- 1.24 Mutation Cards Visual Overhaul - 2 September 2022
Team's Thoughts This week we put a little break on our Ascention implementation to look into some visual aspects of the game, let us know your opinion on those. Additions New Mutation Card Visuals Changes depending on how you obtained such mutation 5 Different backgrounds: Regular, Random, Free, Sigil and Creative New Crisis Dial The Crisis drawer now uses a dial instead of a number to show the current crisis duration If Cernunnos' Omen mutation is active, the drawer is always open New Steam Achievements There is now an achievement for every ascention level beaten If you already did them in the past, completing an Ascention V run should give you all of them Optimizations Made some changes to save files, new save files should be up to 90% smaller and up to 1000% faster to load Fixes Fixed flowers behaving weirdly on the first day of a transition before any change was made to leaves Fixed…
- Ascention V - 25 August 2022
Additions Ascention V: Woeful Clouds Ascention IV Mutations Slow Metabolism Shaded Leaves use less water Only available in Ascention IV+ Begonia's Lesson Leaf tiles bloom when shaded during the summer Only available in Ascention IV+ Structuring When a leaf tile is placed with enough shading, it also creates a stem tile in its position Only available in Ascention IV+ Recluse Paradise Shading radius is increased by 1 This mutation stores every energy that is not generated due to shading and reduces leaf energy costs based on how much energy it has stored. Only available in Ascention IV+ Local Climate Shaded leaves have a chance of not decaying Only available in Ascention IV+ Optimizations Graphic Engine entirelly rewritten Removed the option to turn off dynamic tiles Framerate is no longer dependant on camera position Entering a page with too many icons no longer freezes the screen until…
- Our leaves will block the sun - 19 August 2022
Additions Ascention IV: Dense Foliage Ascention III mutations Circle of Life When a stem tile is destroyed, a leaf tile is placed in its place Recycling When a stem tile is destroyed, you gain its capacity in energy. Stem tiles placed within the last 10 turns generate less energy. Offering If 50 stem tiles are destroyed, 3 sigils are placed on the map and this mutation is removed Ironwood Stem tiles have increased health and regenerate faster Pyre For every 100 stem tiles destroyed, all your tiles gain 1 cold resistance New Voice Lines 6 new voice lines are now in the game Changes Mutation Drawing Rework Mutations now use an entirely different shader and drawing methods. Mutation icons are now dynamically loaded, this should reduce load times and allow people to turn "noicons" off Flowers now use dynamic textures Neighbors now use different colors and textures Tooltip Rework Tooltip vis…
- Ascention III: Fragile Bark - 12 August 2022
Additions Ascention III: Fragile Bark As per usual, to avoid spoilers I'll not post more info about the new Ascention level here. Let me know what you think about this in the comments! New Mutations Entangled Roots Allows you to place roots on other tree's root tiles Only Available in Ascention II: Selfish Neighbors Cross Pollination Increases flower generation based on the number of leaf tiles from other trees Only Available in Ascention II: Selfish Neighbors Respectful Twigs Other trees relocate when nearby your stems Only Available in Ascention II: Selfish Neighbors Comforting Canopy Comforting Canopy Only Available in Ascention II: Selfish Neighbors Eyes in the Forest Other tree's roots also reveal tiles Only Available in Ascention II: Selfish Neighbors New Launch Options "version": displays a line of text with the current version in the bottom left of the menu "noicons": loads the…
- 1.19: Selfish Neighbors update - 5 August 2022
Additions New Ascention level Called Selfish Neighbors Ascention Mutations Now in the new ascention mode, you can find some exclusive mutations that can only show up with specific ascention modifiers enabled. New Mutations Knowledge is Power For every 25 tiles revealed, increases energy generation by 1% Only Available in Ascention I: Mysterious Soil Divination Reveals the position of every sigil on the map Only Available in Ascention I: Mysterious Soil Unseen Treasures Every time you reveal a tile, there is a small chance of gaining resources Only Available in Ascention I: Mysterious Soil Water Sense When an aquifer tile is revealed, reveal all tiles in a 2-tile radius Only Available in Ascention I: Mysterious Soil Sensory Roots Doubles root tile reveal ange Only Available in Ascention I: Mysterious Soil Changes Creative mode Creative "Add Mutation" menu no longer shows restricted mutat…
- Towards the sun we ascend - 30 July 2022
Additions Ascention Added a new game mode: Ascention. You can unlock this game mode by beating the game once in the Speed Sprout difficulty. The game mode includes cumulative modifiers that each make your game a little harder. There is only one modifier within the game, but more should come out in the following weeks. Balance Changes Sigils identification range increased from 2 to 3 tiles Quality of Life Magic 8 Ball widget now interrupts the narrator and ignores the narrator's cooldown Magic 8 Ball widget internal cooldown reduced from 120 frames to 0.5 seconds Sigils now emit a glowing sphere when revealed and when a root is first placed in a radius of 10 tiles UI no longers plays the game start the animation on restarting Limited zoom on touch devices Camera no longer drags while dragging widgets Fixes Crisis drawer animation is no longer frame dependant Second bloom chances are now…
- Changes to Bounties and optimizations - 22 July 2022
Team's Thoughts More and more development on the mobile port: Some optional optimisations and touch screen interactions are the core of today's update. Update 1.17 Additions General Loading Procedure The loading screen now shows precisely what it doing instead of what general file was last loaded Now the game also frees resources that are no longer needed during the load process itself, lowering overall memory usage. Low Memory and Low Shaders accessibility modes Can be entered by adding "lowmem" and "lowsha" to the launch options on steam properties Low Memory mode can reduce the total amount of graphic memory the game uses by 90%, but has significant impacts on game visuals Low Shaders mode disables the heaviest shaders in the game, like clouds and blur When opening the game on an Android device, both Low Memory and Low Shaders are enabled by default New Ways of moving the camera When…
- Two updates one post: second bloom and turn log widgets - 15 July 2022
Team Thoughts This update features tons of small changes and fixes as Verde decided to take every small task on the list instead of doing the big ones first. We also ran some tests for a possible mobile port, while we were able to make the game run smoothly on a simulated android, there are some changes that have to be made before it is possible to play the game normally on a touch-screen device. We also noticed that we didn't release the patch notes on steam last week, so this post will contain both of them Update 1.16 Changes Second Bloom Rework Second Bloom now uses probability instead of being only dependent on your actions When winter ends, the chance is at 100%, and halves for every determined mutation purchased using flowers "Everbloom" mutation reworked to make the game roll for this twice instead of once Now there's a widget that explains the mechanic and shows the current prob…
- Polish, polish and polish - 1 July 2022
Team's Thoughts Recently we noticed that some features of the game were frequently going unnoticed by new players, so we plan on fixing these issues before adding more content to the game. Sadly these changes usually take time to plan and implement, so it is taking time, but we hope that what you can do within the game is more straightforward for our saplings. Additions Added an animation when fruit is obtained Added a toggle in the performance tab for turning off dynamic grass Changes When choosing the game mode, a third scroll will now appear with the game mode's description Fixes Fixed text in Freeplay prompt being behind buttons Bear fruit button on Freeplay prompt now takes you to the main menu Fixed a strange interaction between "Nature's Attendants" mutation and the "Cold Mist" crisis that caused the Attendants to be placed anywhere on the map Events that should trigger when wint…
- Fixing balance and balancing fixes. - 24 June 2022
Team's Thoughts While this update doesn't introduce any new features, it brings some well-needed fixes and balance changes to the table. Balance Changes With the change to how crises work, several mutations became useless after a certain date. To counteract this, some were limited to only showing up in earlier parts of the game while others were completely reworked, here is the list: 'A Mask for Every Leaf' no longer shows up after year 2. 'Touch of the Fae' no longer shows up after year 2. 'Wax-Covered Leaves' Reworked When a leaf is going to be destroyed, it has a 50% chance of extending its life by 1 turn Still triggers on leaf destroyed effects, like 'Yggdrasil' or 'Resin Layers' 'Reactive Hydration' Reworked Now an active mutation, can be clicked to extinguish all fire tiles Every fire tile extinguished this way costs 5 water Typo removed 'Pocket Apple Juice' Reworked When a leaf t…
- Better grab a coat, winter will be rough - 17 June 2022
Team's Thoughts Verde is experimenting a little bit with the format of the patch notes, as to title, subtitle and whatnots. This update and the next one will probably introduce a bit more difficulty to the game to account for something we have planned for 1.15 Additions Winter Crises There are 3 new crises that only come up during winter. They were designed to be relatively tame because winter is already rough enough, but to bring some new challenges. Regression Removes some of the most recent stems placed. This cannot remove all stem tiles of your tree. Frozen Aquifers Aquifers are randomly frozen. They unfreeze during summer. Cold Mist A new tile, Mist, is placed around the map. Mist tiles reduce heavily the efficiency of leaves. Balance Changes Water reserves now works properly with large amounts of water gained at once Crises now last for 1 more day on Speed Sprout and Creation game…
- Update 1.11 - 10 June 2022
Additions Two new crises Lethargy: During this crisis, energy costs increase by 1000. Cold Snap: During this crisis, winter per turn cost is applied to your tree. Balance Changes Tiered Crises Every crisis has a specific year, and it only appears during that specific year. Here is a table with every year and what crisis can happen during it: YearCrisis List 1Drought, Flood, Heat Wave, Insect Swarm, Strong Winds 2Drought, Flood, Human Greed, Parasites, Pollution 3Drought, Flood, Thunderstorm, Cold Snap 4Drought, Flood, Lethargy, Pesticides, Cold Snap Every year after the fourth is treated as a repeated fourth year in crisis chance calculations
- Update 1.10 - 3 June 2022
Additions Creation Mode You can now unlock the creation mode on the Bazaar for 100 fruit In the creation mode, you have access to 5 special mutations that bend the reality to your will.
- Update 1.9 - 28 May 2022
Additions Bounties As an alternative method of gathering fruit, you can now complete some tough challenges present within the bounties screen. 10 Different challenges with 3 levels of difficulty for each of them, with 500 total fruit to be obtained.
- Update 1.8 - 20 May 2022
Team's Thoughts While the bazaar marked the beggining of the transition of the game from roguelike to roguelite, we noticed that we had two conflicting ideas about how to handle out-of-game progression: Unlocks and Bazaar. Our current plans are to unify them. To achieve this goal, unlocks were temporarily removed so they can be reintroduced later as bounties, generating fruit instead of simply giving you a mutation. We also want to keep exacly 100 mutations in the game as it starts out, so we moved a few mutations from the starting pool to the bazaar. Additions Bazaar Mutations You can now unlock new mutations in the bazaar. New mutations Seasonal Fires Allows you to set your tree on fire once per year. Fire no longer destroys stem tiles, instead, it increases their cold resistance Energy Interests Every turn, you gain 1% of your current energy as energy Triggers after the turn happens…
- Update 1.7 - 13 May 2022
Additions The Bazaar Every winter survived, you gain a number of fruits proportional to the current year and difficulty. In this screen, you can use those fruits to purchase things to help your tree grow. There are currently only elixirs available, but we have some plans on what to introduce in the updates to come. Elixirs Can be purchased in the Bazaar for prices from 4 to 24 fruits. They last one run and don't stack, but their effects can be quite dramatic: Elixir of Steady Growth For the first year, energy costs don't increase. Elixir of Sprouting Start the game with 100 energy. Elixir of Moist Environment Starts the game in a small island. Elixir of Peace For the first year, there are no crises. Fairy In a Bottle Start the game with extra sigils on the map
- Updata 1.6 - 6 May 2022
Team Thoughts We were planning to introduce some out-of-game progression to this patch, but we didn't foresee the new menu taking so long to implement. As per usual, Verde is making a community hub post with the full details of the patch, you can find a link to it here. Additions New Menu Here to pave the road for what is to come 10 New Mutations More about them in the detailed patch notes 5 New Steam Achievements For obtaining all 110 mutations and winning the first 4 years without mutations
- Update 1.5 - 29 April 2022
Teams Thoughts We are trying to slow down on mutation introduction to try to maintain consistency of the game, while implementing some comeback mechanisms and enabling other ways of playing the game. Next week there will be 10 mutations, as per usual, but for today, we will keep the 100 we already have. Additions High Numbers Notation Game now shows numbers bigger than 1.000 as engineering notation. Second Bloom Your tree will now enter a second bloom during Autumn if you didn't purchase any non-random mutations from the shop until then. When entering a second bloom, the shop content will be re-roled and your leaves will produce flowers as if it was spring. Balance changes Late game Mutations obtained after the fourth year no longer count towards collections Winter is significantly harder after the fourth year Other Changes Small Changes Free mutation obtained at the end of each winter…
- Update 1.4 - 22 April 2022
Team's Thoughts This one is slightly smaller in terms of features since we were trying to catch errors and inconsistencies In Depth Patch notes As per usual, Verde made a community hub post with the full detailed patch notes, you can find it here: https://steamcommunity.com/app/1653100/discussions/0/3272437487147518932/ Additions 4 New Music Tracks One for each season, as per usual 10 New Mutations For a total of 100 New Steam Achievement A new steam achievement to those who get at least once every single one of the 100 mutations in the game Balance changes Fire tile spread reduced Optimizations Reduced how much VRAM the game uses during load and playtime Flying resources now respect the particle count limit Added a proper load screen Fixes Active and Passive mutations should no longer conflict in the mutation bar Lightning should no longer be able to stop the game from responding Aquif…
- Update 1.3 - 15 April 2022
Teams Thoughts As per usual, Verde is posting the detailed patch notes at the community hub. Additions Collection Here you can find the complete list of all the mutations you encountered during your runs It also includes a number of how many times you collected each of them Mutations in store that are not in your collection will have a faint blue glow around them New Steam Achievements 22 Steam Achievements were added to better reflect your progress within the game We plan on removing some of the old achievements that became redundant with this change, but that will wait until the next update New Mutations Added 7 new mutations for a total of 90