- Sepulcrum! - 3 June 2025
I have another game coming out at the end of June... It features a roguelike style quest and turn based tactical battles - the latter quite similar to my other games. Unlocks, crazy encounters, artefacts, levelling up, powerful magic items and designing your party - I feel sure you will love this if you liked my earlier games! https://store.steampowered.com/app/3601900/Sepulcrum/
- Fernageddon! - 6 December 2024
https://store.steampowered.com/app/2241510/Fernageddon/ The button has been pressed - game released! I feel sure that if you liked Leman, you will love Fernageddon - check it out!
- Fernageddon! - 28 September 2024
I know things have been eerily silent on Leman for a long while - that's becuase I have been working on a new game, Fernageddon! I'm aiming for an end of November 2024 release. https://store.steampowered.com/app/2241510/Fernageddon/ I feel sure that if you liked Leman, you will love Fernageddon - check it out! (Demo available too)
- v2.02.06 is now live! - 21 January 2024
Fixed a rare end game bug that caused a lock up
- v2.02.05 is now live - 17 January 2024
Two bug fixes: One of the Native's quests should now be easier to complete - any victory in New Feygrim should now complete this. Spotted a bug in the weather determination - this should now be a bit more diverse.
- v2.02.04 is now live - 14 October 2023
Fixed a memory leak that caused crashes on long gaming sessions. Thanks to everyone who helped with this! General tidy up of installation
- v2.02.03 is now live - 13 August 2023
Allies - If any allies (Militia, for example, that may have joined you on a mission) die in combat before the mission is complete, they will now be removed at the end of the battle, as you might have expected. If you lose a battle or flee, all allies will be lost... Centre mode - toggle this on/off with the "C" hot key on the strategic map. The camera will follow your band as they move about the map. Increased the availability of experienced recruits later in the game - also increased the maximum level of new recruits to 5. Sailing back home after Humanity has been destroyed? You will now land at the ruins of Greyhaven instead of the game locking... One very perceptive gamer noticed that the effects of Perception on missile fire is actually quite significant, despite what the Perception tooltip said. Rather than change anything at this point, I have updated the relevant tooltips. Druid…
- v2.02.02 is now live! - 12 June 2023
Mainly I've made adjustments to the town events. They should now have quite an impact, and there is a new one. Expect stock levels to vary considerably more in future, and you should find it easier to find magic items for sale - if you look in the right places... Fixes Prevented further magic items being generated named: 's sword, etc Formation screen - aligned the portraits correctly when you swap the order of your crew.
- v2.02.01 is now live - 7 June 2023
Features Cantrips! There are 6 new cantrips for wizards. They should be allocated to your existing party on Load Game. They are low power, but cost just 40 AP and 1 mana. You can't take them as skills, you just auto learn them, depending upon your chosen career. New Fast Hands skill. Everyone can take it. Halves the AP cost to swap weapons. 4 new dungeon events! They are very rare, but will allow either an unusual combat or allow one of your characters to obtain a new and rather unusual trait. They also feature some amazing accompanying art. New crisis! Featuring a totally new troop type and a new special character - who is recruitable too under certain conditions. She is a crossover for my next project... :) If you are resting and there is a message, your rest will now be stopped. Nothing to stop you resting some more of course if you decide the message unworthy of action. 6 new advent…
- v2.01.01 is now live - 1 May 2023
Fixes Fixed a CTD where noble calls for aid If you save the game on the mission intro screen then reload, the link between the current combat and the strategic map counter was lost. (e.g if you are fighting some bandits and win, the bandits will still be there if you saved and reloaded) Some special attacks could be used on an empty space (Hook, Decapitate, etc) Tidied up some skill descriptions (a couple said they were passive skills twice)
- V2.01.00 is now live! - 10 April 2023
Great Deeds! There are now 12 secret great deeds that can be performed. Some dealing with exceptional performance in a single battle, some with career stats. Completing one will give an adventurer a small but permanent bonus! Look for the trophy icon on the view adventurer screen... Others New option to use a much smaller info box in combat, allowing you to see more of the battlefield. This is off by default, you will need to go into the options screen and select it. Exotic startup - fixed bug that mean everyone started with Flail skill. All skills in combat are now mapped to the keys 0-9. This is shown on the tooltips. Expanded skill descriptions to include "Active skill" or "Passive skill" to make this a little clearer, and added the mana cost to all spell descriptions. Reduced the difficulty at the higher levels a little - especially early on in the run. Stopped "Alt Gr" being treate…
- v2 is now live! - 1 March 2023
Rebranding Game name changed to Leman! New cover art! Balance Everyone gets a 50% Hit Point boost. This makes the battles a bit longer and smooths out the luck somewhat. Also makes arrows and ranged attacks a little worse. (you are more likely to be able to charge across the battlefield before dying) All bonus and penalties to health (e.g Tough skill, Broad trait) get 50% bonus too. On loading an old save game, HP will be adjusted. Some traits are now visible on the hiring screen. Every trait has a secret score that shows how obvious it is - e.g. Tall/Short is very obvious - Kind/Bully is much less so. As traits and skills are now generated along with the name and profession of the potential recruit, it will no longer be possible to reload until you get someone super... Evened out the RNG in starting positions. All your starting guys will be neither exceptional, nor total rubbish. It is…
- v1.07.02 is now live - 12 January 2023
Based on player feedback: Weather volume now has it own setting on the Options screen Sort inventory button added on Shop screen Graphical effect added to show time of day. You will see the sky darken as dusk approaches. Night is still skipped completely - it is too dark to do anything in Leman at night. Then the sky will begin to lighten once more as dawn breaks. Cosmetic only, but useful in showing the current time. Changes to some of the town events like Festivals, Magician's Guild, Refugees... These events all make it more likely adventurers will appear - and in some cases, the town's stock will increase too. The problem was that this effect happened over time - so if you arrived on day 1 of the festival, nothing much had happened yet! Changed this to provide an influx of adventurers/stock as soon as the event fires - although I've kept the daily increase too. Enjoy!
- v1.07.00 is now live - 7 January 2023
Main Features Injured Reserve! You can now move characters to and from Injured Reserve on the Formation screen. IR characters are: Not included in any fights Will auto escape any fights Cannot come to the aid of comrades after a lost fight Are still with the party so subject to diseases, events, traps etc Weather! Leman now has 30 day seasons too. The weather is affected by: The season The map you are on Yesterday's weather Your latitude if you are on the main map (it's cold up North) The weather can be: Hot - all combatants will tire more quickly Windy - bad news for anyone trying to fire a bow/crossbow Rain - A penalty to all attacks Freezing - Tire slightly less quickly and a small bonus to damage inflicted There's quite a few interactions with weather and spells too - fire spells might be not quite as powerful in the rain, for example... On the last day of every season (day 30, 60,…
- v1.06.02 is now live! - 8 December 2022
New Features By popular request, you can now promote your beasts into your team. (There is an icon top-right of the inventory screen) New locations on the strategic map. Leylines (Pray for powerful bonuses, but becareful not to overdo it!) and Catacombs (some new combat encounters) Lots of things now affect stock, prices, adventurers for hire: New settlement events (Festivals etc) Caravans success/failure rates Settlement being raided Relations with faction If allied with the orcs, you can now hire one, with a special kunnin disgize... Alter the appearance of your band (hair colour, pic and skin tone) (use the edit icon on the inventory screen) Bugs fixed Fixed Eyeglasses bug (name and powers disappeared) Bug fixed if you make a path in combat, and then use a skill like Defend or Sprint. Fix for headless trap victims on summary screen Fix for some special characters getting a female bod…
- V1.05.01 is now live! - 19 October 2022
New Features Gossip screen! At any location, learn where rampaging enemies are, and if you're lucky, pick up a clue on nearby dungeons, etc. You can now change the order of your party on the Formations screen! (Useful for grouping missile and melee troops together) More varied opponents! Bandits, Orcs, Elves and Undead encounters all now come in different flavours. Some will have more missile troops, some more magic, some more elites, some more numerous. Look out for some rare and unusual combinations too! Settlements that are destroyed now have settlement destroyed graphics! (Thanks to Willsama again!) Info Details of the free skills and stats given at level 5,10 and 15 added to the Class info screen (F2). On the Specialisation screen at level 5, added tooltip to character, showing all skills and traits. Added Beast stats (Attack, Defence, Damage etc) tooltip when you have recruited th…
- V1.04.00 is now live! - 18 September 2022
Two new professions: The Beastmaster (from Wanderer) - has access to the Tame Beast skill - if you defeat beasts in combat he will have a chance to tame them... With multiple levels of this skill you can even tame the mightiest beasts in Leman! The Adventurer (from rogue) - Fed up of not being able to take the skills you want? This jack of all trades has access to almost all of them - and on doubles can even take some of the skills from the unique section, e.g. Medic, Spinning Blades, Berzerk! AI Improvements Sometimes the AI seemed unwilling to chase archers, stopping a few squares away as if they were melee troops. Fixed! Sometimes when AI defends (i.e. with missile superiority) one defender does not fall back to the others. Fixed! Fixes If you are mid dungeon delve and save on the character or level up screen, the load will set you outside the dungeon. Fixed! Magic items with Telepor…
- v1.03.02 is now live! - 30 August 2022
Fixes to 2 rare CTDs. Fix - When on the jungle map, counter graphic was lost, resulting in a white square around your shield. Fix - Firing the event "discovery of the new world". Some games this would only fire after the elves were destroyed. This should fire on its own sometimes too after at least day 125. Loot when you turn pirate increased a little. Balance change - turned down the effect of lost hit points on combat abilities. It was very hard to run an all melee band - by the time you had got across the map (tiring) and lightly injured from the shooting, your melee skills were vastly reduced! Injury penalties now require much higher injury levels. AI troops will also benefit from this change.
- v1.03.01 in now live! - 8 August 2022
Backgrounds! You can now play as a band with a background, each having bonuses and penalties. Guardsmen Merchants Thieves Guild Rangers Wizards Northerners Pit Fighters or even just plain old vanilla (all existing save games will use this) Potions! You can now buy (and craft via the Alchemy skill) potions of: Healing Strength Speed Energy Fire Courage Poison Gas There are 5 new rare magic item types Glasses Crown Chalice Horn Mask And 5 new magic item abilities Vampirism Ethereality Thorns Poison Terror Balance changes for Easy Difficulty - before it was very hard to get XP as the battles were so easy... Big bonus added. (To a lesser extent, likewise for Normal difficulty) Bugfix - sometimes you couldn't do an Active Skill (Like Defend) if you had the exact number of AP required. Pursuing enemy on the strategic map could get very jerky - fixed to be a bit smarter about the number of tim…
- v1.02.00 is now live! - 4 July 2022
Enemies reworked: Rats - will surround you rather than ambush you. (Also other encounters, much more rarely) Imp - become skirmishers and will use fireballs. And yes, they are still invisible until you get close... Vampire gets new skills and unique spells. You will have access to them if you manage to hire her - (they are added at hire time, so sadly not if you have already hired her) New Weapons: Flails (Hard to use, but enemy shields useless) Hammer (Can be used to destroy enemy armour) Scythe (Only one attack mode, which covers 6 squares!) Pike (Reach 3 & repel enemy) Halberd (Reach 2 & hook enemy closer) New weapon abilities: 2 Handed Sword - Overhead chop - area affect, 2 squares forward. 2 Handed Axe - The Haymaker - All or nothing attack - lots of damage, leaves you vulnerable next turn. Sword - Counter attack - if the enemy attacks and misses, you get a free attack back. Rework…