Party Demon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score97% positive
- Total reviews30
- Release dateApr 25, 2025
- DeveloperBarely Alive Studio, Crafted Mayhem
- PublisherBarely Alive Studio, Crafted Mayhem
Genres: Action, Adventure, Indie, Strategy
Company pages: Developer: Barely Alive Studio, Crafted MayhemPublisher: Barely Alive Studio, Crafted Mayhem
Party Demon Steam news
Party Demon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Quality of Life & Balancing - 26 June 2025
Quality of Life Changes Added a Tutorial, teaching the basics of the game Improved Tooltips and how they are displayed during deck building Improved Path Building, making it more intuitive and easier to build Added a Guest Warning every time a guest appears in a wave Added a UI Screen showcasing every Intruder and guest appearing before a wave Improved UI when placing a Room. Now the shop hides when placing a room, and tiles highlight properly, showcasing where you can place a Room Improved Hand UI when placing a Trap. Now you can hold trap cards that you don't have enough mana to play, and it highlights where they can be placed Added a universal option to click OR drag and drop in all actions Removed duplicate options when picking a card reward Balancing Recycling is now free, but you can only do it to traps placed on the castle. You can't recycle cards in your hand anymore Traps don't…
- Quality of Life and Balancing changes - 29 April 2025
Quality of Life: Tooltip UI has bigger text and new icons to help communicate better. How To Play UI now has more information regarding Card Types. Synergies UI now appears only when a room of that synergy is added to a path. Trap Cards UI now displays their Durability and Duration values affected by synergy effects. Card descriptions were updated to fit this change. Upgrade UI now displays Upgrade values for each choice. Gaining mana now plays a VFX. Rooms now display the durability and duration of traps inside of them. Balancing Changes: Waves 1-5 have fewer enemies, making the early games easier. Hero II and Panzer II suffered a small health reduction. Mana reward and Mana regen changes to fit new balancing. Treasure Traps have higher CD overall.
- Quality of Life changes - 27 April 2025
Improvements to the Synergy UI - Now the UI shows at all times how many points you have into a synergy. - Synergies are always showing in the UI, making it easier to know the effect of each one. - Now, rooms in a path show what synergy they have. Placing rooms - Added a 'breath" effect to rooms on the board when placing a new room, adding clarity to where you can place.
- QoL & Balancing - 26 April 2025
Quality of Life - After some community feedback, we made small changes to the placement of our UI. This way, it should feel more intuitive when you have new cards and can edit your deck. Balancing - Enemies deal less damage overall, giving players more room to play. - Mana cost was updated for several cards, making them cheaper to use. - Guests have more health, giving players more opportunities to keep them alive til they reach the Party. - Waves have more downtime between enemy spawns, giving players time to prepare and build mana. - Rewards given by completing waves should feel better overall - Re-Roll cost reduced from 25 to 20.
- Bugfix and Improvements - 26 April 2025
Bugfix: - Solved a bug where 'Continue' wouldn't load a save file properly. - Solved a bug where mana would regen exponentially faster after each wave. - Solved a bug where the Castle Path would get stuck and impossible to edit. - Solved a bug where the EndScreen music wouldn't stop playing after going back to the menu. Clarity and Improvements: - Added a placeholder button that rebuilds the path to avoid any situation where it would get stuck. - Updated empty tiles sprite to better communicate that it's possible to add rooms to them. - Updated Tooltip collider to avoid overlapping. - Fixed Synergy tooltip texts. Balancing: - New Mana Regen reward values after bugfix. - Re-roll cost reduced. - Small adjustments to Torture cards.
- Bugfix - 25 April 2025
- Solved a bug where agents would die repeatedly, giving infinite money to the player until they reached the Party Tile
- Party Demon Demo Livestream - 6 October 2022
For the Steam Next Fest we decided to release a demo of a deckbuilding, tower-defense game that we've been developing for the past 5 months. Party Demon is a game about defending the 2000th birthday party of a Demon Lady called Veridiana from the shameless invasions of clumsy humans. You play as Mango, a goblin without any castle defense experience but with a very good motivation: to keep its head on top of its shoulders.
- Party Demon Demo Livestream - 4 October 2022
For the Steam Next Fest we decided to release a demo of a deckbuilding, tower-defense game that we've been developing for the past 5 months. Party Demon is a game about defending the 2000th birthday party of a Demon Lady called Veridiana from the shameless invasions of clumsy humans. You play as Mango, a goblin without any castle defense experience but with a very good motivation: to keep its head on top of its shoulders.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 June 2025 | Quality of Life & Balancing | 1803527891513075 |
| 2 | 29 April 2025 | Quality of Life and Balancing changes | 1797820624627842 |
| 3 | 27 April 2025 | Quality of Life changes | 1797820624565264 |
| 4 | 26 April 2025 | QoL & Balancing | 1797820624539806 |
| 5 | 26 April 2025 | Bugfix and Improvements | 1797820624514327 |
| 6 | 25 April 2025 | Bugfix | 1797820624506841 |
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