Dungeon Lad news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews26
- Release dateMar 31, 2022
- DeveloperGhost Goats Games
- PublisherGhost Goats Games
Genres: Adventure
Company pages: Developer: Ghost Goats GamesPublisher: Ghost Goats Games
Dungeon Lad Steam news
Dungeon Lad news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.6 Is Now Out For MacOs - 6 February 2023
Sorry for the delay, mac builds always end up taking longer than I think.
- Update 1.6 Curses - 5 February 2023
Patch Notes: Curses: A new entity can now appear in the dungeon. Once unlocked, a reaper will offer you a chance to be cursed in exchange for a reward. The curses are generally things that make the game harder or alter gameplay for a few floors, with a reward at the end. New Item: Rat Cage: Item makes you invulnerable to rats but take bonus damage from all other sources. New Skill: Shrink Ray: A usable skill that cuts the power of a nearby enemy in half without altering the rewards you get for killing it. Reduced permanent upgrade prices. I have reduced the price of most items by roughly half. This allows you to get stronger at a quicker pace, leading to you experiencing the full game much quicker. Various bug fixes, number tweaks, and dungeon generation cleanup. This update doesn't give a huge advantage to scores so for now I will not be resetting the leaderboard as I have done in the…
- 1.5.3 Steam Deck Update - 17 September 2022
1.5.3 includes various fixes to make the game play better on the Steam Deck
- Mac builds updated to 1.5.2 - 11 June 2022
Sorry for the delay, saving was a little trickier for mac builds. But now both versions are on the same version. Refer to the 1.5.2 patch notes to see what was added. Thanks!
- 1.5.2 - Save Files - 1 June 2022
This update includes two changes. 1. You can now save your game from the shop. Saving will exit the game. When you start a new game, you will have the chance to load from your save. The loaded game will begin on the next floor after the shop. This means if you want to buy anything in the shop, you must do so before you save and exit, otherwise you will not get another chance at that shop. Exiting the game in the middle of a level will not save the game. Due to the way the levels are generated, there was just no way to allow players to save whenever they wanted. This will hopefully at least make it so you don't have to give up on a deep run just because you need to take a break. I have never implemented saved games before. I have tested this a lot, but I am just one person and there is a lot of data to track in this game. Please let me know if you run into any issues. 2. I fixed a bug ar…
- 1.5.1 Bug Fix, New Skill, Small Balance Change - 13 May 2022
I've been working on new content for the game as well as a save run feature. In the meantime though, a crash was found and I wanted to get that fix out asap. This update also includes a new skill. Fix rare crash that could occur when using the Fire Exit item. Added Super Smite skill. Same as smite, but instead of killing 1 enemy instantly, it kills all adjacent enemies. To offset this, it takes much longer to recharge. Increased the recharge time on the Blood Pact skill. It's still powerful, but is less likely to carry a run alone now. I hope that the next content update will be ready in a week or two. Thanks for playing!
- Patch 1.5: End Game Balancing - 10 April 2022
Patch 1.5 is a complete overhaul of the game that balances the end game scaling. Before, once you got your character rolling there was little that could stop you. This led to the leaderboard simply being a competition of who was willing to play the longest. This fixes that. Note: Because of the nature of these changes, there is a new fresh leaderboard to compete on. You can still see the original leaderboard by clicking the Season 1 button in the top left corner, but all new scores will be going to the Season 2 leaderboard. Mechanic Changes New Scoring System: The leaderboard is now based on a player's score instead of how many floors they have completed. Players score is made up by the following: 3 points per floor completed. 1 point per enemy killed. 1 point per orb picked up. Enemies now scale faster depending on their type. Rats still scale at the same speed but knights scale much f…
- Season Two Starts Sunday April 10th! - 8 April 2022
Okay, i don't have full patch notes yet since things are still subject to change. But Sunday April 10th, Noon EST I will be deploying the big balance update to the endgame. This means the current leaderboard will no longer be valid. I am going to keep the leaderboard visible in game titled as "Season 1", but any new scores that are uploaded will go to a fresh Season 2 leaderboard. I don't intend this to be a live service game, and season 2 might be the forever leaderboard, though I doubt it. As I explained in my previous post, to make the sweeping changes I want to make to ensure the game is fun late game will mean the old high scores are going to be virtually unbeatable. A fresh leaderboard is the best way forward while still respecting the time people put into the original leaderborad. So if you want your ranking to be cemented in Dungeon Lad history, you have until Sunday, 12pm est.…
- Upcoming Patch: End Game Balancing and a New Leaderboard - 7 April 2022
First of all thanks for playing the game. As a solo dev it's been very fun watching people absolutely break my game. I have fixed a lot of the bugs that plagued the game at launch, and have a few more to go. I wanted to talk about the end game balancing, or lack of. I realize that once you get rolling almost nothing can stop you in the current state of the game. That's not ideal as the leaderboard basically comes down to who is willing to play the longest. I have an update I am almost finished with that should hopefully fix this. It's a full re-balancing of the late game. I will have exact patch notes soon, but I wanted to give a summary of the type of changes I'm making. 1. The cost of items in the dungeon store are going to start to scale. Right now, you get to a point were you can just buy every item on every floor, and that's not very fun or interesting. The prices are going to star…
- Mac Support Fixed - 5 April 2022
I am pretty sure I have fixed MacOS Support. I'm not going to flip it on in the store just yet. But if you have a mac and own the game, you should be able to install it and play it. Let me know if this isn' working for you. Thank you for your patience.
- Patch 1.3.0 - 3 April 2022
This patch includes some bug fixes and also drops mac support for now. The documentation Steam provides for uploading your game with Mac support is several years old. It includes buttons and options that are no longer there in Steamworks. It took me several hours to figure out the first two times, and now it is simply not working. I reached out to steam and they sent me the same tutorial again. I tried reverting back to the old build and that one is also not working now, despite me not changing it at all. I am a solo developer and I can't improve the game and also keep fighting with Steam to get a mac build up and running. I am sorry if you purchased the game for it's mac support, I am certain Steam will give you a refund. Again, I am sorry. And with that out of the way, the bug fixes: - Removed +3 gold message that appeared at the start of levels. - Fixed marked enemy quest. - Fixed bu…
- Hot Fix 3 - 1 April 2022
- Sound now defaults to on instead of off.
- Hot Fix 2 - 31 March 2022
Added mac support
- Hot Fix 1 - 31 March 2022
- Fixed a bug that let you use the re-roll button too many times under certain conditions.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 February 2023 | Patch 1.6 Is Now Out For MacOs | 5035622743895412925 |
| 2 | 17 September 2022 | 1.5.3 Steam Deck Update | 6258337460552017848 |
| 3 | 11 June 2022 | Mac builds updated to 1.5.2 | 4480532686355194602 |
| 4 | 1 June 2022 | 1.5.2 - Save Files | 4469272893489175596 |
| 5 | 13 May 2022 | 1.5.1 Bug Fix, New Skill, Small Balance Change | 5849624375822718641 |
| 6 | 5 April 2022 | Mac Support Fixed | 4347669995478944229 |
| 7 | 3 April 2022 | Patch 1.3.0 | 4347669995471934147 |
| 8 | 1 April 2022 | Hot Fix 3 | 4347669995462434318 |
| 9 | 31 March 2022 | Hot Fix 2 | 4347669995461574129 |
| 10 | 31 March 2022 | Hot Fix 1 | 4347669995461051775 |
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