Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1656950 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Pixel Stonk |
| Publisher | Pixel Stonk |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
On the surface, a 2D platformer right out of the '80s video game playbook. The eponymous Whim walks and jumps his way through static rooms, avoiding the baddies and other hazards, and collecting various items. But this game is so much more than that...
About this game
Step back in time to a world where colours were few, animation was slow, and everything had a distinctly 'blocky' feel. Apparently disregarding most of the last 30 years of advancement and innovation, Whim is a classic '80s platformer like grandma used to make. Just much, much bigger. Not the Welcome I Expected Whim has just returned to his castle home after a much-needed break. As the sole assistant to Sir Leonard Fawkes, the renowned researcher and portal expert, he has had very little time to himself for the past 8 years. Arriving into the castle bailey, Whim discovers that things are not quite as he left them. The normally bustling courtyard is eerily quiet, the air feels heavy, and strange swirling orbs are now dotted about the place. The few people that Whim can see appear to be in some kind of trance, and he can't shake the feeling that he is in danger. He needs to find Leonard. What's in the Game? Proper old-school 2D platforming. Walk and jump. That's it. At the start, anyway. Travel from room to room as your freely explore the vast castle, avoiding the various baddies and other hazards, as Whim tries to piece together what's going on. And collect stuff too. There's no attack button so rein in that killer instinct. Whim's no fighter - he's a researcher's assistant. Beware of falling too far. It actually hurts more than some games would have you think. The castle is just the beginning. Embark on an epic adventure spanning over a dozen diversely themed worlds. Surprises around every corner. Well, not every corner. If they were around every corner they wouldn't be surprises any more. But surprises around many corners. Some, at least. Find Gizmos to expand your repertoire, such as the Afterburner, Neon Slacks, Pegagus Wing and Marblyzer™ [warning: use of gizmos may involve pressing other buttons]. Meet friendly characters who might want you to do stuff for them in exchange for goodies. Some sort of quests to do on the side. Side quests, I suppose. An entire soundtrack of weird but slightly funky adaptations of classical works, such as Mozart's Turkish March and Boccherini's String Quintet in E Major. Find all the many secrets hidden amongst the sp…
Supported languages
English
