SPSTEAMPULSELIVE ANALYTICS
Zombaliens

Zombaliens Steam news

Sebastien Penverne | Jul 19, 2021 | game

Released

0players observed · 24 September 2026 - 14:25:43 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Zombaliens news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews13
  • Release dateJul 19, 2021
  • DeveloperSebastien Penverne
  • PublisherSebastien Penverne

Genres: Action, Indie, Early Access

Company pages: Developer: Sebastien PenvernePublisher: Sebastien Penverne

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Zombaliens Steam news

Zombaliens news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • September 2026 Update - 23 September 2026

    New update to show it isn't dead. I know it's taking a while. Been working on this for a long time and sometimes I get pretty tired / bored of it, so I've been working on other stuff on the side when I can't be bothered working on Zombaliens. I would say episode 3 is pretty ambitious (at least for me), it is bigger, more complex and more varied than previous episodes, to the point it gets pretty hard to work on it sometimes. Also, at the end of last year I started having computer issues that made it really hard to work on the game. It's mostly fixed now, not as good as it used to be, but I'm able to work pretty normally. I'm just adding one map now, the 1st episode 3 map and some small changes and fixes to previous maps. I actually have a bunch of episode 3 done, that may just need a little extra polishing / testing. I'm not sure yet what to do for the ending, I have a few ideas though.

  • July 2025 update - 28 July 2025

    It's been a while, been doing lots of stuff. Nothing too major here, lots of fixes and improvements. In particular all episode 2 levels have been reworked, some in minor ways, but many of them have some pretty big changes. There are also 2 new secrets levels in episode 2. Gotta work on the end of episode 3.

  • FPS Fest Update - 19 April 2024

    -2 new (short) secret levels (at least I don't think I added them before) -You can now interact with doors, switches, etc while carrying objects (because it's convenient having 3 hands sometimes) -Gauss gun has a zoom in secondary mode -Changes to Map 2-1 -Improved gun feel -If you interact enough times with humans, you can make them follow you, which is probably not very useful outside of hardest difficulty -You can carry the corpse of many enemies, for the sole reason while I was testing, a corpse blocked a vent. otherwise it's probably 99% useless. -fixed electrogun not electrifying water consistently -Stuff I forgot ? maybe ?

  • Patch for Realms Deep 2023 - 28 September 2023

    So Zombaliens should be in the Realms Deep sale, and I thought I would update it to show it's still being worked on. I think it has been a while since last time. I didn't keep track of all the changes, various bug fixes, quality of life changes... Here are a few : -New main menu. -Episode 1 maps reworked, with a bit more details and interactive elements and occasional other changes. -New props include trash bags or fire sprinklers that interact with fire and electricity. -New usable items include alien hand grenades (in alien pods), shields or Cthulhu plushies (it might have uses). -You can now hear enemies footsteps. -Improved effect when being hit by psychic attacks. -You can make humans follow you. -The Belittling Eye (Shrinker) has a larger radius. -2 new secrets maps. 1 in episode 1 and 1 in episode 2. Both are short and the 1st one should be very easy to find. There are now 3 secr…

  • First patch for episode 2 - 16 May 2022

    -Fixed screen resolution was set to 640 * 480 when starting a game. -Fixed texture resolution was at minimum when starting a game (hopefully) -When scrolling through weapons, weapons with no ammo are skipped. -Weapon "wheel" shows how much ammo you have. -The crosshair changes to show interactive objects (It also depends on the weapon) -It's now possible to rebind the mouse. -Fixed setting a door on fire could burn the whole map. -There is a small delay after death before the menu shows up. -2nd boss is easier. -Last boss is a bit easier. -Changed electro cannon sound

  • Episode 2 Release - 7 May 2022

    9 new Levels + 1 secret level 5 New weapons 4 New enemies (10 if you count variants) 3 Boss There might be minor changes and polish to episode 1 but I didn't keep track. I had trouble with Steam considering the game was still running after shutting it down but it seems it was because I had the editor running at the same time.

  • Patch 4 - 4 December 2021

    -An objective couldn't be completed in hard mode. -I guess you can grab and throw some of the objects

  • Patch 3 - 2 November 2021

    Fixed a glitch where the default value for brightness was 0, making everything black. That's like 2 more characters to the code, big patch.

  • 2nd Patch - 17 September 2021

    -Invert Y axis option added to main menu. -Brightness settings added. -Weapon wheel added (click mouse wheel) -Swarm shooter homing capabilities slightly improved. -After beating episode 1, you go back to the start but keep your equipment. -Successes. -2nd secret level should run a bit better. -There's a new hidden secret weapon. -Fire propagates. -Improved leaning animations of enemies. Old saves are likely to get broken.

  • 1st patch - 23 July 2021

    -Fixed rocket launcher and gauss gun sometimes not firing. -Fixed input for jetpack sometimes not working -Jetpack is a bit more maniable -Modified the player controller to hopefully fix stuttery movement when playing with high monitor refresh rate, however I have no idea if it works since mine only run at 60 Hz.

Patch notes and updates

S.noRelease datePatch nameGID number
128 July 2025July 2025 update1806064758741002
219 April 2024FPS Fest Update5762994032392708194
328 September 2023Patch for Realms Deep 20235220291886487538836
416 May 2022First patch for episode 25849624375830887699
54 December 2021Patch 44224936215392021628
62 November 2021Patch 34186652357043173633
717 September 20212nd Patch5418383147737599747
823 July 20211st patch4038024692291332540

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