- 2024.10.15 Update Announcement - 15 October 2024
Update Announcement We haven’t released any update reports recently. This is because, after a comprehensive evaluation, we found that the current version is far from our expected quality, with significant flaws in resource presentation and level design that cannot be overlooked. Therefore, we have decided to undergo a full reconstruction. What we've completed so far: Optimization and adjustments of Chapter 1's storyline Redesign of Chapter 1 levels, units, and mechanics Reset of tutorial level TR-0 Redesign of character attack effects Complete overhaul of the aggro and targeting system What we are currently working on: Optimization and adjustments for subsequent storylines Production of Chapter 1 levels Redesign of Chapters 2 and 3 levels, units, and mechanics Optimization of visual effects (character art, UI, lobby modeling, dynamic effects, etc.) Our future plans include: Design of Ch…
- 2024.08.22 Weekly update - 22 August 2024
Performance Reworked the timer related design, which should be able to effectively reduce the stutch problem in some cases
- 2024.08.15 Weekly update - 15 August 2024
Content Update Active abilities in some defensive towers in Experimental Mode now have casting scope restrictions Changed the description of some skills Quality update Most prompt Windows are now used Fix Fixed an issue where the prompt text in the library would not automatically disappear in some cases Fixed an issue where some teaching Windows did not appear in the correct position
- 2024.08.08 Weekly update - 8 August 2024
Content Update Attribute more/less effects are now multiplied by each other (previously they were treated as the same numeric multiplication area) Damage more/less is now multiplied by each other Serra's passive ability now changes damage once every 0.5s (instead of per frame) Quality update Adjust laser effects fired by monsters Fix Fixed abnormal layer number acquisition for some chip affixs
- 2024.08.01 Weekly update - 1 August 2024
Content Update Most of the levels in Chapter 1 have been tweaked and reworked (the corresponding free mode has not been updated), and the affected levels are as follows: Main Chapters 1-1 (Escape interval) Main Chapters 1-3 (Missing Person Notices) Main Chapters 1-4 (Review once, practice exam) Main Chapters 1-5 (First World War) Main Chapters 1-6 (Intensive Program I) Main Chapters 1-7 (Intensive Program II) Main Chapters 1-8 (Intensive Program III) Main Chapters 1-9 (Intensive Program IV) Train Level TR-1 (Teaching: Resources and Skills) Train Level TR-2 (Teaching: Memory Repair) Train Level TR-3 (Teaching: Displacement and Steering) Train Level TR-4 (Teaching: New Memory) Train LevelTR-5 (Rayna's development record: Yana) Train Level TR-6 (Raina's development record: Nora) Train Level TR-7 (Raina's development record: Samina) Quality update The enemy now has a more complete message r…
- This week's update plan - 22 July 2024
Hello! A new week has come and gone, so here's a short-term update schedule. Gameplay Optimize main line flow 1-2, 1-3, 1-4 Optimization of teaching process TR-1, TR-2, TR-3, TR_4 The above updates will not affect the archives. Experimental gameplay Expect to add more units and element types to the experimental gameplay of elemental systems If you have more ideas, feel free to let us know by all means (email is preferred). Contact e-mail [email protected] Customer Support Oblivious
- 2024.07.19 Weekly update - 19 July 2024
Experimental GamePlay You can enter a new play mode in the document interface, which provides a more "magical" combat experience, using water/ice and electricity to produce some interesting effects Quality update Level TR-0 (Teaching: Survival) reworked Level 1-1 (Escape interval) reworked Improved boss effect visibility Fixs Fixed an issue where jamming bunkers in some levels of scenario drills did not return the number of uses after retreating Fix to Mainline Chapter 1 Bionic -AC1003 failed to lock health properly after taking too much damage while enhancing form Fixed an issue where level TR-8 (Teaching: Object Selection) moved the Angle of view ahead of time resulting in abnormal position of the description text and selected area Fixed an issue with incorrect text typesetting in the unit introduction text of the "Bound Devore node" level finally Have a great weekend
- This week's update program - 15 July 2024
Hello! A new week has come and gone, so here's a short-term update schedule. Gameplay Optimize main line flow 1-1, 1-2, 1-3, 1-4 Optimization of teaching process TR-1, TR-2, TR-3, TR_4 The above updates will not affect the archives. Some experimental gameplay is brewing The big guns in Parliament think maybe it's time to get the riot machine back to its old ways... Rumor has it that a researcher has developed a device that can freeze an area If you have more ideas, feel free to let us know by all means (email is preferred). Contact e-mail [email protected] Customer Support Oblivious
- 2024.07.12 Weekly update - 12 July 2024
Partial English text support now(incomplete translation) New features Now most spawn waves can preview the type, number, and time of the monster. The level can now be restarted directly from the failure screen Main level 2-10 (Dawn Escape) reforged Quality update Added hints before the boss battle in the main episode Chip related content now has instructional guidance Enemy units now have detailed description text Specifies the description of some skills, talents, and chips Optimized laser bullet effects Samina Active Skill duration now has continuous special effects displayed New Main Line Chapter 2 Bionic -AC1003 range sustained damage effects Fault repair Fixed an issue where Bionic -AC1003 in Mainline Chapter 2 could trigger an additional control effect when the shield appears Fixed an issue in Main Line Chapter 2 where Bionic -AC1003 might not generate shields in time when taking t…
- Discord Channel - 9 July 2024
Welcome to discord https://discord.gg/Gj27QV7F25
- This week's update program - 9 July 2024
Hello! A new week has come and gone, so here's a short-term update schedule. Gameplay Mainline 2-10 will undergo a rework Scenario walkthrough modes "Easy Walk" and "Challenging" will be optimized for difficulty. Experimental: More detailed wave information will be added to try to solve the information cliff issue. The above updates will not affect the archives. Known Issues Chip's certain entries are now always shown as corrupted after they are generated Miscellaneous Working on harmonizing some descriptive terms in chips and talents Translation plans have been put on hold for now because of the above issues, perhaps translations will be added temporarily via modding Performance overhead is still not good, trying to figure out how to deal with it. If you have more ideas, feel free to let us know by all means (email is preferred). Contact e-mail [email protected] Customer Support…
- 2024.07.05 Weekly update - 5 July 2024
English announcements are generated by translation tools and may have inaccurate descriptions, please forgive me New features The main level can now be re-entered through the Documents screen The main story can now be re-viewed through the Documents screen Quality update Removes collisions between hall protagonists and NPCS Main part of the level difficulty optimization Added an additional wave cue line to the main level Main Line Chapter 1 adds a teaching level related to "target selection" Reduced the difficulty of the Boss level in the first episode of the main line The bandwidth limit for main level 2-6 has been increased from 6 to 7 Added some "Hold the Line" levels: enemies appear in advance when invincible on the field Optimize holographic projection effect, no longer appear strange colors Hanelore's active abilities have more color effects Add the skill name of the Boss skill pr…
- 2024.07.02 Patch - 2 July 2024
Performance Optimization The logical frame rate has been reduced from 180 to 40, which improves performance when there are too many units Bug Fix Fix an error about vfx effect.
- This week's update program - 1 July 2024
Hello! A new week has come and gone, and here is the first short-term update to the program. Game Play A new instructional level will be added before mainline 1-8. The following mainline chapter levels will be adjusted in difficulty: 2-4、2-5、2-8、2-9、2-10、3-1、3-4、3-5、3-8. Mainline levels will support replay in free mode. The above update will not affect the archive. Known Problem Some of the instructional levels do not properly block shortcut key operations. Some instructional level processes do not reset the camera position correctly. Other We are trying to use GPT for basic text translation work, hope all goes well. If you have more ideas, please feel free to let us know by all means (email is preferred). Thanks for playing and supporting, and have a nice day. Customer Support Oblivious
- Mod support - 1 July 2024
The first version of the SDK and sample projects have been released to the tools associated with the game, and you can find it in Steam - Tools (M.O.D SDK) The Creative Workshop item upload tool is temporarily located in the Settings panel of the game.
- 关于我们的游戏 - 6 September 2023
1. 什么玩法(偏暗黑,独游之类/也可以说说独特的地方,比如转向移动,换位) 根基是舟Like的塔防结构(地块角色/攻击范围/朝向系统), 附加类暗黑的角色改造系统(还没完成) 每个角色比舟多两个战术: 转移位置 / 更换朝向 endgame内容为独特的挑战关, 和主线风格差距会很大 2. 后续玩法上有什么大的框架设计 游戏会分为主线和支线两个部分, 主线部分难度较低, 而支线提供每个角色的故事和一些独特的挑战关卡 我们的游戏特色定位是"使用高度可自定义的角色构筑体系来游玩富有挑战性的关卡", 因此会有像类暗黑一样的角色构筑玩法, 等这个系统完成后, 你可以大幅度的魔改自己的每一个角色, 例如将一个输出变为坦克, 或者将治疗变成输出, 亦或者为他们提供独特的效果, 例如受伤时获得游戏胜利(bushi)或者暴击时秒杀全场(bushi) 在关卡中获得芯片组件, 通过对一个个角色的魔改, 构筑起独属于你的角色玩法体系, 然后去挑战不同的关卡, 或者体验薄纱大量敌人的快感, 这样形成正向循环. 3. 现在能玩么 在steam商店页面申请playtest即可下载cd参展试玩版(比cd版本多一些质量更新, 优化了一些操作) 4. 有没有创意工坊 有, 但是没那么快, 我们对模组开发的需求不甚了解, 需要在完成本体内容后与大家多多交流来完成它。 5. 售价 和其他国产独游的售价接近, 预计几十 6. 有没有抽卡/DLC获取/体力限制 DLC可能会有拓展的角色包和该角色的对应支线剧本推出,不过这都是非常后面的事情了,我们会先专注于本体的开发。 至于抽卡、体力什么的, 没有, 我恨死这东西了。 6. 角色获取 通过主线进度解锁, 玩家的所有可用角色应该会在第二章以内(第一章十多关)全部解锁 7. 关卡难度如何 主线关卡的定位是"不需要刻意刷级, 不依赖任何天赋或者特定武器都能通关"的程度, 但是挑战关可不会这么轻松 尘埃之谜存在十分可怕的等级压制体系, 这是为高难度关卡准备的内容, 单位之间的伤害减免计算会根据等级而不同(有效护甲和等效护甲体系), 因此想要在试玩版获得正常的游戏体验请…