- Mortal Rite 00.09.110 - 13 May 2025
Fix for a crash that sometimes happens when trying to find locations for enemies to spawn dynamically. Fix for Shold's Breach Ability not playing animation correctly. Fix for ranged ghoul not attacking frequently enough. Fix for Lost Soul Hammer enemy not consistently dropping loot when it should. Tutorial Replaced Lost Soul Sword enemy in the tutorial deflect section with a Lost Soul Hammer enemy. The Lost Soul Hammer enemy should be an easier target to learn how to deflect against. Reduced the number of deflects that need to happen from 3 to 2. Reduced the number of dodges that need to happen from 3 to 2.
- Mortal Rite 00.09.109 - 9 May 2025
Tower visual updates. Stability improvements. Lost Soul Sword and Lost Soul Shield enemies should no longer decide to wait so long between attacks sometimes.
- Major Update #2 - The King’s Tower - 7 May 2025
Devlog: Enter the Tower - Risk, Reward, and Ruin The Tower has finally opened. We're excited to finally pull back the curtain on The King's Tower, our core rogue-lite experience. It's a labyrinth of procedural rooms, surreal architecture, and escalating danger. What Is the Tower? The Tower is our take on a rogue-lite experience, while still allowing the player to make meaningful decisions along the way. To progress, the tower requires blood to climb to the next floor, but you can choose how to collect the blood. Entering any chamber requires payment, in gold or blood. Each floor offers two types of chambers: Standard Chambers: Inexpensive and plentiful. Face single enemies in a duel, take on strategic enemy compositions, or run in and open enough chests to escape the chamber. The symbols on each door tell you just enough to get a sense of what lies ahead. Strongholds: A larger, more ope…
- Steam Spring Sale –20% Off Mortal Rite! - 13 March 2025
Greetings Warriors! We are happy to announce that we are taking part in the Steam Spring sales! To celebrate this occasion, we have a special offer, -20% off! Grab a copy for yourself or let your friends know about it! Plus, we’ve just dropped a huge update with 🔥 A brand-new tutorial for smoother onboarding Tons of bug fixes, performance boosts & QoL improvements Reworked character kits for better gameplay ➤ Check Major Update 1 Patch Notes https://store.steampowered.com/news/app/1655990/view/546727218426937473?l=english ➤ Stay informed about the latest news and updates via Facebook and Twitter pages! https://store.steampowered.com/app/1655990/Mortal_Rite/ ➣Don't forget to join us on Discord and chat with us! Catch you soon!✌️ ~Round Toast Studios
- Mortal Rite 00.09.44 - 21 February 2025
PATCH NOTES 00.09.44 Fix: Destructibles being invisible after retrying a level. Fix: Enemy weapons should now display correctly for clients after enemies cycle through enemy pools. Fix: Enemy scaling should now display correctly for clients after enemies cycle through enemy pools.
- Mortal Rite 00.09.41 - 19 February 2025
PATCH NOTES 00.09.41 Fix: Dropped Items should no longer be invisible when they can be picked up. Fix: Players should respawn in the PVP arena if they die during PVP. Fix: Weapons information should properly show for Clients on the Character Sheet. Fix: Renamed Silver Knight's Arena to Watcher's Perch. Fix: Colosseum typo fixed. Fix: Issues causing Flame Step to not show for Clients fixed. Fix: Destructible visual effects should now be shown correctly for clients. Fix: Quick Wall visual effects should now be correctly shown to clients. Fix: The bug that caused equipped item counts to be incorrect when viewing an ingredient in the crafting shop has been fixed.
- Major Update #1 - 14 February 2025
Greetings Players, Since launching in November, we've been working tirelessly to bring you fresh content, enhancements, and the features we promised. Today, we're thrilled to unveil our most significant update yet! As we continue through Early Access, there's still plenty of work ahead, but this update marks a considerable step forward. We can’t wait for you to jump in! While this update brings many exciting enhancements, we're already working on what's coming next: our upcoming Roguelike game mode! This new mode will introduce fresh challenges, increased replayability, and a new way to experience the game. Thank you for being an essential part of this journey. Your feedback and support are invaluable in making Mortal Rite the best it can be! Now, let's jump into all the exciting content awaiting you! Main Ideas for Big Update 1 Onboarding should be more clear and will continue to impro…
- Mortal Rite: 20% Off in Steam Winter Sale! - 19 December 2024
Greetings Everyone! We are pleased to announce the Steam Winter Sale 2024, with Mortal Rite participating at a 20% discount. Our initial plan was to release a major update to the roadmap by the end of the year. We haven't been able to fully carry out this update, but we will commit to it in early 2025. We hope you, too, will use this time to spend time with family, friends, and loved ones. Now let's talk about some news about the Winter Sale! 🔥 Starting December 19, 2024, the Steam Winter Sale will give everyone an excellent opportunity for some good Christmas presents and deals on Steam throughout the holiday. The sale will ends on January 2, 2025 Merry Christmas & Happy Holidays!🎄 ~ Round Toast Games
- An Update on Mortal Rite: Reflections and Our Path Forward - 19 December 2024
Greetings, everyone! We want to take a moment to reflect on what has happened, express our gratitude, and discuss what the future holds for Mortal Rite and our community. Thank You for Your Unwavering Support First and foremost, thank you for your incredible support over the years. We want to clarify that this is not the end—it’s just the beginning. From Version 0.9.9 to 0.9.28: Your Feedback in Action Since the release of Version 0.9.9, we have been deeply committed to listening to your feedback. We’ve worked hard to address your most requested features, fine-tune gameplay, and improve your overall experience. In just over a month and a half, we rolled out 19 updates—including silent patches—to bring the game to Version 0.9.28. Each update has been a step toward delivering the promised experience. Challenges and Our Commitment 2024 was a pivotal year for us, with the launch of Mortal R…
- Mortal Rite 00.09.30 - 19 December 2024
PATCH NOTES 00.09.29 ----------------------------------------- BUGS Fix: Selling Items no longer includes Equipped Items or Items in Storage in the items that can be sold. This solves the following issues: Accidentally selling equipped items. Accidentally selling items in storage. Receiving 0 gold for items being sold. Fix: Items marked for sale that never get sold should no longer remain in the Sell Items grid. Fix for UI issues that caused Alden and Blacksmith to leave dialog text onscreen for too long. UI Updated controller layouts.
- Mortal Rite 00.09.28 - 11 December 2024
BUGS Made improvements that should more reliably play the opening cinematic. Fixed issue that caused Archer Knight to T-Pose. Fix for Archer Knight losing armor that he didn't have. Archer Knight should now properly check for LOS before shooting at targets. Fixed an issue that caused the central column for lifts to be floating when the lift was raised. Fix for destructibles not dropping items when destructed via damage. Fixed a bug that prevented attribute descriptions from rendering when hovering over them. IMPROVEMENTS Increased the duration of soft lock from 0.3 to 0.5 when attacking near an enemy. Increased turn speed for Initiate, Dawksin, Fia, and Shold. Shold has the slowest turn speed, Dawksin has the second slowest, while the Initiate and Fia have the fastest turn speeds. Reduced brightness of Lift Crystal. Alden's initial dialog has been updated. Alden now plays a larger part…
- Mortal Rite 00.09.22 - 25 November 2024
Streamlined multiplayer to two modes: Request Assistance and Offer Assistance Players will be searching for other guildmates by default when playing online. When Requesting Assistance, players stop searching, and a golden arm appears in other players' worlds to allow joining. The Friends Only option in the multiplayer settings has been fixed and will correctly filter search results. A new Region option has been added. By default, the Region is set to Any. Picking another region will filter golden arms to players who have also selected the matching region. Disconnecting from a friend's world should now move players back to their own world instead of the title screen.
- Mortal Rite 00.09.16 - 21 November 2024
- Fix for an issue that caused enemies not to respawn properly when all players die.
- Mortal Rite 00.09.15 - 21 November 2024
BUG Fixed an issue that prevented specific loot from dropping in the tutorial. Fixed an issue that caused enemies to despawn immediately when the last player dies but has a revive item. Fix for Item Weeping Fluid's effect not being removed correctly. Fixed issues that caused healing enemies to not correctly see hostile targets. Fix for Lost Soul Shaman instantly healing allies that just spawned. Selling mixed counts of equipped and unequipped items should now yield the proper amount of coin. Selling of items without the recipe should now yield the proper amount of coin. Bonus Movement speed should now be properly reflected in character stats. Fix for enemies dropping loot when they should specifically not. This should only affect weird loot drops in the Tutorial. ENEMIES Lost Soul Shaman should now be significantly better at moving to valuable places where he can help his allies.
- Mortal Rite 00.09.12 - 13 November 2024
The first patch is in response to the feedback from the Mortal Rite launch. Please continue to send in feedback and reviews. We will provide more updates as soon as we can. BUGS Fix for slow loading speed for The Underthing level. Greater than 10x faster load time shown in our internal testing. The Underthing: Fix for destructibles causing performance issues when being destroyed. Fixed issues with Lost Soul Shaman multiplying enemies when they resurrect them. Fixed an issue that allowed Lost Soul Shaman to respawn enemies anywhere on a level instead of using appropriate criteria. Fixed some issues that caused elevators to cause hitches and lower framerates. FEATURES Items can now be sold for currency at the Black Smith with a 10% fee. UI Enemy health bar size has been reduced. ENEMIES Lost Soul Shaman should now be significantly more intelligent when it comes to direct healing, aoe heal…
- HOT FIX: Mortal Rite 00.09.09 - 7 November 2024
Small patch to fix some performance issues and to make the character unlock item available when it should be available. More performance fixes coming in the near future. PERFORMANCE Fix for performance drops when destroying wooden floor LEVEL: Broken Temple Fix for gates being opened when they should not be opened. Added light in dark gate area LEVEL: The Underthing Should now be able to get character unlock item.
- Mortal Rite Available Now on Early Access - 7 November 2024
Greetings All! Round Toast Studios is thrilled to announce that Mortal Rite, our highly anticipated co-op multiplayer soulslike, is now available in Early Access! Mortal Rite has been a passion project for our team, inspired by our desire to make a game that we ourselves would want to play for hours and hours. We appreciate the feedback and support we’ve already gotten from the community in our development process, and we can’t wait to march into Early Access with you all! Mortal Rite is a very close project to our heart, and for that, we want to send our gratitude towards our Kickstarter backers, our dedicated Discord community, and everyone who has supported us or our silly social media videos along the way. This release is just the beginning, with tons of new features, characters, levels, enemies, items, and improvements yet to come as we continue to optimize the game with your feedb…
- PC Early Access Release Timings 🗺️ - 6 November 2024
The countdown is on! Tomorrow, Mortal Rite launches worldwide, bringing challenging, souls-like combat to players across the globe. Check the map for your local release time, and get prepared! Are you ready to prove yourself?✌️ ▶️Check out the System Requirements
- Mortal Rite Early Access Release Date - 30 October 2024
Greetings everyone! The day we all have been waiting for is finally here. Mortal Rite's official release date for early access is November 7th. 🎉 Mark your calendars and stay tuned for some exclusive events and rewards. Here is a quick teaser from our release trailer to give you a taste.👇 ▶️ Don't forget to add Mortal Rite to your wishlist so you get notified when launch!. https://store.steampowered.com/app/1655990/Mortal_Rite/ see ya’ll in a few.😉 ~ Round Toast Team
- Dev Log 12 - Building for Multiplayer - 8 October 2024
One of the main things that we’ve had in mind since the beginning was multiplayer. When we first started testing multiplayer , we quickly found out that balancing enemies for multiple players needed multiple approaches to make it engaging. Just scaling enemy health wasn’t enough, as it felt artificially difficult. Enemies felt oddly tanky, even the lost souls, who were relatively easy to kill. So Jensen came up with a way to adjust how enemies should feel not just based on health, but across many things at once. So lets dive into how these things affect the experience for the player. Health Scaling an enemies health depends on their class. We can scale a Lost Soul to go from 2-3 attacks gradually to 4-7 attacks depending on how many players are in the session. Its not a large increase, but it makes a difference when there are more of them, and your usual attacks, leave them just barely…