SPSTEAMPULSELIVE ANALYTICS
Crimson Glaive Sigma

Crimson Glaive Sigma Steam news

Pixel Artery | Jul 29, 2021 | game

Released

0players observed · 25 September 2026 - 13:01:36 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Crimson Glaive Sigma news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateJul 29, 2021
  • DeveloperPixel Artery
  • PublisherPixel Artery

Genres: Action, Adventure, Indie

Company pages: Developer: Pixel ArteryPublisher: Pixel Artery

Top Steam chartsTop 100 gamesGame directorySteam Store page

Crimson Glaive Sigma Steam news

Crimson Glaive Sigma news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Unity security patch - 11 October 2025

    Greetings!Around the beginning of October of this year, Unity announced that they had discovered a potential security exploit in their engine, starting from version 2017 and going forward.They discovered this security flaw internally and have no reason to believe anyone has been affected by it. They have also patched all versions of their engine to remove the issue. On their recommendation, I rebuilt the game with their patched engine. Crimson Glaive Sigma (demo included) is no longer vulnerable to this exploit.Have a nice spooky month!Remerai @ Pixel Artery

  • The smallest patch ever - 23 October 2021

    Changed the position of 'i' and 'e' in 'recieved' in one cutscene. Now it's 'received' as it should be. That's right, I took up precious download time to fix a spelling error! Now nobody can claim I don't care!

  • Chill Update - 10 August 2021

    - Added a very easy difficulty setting named Chill. Double damage and almost no spawned ichor fields. While I don't think a lot of people will play at this difficulty, I still want people to have the option. - You can now change your difficulty at practically any time from the options menu. A reload from your last save or checkpoint is required in that case, however. - Added a very small accessibility feature that allows you to darken the subtitle textbox background to make the text stand out a little more.

  • Hotfix 2 - 1 August 2021

    I got some feedback, and there may or may not have been some potential issues with monitors, mouse and keyboard, and potentially even the PS5 controller not registering. I updated some software, changed some settings, hacked some code together, and hopefully those issues will be mitigated. Also, if you're using a PS4 controller, now the light should change. Keep in mind that the developer updating to a new version of Unity may or may not introduce some slight issues. If you encounter any problems, don't be shy and post that as a topic in the general discussions! Making a game can be such a chaotic process at times. Heck, even if the game runs perfectly and you're having fun, you can STILL post feedback there! The absolute worst I can do is ignore it. ːsteamthumbsupː

  • Hotfix 1 Post-release - 30 July 2021

    Fixed one typo. Today I learned there was a difference between 'advice' and 'advise' and it was bothering me so much it took priority.

Patch notes and updates

S.noRelease datePatch nameGID number
111 October 2025Unity security patch1813041031266986
223 October 2021The smallest patch ever4103335143112840476
310 August 2021Chill Update4032396530959466121
41 August 2021Hotfix 24038025597323365695
530 July 2021Hotfix 1 Post-release4038025325475607616

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