Eternity Egg news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak158
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews598
- Release dateDec 10, 2025
- DeveloperUSERLANDS
- PublisherUSERLANDS
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: USERLANDSPublisher: USERLANDS
Eternity Egg Steam news
Eternity Egg news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.171 mech controls quick fix - 27 March 2026
just a quick tweak to the mech boost controls on gamepad.
- 1.17 better mech boosting, new item effects, chest/button improvements - 26 March 2026
Mechcompletely overhauled how mech boosting works. player is no longer punished and ultimately destroyed for zealous boosting, the desire to boost, etc., rather rewarded with additional boost via simple minigamefixed mech engine audio sometimes not playingenabled pause menu while in mechItem Effectsmammon ring now doubles quantity of gathered metal stars while equippedshepherd's ring now augments certain attributes while equippedbubble band now enables a new actionfool's cap equip modifies certain stats molester's head equip modifies certain stats jester hat equip modifies certain stats Chests / Buttonsreworked chest system to hopefully feel better / more responsiveadded 3 new types of chest, replacing the old generic onesimproved responsiveness of wall button triggers (and made them bigger)Quality of Lifeadded windowed mode
- 1.16 (small update) time trial fixes + new player move + March plan - 28 February 2026
hello, I'm making a small update to add a much requested "air stop" move, and to fix existing time trials.1.16 Changelogadded a new base move: air stop. this allows players to stop mid-air by pressing F on keyboard / left stick click gamepad. this hugely improves air control and makes more daring dash movement possible to control.fixed existing time trials (they should now properly display your best time and the course tier times) in these locations:Hollow of DestiniesUpper FrogtonPinkbobble PlateauAncient Tree tweaked some time trial record times to make them a bit less brutal. anyone who has beaten those old times, huge respectadded interact prompt when entering mechDevelopment plan for Marchthe next couple of updates will focus on finishing what I had to cut for the Early Access release back in December. so while technically "new" content, it's all still very familiar and I'm keen to…
- hotfix for broken damage - 2 February 2026
quite a few people reported that damage wasn't working after the last patch. this simply fixes that by ensuring that your dealt damage is multiplied by min. 1 (instead of 0) in case you hadn't sunk any points into the power attribute yet.
- cloud saves should work now - 1 February 2026
I've tested this between Steam Deck and Desktop and it seems to work.if any issues arise, please let me know in the Discord.
- 1.15 more wee fixes - 31 January 2026
Changelogfixed vertical wallrun raycast being too long and causing jankroyal chef now immediately reacts to you breaking all mirrors in the ice acropolis (before you had to leave then re-enter)royal chef now immediately reacts to you giving pig king sweets (before you had to leave then re-enter)fixed a couple of broken overhanging cliff edge meshes in orb hollow that would block vertical wallrun exit & cause you to fall to deathfixed throwable gizmo arc incorrectly showing a green orb at the destination, in cases where the path is invalidminor dialogue spelling errorsfixed chalx's flower questfixed phong's emporium incorrectly hiding items the player already hasadded automaton repair kit to phong's emporiumfixed oolix's automaton questadded rootrot salve item in alchemist's lower toweradded some more interiorsidiot giant's health meter now more accurately follows itidiot giant parasite…
- 1.14 added controls tips menu and some bug fixes - 5 January 2026
this week I'm back working on the game full-time, after a short winter holiday. here is an update which mainly brings the highly requested "player controls help" in the form of a simple, easy-to-ignore, but just as easy-to-read menu window.you can find this new control tips window in the bottom-left of the in-game OrbOS menu (Escape key / Start/Options gamepad button, then click or cycle the tabs with gamepad bumpers) full changelog:added simple control tips window to in-game menu (for mouse/keyboard and gamepad)fixed egg #108 in ancient treefixed some minor jank with the recently added sensitivity input menu when navigating via gamepadfixed player attributes not resetting on new gamefixed mech menu not displaying current engine modulefixed a double-stacked energy pot in Idiot's Domainadded volume slider settings to player prefs so they persist between sessions (on the same computer)rem…
- 10,000 Eternity Eggs sold in a dozen days - 22 December 2025
today marks the milestone: 10,000 copies of eternity egg sold.that's more than I expected to sell in the first 12 months of early access, sold in the first 12 days.what does this mean? well, for one, I can continue to work on the game as planned without having to worry about getting another job for the time being.it also means that despite many extant bugs, and the fact that the game is still very much a work-in-progress, people want to support development and perhaps (though I am hesitant to indulge such presumptions) even seem to be somewhat enjoying the game in its current state.i'll probably be a bit quieter over the next couple of weeks for the holiday season but there is a lot to be done and I'm excited to keep working on the game, especially once the majority of bugs are smoothed out and I can return to working on new stuff, as well as refining/improving existing systems.anyways…
- added basic input sensitivity settings + some minor bug fixes - 19 December 2025
Changelog:added controller x/y sensitivity settingsadded basic resolutions menu (just 16:9 for now)fixed gamepad input on main menu (recent patch broke this somehow)improved gamepad navigation on volume slidersfixed tree core door spawn coordinatesfixed flautista infinite golden gnome key bugfixed broken chest in orb hollow (probably)possibly fixed time trial data not showing correctlyI just wanted to push this one live sooner rather than later so that people had access to sensitivity controls, as a lot of people have been asking for that.
- Improvements to save/load data + many small fixes - 18 December 2025
this update took a bit longer than usual due to the time spent reworking save/load data to prevent issues in the future. now there should be fewer issues with save corruption/random save files appearing in slot 3/other stuff like that.I also fixed a bunch of bugs. some stuff that was previously unaccessible due to broken quest state checks, is now accessible.there are a few expected oddities with this update, the main one being that you will spawn in Idiot's Domain as a safety measure (result of the save data migration). you will also lose some overworld checkpoints (they are all easy to get back to).it's a trade-off for a more robust save system that will hopefully result in less corruption moving forward.Changelogadded auto savingrefactored certain unstable data to avoid future corruptionsattempted a best effort migration for old dataexpanded details in main menu save slot before load…
- This '90s CG render-core 3D platformer is finally out in early access after 'five years of hermetic grinding' from its solo dev - 13 December 2025
Somewhere between the most saccharine dream and the gaudiest nightmare, there is Eternity Egg , a game that looks a bit like Cruelty Squad vomited on a promotional render for Nights Into Dreams . Taking after '90s CG imagery like those Bryce 3D renders —you'll recognize the visuals if not the name—its characters look to be assembled out of smooth birthday balloons in clashing colors... Read more.
- I recommend you back up your saves - 12 December 2025
I'm currently working on a fix to prevent future save corruptions. In the mean time, I'd recommend people back up their saves. It just means you're less likely to lose progress in a worst-case scenario. You can do that by making a copy of the "EternityEgg" folder at /yourusername/AppData/LocalLow/USERLANDS/EternityEggHopefully I can figure out how to prevent future issues but I figured it's a good idea to remind people to back up just in case. Thanks for your patience!
- day 1 bug fixes / thanks everyone for the support and feedback! - 12 December 2025
Day 1 bug fixes/minor improvements:added more clear save/quit button to pause menubuffed idiot giantmade intro cutscene skippablefast travel regens health instantlystanding around energy shrines will ambiently recharge healthfixed broken colliders in upper frogton and orb hollowfixed an issue where you couldn’t enter orbmech until you left the area then returnedfixed music stopping after deathfixed pause menu infinite stamina / flying exploit (RIP)fixed broken time trial clock overlays if you leave the area/enter an interiorfixed idiot giant’s health bar showing through the floorfixed returning to idiot’s domain (contraptions should now persist, thingamabobber speech shouldn’t repeat, assuming you’ve defeated the dimension guardian)fixed bogplex castle pit entryfixed double pot spawn in idiot’s domain99% sure I fixed bird aficionado’s quest (he should accept 10 birds now)fixed weird cam…
- Eternity Egg is now in Early Access!!!! - 11 December 2025
Eternity Egg is out NOW in early accessim pretty happy with where the game is at for an initial early access release, but there's surely still a ton of work to dothat said, the game currently has: an intro cutscene to establish the lore/setting of the game15 different locations to explore20 NPCs to meet and interact with15 different enemies of various difficulty to encounter4 bossesbunch of different items/equipment to findsome time trial minigamestons of collectablesunique music for all locationsa couple of secrets...and i've got a bit of content that i'll probably drop over a few updates during the rest of December (adding a few more enemies, fleshing out some locations, and obviously bug fixing, etc.)i'm super excited to release into early access but i do want to manage expectations and be clear that it is EARLY ACCESS so if you are looking for a polished game with 0 bugs, 0 jank, et…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 March 2026 | 1.171 mech controls quick fix | 1828441623105611 |
| 2 | 2 February 2026 | hotfix for broken damage | 1823191198612131 |
| 3 | 1 February 2026 | cloud saves should work now | 1823191198609050 |
| 4 | 31 January 2026 | 1.15 more wee fixes | 1823191198608051 |
| 5 | 5 January 2026 | 1.14 added controls tips menu and some bug fixes | 1819386365124481 |
| 6 | 19 December 2025 | added basic input sensitivity settings + some minor bug fixes | 1819386365095588 |
| 7 | 12 December 2025 | day 1 bug fixes / thanks everyone for the support and feedback! | 1818752592125306 |
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