SPSTEAMPULSELIVE ANALYTICS
SacriFire

SacriFire Steam metadata

Pixelated Milk | 2026 | game

Coming Soon

GameSteam Store content

IndieRPG

  • Steam app typegame
  • Steam App ID1661330
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperPixelated Milk

SacriFire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1661330
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperPixelated Milk
  • PublisherPixelated Milk
  • Parent gameNot available

Genres: Indie, RPG

Company pages: Developer: Pixelated MilkPublisher: Pixelated Milk

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

SacriFire Steam metadata

SacriFire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1661330/metadata
Steam Communityhttps://steamcommunity.com/app/1661330
PCGamingWiki search
IGDB searchSearch IGDB for SacriFire

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • SacriFire Steam Playtest Sign-Ups Are Open! - 27 August 2026

    Hello everyone! Let’s get the first part out of the way: The playtest we announced earlier this year is launching in October. We realise this update was long in the making. Thanks very much for your patience and sorry to have kept you waiting this long. Why so long? Glad you asked. Originally, when we set out to prepare a significant, representative-of-the-final-quality-of-the-game build, we took the previous playtest as the foundation, with a few minor changes. And then those changes kept piling up. The scope kept expanding and more features kept getting thrown in. What first felt like a more polished version of the game we showed a while ago morphed into a "greatest hits" build of SacriFire. Which leads to this: a MASSIVE pre-release playtest version of the game will be available in October through Steam. We're consciously keeping the date at "October" to make sure we deliver on time.…

  • SacriFire at gamescom 2026! - 25 August 2026

    Hey everyone! SacriFire is coming to gamescom 2026! From August 26th to 30th, you’ll find us at the Indie Arena Booth, Hall 10.2 in Cologne. Stop by to play SacriFire and chat with members of the team working directly on the game. Once you’ve played, make sure to share your impressions with us. See you at gamescom! Who’s coming? https://store.steampowered.com/app/1661330/SacriFire

  • Revelations #5: Building the Unseen - 30 July 2026

    Hello! My name is Adrian and at Pixelated Milk I build levels for SacriFire. This isn’t my first rodeo with this kind of work - some of you may have already enjoyed some of my creations, for example in Hard West and a few other AA, AAA, and mobile titles. In this devlog, I’ll briefly walk you through how that process works in our studio: starting from design, through whiteboxing, and all the way to the visuals. Before the First Block Because SacriFire is a story-rich game, before we can start designing anything level-related, we need to know the story first - mostly so that we can break it down into the smallest design-relevant chunks possible. As such, the game’s script becomes our launching pad into the whole process - it serves as a guidepost for what should appear in a given segment of the game, what locations will need to be built, and where the player will ultimately end up. You c…

  • SacriFire wins at Digital Vikings Awards! - 24 June 2026

    We’re very happy to share that SacriFire won Most Anticipated Indie Game at the Digital Vikings Awards! ❤️‍🔥 The awards ceremony took place during DevGAMM Gdańsk and we’re incredibly grateful to the jury, the organizers, and everyone who has supported SacriFire so far. This recognition means a lot to the whole team. SacriFire has been a long journey, and seeing the game awarded in this category is a huge encouragement for us. You can watch the Digital Vikings Awards ceremony here: https://www.youtube.com/watch?v=3Y8IaGPcm3M Thank you for being with us. More SacriFire updates are on the way. Add SacriFire to your wishlist and follow the game here on Steam to stay updated. https://store.steampowered.com/app/1661330/SacriFire

  • Revelations #4: When Time Stands Still - 28 May 2026

    Hi, my name is Krzysiek. On SacriFire, I work on design and level art, and I also handle most of the combat design. Lately, my main hobbies have been trying not to go insane and not gain too much weight during development. This is my first real project in game development, and looking back at how our combat system evolved, I’ve come to realize it's less of a straight path and more of a constant process of questioning, breaking things, and trying again. So, I wanted to take a moment to walk you through that journey - what we tried, what didn’t work, and how the system slowly grew into what it is today. A System Born from Questions When we first started working on the design, combat was one of the earliest systems we tackled. From the very beginning, we had a clear reference point in mind - Vagrant Story. At least on a surface level, we wanted to capture something similar: a combat system…

  • SacriFire nominated for Best Art & Best Sound - 29 April 2026

    Hey everyone! We’re thrilled to share that SacriFire has been nominated in two categories - Best Art and Best Sound - at the 14th edition of gamescom latam BIG Festival! ❤️‍🔥 BIG Festival is one of the biggest celebrations of indie games in the world, and it’s a huge honor to see SacriFire recognized among so many amazing titles. The event takes place from April 29 to May 4, 2026 at the Anhembi District in São Paulo, Brazil. You can check out the full list of nominees here: 👉 https://latam.gamescom.global/en/big-festival-en Wish us luck! 🍀 https://store.steampowered.com/app/1661330/SacriFire/

  • Revelations #3: Echoes of Antioch - 16 April 2026

    Hello everyone! My name is Miku Łapacz and I’m the Audio Generalist responsible for the sonic layer of the SacriFire experience. Since very early childhood I’ve always been around games through my dad, which resulted in my love for them and the deep motivation to contribute a part of myself in this beautiful industry. Apart from the very respectable works of the Western world, over the years I have grown an insatiable liking for all Japanese media and became a great fan of many JRPGs and animes. Some of my favorites are the Persona series and JoJo’s Bizarre Adventure, which both have become a primary inspiration for SacriFire’s tonal palette. Thus, a question remains. How does one combine the sleek and stylish tastefulness that Persona is abundant with and the absolute bass mayhem and power-scaling distortion that JoJo’s sound effects are reverend for? Turns out the answer has been Anti…

  • Revelations #2: The World Speaks in Fragments - 12 March 2026

    Hello, everyone! I’m Lance, lead writer on SacriFire. Today, I’ve been tasked with talking to you all about SacriFire’s approach to storytelling, and also telling you a little about myself, and how I got into gaming. Like many members of the team, I spent an unhealthy amount of time playing RPGs as a child in the ‘90s (and haven’t stopped since). My mother spoilt me - I had a gameboy, SNES, PS1, N64, and much of what came after - and I grew up on a diet of such classics as Chrono Trigger, Secret of Mana, Illusion of Gaia, and Final Fantasy VII. It was a desire to (try to) write incredible stories like those that led me to Pixelated Milk, where I’m fortunate enough to have worked for the last few years. Starting with Characters I’ve always subscribed to the belief that the key to any story is character. When I started writing SacriFire, I began with Ezekiel, and his motivations, taking o…

  • AN UPDATE ON SACRIFIRE - 26 February 2026

    Let's get the crucial part out first. We will not hit the Q1 launch date with SacriFire for PC, but hopefully the reasoning for that will alleviate at least some of the pain. Sorry guys. The wait will be longer, and we hope that the effort put into the game will result in SacriFire being remembered for years to come, and not just played at launch. Work on the game is happening at a steady although slower pace than originally anticipated. We are not where we aimed to be last year, and the scope of the game we arrived at makes putting a date on the calendar at this stage not fair. Therefore - we will be shifting the date to a later one. We should be able to confirm the goal date by the end of May this year. Now for the reasoning. With as little blown up PR speak as possible. Please note we wanted to prepare a statement and share the information below as soon as we can, even if specific da…

  • Revelations #1: Of Creation and Form - 8 January 2026

    Five years is a long time. Long enough to learn things. Long enough to unlearn things. Long enough to question every decision you've ever made, at ungodly hours, filled by caffeine to the brim, staring at that damn environment that just won't sit right.Let me pull back the curtain on what we've learned clawing our way through SacriFire's production.I'm Adam, art director at Pixelated Milk. I've been with the studio since our last project, Warsaw, where I cut my teeth as a 2D artist. SacriFire? This is my first rodeo as an art director, and oh boy - mistakes have been made. But I want to believe some things were done right as well. My roots are in concept art, visual storytelling, asset work, painting, lighting, photography - the whole visual narrative toolkit.Here's the kicker: I'm not a pixel artist, not a good one at a very least. Not then, not now, not even after five brutal years on…

  • Revelations - 5 January 2026

    Bless the Divine Mother! Words reach us from the lands of Antioch and Erebus. This marks the beginning of Revelations, a series where we begin to speak openly about the things that shape SacriFire beneath the surface. The ideas, systems, and decisions that define the world you will step into when picking up the mantle of Ezekiel. Revelations is where we shift our focus toward the people shaping SacriFire day by day. Each entry gives the floor to the developers, artists, and designers closest to the given part of the game, speaking about their craft and the elements of the world they create. We will explore combat systems, visual direction, worldbuilding, workflows, and the ideas that guide the team’s decisions, with the unique perspective of those working directly on that piece of SacriFire. This post creates a foundation for the series, and the first full Revelation will be coming in j…

  • Happy Holidays! - 23 December 2025

    Happy Holidays from the Pixelated Milk team! 🎄Thank you for following SacriFire, wishlisting it, and supporting us throughout the year. Every comment, wishlist and bit of feedback genuinely helps.2026 will be a big moment for us - the finish line is finally in sight. We’re excited, a little anxious, and incredibly grateful you’re here with us.See you next year ❤️‍🔥

  • Combat Reveal Trailer: A closer look at new gameplay - 2 December 2025

    Hello SacriFire community!Did you miss our showcase during the recent INDIE Live Expo?We have just released the official SacriFire Combat Reveal Trailer. This video focuses entirely on the significant upgrades we've made to the combat system. From refined mechanics to smoother pacing, we wanted to show you exactly how the gameplay has evolved.We are planning public playtests for January. If you are interested in checking out the game before launch, make sure to follow our updates - we will share instructions on how to join in the near future.Thanks for your support!

  • SacriFire joins INDIE Live Expo! - 28 November 2025

    Heads up, everyone!SacriFire is joining INDIE Live Expo as an official selection! We’ll debut a brand-new trailer showing the latest combat upgrades. No spoilers. Just tune in.📅 Saturday, Nov 29🕙 10:00 AM CET | 1:00 AM PST📺 Watch on YouTube Live, Twitch, X Live, Bilibili, Niconico, Steam and TikTok.Link to the event page: https://indie.live-expo.games

  • SacriFire nominated for two DevGAMM Awards! - 10 October 2025

    Hey everyone! We’re thrilled to share that SacriFire has been nominated in two categories at the DevGAMM Awards 2025 - Most Anticipated Game and Excellence in Visual Art! 🎉 The awards ceremony will take place on November 7 during the DevGAMM conference in Lisbon. We’re incredibly proud to see SacriFire recognized among so many amazing titles. We’d also like to thank everyone who supported us in the Community Vote - your vote means the world! 🙏 You can check out the full list of nominees here:👉 devgamm.com/awards2025 ❤️‍🔥 Thanks for being part of this journey - we can’t wait to share what’s next for SacriFire!

  • SacriFire at Tokyo Game Show 2025 - 26 September 2025

    Hey everyone!SacriFire is at Tokyo Game Show 2025!Till September 28, you can play the game at the Polish Pavilion (Hall 11, Stand C-04). It’s an amazing chance to experience SacriFire first-hand and see what we’ve been working on. Drop by and try the demo - we’d love to hear what you think!Tokyo Game Show 2025📍Polish Pavilion (11-C04)See you at TGS!

  • DevGAMM Awards 2025 - 11 September 2025

    Hey everyone!SacriFire is competing in the DevGAMM Awards 2025 for the Community Vote, and we’d love your support! ❤️‍🔥Voting is quick and easy:1️⃣ Head to https://devgamm.fillout.com/community-vote2025 and log in with your email.2️⃣ Find SacriFire in the list and submit your vote!Share the link with friends to spread the word. One vote per email, voting ends October 5. 🥰 Thanks for helping SacriFire on its journey!

  • SacriFire at PAX West 2025 - 28 August 2025

    Hey everyone!SacriFire is coming back to Seattle for PAX West 2025!If you're attending, be sure to stop by the Games From Poland Booth from August 29th to September 1st. We're excited to show you all the cool new stuff we've been working on. Come hang out, play the game, and say hi!ARCH EXPO HALLBooth 1125Games From PolandWe can't wait to meet you and hear your thoughts! See you at PAX West!

  • SacriFire Releases Q1 2026 - 10 April 2025

    Hey everyone! We’re excited to finally share a major milestone regarding SacriFire's launch window. The team is working extremely hard on delivering their most ambitious project so far, and we would like to thank everyone for waiting this long for our game. SacriFire launches Q1 2026 for PC, console versions to follow later that year. When the organisers of the Triple-I Initiative showcase were kind enough to invite us to participate, we knew this would be a great moment to break this information. With a brand new track for this occasion composed by the inimitable Motoi Sakuraba, it offers a glimpse into the world of SacriFire, where heresy looms over the city of Antioch, and the Bishops stand as the last line of defense. Sharing the release window feels like a big step that we’ve been looking forward to for a long time. With the path to launch now clear, the months ahead will be busy -…

  • SacriFire at The Triple-i Initiative 2025 - 3 April 2025

    Hey everyone, We're excited to finally share that SacriFire will be a part of The Triple-i initiative in just 7 days, on April 10th! Make sure to tune in on 9AM PDT / 12PM EDT / 6PM CEST to catch all the 30+ exciting announcements packed into just 45 minutes, including major SacriFire news! We can't say more just yet, but trust us, you don't want to miss it. Mark your calendars, and see you in a week on: 📺Youtube 🎮Twitch See you there!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1661330
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperPixelated Milk
PublisherPixelated Milk
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

SacriFire is an upcoming RPG boasting a unique combat system, elaborate pixel art, and music by genre legend Motoi Sakuraba. Ezekiel Ridan, a young priest, struggles to keep his faith as the world he loves is threatened by a war between gods and demons. The adventure begins!

About this game

Join our Discord About the Game SacriFire is an upcoming RPG , inspired by the 90s titles that began our love affair with gaming. Key Features Dynamic battles – Our combat engine merges real-time and turn-based styles to provide a fluid experience that is both challenging and satisfying. Fight alongside companions, choose from multiple weapons, and string attacks together to create elaborate combos. High-quality presentation – Employing both pixel art and 3D graphics allows us to combine retro-style graphics with innovative digital effects wizardry. Hand-drawn and animated characters blend seamlessly with 3D-modeled environments. Moral complexity – SacriFire’s original story aims to both respect and subvert the standard RPG tropes, so although you’ll feel right at home with our cast of lovable characters, you’ll never know what to expect next! A tale of two worlds – Travel between the sprawling subterranean city of Antioch and the idyllic spirit paradise of Erebus in a well-developed game universe which includes elements of both fantasy and science-fiction. Elaborate gameplay systems – Adopt diverse combat disciplines, craft weapons, solve puzzles and tackle imaginative dungeons. Original Music and professional voice acting – A brand new soundtrack composed by G4F and the legendary Motoi Sakuraba . The talented Sound Cadence Studios bring SacriFire’s memorable cast to life! Co-financed by Ministry of Culture and National Heritage

Supported languages

English * , Japanese, Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Drogas ilícitas Violência
steam germany12Alkohol / Tabak Gewalt Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

SacriFire's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SacriFire's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SacriFire at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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