- Update - 13 September 2026
Bug fixesFix for projectiles that attach not sticking to players at close range.Fix for Body foundation giving handling speed at the incorrect level (even low level Body was getting this bonus).Fix for various tooltips. Changes and additions Deadbolt Receiver and VX accelerator can be held for 0.5 seconds on full charge, to give a little bit of room for timing shots.Adjustments to projectile lag compensation radius (lower pings will get less benefit than current).Akanami limb damage multiplier from 0.75 > 1.0x, nearby enemy speed bonus range from 10 > 15m.Dusters defense and damage reduction bypass from 25% > 50%.Fists and Dusters bleed multiplier from 1 > 0.5x.Stealth weapon damage bonus (25% increased damage from behind) now also applies from any direction if the target has not yet damaged you. Both bonuses now also apply to melee damage.TTK gains the backup weapon 25% reduced direct…
- Small update - 9 September 2026
Jump now has input buffering. Should help with 'lost' jumps following a dodge or roll.Continuing the battle against the occasional players getting stuck together bug.Global tech mod 'CTEC-Light' added (will need tuning).
- Small update - 8 September 2026
Bug fixes Fix for weapons not automatically rechambering if fired while scan strafing.Fix for melee AI enemies not attacking players. Changes and additions Augmented Nano-Wire now has its own cooldown separate from standard Nano-Wire.Anchor can activated again to prematurely stop it moving mid flight (hands free).Hydra from increased debuff duration and bleed damage received > increased debuff duration and damage received (burn, shell shock and corrode will now do additional damage with stacks).Corrode defense damage from 5 > 5% max defense per tick.Chemical Warfare from 25 > 50% of defense damage to vitals.Firecracker air activation is now hands free (quicker to activate).Tox grenade gains hands free air activation.Relocator is now hands free.
- Small update - 7 September 2026
Bug fixes Fix for disable sometimes not clearing all relevant states.Fix for visibily checks on kill bonuses using smoke as a block. Changes and additions Added some player on player penetration tolerance checks to help with body impacts.Large audio system optimisation.Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of the target, no longer facing target or if speed drops below 4 m/s).Can use combinations of move left, right and forward to swing around wire pull targets.Can now launch directly out of a wire pull into a dive (press or hold dive) with no aerial maneuver cost. Can gain extra vertical height on angled pulls.Maximum Effeciency Anchor now lasts for duration of pull and increases firearm accuracy by 50%.Augmented Nano-wire can now grab onto allies (no negative effect).Ally body impact knockbacks reduced by 50%.Scout…
- Update - 6 September 2026
Double-Tap artwork first pass.'Double Whammy' tech mod for Double-Tap added.Improvements to networking on dropship launch mechanic.Double tap from 1200 > 1000 burst RPM, 0.25 > 0.2 burst interval.Incendiary ammo from 25 > 15% reduced damage.Ghostfire ammo from 100 > 200% ricochet amount.
- Small update - 2 September 2026
Bug fixes Fix for Temporal Suspension not reducing velocity.Fix for multiple launches in quick succession occasionally getting overriden. Changes and additions Additional tooltip info.Desync+ effects now proc on Temporal Suspension and Slipstream use.Arc Salvo shock damage from 50 > 75 (to make it more appealing and rewarding considering the downsides).
- Update - 31 August 2026
Bug fixes Fix for fire sometimes being stuck in Core.Fix for Reactive Dermis debuff incorrect immunity duration.Fix for being unable to harvest Core charge from ally heads. Changes and additions Update to newer version of the backend SDK, which should hopefully fix various profile related bugs.Update to client login process.Updates and improvements to network movement prediction.More audio and visual optimisations.Bullet hits to lower arms now count as torso hits if in front of torso.Firing stance now affects weapon damage range.ADS 100% (increased with certain optics).Alternate aim 75% (plus akimbo primary aim).Hipfire 50%.Firing semi automatic weapons is now smoother with additional input buffering.Firing chambered weapons is now smoother with corrections to RPM and flow from firing to rechamber animations.Body prime passive from aux power used restored to max vitals and defense > aux…
- Small update - 25 August 2026
Bug fixes Fix for Power Relay not regenerating max defense if defense has not been damaged.Fix for occasional audio sources not clearing when deactivated. Changes and additions Movement optimisations (should also provide even smoother movement).Knockback resistance is now capped at 75% to reduce odd behaviours on body impacts.Bison from 100 > 50% knockback resistance during maneuvers.Knockbacks now work on firing range targets.Head trophies sorted by count.Intel zone passive CR tick reduced.Tempest clouds no longer cause visual distortion while close.
- Small update - 23 August 2026
Optimisation.Improvements to body impacts netcode.Should now have less instances where 2 players can interact with the same object at the same time.Heads have a 5 second grace period where only the killer can pick them up, unless the killer is dead.
- Small update - 21 August 2026
More optimisation.Gridlock:Reverting back to a single starting sector.Onryo receive a 25% bonus to capture speed when only one sector active.Teams with less players receive a 10% bonus to capture speed per missing player.
- Small update - 20 August 2026
Bug fixes Fix for damage numbers no longer showing on map change.Fix for backdoor held head detections working while not holding a head.Fix for being able to refund Core charge on Headhunter or Flowstate activated Cores.Fix for new Matrix loadout selection not fully updating loadout on deploy.Fix for player collisions. Changes and additions Further optimisation.
- Update - 19 August 2026
Bug fixes Fix for escape not closing the Matrix.Fix for foundation passives not updating on changing dominant foundation.Fix for being able to pickup primary weapons with resourceful and professional.Fix for various tooltip errors.Fix for wall flipping just after starting a climb when maneuvering into wall.Fix for wall diving not functioning sometimes while climbing.Fix for TTK building combo points on damaging allies. Changes and additions Another optimisation pass. Some players should see an FPS increase during combat (more optimisation still to come).Onryo team score % now reflects the tiered capture progress on Gridlock rather than only updating on capture.Team score % now applies as a bonus multiplier towards player masteries at match end (eg. 70% = 1.7x multiplier). To give additional incentive to still play for score even while in a losing match (no bonus for FFA modes).Gridlock…
- Small update - 10 August 2026
Bug fixes Fix for tag and scan cooldowns sometimes not updating on HUD. Changes and additions Added staged sector capture progress to Gridlock for testing out.Once Onryo pushes a sector capture passed 25, 50 and 75%, it will no longer be possible for Jin-Sec to reverse it below that.Jin-Sec players are now globally tagged during the 'clean up' phase of Gridlock.Updated several Gridlock sectors to cover more area.Spin up release firing mode functionality added (can release fire during spin up to fire early).VX Accelerator now uses spin up release, bonuses scale with duration held.'Deadbolt Receiver' tech mod for Master-Key added.
- Small update - 8 August 2026
Objective HUD icons and progress are now visible to spectators for all modes.
- Small update - 8 August 2026
Fix for Gridlock sectors sometimes not capping when reaching 100%.Gridlock can now be voted on at match end.
- Update - 8 August 2026
Bug fixesFix for being able to be knocked down by players you land on.Fix for Tag cooldown sometimes getting stuck.Fix for boosting close to a wall sometimes 'sticking' to it, preventing vertical movement.Potential fix for offline build / loadout / clan tag changes not updating on joining a server you've recently been playing on.Fix for rare issue where players get stuck together.Fix for some weird body impact collisions.Fix for killstreak announce not displaying if kill is assisted.Game modesNew game mode Gridlock part 1. Will need tuning and polish, also testmaps are quite out of date and not optimal.All maps have 7 sectors, each sector is linked to other sectors (the Grid).Onryo need to capture sectors, Jin-Sec can only delay them being captured by reversing progress (no recapture once taken).A random sector is chosen each match to be the starting and only capturable sector, visible…
- Small update - 28 July 2026
Reverted the server list population method to the original now that the source of the issue for players not seeing all available servers is known (players were using Steams Beta Update ).Tidied up the team scoreboard and killstreak announcements (didn't intend for them to go in, but needed to solve the above issue).Dominant Foundation now also modifies Primed Asset bonuses (numbers will update on the Matrix, only Dominant passives can get the full amount).
- Small update - 27 July 2026
I'm aware there is an issue a small amount of players are experiencing which is preventing all servers showing up in the browser. Currently unsure what is causing the issue all of a sudden as nothing has changed on the game side of things. I've changed how the server list is populated as a test for now, to see if that makes a difference.
- Small update - 27 July 2026
Potential fix for rare profile reset bug (hopefully the last case where this can happen).Fix for ordering of some overlapping visual effects.Fix for relocations launching Intel.Fix for player name plates sometimes initialising incorrectly.Fix for player name plates missing when disguised. Improved profile backing up on wipes as a fallback (will be able to restore wiped profiles).
- Small update - 22 July 2026
Small patch. Bug fixes Fix for Advanced Recon not being able to tag detected targets.Fix for Body prime bonuses inadvertently overriding the momentum loss from changing direction over 90 degrees with lunge in air.Fix for LOS tags being visible on enemies while Desynced. Changes and additions Improvements and fixes to the chat censor.Advanced Recon can now tag 2 targets before cooldown.Fists now have a block pose. It's super ineffective, but you may be able to direct a few headshots to your arms or pretend you are a boxer.