing certain actions. - All artillery now does less damage. - Increased available units in villages, strongholds and castles by quite a lot. - Small increase in recruiting prices. - More probability of rare events to appear. As you can see, this time we didn't focus on making the game easier, but rather more enjoyable while adding difficulty and decreasing frustration. As I said on the last update, this is something that will be changing for at least the v1.1.0, so any feedback is very welcomed. Thank you all for playing the game!

  • NEW Update: 1.0.1 - "Welcome to hell, kiddo" - 9 April 2025

    Hello everyone! The first update is here, along with the small patches we've been releasing. We've been quietly reading and listening to all your feedback—mostly negative feedback—and we truly appreciate it. Many of you mentioned that the game felt too difficult, and we’re sorry for that. We do apologize, because we didn't tested the game thoroughly enough, which led to a rough experience for some of you. That, combined with a few bugs that messed with the game experience, made the first impression less enjoyable than we had hoped. But no more crying—it's time to fix things. We believe we've now found the perfect balance, though I'm sure it will keep improving. We've also made combat rewards dynamic, so defeating bigger and stronger armies now yields better loot. On top of that, we fixed a bug in the army window that probably drove some of you nuts. This is just a small update, and we h…

  • Patch 2 - "Balancing issues..." - 7 April 2025

    Hello everyone! We've been testing Holy Grain in our spare time and have decided to make a few changes on exploration gameplay. - First of all now there's more chance of rare events to appear. - Resting in camp now is WAY MORE effective. - Enemy armies are weaker. - Less presence of outlaws in first level. - Villages are only generated with the native faction of the continent (or outlaws). All of this should make the gameplay more playable, fun and easy.

  • PATCH 1 - "You fucking idiot..." - 5 April 2025

    Hello everyone! Holy Grain launched 12 hours ago and I'm still trying to heal from all the work we have done to finish this project. I noticed an odd behaviour from units in combat, so I checked the code and... well, yeah, the title sums it up. Luckily that's fixed and units should behave normally when working together. On top of that I changed salaries of units so they are cheaper to mantain, as it was kind of difficult to keep up. That would be all, have a lot of fun playing Holy Grain!

  • STEAM FEST ENDED - 4 March 2025

    Hey everyone! The Steam Fest has come to an end, and we’ve gathered tons of valuable feedback thanks to all of you. With the launch just one month away, here’s a summary of the key aspects we’ll be focusing on to make the final game feel waaay better. - The tutorial isn’t enough. It’s clear that the first games feels too chaotic. Even though we made some improvements during the Steam Fest, we’ll refine it further so it’s not so frustrating to understand how everything works. - Not enough content variety. This was expected, as it’s just a demo. Most of the remaining development time will be spent on adding content. - Excessive difficulty. Yeah, the game is crazy hard—we’ve gotten used to it after playing so much, but first runs can feel overwhelming. - Minor bugs. We’re aware of them, and the goal is to make sure no bugs disrupt the gameplay or block progress at launch. That’s about it!…

  • 0.13.0.2 Patch - Steam Fest - 2 March 2025

    The Steam Fest is coming to an end, and we're still gathering feedback and improving Holy Grain for the official launch. This fine Sunday morning, I bring you something I DESPERATELY wanted—seriously, testing events was such a drag sometimes. Changelog: - CINEMATICS ENGINE FIXED: Sometimes cutscenes would freeze or loop endlessly. This bug had been haunting us since last September. I sat down, dug through the code, and finally fixed it. And since it’s working now, you can now skip cutscenes using the spacebar or "A" on a controller. - We're still working on controller support. It's still a bit clunky, but we're making progress. Now combat is playable with a controller, though it’s a bit meh at the moment. But hey, if you want to try it, go ahead! - Fixed some minor bugs. - Added a new base castle event when passing by a castle. Lots of changes have been made to the cinematics engine. I…

  • HOTFIX 3 - Steam Fest - 27 February 2025

    INFINITE TUTORIAL BUG: Fixed. Almost had a heart attack when I saw it. LANGUAGE BUG FIXED: When starting fresh, English is now set as the default language. Added a more detailed duel tutorial. Fixed a bug that let you skip dinner and still survive the night. Now only books available to your specialists can be sold. You can now rest at camp after eating.

  • CRITICAL BUG Fixed: Infinite tutorial - 27 February 2025

    So... Something happened. Thanks to one of you, we have identified a bug that made the tutorial infinite, and so you were always getting killed by the cavalry randomly (as the end of the tutorial). This has been fixed now, and should not happen again once you have finished the tutorial one more time. Thank you a lot for your patience

  • HOTFIX 2 - Steamfest update - 26 February 2025

    Changelog: - The camp tutorial has been revamped! It’s now an interactive event that teaches you everything you need to know about camping and eating each night. - Fixed several text hover issues. - Fixed some minor bugs and improved camp rendering. - ncreased line spacing in dialogue boxes for better readability.

  • HOTFIX 1 - Steam fest update. - 25 February 2025

    HOTFIX 1 - Steam Fest! Here comes the first hotfix for the Steam Fest, based on the feedback and bugs we've spotted on this first day of the open demo! Changelog: - Army tutorial improved: It’s now an interactive event that explains all the basics. The essentials are covered… the rest is up to you to figure out! - Camp rest enabled: You can now recover units. For now, ambushes aren’t a thing… but watch out, I might enable them anytime without warning. - Better feedback for disabled camp buttons to make it less confusing when something isn’t available. And that’s it! We’ll keep adding tweaks and fixing bugs. I took a day off for now, but we’ll keep polishing things up for the final release. Thanks for your support!

  • New Update Patch! 0.12.0.2 - 4 February 2025

    Changelog: - LOTS of details refined to provide better feedback and make the game feel more solid. If I made a list, I’d run out of space in this message. - New sound effects and music. In fact, even more sounds of higher quality are coming soon—I’ll say no more. - Controller support added. Some windows still don't work, but we want to fine-tune them properly rather than just throwing them in. - Adjusted the bonuses received in 1v1 combat duels. - And although it's not activated yet, we're developing a couple of features: an option to use entity items in events and a book that will record everything we do and obtain during a run. Events: - THE STORY OF FATFOOT: Stories are told of a spirit wandering the world, killing soldiers. This is the first of several new events that take on a more serious narrative than usual. This event requires multiple runs to complete, and some endings can onl…

  • New Update Patch! 0.12.0.1 - 20 January 2025

    Changelog: We’ve made even more improvements to the event engine and further reduced creation times. Exciting things are on the way. All moral and relationship modifiers for each faction have been defined. We’ll be balancing them in the coming days. To keep certain elements from the run, such as companions (like the lost dog) or unique items you acquire during the run, you’ll need to reach the end and defeat the boss. If you die, it’s as if you go back in time, retaining only the information you’ve gathered from specific events. Implemented some specialist upgrades that had been left unfinished (a few are still pending). Fixed the bug where events from ONE generation were being generated multiple times in the same run. Improved music interaction. Gradually, we’ll adjust events so the music matches what’s happening, switching between exploration music, combat themes, and eerie silence. R…

  • New Update Path! 0.12.0.0 - 13 January 2025

    REMEMBER TO JOIN OUR DISCORD SERVER TO FOLLOW ALL UPDATES!! Systems are finished, time to refine and fix bugs Changelog: Improved unit behavior in combat and charge (still not perfect, and yet people say AI will end humanity...). Balanced unit damage and equipment item benefits. Reworked music and sound effects. Volume levels have been adjusted, sounds assigned to each unit, and sound bugs fixed. Combat interface completed. While we’ll likely make some changes, most of it is already finished. A lot of minor bugs fixed. Although this isn’t something you’ll notice directly, we’ve created a system to greatly increase productivity when creating events, so we’ll soon be back with new event implementations. Known issues: Squad interface is a bit buggy. Sometimes cavalry retreats from charge by backing up. Automatic retreat is a bit odd with archers. That’s all for today’s update! This week we…

  • Update 0.11.1.0 - 15 November 2024

    Changelog: Added squad positioning system in combat before each round. Added sound effects for characters. (We are testing how they work and will add more over time). Added alert/notification system to keep you informed of all changes to your army or run during the game. Reduced the size of regions and continents. Reworked the world generation algorithm. Reworked cinematics and camera systems. (Phase 1) Optimized world generation—now it's much faster. Added a new specialist: Bard. Added a "strength" system to calculate how powerful your army is. (We will add more uses for it in the future). We have balanced events and rewards. FIXED A LOT OF BUGS. Events: We’ve created many new events and improved our internal organization to better track all the game content. Over the next week, we’ll gradually add new events. For now, the few existing events should be nearly perfect. Known Issues: Ton…

  • Update 0.11.0.3 - 2 October 2024

    Hello everybody! No need to introduce myself anymore. Changelog: Enemy army info added to combat prep: By default, you'll get vague details. With the military specialist, you'll see squadron details and unit numbers. Full squadron breakdowns and the enemy’s next-round picks are now available with additional upgrades. New upgrade for the military specialist: a military tactics book that lets you view enemy army details before the fight begins. Dead squadrons are no longer marked as available for deployment (some lingering bugs may still occur). Improved enemy AI: it now deploys squadrons more aggressively. Smarter squadrons: they’re better at detecting high-priority threats while chasing targets. Smoother first strikes between squadrons (we’re planning to add a charge mechanic for infantry soon). Squadron retreat mechanics: when squadrons leave the battlefield, they’ll try to return to t…

  • UPDATE 0.11.0.2 - 1 October 2024

    Hi everybody! We bring a nice update for you all who are enjoying the closed beta. Here's the list of fixed bugs: Unit prices in the shop have been increased, and the number of available units has been reduced. Animations are now functioning smoothly after you finish a combat. The interface won’t freeze when completing an entity objective anymore. Entity objectives are now completed correctly You can no longer sell the child to the slaver unless you’ve kidnapped them first. Combat no longer crashes when you reach the third round. Faction elements have been translated into English. Pause menu options have been added. The enemy army won’t spawn bugged or tired squads on the battlefield anymore. The music and sound effects volume controls have been fixed. Thank you very much for all your feedback, we are very happy that you are enjoying the game! This update will remove your saved data!

  • UPDATE 0.11.0.1 - 29 September 2024

    Hi everybody! We bring a nice update for you all that are enjoying the closed beta. Here's the list of fixed bugs: Losing a combat actually makes you lose and die. Your army squads are able to search for a new target when they defeat an enemy squad. In combat, the camera will initally be focused on your first squad, and clicking on the icon of your squads IN COMBAT, makes the camera follow them. When you start a new combat round there are no longer lonely units on the battlefield. English translation completed. Outcome selection fixed, now some (unfair) outcomes are more difficult to appear. When you travel to a new biome, the game does not crash anymore. When you edit a squad name, you now can type the letter M without the map opening. Now events that can block your path does not generate on the first location of each region. There is less chance of recruiting units for 0 gold, and now…

  • Important update about the early access release - 27 September 2024

    Hello everyone! We have some good news to share: We are attending the IndieDevDay conference this weekend and we have had quite a few meetings with publishers. One of them was very promising, and we're really excited about it. Unfortunately releasing the game in Early Access could put this collaboration (or other possible collaborations) at risk. That's why we decided to give you all access to a closed beta of Holy Grain! You can send us a DM on Instagram, message us on Discord, or email us to request a Steam key! Please note that once the game is released, the key will stop working. This way, you have the chance to try the game at no cost and give us all your feedback, which we'll consider for the final product. We appreciate all your feedback, it's important for us. That being said, thank you so much for your understanding, and we hope you enjoy this close beta of Holy Grain!

Patch notes and updates

S.noRelease datePatch nameGID number
118 April 2025Patch 4 - "Moonwalk Cavalry :o"1797185861654581
213 April 2025Patch 3 - "Goddamn goblins..."1796631172353597
37 April 2025Patch 2 - "Balancing issues..."1795917897459551
45 April 2025PATCH 1 - "You fucking idiot..."1795917897383167
527 February 2025HOTFIX 3 - Steam Fest1792751526021590
626 February 2025HOTFIX 2 - Steamfest update1792751525978580
725 February 2025HOTFIX 1 - Steam fest update.1792116353365370
82 October 2024Update 0.11.0.36350729003492010921
91 October 2024UPDATE 0.11.0.26339469370201562395
1029 September 2024UPDATE 0.11.0.16339469370192960209

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1651520
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateApr 4, 2025
DeveloperDarkhunter Studios
PublisherDarkhunter Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent79%
Positive reviews11
Negative reviews3
Total reviews14
Steam recommendationsNot available
Achievements59
Average playtime forever376 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1651520/

Short description

Holy Grain is a celebration of absurdity and over-the-top comedic brutality. It’s a full-on attack against political correctness and wholesome family values. In this roguelike, you’ll team up with two characters: the Counselor and the Entity, to save the world from its impending doom.

About this game

Disclaimer: Holy Grain is a narrative game with a large amount of text that addresses sensitive topics such as abuse, drug use, or discrimination, among others. Holy Grain is the game your parents would not approve. It's a cult of absurdity and dark humor. It's an endless event explorer. A roguelike (or more like, roguelite) with a slightly different twist than the usual. It is a quirky blend that tastes like chocolate ice cream on a hot summer afternoon. In this game, you'll step into the shoes of an average kid whose life's sole purpose is to plant carrots and live a peaceful existence. The counselor , a senior with an anarchist mindset, will guide you toward a life of adventures and misfortunes. You'll swap carrots for soldiers and serene sunsets for bloody battles. All to topple the tyrant on the throne: Albert Smallnose . But truth be told, Albert Smallnose is just the beginning of a list of increasingly difficult and epic challenges . In Holy Grain, you'll encounter 5 meticulously designed factions to spice up your adventure. You'll have to learn to rule them and, above all, to take down their supreme leader when the time comes. Villagers : Not much to say about these folks with a poor diet. Countryside people with a lot of pent-up rage and little patience for nonsense, ready to whip out the guillotine at any sign of authority. Crusaders : Silk-clad barbarians. Colonial conquerors who settle in any land they deem fit in the name of the king. But beware, it's best not to mess with them, they're pretty buff. Outlaws : Definitely not a bunch of low-quality folks or smelly armpits. This crew consists of war veterans who decided to go solo after realizing the riches they could attain without a king to obey. Goblins : Surprisingly, the world extends beyond lands filled with humans. These friendly green critters inhabit the most barren and horrible lands you can imagine, scavenging any resource they come across. Sure, they might be a bit clumsy and scrawny, but there's strength in numbers, and they'll follow anyone who can utter two sentences without choking. Dark Elves : Evil, mysterious, and dangerous beings... Or so the classic fantasy narrative would h…

Supported languages

English, Spanish - Spain

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
pegi18Not available
dejus18Not available
steam germany18Drastische Gewalt Drogen Derbe Sprache
igrs18Kekerasan Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Holy Grain's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Holy Grain's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Holy Grain at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

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WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Wallpaper Engine107,90824 September 2026 - 14:04:25 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust74,51124 September 2026 - 12:22:07 UTC259,6461,359,516Facepunch Studios
Palworld63,81024 September 2026 - 14:08:59 UTC2,101,535451,088Pocketpair
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid48,09424 September 2026 - 14:00:11 UTC122,811467,999The Indie Stone
Terraria33,43524 September 2026 - 12:18:24 UTC486,9181,521,492Re-Logic
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim133,75624 September 2026 - 14:12:27 UTC498,478533,888Iron Gate AB
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust74,51124 September 2026 - 12:22:07 UTC259,6461,359,516Facepunch Studios
Warframe66,34024 September 2026 - 10:13:16 UTC181,509676,031Digital Extremes
Palworld63,81024 September 2026 - 14:08:59 UTC2,101,535451,088Pocketpair
Project Zomboid48,09424 September 2026 - 14:00:11 UTC122,811467,999The Indie Stone
ELDEN RING33,78424 September 2026 - 13:53:54 UTC952,5231,129,720FromSoftware, Inc.
Arena Breakout: Infinite33,77424 September 2026 - 14:13:14 UTC65,94478,112Morefun Studios
Terraria33,43524 September 2026 - 12:18:24 UTC486,9181,521,492Re-Logic
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
Cyberpunk 207732,07424 September 2026 - 14:02:23 UTC830,387932,948CD PROJEKT RED

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2782,99424 September 2026 - 14:17:39 UTC1,291,3282,758,031Valve
Hearts of Iron IV50,86324 September 2026 - 14:13:50 UTC93,196377,014Paradox Development Studio
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Arena Breakout: Infinite33,77424 September 2026 - 14:13:14 UTC65,94478,112Morefun Studios
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
RimWorld27,49024 September 2026 - 12:34:14 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord25,48224 September 2026 - 12:05:13 UTC248,034297,199TaleWorlds Entertainment
Don't Starve Together22,82524 September 2026 - 10:42:25 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI20,85924 September 2026 - 04:21:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Crusader Kings III18,80924 September 2026 - 14:02:11 UTC98,474138,767Paradox Development Studio
Black Desert18,66324 September 2026 - 10:49:51 UTC59,91792,632Pearl Abyss
Eternal Return18,63424 September 2026 - 14:10:57 UTC25,74971,991Nimble Neuron

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