Soulmate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score60% positive
- Total reviews5
- Release dateOct 14, 2021
- DeveloperMumble
- PublisherMumble
Genres: Action, RPG, Strategy, Early Access
Company pages: Developer: MumblePublisher: Mumble
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Soulmate Steam news
Soulmate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Pausing Purchasing - 12 October 2022
Hi everyone, Due to some feedback I have received from some reviews, I have agreed that Soulmate is way too early in a state for purchase. The store page currently will not allow you to be purchase the game, until further notice. Thank you for your feedback, and patience.
- Soulmate 1.2 Update - 7 September 2022
Hey everyone! A brand new build of Soulmate is out, with huge changes! These changes include: - Combat changes - New story mode - A tutorial mode - A new set of enemies in the survival mode Thank you everyone for waiting patiently as development is going through!
- Soulmate 1.1 Update - 22 January 2022
Hey everyone! Today, I have uploaded a new build of Soulmate! I've added a couple of things, some minor, some huge! The first couple of things I have are: - A story mode (Early progress, with currently only one playable level) - Cutscenes (Still early, and the cutscenes need polish in the animations) - More Attacks (There's more than five attacks with the sword now) - Enemies now hurt your health more Minor bug fixes have been put into place as well: - Fixed a bug with being able to exit the boundary of the Open World - Added save states to the First Level (There wasn't any in a previous build) This is all I've added for now, I hope you enjoy! Thank you all again, Mumble
- 1.0 Update - 2 January 2022
Hi everyone, Happy (Late) New Year! Here's a trailer to start off the 2022! https://www.youtube.com/watch?v=1LJAaaRiRjM Soulmate is planned to release this year, so tons of work was in dire need of being done! I have revamped the Combat-System entirely. The combat will become very familiar for those that are fans of hack and slashes. The Combat is quite simple now, actually. Press X to attack. Press B to dodge an attack. Press Y to switch weapons. The main goal is to maintain a balance between having to dodge and attack. However, more work is needed to be done for this, and more will be done! See you guys in the next build! ~Mumble
- Patch 0.12 - 4 November 2021
Hi everyone, Some small changes have been tweaked to help with gameplay, and the look of the game. The first major change is I have changed how Corrin looks, as I felt his face did not represent him correctly. The second change is Input will be disabled when using an attack. This was necessary as you could move around while an attack was active, which isn't very natural in this game. I have also added tutorials into the game, which will help players who are unfamiliar with the Combat. Last but not least, I have added some information about the time, and max combo you have performed during the Survival mode. This Menu will pop up after you have died, and can help give you a personal challenge to beat. I hope you are enjoying the game, as development is being worked on as much as possible. Thank you, and more is to come.
- Patch V0.11 - 26 October 2021
Hi Everyone, Patch 0.11 has released today, adding a few features and bug fixes found from feedback. The first big thing, is I have added a Loading Screen, fixing lots of freezing during scene transitioning. Another thing added, is a brand new weapon (WIP). I have added an AR, which can be useful for larger combos compared to the Pistol. The last thing added, is something I found necessary. The lock-on mechanic has been removed, as most people have used the free cam, and there were issues/bugs found with it enabled. Instead of using this, I have added a warning when an Enemy is about to attack. When you see this image on your screen, get ready to parry or dodge, as it is alerting you. Bug fixes and changes: - Fixed a bug where the UI would be unusable if Alt-Tabbing or the game was minimized. - The Opening cutscene now returns you to the Main menu - Aim assist was added - Fixed a bug wh…
- Patch V0.1 (Training Mode) - 16 October 2021
Hi Everyone, I have updated Soulmate to include a training mode. This is necessary for those of you who are unfamiliar with the game, and just need to get a grip on how the combat works. In the Main Menu, you will see a new tab titled "Training". When clicked, you will be taken to a flat map, with an AI you can fully customize. By pausing the game (Start), you can see that there are more options for the AI of the Enemy. - Walking toggles the Enemy's movement, with this on, the Enemy moves towards the Player, then does a quick attack that can be parried. - Attack by itself does nothing, but can be useful for special attacks the Enemy can do when Dash is turned on. (There are currently two special attacks) - Dash allows the Enemy to dash around. This can be useful for trying to attack it while "Attack" is turned off, and with it turned on you have more of a challenge. As of patches: - Cha…
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