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Codeworks: Universal Visual Scripting Studio

Codeworks: Universal Visual Scripting Studio Steam news

GameDev_ToolMaker | Jul 1, 2021 | game

Released

1players observed · 9 October 2026 - 11:49:55 UTC

EducationSoftware TrainingUtilitiesGame DevelopmentSteam Store

  • Latest observed players1 · 9 October 2026 - 11:49:55 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Codeworks: Universal Visual Scripting Studio news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 9 October 2026 - 11:49:55 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews8
  • Release dateJul 1, 2021
  • DeveloperGameDev_ToolMaker
  • PublisherGameDev_ToolMaker

Genres: Education, Software Training, Utilities, Game Development

Company pages: Developer: GameDev_ToolMakerPublisher: GameDev_ToolMaker

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Codeworks: Universal Visual Scripting Studio Steam news

Codeworks: Universal Visual Scripting Studio news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • CodeWorks Major Update — Unity & Defold Now Live! - 11 April 2026

    CodeWorks Just Got Massive.Two of the biggest game engines in the world just landed in CodeWorks.✅ Unity — Industry-standard C# code, generated from blocks✅ Defold Lua — Open-source powerhouse, now visualNo more staring at blank scripts.No more syntax errors killing your momentum.Just drag. Connect. Export. Game.Whether you're prototyping your first game or rapidly testing mechanic ideas — CodeWorks lets you think in logic, not syntax.9 engines. 1 tool. Infinite ideas.Update is live now. Fire it up.

  • CodeWorks Now Supports Wicked Engine - 29 March 2026

    Wicked Engine support is now live in CodeWorks.CodeWorks is a visual scripting framework that lets you build game logic by connecting simple parametric statement nodes — no engine-specific scripting knowledge required. Under the hood, CodeWorks maps your node graph to a YAML intermediate layer and auto-generates the correct LuaAPI calls for your target engine.Wicked Engine is now one of those engines.What this means for youVisual scripting, native output — Design logic in CodeWorks, get clean Wicked Engine–compatible Python scripts out the other side.No API memorization — CodeWorks handles the engine-specific call signatures. You handle the game design.Same workflow, new engine — If you've already used CodeWorks with Godot, GameMaker, Unity, or Unreal, you already know how to script for Wicked Engine.Parametric nodes — Tweak values, swap behaviors, iterate fast — without touching raw co…

  • CodeWorks Universal Scripting Framework — Now Supports 6+ Game Engines - 28 March 2026

    CodeWorks Universal Scripting Framework has just hit a major milestone.What started as a visual block-based scripting layer for a single engine is now a unified scripting interface across 10+ game engines — including GameGuru Classic, GameGuru MAX, LÖVE2D, Godot GDScript, GameMaker Studio (GML), and Leadwerks 5.What is CodeWorks?CodeWorks lets game developers of all skill levels write game logic visually — using drag-and-drop blocks that generate native engine code automatically. No syntax errors. No documentation diving. Just build.What's New— Universal engine support across 10+ platforms— Unified block library that translates to each engine's native language— Real-time code preview alongside your blocks— Export-ready scripts for each supported engineWho Is It For?— Beginners who want to make games without learning to code— Educators teaching game development— Indie developers prototyp…

  • Major Update 2: Love2D, Godot & GameMaker Visual Scripting Added! - 8 January 2026

    CODEWORKS MAJOR UPDATE 2 IS HEREWe are excited to announce the biggest update to Codeworks Visual Scripting Framework. This release adds support for three new game engines and introduces powerful features that make creating games easier than ever before.NEW GAME ENGINE SUPPORTLove2D Create 2D games using our complete collection of Love2D visual blocks. No programming required.Godot Engine Full support for Godot, one of the most popular free game engines available today.GameMaker Studio Complete coverage of GameMaker through easy-to-use visual blocks.GameGuru Classic and GameGuru MAX Improved and expanded block libraries for both GameGuru versions.WHAT IS NEW IN THIS UPDATEFive Game Engines in One Tool Codeworks now works with Love2D, Godot, GameMaker, GameGuru Classic, and GameGuru MAX. Switch between engines or learn multiple platforms using the same familiar interface.Thousands of Rea…

  • CodeWorks Now Supports GGMAX & LÖVE2D - Build 2D & 3D Games Visually! - 26 October 2025

    🚀 MASSIVE UPDATE: CodeWorks Goes Multi-Engine!We're thrilled to announce that CodeWorks has evolved beyond GameGuru! Your favorite visual scripting framework now supports three powerful game engines in one package.✨ What's New:🎮 LÖVE2D Engine Support (NEW!) Create stunning 2D games with the same intuitive visual scripting you love. From platformers to RPGs, puzzle games to visual novels - now all possible without writing a single line of code!⚡ Enhanced GameGuru Max Support Full integration with GameGuru Max's latest features, giving you complete control over 3D game development through simple drag-and-drop blocks.🎯 GameGuru Classic Continued support with expanded preset behaviors and improved workflow.💎 Why Choose CodeWorks?⏱️ Save 100+ Hours of Learning Time Skip months of programming tutorials. Start building your dream game today with our sentence-based Blockly interface.🧩 600+…

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