- Demo update - 1.0.6c [Hotfix] - 29 January 2025
Dear nobles, We have another batch of fixes for you that should improve the gameplay a little. # Castle Resource summary has been redone and fixed in the second and third month. # City Improvements to the scene by the wall in the second month. Minor graphical improvements to the city in the second month. Minor graphical improvements to the city in the third month. Texture improvement of some object models. # Courtyard Minor graphical improvements to the view from the walls in the first month. Added a missing line to Roland’s dialogue at the courtyard in the third month. Fixed an infinite loop in Roland’s dialogue at the courtyard in the third month. Fixed a condition of displaying an additional comment about the battle in Roland’s dialogue at the courtyard. # Other Minor translation improvements to the resource summary. Minor spelling and graphical improvements.
- Demo Update - 1.0.6a [Hotfix] - 31 December 2024
Dear nobles, Happy New Year! Thanks again for your interest in Noble's Life and we are not slowing down. We're still mainly debugging our game and as a result we're releasing another patch later this year, this time a little smaller. # Estate map and letters Improvements to letter mechanics. Letter should not reset after a level change. # City Beggar should no longer cause problems with the player character camera. Bug fix with rotation blocking after dialogue with background characters. Minor changes to background NPCs. # Other Minor fixes of typos and graphics.
- Demo Update - 1.0.5j [Hotfix] - 23 December 2024
Dear nobles, above all, Merry Christmas! Thank you for all the reviews, comments, feedback and bug reports. Immediately after the release of the game fragment, we focused exclusively on fixes. From here, we are throwing in quite a lot of improvements that should make playing Noble's Life more enjoyable. # Battle Charles and Roland should already be looking at each other when they say something to each other. It should no longer be possible to lock into the level textures. Fixes to dialogue passages that sometimes led to incorrect answers. Minor fixes to battle results. Slight corrections to dialogues. # City Secret in the City (second month) is working already. Unnecessary invisible walls have been removed. Fixes to numerous, minor item collision issues. Improvements to the idle animations of some background NPCs. Improvements to the creepiest looking kids in the city. Labourer with the…
- Prologue available now! - 16 December 2024
Dear nobles, Free Noble's Life: Kingdom Reborn Prologue is now available on Steam! https://store.steampowered.com/app/2526490/Nobles_Life_Kingdom_Reborn__Prologue/ We hope you enjoy it. It introduces the very beginning of the game, allowing you to immerse yourself in the medieval French setting and feel like a real ruler. We would like to inform you that if there are any bugs, we will fix them regularly. If you have any problems, the fastest way you can reach us is the game’s Discord.
- Dev Diary #17 - Battle System Part 2 - 12 December 2024
Dear nobles, The launch of the free Noble’s Life Prologue is getting closer and closer - it will be available on December 16th! We covered its contents in the previous Dev Diary and if you are interested be sure to check it out (Dev Diary #16 - Punishment) or simply take a look at Noble's Life Prologue's Steam page. Now, moving on to the subject. This is the second DD covering the battle system, so we’d like to continue the topics mentioned in Dev Diary #15 - Battle System - Part 1, this time also focusing on elements from the later parts of Noble's Life. Planning Let’s begin by presenting the updated version of the battle plan from the first part. While keeping the original idea, we wanted to improve the readability of the screen and we hope we succeeded! Since the plan itself is simply a drawing on the ground, it may change as a result of various actions, e.g. new information. In term…
- Dev Diary #16 - Punishment - 28 November 2024
Dear nobles, in order not to build up tension, we will write right away - a free Noble's Life Prologue will launch on 16 December! It will include not only the previously presented game fragments, but also battle mechanics. We will write more about it in the next news before the prologue's premiere itself, at the beginning of next month. In the meanwhile, we are fixing bugs, making the graphics more interesting, improving the animations and adding voice acting, all so that you can see how much progress we have made since the beginning of this year! Just to point out that although this will be a beta version already, so the quality will be higher, it's still not the final version, because the most polishing will be done at the very end. So much for the announcements, and now on to the subject of the Dev Diary. Some of the mechanics described here will be available to try in the prologue.…
- Dev Diary #15 - Battle System Part 1 - 19 September 2024
Dear nobles, We’re back with a new Dev Diary. We know it’s been a while since we wrote anything, but we wanted to have something really big to share with you. And so we decided that nothing would be better for this purpose than the battle system, the only big mechanic we’ve been trying to write as little as possible about, both here, on Steam, and our Discord server (that you can join here). We did this not because we wanted to hide our plans, but to be relatively certain that we will deliver it in the way we described it. Now that we are finishing the process of polishing the system we can tell you more about it. Before the battle Planning the battle will be crucial. The player’s character does not personally participate in the fight, but the decisions he makes have a direct impact on the course of the battle and the potential victory. Who will lead the attack on the battlefield and ho…
- Noble's Life: Kingdom Reborn Demo New Update [1.0.3.4] - 10 February 2024
Dear nobles, We have just published the third and, unfortunately, already the last patch for the festival demo. In this one, we mainly focused on the major bugs you reported this week. We hope that this will already make it as trouble-free as possible for you to enjoy the Noble's Life demo over the weekend! # Courtyard Improved animation of the opening of warehouse doors. # Audience Fixing critical bug causing audience to block after peasant Perrette appears. Fixing critical bug causing audience to block after peasant Jacob appears. Fixing a bug causing Guiscard's text to run on François when asking Katharine to come back later. Fixing the showing of some incorrect character responses. # Estate map Fixing a bug that allowed entering the zoom mode of the estate map during the dialogue with Guiscard which could cause the game to block. Fixing a bug that allowed starting a dialogue with Gu…
- Noble's Life: Kingdom Reborn Demo - 1.0.3.3 [Hotfix] - 9 February 2024
Dear nobles, We have not stopped patching the Noble's Life demo alpha version also thanks to your support. We have received quite a lot of reports of minor and major problems. Today we are solving some of them. # Courtyard It should no longer be possible to avoid checking how the recruits trained by Roland's advisor are doing. Guards on the walls should now have correct dialogues. Minor collision fixes. # Audience Improving some repetitive animations in the first audience. Polishing some scenes of the petitioner being taken out by guards (some, unfortunately, still have problems). Merchant Jaques' animations should work better. Peasant Pierre should have a better hairstyle. Peasant Jacob got his hat back. #City Improving more than a dozen flawed NPC background dialogues. Though characters at the breach in the wall or in camps. Innkeeper Katherine should respond correctly if a player cha…
- Noble's Life at Steam Next Fest! First demo update - 8 February 2024
Dear nobles, Thank you for your interest in our demo as well as our streams! We are also glad that you liked our voice acting test. We are also grateful for the reported bugs, it helps us a lot in improving Noble's Life. We take your reports very seriously. That's why we're already publishing with this news the first and probably not the last demo hotfix. # Courtyard Guards on the walls should already have proper and working dialogues. Slight improvement in horse models and animation. Improved animation of the stableman. Correction of wall materials to increase colour consistency. Removal of unnecessary invisible walls on castle walls. Improving some doors and door frames to better quality models. Improving the view of the city from the castle walls. Improvement of the view of player character coats of arms. # Audience You can no longer hitch the protagonist's brother, Hennequin, as he…
- Voice acting in Noble's Life demo on Steam Next Fest - 5 February 2024
Dear nobles, There is not much time left until the Noble's Life presentation. We are starting today and the demo will be released no later than two hours from now. Hence the surprise promised in the previous news. The demo will include the first sample of English voice acting, specifically we have fully voiced the game's initial interactive intro. We hope this will make playing Noble's Life even better! If it goes well, we will try to add voice acting in more of the demo during the festival. This is uncertain, however, as it also depends on how quickly our voice actors will get on with the task. Finally, you can check right now how our voice actors performed! We've uploaded three voice samples on our Twitter/X: player character's military advisor, chevalier Roland, his sergeant and the burgess (background character). Just go here. Feel free to comment on the performances and, of course,…
- Noble's Life on Steam Next Fest - 3 February 2024
Dear nobles, As promised, we are back with another game presentation! This time in the form of a demo at the winter Steam Next Fest. Therefore, from 5 to 12 February you will be able to move again to southern France XIV century and try to recover your estate from the effects of enemy invasion. There is no need to register anywhere, just go to Noble's Life's Steam page, download the demo and play. We would like to take this opportunity to once again thank everyone who participated in the first and second playtests. Thanks to you, we were able to improve the game enough that we hope to be able to present it properly. At the same time, it's still late, because it's late, but nevertheless an alpha, so bugs may appear. On top of that, not all animations and graphics are final, so please understand (for example, the animation of spearmen training will probably still be improved, unless there…
- The last weekend of Noble’s Life playtest - 14 December 2023
Dear nobles, We thank you for your effort during the lengthy second playtest of Noble’s Life! We received a great amount of useful feedback, and many of you significantly helped us in developing the game by sometimes uncovering incredibly hard to find errors. However, the planned two weeks of playtests are getting close to an end. Over their duration, we intensely fixed all sorts of issues, which resulted in three hotfixes. Unfortunately, the remaining issues are much more complicated and we need more time to fix them. Hence, there will be no more patches, but we will leave the playtest running until monday 15:00 (CET), so that everyone who still wanted to, could check out Noble’s Life alpha. There will yet be time for summaries, but as we underlined many times, we will be presenting our progress many times over before the release of the game. We will keep you informed here, as well as…
- Noble's Life: Kingdom Reborn - Playtest 1.0.2.10b [Hotfix] - 13 December 2023
Dear nobles, Playtest 1.0.2.10b version of the Noble's Life: Kingdom Reborn alpha has been released! This is probably the last update of the game under the current playtests. # Audience Improving technicalities related to character dialogues during the third month (M3), in particular the blacksmith Thomas and the peasants Jacob and Robert. Fixing dialogues with characters returning in M3, specifically the merchant Jaques. Further fixes for the peasant girl Perette. Unfortunately, there may still be bugs with this character. # City During the first entry into the city, some strange woman appeared which is a bug (hence the strange looped animation and model). However, we didn't want to block the release of the hotfix because of this. The innkeeper Katherine should now respond correctly to any player decisions in the first month (M1). It should no longer be possible to enter the house of a…
- Noble's Life: Kingdom Reborn - Playtest 1.0.2.9b [Hotfix] - 6 December 2023
Dear nobles, Playtest 1.0.2.9b version of the Noble's Life: Kingdom Reborn alpha has been released! # Audience Dialogue with Father Simon in the third month (M3) after asking him to come back later should now work correctly. Improvements to the dialogues of Jacob, Guillemette and Perette in M3. These should make the dialogues less blocky, but we are still working on these characters. Blocker fixes in the dialogue with peasant Robert in M3. Jacob's peasant hat should no longer fly around the audience room on its own. # City Improve collisions with objects in the city. Dialogues with the consul's son Jehan and the woodcutter should behave correctly after talking to these characters again. Correct reaction of Katharine's innkeeper to receiving 30 écu. However, there may be translation problems there, which we will correct in the next hotfix. # Castle Improved bed and door interactions in t…
- Noble's Life: Kingdom Reborn - Playtest 1.02.8e [Hotfix] - 1 December 2023
Dear nobles, Playtest 1.0.2.8d version of the Noble's Life: Kingdom Reborn alpha has been released! # Audience Improved character collisions during the audience in the third month (M3). This should potentially reduce this problem with characters walking into each other and blocking each other and audiences. Improved camera movement in third month (M3) dialogues, The peasant woman from the looted village, Guillemette, from M2 should appear in M3 if the player commanded her to do so. In the conversation with merchant Jaques, options to give him grain when we don't have any should not appear (the lord is not going to go into debt). Priest Simon should correctly return to the audience when the player so decides. Unfortunately, there may still be bugs in his return dialogue, which will be fixed in the next patch. # City Peasant Pierre and the refugees associated with him should correctly res…
- Playtests have started! - 30 November 2023
Dear nobles, we are launching the second playtest of the fragment of Noble's Life alpha version. You should have access to the build within an hour of the publication of this news. If it does not appear after this time, we strongly recommend restarting Steam. However if this doesn't help, let us know, e.g. via a comment to this message. We would also like to take this opportunity to encourage you to read the information about the content of the playtest in the news Noble's Life playtests start next week!, and, above all, to complete the survey after playing the shared fragment of the game. Survey results have a real impact on the future of Noble's Life. Unfortunately, we also discovered some more serious bugs at the last moment, which can block the end of the demo when choosing more obscure options. However, we did not want to delay the playtest again. If there were problems please repo…
- Noble's Life playtests in just two days! - 28 November 2023
Dear nobles, Unfortunately, we still need a bit of time. Over the past week we've fixed and improved a lot of things, but there are still a few key bugs left that we deemed serious enough not to release the playtest with them. Most of our developers are finishing fixing them as we publish this news, but those extra two days are also to make sure they haven't broken something even more. Still, it will be both this week, and in November. That doesn't mean we've fixed everything. After all, Noble's Life is still late, but still, alpha. And because of that, a lot of things: be it animations, sounds or dialogues can have some problems, but we mean for you to at least not get blocked anywhere. We hope that any issues will be compensated by the fact that we will show almost twice as much game content as in the previous playtests in February! If you are interested in what will be included in th…
- Noble's Life playtests start next week! - 21 November 2023
Dear nobles, we know that we made you wait for quite a while, but we are on the final stretch! Thus we can finally announce that the second playtests of Noble's Life: Kingdom Reborn will begin on Tuesday 28.11.2023, sometime after 1pm. What will be available in the playtest? As for the content of the shared fragment of the game, we will present additions and features we announced during the October Steam Next Fest (details here). More specifically, the first two rounds (months in the game) shown during the February playtests got significantly improved (also thanks to your suggestions!) and, most importantly, developed further. Hence, you will be able to explore the city after the enemy invasion and have a lot of additional interactions. The city has not yet fully recovered, but the player's actions can speed that up. There will also be queue control, warehouse and letter writing mechani…
- Noble's Life demo delayed - 10 October 2023
Dear nobles, Unfortunately, once again, we have to delay the next presentation of the game and thus cancel the showing of the demo at October's Steam Next Fest. Before we explain why, we want to highlight that this does not mean that there will not be another presentation of the game. On the contrary - the demo, already out of the festival, will appear in November 2023. What happened Bugs. By the time the previous news was published, the demo was almost ready, but we over-optimistically hoped that we would be able to fix all the problems that arose with such a large expansion of the game in a few weeks. We even crunched a little, but it still wasn't enough. New month, modification of the queue for audience, warehouses, a city to explore with dozens of events, a great many consequences of the choices of the first months of the game, more options only for specific origins, letter writing,…