- Steam Cloud Fix - 20 July 2026
I've gotten a few reports over the last week about steam cloud not working properly. Unfortunately, this was an issue that was entirely my fault when configuring the directories in the steam backend. The checkbox for "Recursive" was false. The older MyDocuments save directories were configured fine, but when I set up the newer directories I had forgotten that checkbox. During testing the vdf showed up and I got bamboozled into thinking it was fine by seeing files on the steam cloud which were still from the older directories. I apologize for anyone who has lost data / mixes and hope nothing major was lost! Moving forward, the steam cloud should be picking up the right files and directories so let me know if you run into any other issues.Thank you and happy mixing!Also, here's some cool mixes to check out! Alaka - abwa Jeblop Ginkle - Love Suite - Thomas Bergersen (WIP)
- Hotfix CL2337 - Tutorial Fix and Keybind Saves - 23 June 2026
First off, thank you so much for the players that have left feedback in-game, this has helped tremendously with being able to make quick fixes and focus in on core issues. Fixed issue with keybinds not saving when setting them. This honestly was just a major oversight in testing and I apologize! Also, just a reminder for everyone. For most important keybinds, in the lower left, there is a context aware helper UI that shows you what important buttons you can press.Shoutout to TheLucky7 for submitting a video showing the issue with getting stuck in the pattern tutorial. This is now fixed by tutorials automatically turning grid snapping off. Also, grid snapping respects which world type it is in now so you can't grid snap in the galaxy map anymore by accidentFixed crash related to loading thumbnail requests on the universe getting stuck in flight.Fixed bug related to mixes using the ° symb…
- Hotfix CL2328 - 4 June 2026
I am still looking into a couple more crashes, but this hotfix addresses 2 issues. When loading older mixes, depending on certain circumstances drum ring note values would get garbled. Fixed regression where the node offset value on drum rings with a normal instrument on it was trying to match the scale settings whereas previously they would just respect +1 or -1 note value. This means newer mixes that did this might sound a tad different but hopefully its easy to fix just by finding the actual + value you were intending. Thanks again everyone for submitting feedback and crash reports! Another cool mix to check out! chillin - Sunday Candy by Chance the Rapper - Piano
- Hotfix CL2316 - Fixed Intro Tutorial Getting Stuck and Crashes - 2 June 2026
Another patch for crashes and getting stuck in intro tutorial. Fixed players getting stuck in intro tutorial after saving their mix and opening the galaxy due to waiting for old confirmation logic that doesn't exist anymore. Fixed issue where players couldn't submit feedback during a tutorial (Which is arguably one of the most crucial spots to do so ;-; Added logic for older amd GPU's which should resolve some PSO pipeline cache crashes. Fixed Crash related to shutting the game down Fixed rare crash related to trying to remove instruments during playback. Thank you so much to the players that submitted feedback about the tutorial! This should resolve those issues! Good luck and Happy Mixing! More Cool New Mixes! Melway - SPACEFISH Echo2Omega - Doctor Professor What
- Hotfix CL2303 - 29 May 2026
Some fixes after the mega update. (Thanks for submitting the crash reports Mixonauts, it helps tremendously! Your mixes uploaded to the universe will now auto save their positions when you move them around. Fixes issues with the region they were placed into not being updated properly.. but also fixes a QoL issue with them. Crash during initial loading for certain amd and onboard gpu's Crash during thumbnail resource deletion Crash during batched fx resource dirtying Crash during wavetable player switching on many nodes Temporary stall when browsing the universe really fast, thumbnails would get stuck not loading. Really cool mixes so far! IAmC0ffeeMan - Begin Again Melway - The Hawl
- Mega Update 5 - Automator Nodes, 120 New Sounds, Smoother FX and More! - 27 May 2026
Automation, Sound Library, and Universe UpdateAutomator Nodes, New Visuals, Sounds, Modulations, Royalty Free Instruments, and a bunch more! It has been a long time, but I have been working hard to get this update out and stable. It’s a LOT so bare with me! Full update video here to go along with the post!Completely Custom Volumetric FogFog once again has been completely reworked. This time however I have written my own custom volumetric fog that works better for nodes cutting away at it. In the past, 1000’s of nodes would eat away at the cpu. Now, everything is budgeted to around 1-2ms total for the GPU and cpu. This means fog should never eat away most of the frame budget while also being reactive and smooth looking! Sound Nodes and Allowing Mixonauts to Use their Mixes for Commercial Content (Legal Fun Times)I am excited to announce that I have added 120 instruments recorded from my…
- End Of Year Recap and Progress - Modulation and Performance - 17 December 2025
Hello Mixonauts! Picture is from this amazing mix by Melway https://mod.io/g/mixuniverse/m/5444852250 Universe Mixes!!First off, I'd like to announce that we now have 250 mixes in the Universe!! It's absolutely incredible and I love seeing it all! Some of them are truly wild while others are really creative. Definitely check them out in the Universe Tab or at https://mod.io/g/mixuniverse/End of the Year RecapThis year overall has been amazing for the game. Roughly 7000 new players, a whole new universe to play in, and a lot of stability and performance updates. On top of that, I have started to slowly shift into a mostly full-time solo-dev role here for the game instead of balancing a full time job on top of making updates to the game. I am still working for Terrible Posture Games, but not full time. (I was literally working 70-80 hours a week.. not sustainable) We released Battle Train…
- Hotfix CL1764 DirectX 11 - 24 August 2025
Fixed issue where running the game with the DirectX 11 launch option was crashing.
- Fog Visuals, Stability, Updated Demo, And Optimization - 22 August 2025
Fellow Mixonauts! I bring more stability and optimizations! A lot has been going on over the last few months, life has been good but also busy! The goal of this update was to try and fix issues related to people freezing during load, crashing in certain spots, and in general improving performance. From my testing, the game should be around 15-30% faster to render and also be much nicer to lower end machines when setting everything to low. I am also excited that for the first time in a year or so I will now be focusing on features that will improve the audio production aspect of the game! Stay tuned and checkout everything below for more details on what's new and coming next!New Fog Visuals Comparison and Performance ResultsBug Splat integration allowing me to see crash reports!Filling in crash reports and sending them is incredibly valuable and helps me get an idea of how stable the gam…
- Crash Reporting is now Enabled - 8 July 2025
Some Mixonauts have reported that they are crashing when loading mixes or even on startup. I have now enabled crash reporting to help fix these issues. If you do experience a crash you can now send all of the important info needed to see the crash. I need to still update the crash reporter UI so it isn't using Unreal's default, but the "Send and Close" button does actually send the report to me via bugsplat so it is very helpful in determining what is wrong and potential fixes. Thanks for the patience as I resolve these issues!
- Hotfix CL1679 - 29 June 2025
- Fixed not being able to click and drag with a gamepad/controller. - Also Enabled logging so if players experience crashes they can send me logs located in %localappdata%/MixUniverse As always folks please leave a steam discussion or join the discord if you have feedback or issues to report. Thank you!
- Mix Universe Quickstart Guide and Some Fixes - 27 June 2025
Mixonauts! I've finally gotten around to making a quickstart guide to help anyone who might be struggling with getting started in the game. The goal of this video is to mainly go over how I use auto vibe nodes and create cool patterns without really messing with note values too much. I think this is the easiest way to play the game and have fun making something really cool! Along with this, I've made a video of the Mix folks have been really liking on instagram and twitter. Updated intro tutorial to show that there are tutorials in the HQ by highlighting themUpdated tooltip info for link durations so they accurately reflect their duration values (1 is actually 1/2)Fixed issue with tutorial where sliders and dropdown boxes were unusable (Rather frustrating when trying to adjust audio levels when first loading up the game)Fixed issue with slots where they would morph elements when clickin…
- CL1652 NodeMap and Saving a Mix Hotfix - 16 June 2025
There are cases where a mix or the galaxy map might not save correctly causing 0kb files. In these cases I have now implemented a fix that will at least allow you to continue playing without getting stuck. This may have been causing issues with players trying to add nodes to their map and it not saving properly. As always, if you have issues and/or feedback please join the discord or leave a steam discussion post! Thank you!
- Steam Workshop Support is now replaced entirely by mod.io - 8 June 2025
Mod.io has now fully replaced the steam workshop support. Be sure to check things out! https://mod.io/g/mixuniverse The steam workshop is now fully removed from the game and the workshop has been unlisted. All previously uploaded mixes on the workshop are backed up so if you happen to not have run the game since the previous universe update, feel free to reach out at https://www.mixuniverse.net/contact, join the discord or start steam discussion and I can try to find it and send it over. Thanks folks! Keep on making cool vibes!
- What's Coming Next! - 30 May 2025
Hey folks! It's been a wild ride the last couple months. Mix Universe has had close to 5,000 Mixonauts try out the game so far! Over 600 of you have more than 2 hours in the game which is exciting! Thanks for everyone who has taken the time to leave feedback too. (Please if you haven't left a review, reviews help tell steam to push the game out to more people!) Sinister Bugs There has been quite a few sinister bugs that have reared their heads up. Being offline in the universe forever Crashing during loading Crashing on startup These 3 are rather critical atm but also really hard to reproduce so I apologize for how long these will affect players as I continue to investigate them and work on newer stuff. Restarting steam completely and/or disabling one-drive seems to have helped a lot of players. You can also force mod.io off completely by hitting ` in the HQ and typing. mix.modio.MixMod…
- Fixes CL1591 - Tutorials and Moved HQ and Map Buttons - 26 April 2025
Fellow Mixonauts! The tutorials now should be loading consistently now. Fixed issue where layers changing were making tutorials not display their initial nodes. Special thanks to Josy on Discord for being able to find a consistent repro for this!! Fixed issues where colors from colorizer nodes stick outside of the mix. Moved the galaxy and HQ buttons to the upper right so folks stop accidentally hitting that button when trying to add nodes. (I even found myself confused by it) Made the Galaxy Map, HQ, and Mix buttons have the words on them for now until I can figure out better icons for them. There is still a known issue where players who are using dropbox for their documents folder are having issues playing the game. I am still investigating this issue as its tricky to get a solid repro on my end. If anyone else has had this issue and has any tips, I'd greatly appreciated it! MOVING FO…
- We've hit 100 Mixes! Also More Fixes and Updates CL1590 - 24 April 2025
Hello Fellow Mixonauts! Here's a small but good update CL1590 is here (You can see the CL# in the upper left on the galaxy map or when editing a mix) There are now over 100 mixes in the universe! I'm excited about this but also of course there were some new bugs revealed because of this haha! Here's some fixes! Fixed issue where subscribing to mixes that were uploaded past 100 cannot be added to universe. Fixed Issue where adding a new mix to the universe was not allowed Fixed Issue where the universe was not populating anything past 100 mixes. Also some changes! The camera for the universe and galaxy map can be moved a bit farther past the edge now making the space a bit bigger. When uploading a mix or editing your current mixes in the universe, you can now select whether or not to allow the mix to be showcased. What this means is at various times, I'd like to pick a few mixes and show…
- More Fixes - 23 April 2025
Fellow Mixonauts! Here are some newer fixes. Fixed issue when not connected to the internet, the galaxy map wouldn't display any mixes. This should be working now and display the "Offline Status" but then also show everything you have locally just fine. Apologies to those who bought the game after the demo only to not be able to play due to this issue (The demo is a bit behind now at this point before the galaxy map update) Fixed issue where you couldn't change dropdown box settings (Graphics resolution and windowed mode) when a tutorial was active. Hopefully the game is a bit more stable now for most folks. Known issues I am currently investigating. - A crash on startup related to one-drive. If anyone else has gotten that crash and managed to fix it, I'd be interested to know what you did. - Some Tutorials fail to actually load the tutorial or get stuck in the middle. Pattern and modul…
- Universe Update Hotfix 03 - 20 April 2025
Fellow Mixonauts, here is a quick fix Fixed issue with the galaxy map not loading mixes at all when setting steam to offline mode. Also some really cool mixes have been uploaded to the universe now! Here are a few covers / recreations that are absolutely stunning imo (I can't link them all sorry!) No matter how complex or simple your mix is, everything is welcome in the universe! Also a reminder, if you uploaded a Mix, don't forget to hit the "Add to Universe" button and then the "Update Location" button in order to save the position of you mix in the universe. Age Of War by Tobih https://thumb.modcdn.io/mods/320c/4877517/crop_1280x720/ageofwarwide.4.jpg Dearly Beloved by Vannila https://thumb.modcdn.io/mods/419a/4877046/thumb_1020x2000/dearlybelovedwide.2.jpg Starry Night - Jordan Critz (Piano) by WorldEdit29 https://thumb.modcdn.io/mods/b6f8/4877611/thumb_1020x2000/starrynight-jordanc…
- Price Change Starting 4/18/2025 - 17 April 2025
Thanks everyone who has purchased the game so far! After a lot of thought over the past year or so, I have decided to drop the price of Mix Universe to $14.99 for the remainder of the early access period starting right away after the current sale period finishes. (End of day 4/18/2025) When the game goes 1.0, it might go back up to $19.99, but one thing I am rather passionate about is NOT having microtransactions. I personally believe in the "No Man Sky" approach for monetizing Mix Universe. I'd like to continue to release free updates that keep people excited about the game and continually introduce more and more players to the game as the main source of revenue. For those who bought the game at $19.99, thank you so much! Truly! It's because of you that I've been able to get this thing as far as it is today. If you have any concerns, feel free to reach out at https://www.mixuniverse.ne…