Paladin's Oath news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 25 September 2026 - 02:00:59 UTC
- SteamPulse tracked peak9
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews133
- Release dateMar 2, 2022
- DeveloperFire Biscuit Games
- PublisherFire Biscuit Games
Company pages: Developer: Fire Biscuit GamesPublisher: Fire Biscuit Games
Paladin's Oath Steam news
Paladin's Oath news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 4-year anniversary permanent price drop - 13 February 2026
To celebrate the 4 years anniversary of this game I have dropped the price of the game permanently and significantly. There might not be further discounts for a long while after that.If you are in Asia, happy Lunar New Year!
- Christmas Sales + New Scenario Extensions & Game Modes - 22 December 2025
2 small christmas gifts from me and another announcement:Major Christmas DiscountA major discount to introduce new players to the game and increase the community of players Enjoy a first ever 75% off for the duration of Steam Winter Fest. This doesn't happen often so use this opportunity to try the game :) Please tell your friends! Mighty Dungeons (my older game) also gets a 75% off, so if you haven't picked it up now is the time.New Game ModesIn case you didn't know Paladin's Oath supports modding. There is a web-based mod editor to create new game content, and you can also write LUA scripts to create new scenarios and game modes. I have created 5 new game mods to increase the level of challenge or change the way you play:Pied Piper: You collect rats (Squealer follower) when you end your turn in Forest and Swamps, but they leave you if you ever end with wounds in hand.Familiar: the fir…
- [Patch v1.9.1] Fixes and QOL to Accessibility Console - 1 January 2025
Here are some fixes and quality of life improvements as per the feedback from the community: Fixed callout 'Loading Cancelled' on saves file loading. The 'mute' command toggles music on and off without messing with the music volume. Added command 'u' for repeating player and game updates. Added command 'glossary' to access the list of game terms and vocabulary. Added command 'codex' to access the list of cards, followers and blessings. Added command 'guide' for a list of in-game guides (how to use various console modes and high level game tips). Fixed card 'Prowess' and other effect spawners not working with the console. Fixed Benedictions requiring mana selection not working with the console. Exiting tutorial now asks for confirmation. Thanks to the folks at AudioGames.net for playtesting the accessibility console and providing a lot of feedback. Updated the Demo version with the same…
- [v1.9.0] Accessibility Console - 17 December 2024
Accessibility Console This took me almost a year of weekends/evenings to build: I have implemented a new way to interact with the game via console commands. Pressing 'F2' anywhere in the game will open up a console. This will allow interacting with the whole game entirely via keyboard commands and text to speech. This mode will allow blind and visually impaired players to play the game. Even with the console open, it is still possible to interact with the game via mouse and other user interface elements if needed. New Ability to auto-pay using wounds Added hotkey "Alpha7" for market special location cards Modding Now supporting language mods - as long as the default game fonts can load the special characters.
- Editor Tool to create content - 28 November 2024
As part of improving modding support for the game, I finally had the time to create a web-based tool to allow people to create content for Paladin's Oath. Previously you had to fiddle with text files and create proper folder structure, etc. You can now instead visit the Paladin's Oath Editor webpage to download sample content and create your own content directly from the editor; then head to the game to publish your mod onto Steam via the Workshop and share with the rest of the community! I hope you can get the creative juices flowing! As usual ping me on Discord or Steam/Steam Community if you have questions or issues with the game or editor. And don't forget to check out the wiki for a detailed guide on how mods work with the game. The source code for the editor is publicly accessible too if you want to go the extra miles and make changes there (or just learn how it works). Supports:…
- Patch 1.8.13 - Power Word and other card fixes - 15 May 2024
Various small fixes Commit exploration state when battle starts (would sometimes cause inconsistencies issues when restarting turn) Simplify powerword activation Fixed terrain passability override from Ethereal Form, Cloud Walking and Summon Mount Fixed missing portal in Rise of the Ancient Fixed various typos
- Mini Patch 1.8.12 - 18 September 2023
Fixed PowerWord basic action: should account for discard wound for +1 MOV/ATK/BLK/LEAD
- [1.8.11] Cards patches +card activation fixes - 15 September 2023
Card Power Word adv action should allow for N card discards (incl 1 wound) Card Goodberry should only refresh Level 1-3 followers Card Life Transference should only refresh level 1-3 followers Card Sacred Scrolls should only refresh level 1-3 followers Fixed card activation with optional effects not working when auto-activate option is on
- Patch 1.8.10 - 19 June 2023
Holy shield should also give Chaos resistance Agamoto mod should not give scimitars for rebellion oath (duplicate from starting boon) Reworked rampaging selection window to prevent confusion Fixed double creation of player starting boons (ex: Agamoto) Minor cards text update
- [Patch 1.8.9] Fixed ability to target single enemy attacks for some entities - 12 June 2023
Corruptor (follower) attack-3 reduction should apply to a single attack Tormenting Thoughts (blessing) and Acrobatics (Adv Action Card) attack reduction should apply to a single attack Fixed window for effects targeting for multi-attacks enemies Exploration: reputation list should be reversed (highest rep on top) Minor tweaks to Zaurahel hints flavor text
- Patch 1.8.8 - Scrolling Sensitivity - 3 June 2023
- Settings: Ability to change Map Zoom sensitivity - Settings: Ability to change UI Menu scroll sensitivity - Exploration: remember last map zoom
- [Patch] v1.8.7 Fixed round bonuses not always applied - 4 April 2023
Fixed: Round bonuses were not applied consistently after restarting the game or after reloading a checkpoint.
- Patch v1.8.6 - vSync Graphic Option - 11 March 2023
Added support for vSync in the graphic options.
- Patch 1.8.5 - Fixed Red & Green Citadel effects - 9 March 2023
The Red and Green citadel attack modifier effect of adding Savage/Poison to physical attacks was removing all the other attack modifiers. This is now fixed where Savage/Poison is added to the existing list of modifiers instead.
- Patch v1.8.4 - Improved Compatibility with Multiplayer mod [win/linux] - 4 March 2023
Disable campfire actions and show message when not active player's turn
- [Patch] v.1.8.3 - 2 February 2023
Fixed Crusade Player Boons incompatibility with Paladin's Oath Multiplayer mod All rampaging enemies should give reputation reward when defeated Fixed dummy timer not throwing benediction when the option is not selected More stable linux version
- Patch 1.8.2 - Minor fixes and improvements - 5 November 2022
Minor Fixes and Improvements More descriptive text in the Market when Gold followers are introduced Indicate which Benediction is activated immediately Show Player Stats (XP, Level, Reputation) on Pause Screen Turn Restart counter should increment each time a turn is restarted (even on same turn)
- Patch 1.8.1 - Mod developer panel should not show up for modded scenarios - 24 October 2022
Patch for v1.8.0. The Mod developer panel was showing up when loading modded scenarios from Steam. It should only show up when loading mods from the local mods folder.
- [v1.8] Support for Custom Scenarios + new Scenario 'Hostages' - 23 October 2022
New Scenario "Hostages" Liberate the Bazaar that has been taken hostage. You can download the new scenario from within the game Mods options. Quality of Life Improvements (HUD) Show Num Wounds and Handsize in KO status panel (Market) Show refresh conditions in each market panel (Settings) Auto-download subscribed mods from Steam on game start (Settings) Default "Keep old saves" to true (Home) Load previously completed saves faster Fixes (Crusade) Main menu button not working when reloading completed saves (Exploration) Conqueror shield not displaying the right player Modding Enable creating custom Scenarios (via mods) - check the guides and wiki for details. Fixed errors displayed when uploading mods Mod dev panel also shows for scenarios (allowing script reload)
- [v1.7.0] Enabled Scripted Scenario Extension Mods - 1 October 2022
Quality of life Improvements Added search field to the Codex Show how many wounds in Hand & Discard pile when throwing wounds at the Source Settings Option to disable confirmation for minor actions/cancellations/deactivations Settings Option to auto-heal player after generating healing effects Fixes Paralyzing attacks not always discarding cards in Battle Fixed Bestiary tooltip sticking onto the map screen when codex dismissed Fixed Hotkeys vs Input fields Modding Ability to create and load Scenario Extensions LUA scripts Ability to select scenario extensions mods in Crusade Creation flow Ability to see loaded scenario extensions mods in the Pause Screen Show Mod Developer panel at Campfire and Exploration Documented full Scripted API in the Wiki Enabled mods to access and save state in the save file Created 3 sample scenario extension mods: Bleeding Heart, Shadow of Death and Consecrat…
Patch notes and updates
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