- UPDATE #100 - 23 April 2025
🆕 New PvE Mode — Survival • The first PvE mode based on a wave system • Survive 8 waves of robots — each wave is stronger than the last • The more waves you survive, the higher your chance of getting a cosmetic TechBox • No AI teammates — only real players • The number of bosses scales with the number of players • Players can revive allies after they're taken down 🎨 Texture Overhaul • All textures have been updated • All types of lighting textures are now active — object surfaces appear more volumetric • Improved texture quality with no performance loss 💥 New Visual Effects • Added slow snowfall to the Ice Moon map • Weapon overheating now visually appears on the weapon itself • Robot destruction now features a powerful explosion 🔫 Weapon Balancing Laser: • Increased projectile speed Rocket Launcher: • Increased fire rate • Reduced damage Plasma: • Increased damage • Reduced fire ra…
- UPDATE #99.4 - 22 June 2024
Fixed FPS drops when there are many missiles on the level Falling projectiles had incorrect gravity calculations Changed Missiles now always fly where you aim, regardless of whether there is a target there or not Missile speed has been increased Returned the bounce property for projectiles that had this before German localization updated
- UPDATE #99.2 - 7 June 2024
Fixed Changes about FOV adjustment range have been reversed Weapon cooling rate has been doubled All armor icons have been updated and also the description of the energy module (now Cooler) The new overheating system was a little broken when playing in VR Laser pointers sometimes disappeared when playing in VR When playing in VR on weapons, there was no information about the robot and weapons
- UPDATE #99 - 2 June 2024
Fixed Fixed an issue where the Gear would slow down in the air Axel had trouble clinging to a huge cross-shaped building on the Tokyo map Sometimes the energy was split if you used 2 grenade launchers The game menu broke when the player accepted the invitation without starting the game If you forcibly close the game (like alt+f4), a temporary penalty could be applied Changed Removed camera tilts when turning and moving robots Now AI near will fire from the hip when it finds an enemy, rather than aiming and slowing itself down Increased air control for all robots Remaining damage that was not absorbed by armor now takes away health Increased FOV adjustment range Improved quality of visual effects Balance change Health is again different for all robots Slightly increased the speed of all robots Full rebalance of all weapons Reduced the speed of projectiles for the Rocket Launcher, Railgun…
- UPDATE #98 - 25 February 2024
Fixed Sometimes the progress of capturing points was displayed incorrectly General changes Increased the number of maximum points for victory for modes with control points Slightly reduced the capture radius of control points Ranked Mode Changes Game mode is available again if there are enough players online Fixed bugs with missing weapons and game modes in the voting menu Updated user interface Reduced number of players required to start the game Bots have been completely removed, even when the player disconnects Round-based game modes have been temporarily removed from the voting list Changing map generation Default maps are now medium size for PC and small for Android version Removed the Generation Difficulty setting (now it is determined automatically by the map size) There are now more buildings on city maps and they will appear closer together Increased the number and size of iceb…
- UPDATE #97 - 20 January 2024
Fixed There were invisible walls near some buildings in Tokyo Some buildings on the Tokyo map levitated slightly above the ground Axel couldn't crawl on some buildings on the Tokyo map Sometimes cones could appear along the entire length of the Elevated Train When using large FOV values on some maps, the map was not displayed correctly on the initial screen Using a rocket launcher it was possible to point targets for rockets through walls Artifacts with TAAU have been fixed and the setting is available again Sometimes the player was not shown the respawn menu after the next round The laser speed buff also applied to the Cluster Launcher General changes Resolution scaling setting range changed from 50% to 150% Removed blur in the background in the in-game menu (useful when setting up graphics) The capture radius of control points has been significantly increased Control points now emit l…
- UPDATE #96 - 25 November 2023
Fixed Banners on the Tokyo map were of low quality at the start of the game When playing in VR as Walker, if you lean back, a flying plane was visible Fixed some localization errors Numbers displaying improved weapon parameters overlapped other interface elements When starting in VR, the player was initially looking in the wrong direction Sometimes VR players could spin very much on the screen of other players using Axel and Walker Sometimes the Overcharged Heal Beam would not stick to anyone and would not display damage or healing notifications When playing in VR it was impossible to see the received reward from TechBoxes Changed Now by default all robots have armor, but without additional bonuses Changed the way of interaction in the loadout menu Reduced the amount of vegetation on city maps Increased the number of floating cars in Sunken city Increased the number of "huge" buildings…
- UPDATE #95.1 - 14 October 2023
Fixed When playing in VR, robots did not jump when swinging both arms In the lobby (not a custom game) you could invite 3 friends Changed Credits have been updated (thanks to Iwan Gabovitch) Zone color in game modes changed to red Laser targeting for weapons has been returned when playing in VR New Added support for German language (thanks to Iwan Gabovitch) Added support for PICO VR (Beta) Added more decoration variations for Halloween Added launch option with mobile emulation (for very low-end users)
- UPDATE #95 - 25 September 2023
Fixed Lighting on the Flooded City map was broken on low graphics settings Sometimes the missile launcher targeting icon was displayed for other players and was also missing in VR mode In some places the font may have gone beyond its bounds Sometimes when controlling Trak in VR, the body and shield could spin very quickly around the robot Sometimes robot ability energy was not displayed correctly or was not restored Sometimes checkpoints could appear inside large buildings in Tokyo and the Flooded City Sometimes daily tasks were not displayed correctly Some VR headsets other than Oculus Quest may not work properly Axel and Walker no longer become uncontrollable if they go inside a large square building in the Egypt map Changed Improved overall optimization in VR mode Egypt and Ice Moon maps may have more uneven surfaces when generated All textures have been updated and significantly opt…
- Sale 90% - 29 June 2023
Combots is in the summer sale and has a 90% discount for two weeks. It's time to give some gifts to friends. https://store.steampowered.com/app/1657810/Combots/
- UPDATE #94.1 - 3 June 2023
Fixes Sometimes the weapons of VR players could simply teleport around the robot Walker and Axel's controls could sometimes be inverted when playing VR Changes Improved rendering optimization for low-end pc
- UPDATE #94 - 28 May 2023
Fixes Sometimes the resolution scaling setting showed invalid values The frame in the player statistics (tab) did not scale if there were not 8 players in the game Some graphical artifacts on Plasma weapons for Gear, Drone and Axel Overcharge could detonate in the air near the flag and some buildings General changes Increased visibility of all small font Adjustment width increased from 25% to 125% for resolution scaling Chat has been moved slightly to the left AI will behave more randomly Temporarily hidden ranked game mode Megapolis renamed to Sunken City Updated localization files Added Japanese interface language The map border is shown earlier Zone boundary in game modes Eliminate and Team Eliminate is not displayed far Flamethrower Changes Updated flame effect Flames are no longer static in space (hitzone also follows flames) New type of control for Trak Easier and more suitable fo…
- UPDATE #93 - 18 March 2023
Fixes Axel had an empty energy for the ability when spawned Sometimes key binding reset buttons didn't work Sometimes the overcharge of the Repair Beam was very large General changes Overcharge projectiles now detonate automatically if someone is in range (even while in the air) Trak shield now only projects where the bot is looking Reduced energy consumption for Trak (Shield) and Axel (invisibility) abilities Increased robots health from 200 to 300 units Changing Game Modes Maximum match time increased to 10 minutes Removed capture bases for Elimination mode and renamed the mode to Team Elimination Reworked Deadmatch mode, now it has a round system and renamed Elimination Added dynamic zone that gradually decreases for Elimination and Team Elimination In the Elimination and Team Elimination game modes, when the match timer expires, the game will wait for the end of the round to complet…
- UPDATE #92.1 - 9 February 2023
Fixes The respawn camera could be inside buildings on the Tokyo map General changes Default keys swapped between Move Down and Use Ability Missile Launcher now requires the player to aim at a target Ability Change Increased the speed of transition into invisibility for Axel Axel will no longer disappear completely Abilities now consume a separate robot energy instead of a cooldown This allows you to use abilities several times, as long as there is enough energy
- UPDATE #92 - 5 February 2023
General changes Weapon overcharge is no longer tied to aiming (mouse wheel by default, but you can bind this again in the settings to aiming) Removed auto-aim using gamepad (gyro-aiming is enough) Changed the visual design of the interface Added default monitor selection setting Removed invisibility shields and IR-Flares Robot Changes Health of all robots is now the same (now it is balanced through abilities) Reduced speed difference (meaning Trak is faster and Drone is slower) Removed levels (loadout resets are now only for getting cosmetic items) Robot Special Ability Gear - teleports to the side it is looking at Trak - creates a shield around the robot that absorbs most of the damage Drone - launches IR-Flares around the robot Axel - turns on invisibility Walker - a strong vertical jerk towards which the robot is directed The ability activates by default on Left Ctrl and has a 16 sec…
- UPDATE #91.1 - 2 January 2023
Fixes Armor description of Health, Damage and Energy has not been updated Changes Slightly reduced transition speed for Invisible Armor (still more than before update #91)
- UPDATE #91 - 1 January 2023
Fixes The daily task was not displayed correctly when you need to use Walker Bubbles from the flamethrower remained after the death of the robot on the map of Megapolis Sometimes the Invader Laser was displayed incorrectly in the main menu For some, the game crashed immediately upon launch (usually laptops) AI Axel was stuck in some parts of the Tokyo and Ice Moon maps General changes Removed the underwater distortion effect for the Megapolis map Removed grenade options for the Grenade Launcher (Cluster option is now used when overcharging the Grenade Launcher) Removed animated elements in the UI from the left and right sides Increased damage radius for all explosive weapons Energy changes The energy reserve is now the same for all bots Increased energy recovery rate When using the camera in 1st person, the energy of weapons will be displayed directly on them Armor Changes Health, Energ…
- UPDATE #90 - 2 December 2022
Fixes Axel AI didn't jump on some buildings in Megapolis and got stuck in them Drone AI could not fly over some buildings in Megapolis If the player was near the border of the map, then his teammate could appear behind the map On "round" maps in Deathmatch mode, you could appear behind the map On the Egypt map, basically everything was generated in the center Robots could not be upgraded / reset Changes Reduced health of robots The flame effect has been more optimized (also fixed strong glitter for PCs with integrated graphics) Increased the speed of capturing points AI auto balance It is now based on aim error rather than damage dealt Custom game settings still affect AI damage New Megapolis Map is now underwater Movement, gravity and projectile speed reduced All objects on the map have floating properties
- UPDATE #89 - 22 November 2022
Fixes The spray was still not displayed on some buildings in Megapolis Some buildings in Megapolis had invisible walls above them Axel could not climb some buildings in Megapolis When using the camera from 3rd person, the camera passed through many buildings in the Megapolis A quick click on the Custom Game button created multiple windows Sometimes cars could push robots a lot when interacting (mostly Trak) Changes Reduced the amount of health, speed and time to regeneration In Elimination mode, health regeneration reappears Changed the way values are rendered above the robot (health, name, etc.) from 3D to 2D, which gives perfect visibility at any distance Missiles will now target invisible targets as well Teleport has been removed Updated gamepad controls When AIs take double damage this will be displayed on their health bar Module rework Now robots have armor (100 units), which have…
- UPDATE #88 - 9 November 2022
Fixes When you were connected to someone, energy was not wasted when firing from the Railgun The level icon for the flamethrower was not displayed The spray was not displayed on some buildings in Megapolis Sometimes the spray was not displayed for other players Changes Added the ability to remove / hide the hat