- SacriFire Steam Playtest Sign-Ups Are Open! - 27 August 2026
Hello everyone! Let’s get the first part out of the way: The playtest we announced earlier this year is launching in October. We realise this update was long in the making. Thanks very much for your patience and sorry to have kept you waiting this long. Why so long? Glad you asked. Originally, when we set out to prepare a significant, representative-of-the-final-quality-of-the-game build, we took the previous playtest as the foundation, with a few minor changes. And then those changes kept piling up. The scope kept expanding and more features kept getting thrown in. What first felt like a more polished version of the game we showed a while ago morphed into a "greatest hits" build of SacriFire. Which leads to this: a MASSIVE pre-release playtest version of the game will be available in October through Steam. We're consciously keeping the date at "October" to make sure we deliver on time.…
- SacriFire at gamescom 2026! - 25 August 2026
Hey everyone! SacriFire is coming to gamescom 2026! From August 26th to 30th, you’ll find us at the Indie Arena Booth, Hall 10.2 in Cologne. Stop by to play SacriFire and chat with members of the team working directly on the game. Once you’ve played, make sure to share your impressions with us. See you at gamescom! Who’s coming? https://store.steampowered.com/app/1661330/SacriFire
- Revelations #5: Building the Unseen - 30 July 2026
Hello! My name is Adrian and at Pixelated Milk I build levels for SacriFire. This isn’t my first rodeo with this kind of work - some of you may have already enjoyed some of my creations, for example in Hard West and a few other AA, AAA, and mobile titles. In this devlog, I’ll briefly walk you through how that process works in our studio: starting from design, through whiteboxing, and all the way to the visuals. Before the First Block Because SacriFire is a story-rich game, before we can start designing anything level-related, we need to know the story first - mostly so that we can break it down into the smallest design-relevant chunks possible. As such, the game’s script becomes our launching pad into the whole process - it serves as a guidepost for what should appear in a given segment of the game, what locations will need to be built, and where the player will ultimately end up. You c…
- SacriFire wins at Digital Vikings Awards! - 24 June 2026
We’re very happy to share that SacriFire won Most Anticipated Indie Game at the Digital Vikings Awards! ❤️🔥 The awards ceremony took place during DevGAMM Gdańsk and we’re incredibly grateful to the jury, the organizers, and everyone who has supported SacriFire so far. This recognition means a lot to the whole team. SacriFire has been a long journey, and seeing the game awarded in this category is a huge encouragement for us. You can watch the Digital Vikings Awards ceremony here: https://www.youtube.com/watch?v=3Y8IaGPcm3M Thank you for being with us. More SacriFire updates are on the way. Add SacriFire to your wishlist and follow the game here on Steam to stay updated. https://store.steampowered.com/app/1661330/SacriFire
- Revelations #4: When Time Stands Still - 28 May 2026
Hi, my name is Krzysiek. On SacriFire, I work on design and level art, and I also handle most of the combat design. Lately, my main hobbies have been trying not to go insane and not gain too much weight during development. This is my first real project in game development, and looking back at how our combat system evolved, I’ve come to realize it's less of a straight path and more of a constant process of questioning, breaking things, and trying again. So, I wanted to take a moment to walk you through that journey - what we tried, what didn’t work, and how the system slowly grew into what it is today. A System Born from Questions When we first started working on the design, combat was one of the earliest systems we tackled. From the very beginning, we had a clear reference point in mind - Vagrant Story. At least on a surface level, we wanted to capture something similar: a combat system…
- SacriFire nominated for Best Art & Best Sound - 29 April 2026
Hey everyone! We’re thrilled to share that SacriFire has been nominated in two categories - Best Art and Best Sound - at the 14th edition of gamescom latam BIG Festival! ❤️🔥 BIG Festival is one of the biggest celebrations of indie games in the world, and it’s a huge honor to see SacriFire recognized among so many amazing titles. The event takes place from April 29 to May 4, 2026 at the Anhembi District in São Paulo, Brazil. You can check out the full list of nominees here: 👉 https://latam.gamescom.global/en/big-festival-en Wish us luck! 🍀 https://store.steampowered.com/app/1661330/SacriFire/
- Revelations #3: Echoes of Antioch - 16 April 2026
Hello everyone! My name is Miku Łapacz and I’m the Audio Generalist responsible for the sonic layer of the SacriFire experience. Since very early childhood I’ve always been around games through my dad, which resulted in my love for them and the deep motivation to contribute a part of myself in this beautiful industry. Apart from the very respectable works of the Western world, over the years I have grown an insatiable liking for all Japanese media and became a great fan of many JRPGs and animes. Some of my favorites are the Persona series and JoJo’s Bizarre Adventure, which both have become a primary inspiration for SacriFire’s tonal palette. Thus, a question remains. How does one combine the sleek and stylish tastefulness that Persona is abundant with and the absolute bass mayhem and power-scaling distortion that JoJo’s sound effects are reverend for? Turns out the answer has been Anti…
- Revelations #2: The World Speaks in Fragments - 12 March 2026
Hello, everyone! I’m Lance, lead writer on SacriFire. Today, I’ve been tasked with talking to you all about SacriFire’s approach to storytelling, and also telling you a little about myself, and how I got into gaming. Like many members of the team, I spent an unhealthy amount of time playing RPGs as a child in the ‘90s (and haven’t stopped since). My mother spoilt me - I had a gameboy, SNES, PS1, N64, and much of what came after - and I grew up on a diet of such classics as Chrono Trigger, Secret of Mana, Illusion of Gaia, and Final Fantasy VII. It was a desire to (try to) write incredible stories like those that led me to Pixelated Milk, where I’m fortunate enough to have worked for the last few years. Starting with Characters I’ve always subscribed to the belief that the key to any story is character. When I started writing SacriFire, I began with Ezekiel, and his motivations, taking o…
- AN UPDATE ON SACRIFIRE - 26 February 2026
Let's get the crucial part out first. We will not hit the Q1 launch date with SacriFire for PC, but hopefully the reasoning for that will alleviate at least some of the pain. Sorry guys. The wait will be longer, and we hope that the effort put into the game will result in SacriFire being remembered for years to come, and not just played at launch. Work on the game is happening at a steady although slower pace than originally anticipated. We are not where we aimed to be last year, and the scope of the game we arrived at makes putting a date on the calendar at this stage not fair. Therefore - we will be shifting the date to a later one. We should be able to confirm the goal date by the end of May this year. Now for the reasoning. With as little blown up PR speak as possible. Please note we wanted to prepare a statement and share the information below as soon as we can, even if specific da…
- Revelations #1: Of Creation and Form - 8 January 2026
Five years is a long time. Long enough to learn things. Long enough to unlearn things. Long enough to question every decision you've ever made, at ungodly hours, filled by caffeine to the brim, staring at that damn environment that just won't sit right.Let me pull back the curtain on what we've learned clawing our way through SacriFire's production.I'm Adam, art director at Pixelated Milk. I've been with the studio since our last project, Warsaw, where I cut my teeth as a 2D artist. SacriFire? This is my first rodeo as an art director, and oh boy - mistakes have been made. But I want to believe some things were done right as well. My roots are in concept art, visual storytelling, asset work, painting, lighting, photography - the whole visual narrative toolkit.Here's the kicker: I'm not a pixel artist, not a good one at a very least. Not then, not now, not even after five brutal years on…
- Revelations - 5 January 2026
Bless the Divine Mother! Words reach us from the lands of Antioch and Erebus. This marks the beginning of Revelations, a series where we begin to speak openly about the things that shape SacriFire beneath the surface. The ideas, systems, and decisions that define the world you will step into when picking up the mantle of Ezekiel. Revelations is where we shift our focus toward the people shaping SacriFire day by day. Each entry gives the floor to the developers, artists, and designers closest to the given part of the game, speaking about their craft and the elements of the world they create. We will explore combat systems, visual direction, worldbuilding, workflows, and the ideas that guide the team’s decisions, with the unique perspective of those working directly on that piece of SacriFire. This post creates a foundation for the series, and the first full Revelation will be coming in j…
- Happy Holidays! - 23 December 2025
Happy Holidays from the Pixelated Milk team! 🎄Thank you for following SacriFire, wishlisting it, and supporting us throughout the year. Every comment, wishlist and bit of feedback genuinely helps.2026 will be a big moment for us - the finish line is finally in sight. We’re excited, a little anxious, and incredibly grateful you’re here with us.See you next year ❤️🔥
- Combat Reveal Trailer: A closer look at new gameplay - 2 December 2025
Hello SacriFire community!Did you miss our showcase during the recent INDIE Live Expo?We have just released the official SacriFire Combat Reveal Trailer. This video focuses entirely on the significant upgrades we've made to the combat system. From refined mechanics to smoother pacing, we wanted to show you exactly how the gameplay has evolved.We are planning public playtests for January. If you are interested in checking out the game before launch, make sure to follow our updates - we will share instructions on how to join in the near future.Thanks for your support!
- SacriFire joins INDIE Live Expo! - 28 November 2025
Heads up, everyone!SacriFire is joining INDIE Live Expo as an official selection! We’ll debut a brand-new trailer showing the latest combat upgrades. No spoilers. Just tune in.📅 Saturday, Nov 29🕙 10:00 AM CET | 1:00 AM PST📺 Watch on YouTube Live, Twitch, X Live, Bilibili, Niconico, Steam and TikTok.Link to the event page: https://indie.live-expo.games
- SacriFire nominated for two DevGAMM Awards! - 10 October 2025
Hey everyone! We’re thrilled to share that SacriFire has been nominated in two categories at the DevGAMM Awards 2025 - Most Anticipated Game and Excellence in Visual Art! 🎉 The awards ceremony will take place on November 7 during the DevGAMM conference in Lisbon. We’re incredibly proud to see SacriFire recognized among so many amazing titles. We’d also like to thank everyone who supported us in the Community Vote - your vote means the world! 🙏 You can check out the full list of nominees here:👉 devgamm.com/awards2025 ❤️🔥 Thanks for being part of this journey - we can’t wait to share what’s next for SacriFire!
- SacriFire at Tokyo Game Show 2025 - 26 September 2025
Hey everyone!SacriFire is at Tokyo Game Show 2025!Till September 28, you can play the game at the Polish Pavilion (Hall 11, Stand C-04). It’s an amazing chance to experience SacriFire first-hand and see what we’ve been working on. Drop by and try the demo - we’d love to hear what you think!Tokyo Game Show 2025📍Polish Pavilion (11-C04)See you at TGS!
- DevGAMM Awards 2025 - 11 September 2025
Hey everyone!SacriFire is competing in the DevGAMM Awards 2025 for the Community Vote, and we’d love your support! ❤️🔥Voting is quick and easy:1️⃣ Head to https://devgamm.fillout.com/community-vote2025 and log in with your email.2️⃣ Find SacriFire in the list and submit your vote!Share the link with friends to spread the word. One vote per email, voting ends October 5. 🥰 Thanks for helping SacriFire on its journey!
- SacriFire at PAX West 2025 - 28 August 2025
Hey everyone!SacriFire is coming back to Seattle for PAX West 2025!If you're attending, be sure to stop by the Games From Poland Booth from August 29th to September 1st. We're excited to show you all the cool new stuff we've been working on. Come hang out, play the game, and say hi!ARCH EXPO HALLBooth 1125Games From PolandWe can't wait to meet you and hear your thoughts! See you at PAX West!
- SacriFire Releases Q1 2026 - 10 April 2025
Hey everyone! We’re excited to finally share a major milestone regarding SacriFire's launch window. The team is working extremely hard on delivering their most ambitious project so far, and we would like to thank everyone for waiting this long for our game. SacriFire launches Q1 2026 for PC, console versions to follow later that year. When the organisers of the Triple-I Initiative showcase were kind enough to invite us to participate, we knew this would be a great moment to break this information. With a brand new track for this occasion composed by the inimitable Motoi Sakuraba, it offers a glimpse into the world of SacriFire, where heresy looms over the city of Antioch, and the Bishops stand as the last line of defense. Sharing the release window feels like a big step that we’ve been looking forward to for a long time. With the path to launch now clear, the months ahead will be busy -…
- SacriFire at The Triple-i Initiative 2025 - 3 April 2025
Hey everyone, We're excited to finally share that SacriFire will be a part of The Triple-i initiative in just 7 days, on April 10th! Make sure to tune in on 9AM PDT / 12PM EDT / 6PM CEST to catch all the 30+ exciting announcements packed into just 45 minutes, including major SacriFire news! We can't say more just yet, but trust us, you don't want to miss it. Mark your calendars, and see you in a week on: 📺Youtube 🎮Twitch See you there!