- 0.10.0 is released! - 29 August 2026
Hi,This update adds mounts! No more complaints about moving too slowly, just get a horse and yeehaw!Mounts and StablesSelect your mount in your toolbar and enjoy the speed bonus.You can get a regular mount from the stables in each village, or a special one from a guild.MinimapThere is now a minimap in the top-right corner. Let me know if its size and zoom level feel right.Quests QoLYou can now clearly see the goals you need to achieve in the quest journal.Villagers who have a quest to give or can complete one now have a marker above their heads.Topics that start a quest now have a small icon in the dialogue window.I added a quest tab that contains special quest items. These items can no longer be sold. I also expanded the inventory tabs to 30 slots.Fence GateI added fence gates. They are not very useful yet, but they may become useful if I implement taming.Other ChangesCursors are greye…
- 0.9.0 is released! - 1 June 2026
Hi,This update mainly adds fishing. For technical reasons, I had to rework every piece of equipment. It was very cumbersome, but it will simplify adding new assets in the future, especially for mod users.FishingYou can now fish in lakes, rivers and seas. You can buy a fishing rod in inns.Then you can use your fish in meals and potions. Fishing in lakes will only work in new worlds.FordsMore ways to cross rivers have been highly requested. Fords are now generated to make the worlds more connected.Let me know whether enough of them are being generated or whether you want even more.Other ChangesBugfix: Crash when opening a large worldBugfix: glitches with pieces of equipmentImproved bridge placementAdded lighting to lavaImproved oasesWhat's Next?Here is the roadmap for the next updates:MountsJewelryModsGeneral improvements and polishingAs always, if you encounter issues, bug reports are ve…
- 0.8.0 is released! - 19 February 2026
Hi,This update is focused on lore generation. Worlds now generate a full history that drives locations, characters, books, and dialogues. I also added larger world options, game modes, and portals for fast travel.I am sorry for the delay. The coding for the history generator was particularly complicated, and I kind of burned out. I took a break and started working on a completely different project for a few months. This pause was very beneficial to me: I came back full of energy, with a lot of motivation, and more importantly, with fresh eyes!I am also sorry for the silence, but you know that when you burn out and try to refill your energy bar, replying to messages is the last thing you want to do.History GenerationThe game now generates a full historical timeline for each world, with civilizations, dynasties, wars, political transitions, epidemics, and major world events. This history…
- 0.7.0 is released! - 30 January 2025
Hi, First of all, I wish you the best for this new year and thank you deeply for supporting this project. This update brings the ability to go on the mountains and adds dungeons that use the environment. Relief Generation I will let you discover in game the new dungeons. But, here are some screenshots of what you may encounter in the game: As you can see there are now stairs, ladders and caves that allow you to get on the mountains. Other Changes Fix: Add the tooltip for barrels Fix: Dead monsters were able to steal health from players just after their death and were in an "undead" state Optimize the physics engine What's Next? I think this was the hardest thing I ever implemented for Vagabond. I have regretted many times getting into this. :D But, I am so glad this is finally done. The next features should be simpler. And from now on, I should deliver the updates at a faster pace. As i…
- 0.6.0 is released! - 16 November 2024
Hi, Finally, an update! I’m sorry for the delay since the last update. Things didn’t go as expected. Adding relief to the worlds was quite a complex task. This update is the first part of the World Generation update, it adds mountains in the worlds. It will be followed by another update that will bring much more new content. Mountains Adding mountains required to rewrite a large part of the world generator. A lot of experiments were required to have something that works well. It also required to rework the graphics engine to work correctly with the third dimension. It was a real challenge, but I’m so happy (and a little proud) that I did it! Currently, it is not possible to go on the mountains but it will in the next update! The only thing missing is the stairs. Reworked Interiors I also reworked the interiors of buildings, especially the inns and forges which were the first buildings i…
- 0.5.1 is released! - 10 July 2024
Hi, An update, less than a month after the previous one, what happened?! :D I took some time to work on a few highly requested QoL features and thought it would be a good idea to release them as soon as they are ready and not in a few months with the next big update. Safe Mode The most requested feature since the initial release is finally there! When the safe mode is enabled you can't do any illegal action. No risk to steal an item or assault a villager if you misclick! There is a little icon on the right on your toolbar that shows your current state. You can toggle it by pressing "Left Alt" on your keyboard or "A" on your controller. Quest Abandonment Some of you abandon by accident the main quest or initiation quests and there were no way to start them again. Those quests can no longer be abandoned. For the other quests, there is now a confirmation window to make sure you don't aband…
- 0.5.0 is released! - 18 June 2024
Hi, The Dungeon update is finally released! A lot was done under the hood. Everything is not yet visible as worlds need to be bigger and the lore to be more developed to add more complex dungeons. But I am very happy with the work done and can't wait to see where it goes with the future updates. Dungeons I completely reworked the dungeon generation technology. It now uses graph grammars to generate the abstract structure of the generated dungeon. I started investigating this technology during the Summer 2023 and I finally implemented it in the game! While the old dungeons were just a bunch of rooms connected to each others with an entrance room and a boss room. I can now easily generate much more interested dungeon structures. I am only starting to use this technology and will take advantage of it more in the future, but the newly added puzzles illustrate its power. Puzzles I already im…
- 0.4.0 Hotfix 2 - 19 February 2024
Fix an issue with user folder paths that contain special characters on Windows.
- 0.4.0 Hotfix 1 - 26 January 2024
The different branches I released with the 0.4.0 update to fix the lighting issue on certain setups were helpful. Thus, this update finally fixes this lighting issue! :) Thanks for your help!
- 0.4.0 is released! - 20 January 2024
Hello everyone and happy New Year! I wish you the best and thank you again for the support! You amazed me by creating crop fields much bigger than expected and suggested some improvements. This new version finally brings the long-awaited quality-of-life features for farming. Reworked Farming Firstly, you can plant lots of seed just by maintaining the mouse button pressed and moving your character: Then, the cursor will indicate you if the crop is ready to be harvested or not: Finally, you can harvest a whole field by simply pressing the right mouse button and moving your character: Note that the attraction distance of items has been increased and so it should also be easier to pick all the items. Removing Trees and Plants You were numerous being frustrated that trees or bushes were in the middle of your crop fields and they weren't any way to remove them. This is no longer the case, you…
- 0.3.0 Hotfix 4 - 28 November 2023
Fix another bug with the Split window Sorry for the delay for this fix. I had the bad idea of updating my compiler which introduced a very very strange issue that caused a crash at loading and it took me nearly a week to find a way to solve it. I hope this compiler update didn't introduce other crashes, let me know!
- 0.3.0 Hotfix 2 - 13 November 2023
* Fix the issue with splitting stacks * Fix the crypts that contained some WIP elements from the next update Moreover, there is now a beta version called "opengl_debug" that logs graphics issues to investigate the lighting issue that some players are experiencing. If you do, send me a message! :)
- 0.3.0 is released! - 12 November 2023
Hello everyone, This new version brings world/character separation and controller support. Controller Support We can now choose the attack direction which is shown with a little arrow using the controller stick. Attacking in the direction of the mouse was added as an option in a previous update, now it is the default option. This little feature was necessary so I could start reworking the combat. In controller mode, you can now see what the next action will be if you press the “Interact” button. Finally, the controller is fully supported in all the user interfaces. This was a huge amount of work. This isn’t perfect yet, but I will continue to refine it. World/Character Separation In this new version, characters and worlds are separated. You can use a same character in different worlds. When updates will bring new content, you will be able to keep your character progression, and try the…
- 0.2.0 Hotfix 2 - 1 August 2023
* Fix an issue with save migration from 0.1.1. There is a very very little chance that it breaks your 0.2.0 save :( * Add a command "/debugGraphics" to help me fix the lighting issue on some setups
- 0.2.0 is released! - 29 June 2023
Hello everyone, Here is the first big update after the Early Access release! First, a huge thank you to all of you for playing the game and giving me so much feedback! It was awesome! There is no major content addition in this update, it's mostly bugfixes and quality of life features. Save Migration Normally, you will still be able to enter your old worlds. When you will enter the worlds for the first time in the new version, you will see a special screen that will show the progress of the migration process. If you face any issue, please send me the save files of your world and I will fix it as soon as possible. There is no major content addition in this version so you won't gain much by creating a new world. This won't be the case with the next updates. To mitigate this, you will be able to play with your characters in new worlds. Quest Board In new worlds, in the the market places, th…
- Hotfix Update 5 - 17 May 2023
* Add support for looping attacks while holding down the button * Add support for looping digging by holding button down and moving * Fix a couple crashes
- Hotfix Update 4 - 7 May 2023
* Fix the achievements "Sniper", "Archmage" and "Cartographer" * The game now automatically saves every 5 minutes
- Hotfix Update 3 - 4 May 2023
* Fix unlocking the "Hero" achievement * Add an option to be able to attack in the direction of the mouse * Improve knockback * Increase the speed of arrows * Set local map as default when opening the map window * Decrease the restocking time of quests in villages
- Hotfix Update 2 - 3 May 2023
* Fix an issue with an achievement * Coal veins give more coal * Remove the skill requirement to craft arrows * Reduce the skill requirement to learn new imbuements * Only one soul dust is now required in enchantment recipes * Reduce the reputation requirement to buy a house (only for new worlds)
- Hotfix Update 1 - 2 May 2023
* Fix earning a talent point when leveling up * Fix a crash when two players were trying to use the same crafting station