- Cooking & Photo Quests - 7 July 2026
Hi everyone! ✨It's time for another update!Cooking MinigamesAs you know, we have a lot of recipes (around 200+) so we needed to find the overarching categories of minigames we'll need to make. There will be 19 different minigame "templates" (e.g. Tea, Oils, Tinctures, Salves, Soups, Quiche, Lemonades, Syrups, Smoothies etc) - that's a significant amount of work for us. But it's progressing nicely!In these minigames, you are following the real-world cooking steps. So you'll learn how to make the recipe by playing. We're excited about the added learning, the juicy cooking sounds and the beautiful kitchen scenes that come with it! Photo Quests!We just finished implementing the photo quest feature - at the 1.0 release you will be able to use your camera to snap photos of quest objectives. This will add a small puzzle element to the game and make the quests more varied. You can see a video o…
- Patch 0.3.2 - 5 June 2026
Changes: - Upped trash spawn rate from 4% to 6% Fixes: - Fixed trash and invasives spawning in a few patches - Fixed foraging plant deformation - Fixed bunting on Ruined Hotel Community Project - Fixed some localisation errors
- Cooking Dev Update! - 27 May 2026
Hi everyone!We're working on the big 1.0 features now and wanted to keep you up to date with our progress.Most importantly, the cooking minigames!Firstly, we created some rough concept art to get an idea for the different "cooking scenes" we'd need to make. And then we made them in 3D. Note: They're not fully done yet, we still need to move things around, polish them and improve the lighting.They are:Cooking station (frying, cooking, oven)Baking station (baking/mixing)Herbalism station (teas, oils, tinctures, drying)Prep station (chopping, blending)The minigames will be a puzzle of recreating the recipes in chronological order. Like in this example, you needed to click on the onion and potato and then on the chopping board in order to cut them.There will be lots of testing, polishing and experimenting. We think that 95% of the 250 recipes from the game will fit into the recipe categorie…
- Patch 0.3.1 - 22 May 2026
Fixes Disabled invasives and trash from spawning on Yew and Spruce trees, which could sometimes prevent the trees from spawning correctly Fixed an issue where a patch of Broadleaf Plantains and Ribwort Plantains was obscured by a fence in Windmere Meadows when inspecting them Fixed the German name of an oyster recipe Fixed an error in the German translation for Harrys Food Forest questline
- 0.3.1 - 14 May 2026
Changes: Put the Map on the North gamepad button so it can be opened easily on controllers Fixes: Fixed Plantain Cough Syrup Recipe category (from Beverages to Medicines) Fixed bug where cooked items would not display individually as intended, leading to issues in market and honesty stalls Notes on stacked items: Any cooked item that is already stacked in your inventory will still be stacked until they are either sold at the market, or at an honesty stall, but any new item that is cooked will work as intended. Notes on invasives: Invasives & trash will only start spawning after your next market day not on the next day. This was described wrongly in the previous patch.
- Patch 0.3.0 - 8 May 2026
Changes Implemented Gathering List to track recipe ingredients! Go to the recipe app or recipe book in the kitchen and add recipes to the gathering list. On the HUD, press Q to toggle between the gathering list and quests. Foraging cards in patches and harvest minigame are now shown by default (existing players will have a one-time switch of their existing setting to match this new default) Implemented a basket fullness tracker in patch camera and harvesting minigame Fixes Improved frame-rate of final animation in seaweed minigame
- Invasives and Sustainable Harvesting - 4 May 2026
Hi everyone!In the spirit of Earth Day we have another update for you!We now have invasives in the game!As you know, invasive species are endangering biodiversity - so of course we should include the concept and teach about it. As this game is played in all regions of the world we couldn't use real plants for this one (since one invasive might be another's native). But visually we made it look like Japanese Knotweed, cause that's invasive in the US and in Europe :)After you finish Barbara's Tier 1 friendship quests, you will get a quest from her to buy the Invasives Kit. From that point onwards you'll be able to remove them. It's basically like the trash-removal system, which we know you like. We'll still need to play around with the numbers, to find the right amount of invasives.Action required: go to the B&B and end your day. ONLY then will you see invasives in patches! (all game save…
- Patch 0.2.13 - 4 May 2026
ACTION REQUIRED: Please go to the B&B and end the day in order for Invasive species to appear in your game! Changes Added Invasives to the game (together with an Invasive Kit and a small quest) Changed how plants get saved - plants now need to regenerate after being harvested and only respawn/become harvestable again after the market. This is to encourage the harvesting of different plant patches to mirror sustainable harvesting. Added penalty to overharvesting Added option to hide recipe list in harvest minigames Added option to disable saving of photos Foraging patches now display different particles if you have interacted with them before Changed the cards position in the harvesting screen. Fixes Fixed photo mode not telling players when they need to look up, down, left or right to center the photography subject (applies mostly to tall subjects, like trees) Fixed a bug where a patch…
- Patch 0.2.12 - 17 April 2026
Changes Added German Language (Added setting to change language) Updated Elder Mesh so its harvestable multiple times Adjusted UI elements to support languages which have longer text Fixes Fixed a bug where harvested seaweeds wouldn’t count toward the “Toast’s Hungry” quest if they were sorted Fixed NPC doubling issues in various quests Fixed issue where Windmere Meadows and Whispering Pines forest bathing spots would not behave as intended
- German Language Available Now! - 17 April 2026
Hi everyone!✨We have now launched the GERMAN localisation for the game. But be aware! There is a Sale commencing 17th April (10am US time- so around 6pm CET). So wait for that if you want to save some money!We focussed on German first because 3 people in our team, including myself, are German speaker so we were able to do the localisation and QA ourselves.We learned A LOT from this process! These learnings will make localising in other languages much easier in the future - which is something we will start preparing after we do some surgery on the tutorial/storyline (especially the first 4 in-game days, we aim to make them shorter and more fun).So if you want the game in another language, please be patient 🙏. We want to improve the story and the processes, so that future translators don't have to suffer like we did 😅For all German speakers:Since we're not professional translators, we h…
- Supporter Pack: Out Now! - 16 April 2026
Hi all!We have just launched our first small DLC, the "Supporter Pack". It contains 4 different Outfits:Scruffy Hedgewitch SkirtScruffy Hedgewitch PantsAutumn Fairy SkirtAutumn Fairy PantsEach outfit comes with their own set of hats (3 different combis per outfit: long hair, short hair and curly hair).As usual, each outfit is made of 3 seperate parts: Top, Bottom and Shoes. So altogether you will receive 18 items (9 per outfit).If you feel like supporting the development of the game further, you can purchase this DLC :)We're grateful for your support 🌈Elena & the Yaldi Team
- Patch 0.2.11 - 2 April 2026
Changes Added option to show or hide descriptive labels in market minigame Minor visual update to market minigame Added screen resolution option to settings Added new start-up sequence Changed Dog rose patches to have 2 instead of 1 Fixes Fixed issue where "Fullscreen" button in settings would not display current state Fixed issue where long item names in inventory app could cause visual bugs Fixed issue where market would attempt to display data of sold item if hovered Fixed an issue where players could become softlocked on quests with rewards before free roam is unlocked, and resolved affected save files Fixed collision issues in town centre Fixed an issue where players could become softlocked at the end of Days 1 & 3, and resolved affected save files
- Patch 0.2.10 - 20 March 2026
- Fixed the language being German my acident (only happened to those with a German System-the localisation is not good enough yet, sorry everyone haha. We're planning on launching the german local mid April so stay tuned!) - Fixed the dog rose being invisible
- March Update! - 19 March 2026
Hi everyone ✨Here's another small update. We're actively improving core-loop features at the moment, so for this update we paid special attention to the market minigame and polished the experience to make it more enjoyable!Patch 0.2.9ChangesDisabled item decay: once meals are made, they don't decay. Basket items still clear at the end of the day if not sorted.Increased market inventory base capacity from 15 -> 20Polished market minigameNow sold items are removed from the item listItem list now holds more itemsMore UI icon animationsNew satisfaction-barAdded new market sounds and updated the mixTraits don't have text anymore and have a new positionChanged the Character BiosUpdated favour titlesAdded new headwear category to customizationAdded community kitchen fast travel spotIncreased basket inventory base size and size of upgradesFixesSlowed forest bathing loop from 16s -> 60sFixed spe…
- Patch 0.2.8 - 25 February 2026
Changes Added sprinting using the shift key (tap not hold) Increased Berta max speed by 36% Added tips to loading screens Updated field guide to stop reverting to the first page after finishing the "discover card" animation General improvements to map performance and stability Increased min zoom distance by 30% Added clouds that cover the map and can be removed with forest bathing (only visible on new game) Fixes Fixed NPC doubling issues in various quests Fixed an issue where Landmark Location markers and Community Project Location markers placed on the map had collisions enabled (leading to movement obstructions) Fixed camera collision with various models (Elderwiese Farm, Tunnel leading out of Market District) Adjusted several collisions around town Fixed plants missing from Area Data
- Sprinting! - 25 February 2026
Hi everyone! We have another small update for you!We implemented SPRINTING!Sprinting uses the skipping animation so you can basically skip whenever you want and you'll be faster too! We also increased Bertas speed so that she is now faster than the sprinting.Forest BathingWe made a change to the map that only players who start a new game will see: we covered the world in clouds and you can unlock each area by using the forest bathing spots. We hope that this gives forest bathing more meaning and also that it's fun to seek out the golden beams whenever you enter a new area! Existing players won't see these clouds, since we didn't want to annoy you 🙏If you're wondering about Localisation....On another note, we've started working on localising in GERMAN! Meaning we are almost done reviewing all the dialogues and collecting the wordcount to then hand over to a localisation partner. So hope…
- New Map! - 6 February 2026
Hi everyone!We're excited to launch our new interactive map in today's patch! A lot of you had asked for this so we hope that this map will help you and new players enjoy the game more.If you have suggestions on how to further improve the map, let me know in the comments here!Here's an overview of Patch 0.2.7Changes:Implemented a new, interactive MAP!The map now shows:Player & NPC location (when they have quests)Fast travel spotsHonesty stallsCommunity Projects and their locationTracked plants ("pin" the plants via the field guide)IMPORTANT NOTE:Since we didn not track plant patch discovery before this update, the map cannot show you any plant patches - you need to interact with the patches again to discover them, and then you can search for them/pin them on the map.Fixes:Improvements to camera/plant patch identification reliability on lower-end systems Fixed missing quest stage descrip…
- Map Update in progress - 15 January 2026
Hi everyone!Welcome to 2026, the year we will start the localisation process, the porting to Switch & Xbox and then ultimately will launch the game into 1.0. It will be a busy and exciting year!Looking back at what we did in 2025:We launched the game with the spring season in August. It had around 53 plants, 100 recipes, and a minimum of 16h playtime.In September we added Berta the Highland Cow!In October we did a plant update which added 10 new plants.Then in November we launched the summer update. It contained: 30+ new summer plants and mushrooms, 74 new recipes, 3 new friendship tiers for each character (approx. 90 new quests!), a new character (Kiano the tailor), a new area with a big lake, paddle boarding, 45 new community projects to do (like decorating the town!), and 15 new outfit pieces (using dyes!). We also added bulk cooking (amongst many other smaller improvements).In Decem…
- Honesty Stalls & 2026 Roadmap - 19 December 2025
Hey foragers!We finally have the honesty stall update ready to go!We know that since our changes to the economy, many of you are struggeling with getting town treasury (the silver currency). So for the time being, we made the honesty stall earnings 100% Town Treasury. This is not the final version, we will tweak this in the new year when our designer returns and can look at the economy again. But we're super grateful that you're all helping us figure out what the best balance should be!You will now find honesty stalls at the campsites that you have cleaned up, meaning you can unlock them already in Spring. If you played through spring already, they will just be at the campsites where you can interact with them.For now you can sell 3 items over 2 days. But this is all tweakable as part of our economy investigations in 2026, so write down any feedback you have and let us know then :)We al…
- Patch 0.2.5 - 11 December 2025
We fixed the blurry textures everyone! If someone still experiences this, let me know :) Changes: Split favours reward between coins and town treasury Added recipe categories in recipe book Switched to optional button to show foraging cards in patch Switched to optional button to show foraging card in harvesting minigames In patches, clicking foraging cards now takes player to field guide entry Added friendship level increase reward text to last quest of each tier Added Devils Bolete Added Common Earthball Changed Annie's Starting quest and Barbara & Annie locations Changed location of Sorting Table in Whispering Pines Removed "Back to Main Menu" button because it caused save file issues Fixes: Fixed Blurry Texture bug