- Hotfix V1.1.01 - 8 February 2026
The list items below outline the issue that has been resolved General Fixes:Buffering a groundpound input when dropdashing through an enemy would sometimes get eaten if it was pressed too soon"NEW GAME" text in French language was "NOVEAU" instead of "NOUVEAU" like it is everywhere else in the gameVisual Fixes:Dying while entering a bonus with 'Hasty Mode' enabled messed up the timings with respawning back into the stage Quality of Life (Speedrunner Edition):Reinstated a bug from the previous update that assisted speedrunners during practice, selecting 'Disable Checkpoints' with the 'Create Checkpoints' option enabled and an active checkpoint will reproduce the bugged state, disabling checkpoints under regular circumstances will continue to clear any active checkpoints as intended.Undid the Thrillhex Thicket camera fix in the previous update because speedrunners got mad >:|End of Stage…
- Version 1.1.0 - 20 January 2026
Hi gamers!Been a lil' while since the last update because I finally got to take a vacation, but now I'm back and I looked over all the feedback I received since the last update.Let's get into it...The list items below outline the issue that has been resolved General Fixes:Multiplayer: It was possible to get zipped toward the other player when redeeming a mount at the whirlwindImproved camera placement in Thrillhex ThicketTimer format would get messed up when exceeding 100 hoursIt was possible to get stuck in the collision of the final tunnel of Nugget's Snowy Sprint if you took damage while jumpingWith the 'Coins KO You' modifier on, it was possible to die to coins when entering warp zones even though they don't collect under normal circumstancesWith the 'Disable Checkpoints' modifier on, the game would behave weirdly if you had previously activated a checkpoint and then started from it…
- Hotfix V1.0.9 - 14 December 2025
The list items below outline the issue that has been resolved:General Fixes:Multiplayer: Calling turtle back while it's in poison water would damage itMultiplayer: Dismounting Nippa as the companion player didn't bounce you up high enough, making you remount immediatelyMultiplayer: Certain actions/states, such as dropdashing, would cancel if the other player took damageMultiplayer: Entering a cannon when the other player was on a mount would get rid of their mount and put them in a glitched statePlayers could softlock the game by performing a tagteam on the same frame they hit the death planePlayers could softlock entering the first cannon in Vexatious Vents on the same frame it became inactiveThere was incorrect collision in Bridgewheel Waterway that could lead to players getting stuck in the ceilingWith the 'Create Checkpoints' assist active, it was possible to create Checkpoints in L…
- Hotfix V1.0.8 - Native Controller Support (and that's it) - 3 December 2025
The list items below outline the issue that has been resolved Quality of Life:Native controller support
- Hotfix V1.0.7 - 27 November 2025
The list items below outline the issue that has been resolved Crash Fixes:Speedrunners were crashing the BV fight by skipping the cutscene triggerGeneral Fixes:It was possible to softlock by pressing Quick Restart + Tag Team on the same frameIt was possible to softlock by pressing Piggyback on the same frame bashing through a barrelReplaced the enemy bridge in Hop Prince with enemies that can't diePlayers didn't like that they were getting punished for attacking BV early so I have taken that awayIt was possible to continue walking on ceilings even after the honey endedTossing upward when entering lava saved you, but prevented you from being able to groundpoundIt was possible to get locked in the Laamp Search menu if cancel and jump used the same buttonThe game music could sometimes stop after a whileBroke and Pacifist runs would be incorrectly invalidated unless the corresponding modifi…
- V1.0.6 Hotfix - 23 November 2025
The list items below outline the issue that has been resolved General Fixes:All the Minchi after the Guiding Glade checkpoint would get stuck against the right wallSaved checkpoints would carry over to a new file after deletionIt was possible to jump midair the next time you walked off a ledge if you attacked and piggybacked at any point before walking offSpicy Ice Speedway had a residual cutscene trigger in an unfortunate positionA locked camera wouldn't unlock after dying in a minigameIt was possible to run away from the giant bell before it warped youProjectiles like cannonballs and ink bubbles could still void a pacifist run under certain circumstancesKey collectibles previously obtained would not void a broke run when touching them againAttract videos in the title screen ignored the master volume settingPlayer audio would get louder when performing actions offscreenHotfix 1.0.5 cau…
- Hotfix V1.0.5 - 19 November 2025
Hue Gang REJOICE!The list items below outline the issue that has been resolved Crash Fixes:Hue interacting with Attack Pillar/Platforms would crash the game but only for some peopleMultiplayer: It was possible for a player to enter a pose that exceeded their existing pose tableGeneral Fixes:Multiplayer: (Tagteam) It was possible to dismount from an animal buddy move around in real timeMultiplayer: (Realtime) It was possible to pan the camera far enough to the right of the B.V. fight to hit the stage goalMarbles' charge attack didn't end when picked up by GrabbaLevel timer didn't stop at the end of Chime Runners minigame (sorry speedrunners)Players could very easily get stuck in ceiling corner collisionGame would softlock if you tossed turtle into a cannon while you were standing on a sticky ceilingVisual Fixes:Added a lil' signpost on the overworld near Honey-Hop HollowMade the pink col…
- Hotfix V1.0.4 - 17 November 2025
Small list of fixes but some big moves were made today!The list items below outline the issue that has been resolved General Fixes:Multiplayer: 1 player would warp to the beginning of the stage when exiting a bonus warp (fixed for real this time)Hotfix 1.0.3 FIXED players clipping out of bounds when riding on Bluppo, but CAUSED players to clip out of bounds when riding on SkreeCirra Superstorm final cutscene would softlock if Particle Effects were disabled in the menuCloudy Clamber cloud platforms would not spawn if Particle Effects were disabled in the menuRespawning in the Quick Pip Runner minigame after making a platform fall would sometimes respawn the platform without resetting its fall stateQuality of Life:Changed behaviour of the stalking variants of PipWheel and Staunchin so they always follow a player character and not a thrown shellGame settings will no longer cloud sync, allo…
- Hotfix V1.0.3 - 16 November 2025
Hello again!I am here once again to offer more stability, hooray.NOTE: I am aware of the crash in the "Collect All Coins" bonus of Hue's Shade but I can't replicate it myself in the editor to monitor/fix it.In the meantime, if you are affected by this, try beating the bonus with a full Duck/Turtle team and without riding on Hue or freeing them from the statue.Sorry for any inconvenience this causes, I'm determined to sort it out as soon as I can.The list items below outline the issue that has been resolved:General Fixes:Multiplayer: Being too close to the ceiling would clip one of you out of bounds when trading an animal buddy for a coinIt's possible to softlock in the final cutscene of Cirra Superstorm, I dunno how, but hopefully it's fixed now!A residual cutscene trigger was left at the end of Windswept EXThe recent screenshot code from v1.0.2 executes before text gets drawn, leading…
- Hotfix V1.0.2 - 15 November 2025
Bit of a smaller list of fixes today as the things to fix are starting to get a bit more complex.The list items below outline the issue that has been resolved Crash Fixes:Crash occurred in Pip Pop to the Top when dying in the clouds after reaching a checkpointGeneral Fixes:Multiplayer: Entering the Octulent cutscene too far apart locked you in a staring contest and didn't commence the fight.Multiplayer: Player 2's follower coordinates would overwrite respawn coordinates when exiting a bonusPlayers couldn't take screenshots... *surprised pikachu face*Tossing Checkers onto the trigger at the bottom of Magmaw Well wouldn't activate the chase sequence properlyTaking damage in Rusty Reservoir while being pushed by a torrent would zip you across the stageAchievement for beating all minigames wouldn't trigger until beating your final minigame a second timePerformance:Improved performance for N…
- Hotfix V1.0.1 - 14 November 2025
Hello! Sorry for delays with fixes, I'll be rapid-firing some hotfixes for the next few days - I appreciate your patience as I get through all of your feedback. Let's do this...Crash Fixes: Multiplayer: Crash would sometimes occurred when touching a buddy bubble in tag-team mode Crash occurred when loading a save file with corrupted world data Crash occurred when a walking enemy would somehow touch a sticky ceiling Crash occurred when restarting from the menu at The Pip Ship checkpoint Crash occurred when using Laamp's Bulb to find coins in the Cloud World stagesGeneral Fixes: Multiplayer: Player would fall through horizontal ropes if they regained control after being freed from a buddy bubble Multiplayer: Players would snap to each others' location when trying to climb honey walls Players would immediately jump in Thornado's bonus and lose Bees circling cannon beneath 'M' in Beevy Batt…
- Thank you for playing - Fixes are on the way! - 13 November 2025
Look at all you wind sweepers out there!I'm just a lone guy posting on all these platforms, and I gotta say the reception to Windswept has been electric, and I have you to thank!It's fair to say, even wearing its difficulty level on its sleeve, Windswept has been very well received (currently 98% positive at nearly 100 reviews on Steam). We're only on day 2 and that could change, but I'm thankful the launch has been this smooth!HELP NEEDED: If you're having fun playing Windswept, please leave a review to help us with Steam's algorithm. Even just a thumbs up with some 🦆🐢 emojis goes a long way! Of course, I'd love to hear your thoughts too, and so would Nugget!Let's get down to business... THE BUGS!This game's got more bugs than Hollow Knight hyuck hyuck - I hear you cackle from a distance.For the most part, the bug reports I've seen have been pretty tame, but it's very clear that some…
- WINDSWEPT IS OUT NOW!!! - 11 November 2025
Can you believe it? It's finally time to get swept away - Windswept is out now!!! It's been quite a journey to get here, but we're extremely excited to finally share the full game with everyone. Check out the brand new launch trailer below:Windswept has been an extreme labor of love and we are extremely excited that the game is finally in everyone's hands. If you have any feedback, be sure to join the game's Discord to share: https://discord.com/invite/tZSjFSu85PAlso, if you enjoy the game, be sure to leave a review! It helps us a lot with visibility as a small developer. After years of work, we can't wait to see what you all think about the game - enjoy!
- WINDSWEPT IS RELEASING TOMORROW - 10 November 2025
Can you believe it? It's almost finally time. Windswept launches tomorrow, November 11th, at:11am ET8am PT16:00 UTC4pm UK Time5pm CET1am JSTYou may see some footage from influencers and reviewers early over the next day. Exciting isn't it? We can't believe it's almost finally time for Windswept.As a reminder, here's our prior revealed release date trailer:Windswept with launch tomorrow with a 2 week, 15% discount. See you tomorrow!!!
- RELEASE DATE ANNOUNCEMENT - 21 October 2025
Fall is the new Summer!We've been through a lot - I'VE been through a lot!But we're finally here...Windswept Releases on Nov 11, 2025!Additionally, we're releasing during the Steam Animal Fest - an event for games featuring animals as the main focus, in our case animals are the ENTIRE focus.Are you excited?I'm excited...... and nervous... and oh god what if you don't like it?Anyway, see you in THREE WEEKS!
- Did you catch our trailer? - Top Hat Studios Showcase - 23 September 2025
Howdy gamers!The Top Hat Showcase has just ended - if you missed our trailer, here it is again!Let's quickly address the elephant in the room - why no mention of a release date?We're still going through console certification right now and can't commit to any dates until after that process is completed. We want to avoid having to backpedal a release date that we weren't able to meet due to unforeseen events out of our control - we hope you understand!In truth, this showcase and TGS in general came at a bit of an awkward time for us because we would've LOVED to announce our release date alongside the announcements of other games in our publisher's showcase, but sadly it wasn't meant to be.Don't be disheartened, though! We are still slated for a 2025 release!We have a target date in mind and we're confident we can release on that date, but we can't reveal it until we're absolutely-100%-cer…
- Tune into the Top Hat Studios Showcase Tomorrow @ 1pm ET - 22 September 2025
Hey everyone! In line with last week's announcement, we wanted to remind everyone we'll be participating in our publisher's showcase tomorrow with a new trailer at 1pm ET / 10am PT / 5pm UTC. You can check out the showcase below: Check out the following links for mirrors: Twitch: Youtube: Steam: https://store.steampowered.com/publisher/tophatstudiosOther partners will also be co-streaming, including Gamespot.See you all tomorrow!!
- Participating in Top Hat Studios Fall Showcase: Sept 23 @ 1pm ET - 16 September 2025
Hey everyone!Happy to announce there will be news regarding the game in the Top Hat Studios Fall Showcase on September 23rd. Tune in at 10am PDT / 1pm EDT / 5pm UTC at any of the channels listed below (or here on Steam of course!). See you there!Check out a teaser for the showcase below:Twitch: tophatstudiosenYoutube: Steam: https://store.steampowered.com/publisher/tophatstudios
- We're in Next Fest woooo! - 10 June 2025
That’s right, our brand new demo is also participating in Steam Next Fest!Which means............ Windswept is almost done!I hope you’re excited for what we have in store - until then, please consider playing the demo as it’ll greatly boost our performance during the Next Fest event.And if you’re here from Steam Next Fest, hello!Consider joining our community discord, sit in the waiting room with all the other eager gamers or become part of our fledgling speedrun community.Discord ServerSpeedrun Page Twitter/XYouTubeBlueSky WeatherFell Developer Page
- NEW DEMO AVAILABLE NOW! - 7 June 2025
After 2 years, a new demo for Windswept is finally here!Wahoo!I hope you enjoy it!And if you wanna give feedback or you run into any issues head on over to Discussions and I'll try to fix all the things!