SPSTEAMPULSELIVE ANALYTICS
Sprocket

Sprocket Steam metadata

Hamish Dunn | Aug 26, 2021 | game

Released

355players observed · 23 September 2026 - 00:43:34 UTC

ActionIndieSimulationEarly AccessSandboxSteam Store

  • Latest observed players355 · 23 September 2026 - 00:43:34 UTC
  • SteamPulse tracked peak657
  • Units sold (VGI)387,000
  • Revenue (VGI)$6,200,000
  • Review score94% positive

Sprocket metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players355 · 23 September 2026 - 00:43:34 UTC
  • SteamPulse tracked peak657
  • Units sold (VGI)387,000
  • Revenue (VGI)$6,200,000
  • Review score94% positive
  • Total reviews8,291
  • Release dateAug 26, 2021
  • DeveloperHamish Dunn
  • PublisherHamish Dunn

Genres: Action, Indie, Simulation, Early Access

Company pages: Developer: Hamish DunnPublisher: Hamish Dunn

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sprocket Steam metadata

Sprocket metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1674170/metadata
Steam Storehttps://store.steampowered.com/app/1674170/
Steam Communityhttps://steamcommunity.com/app/1674170
PCGamingWiki search
IGDB searchSearch IGDB for Sprocket

Reviews, pricing, and metadata

Review summary

Very Positive

94% positive, 7,768 positive, 523 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 26 August 2021

Latest Steam announcements

  • 0.2.55.5 - Christie Suspension & Optimizations - 21 September 2026

    Hi all, The build on the experimental branch is now stable. New Christie spring suspension Adds a new suspension type which utilizes configurable springs. Compared to torsion bars, they're cheaper, more space consuming and they run up the sides of the hull instead of across the width, letting you build lower profile vehicles. In addition, some big optimizations to rendering have been made. New Parts Christie spring suspension KV-1 stowage box Round split hatch Periscope hatch Changes Significantly optimized vehicle shader with no quality loss. Optimized CPU rendering of vehicles. Reduced GPU performance cost of depth of field set to high. Fixed a minor memory leak. Added a subtle blur to paint jobs, to lower pixelation at high scales. Raised the resolution of all paint job textures from 1024x1024 to 2048x2048. 'Abstract' and 'Block' camouflages are now available again. Fixed axles not c…

  • 0.2.55.3 (EXPERIMENTAL) - Christie Suspension & Optimizations - 11 September 2026

    Hi all, There's a build up on the experimental branch which adds Christie spring suspension. Compared to torsion bars, they're cheaper, more space consuming and they run up the sides of the hull instead of across the width, letting you build lower profile vehicles. In addition, some big optimizations to rendering have been made. (Technical) Parts are now merged where possible and rendered using atlases created from all loaded parts, allowing them to be rendered with fewer draw calls. Shadow proxies are now merged together where possible. Let me know what this does for your performance! New Parts Christie spring suspension KV-1 stowage box Round split hatch Periscope hatch Changes Increased consistency of part texture quality. Fixed vehicle detail levels not being affected by the distance object detail setting. Significantly optimized vehicle shader with no quality loss. Reduced GPU perf…

  • 0.2.54.4 - Game Engine Update - 26 August 2026

    Hi all, The build on the experimental branch is now stable. With a game engine update which brings the game up to speed with 4 years of engine changes and fixes. This is necessary for some engine changes and fixes needed for the GUI overhaul. A rework on foliage rendering was needed after the engine upgrade, so I took some time to give it a polish while I got it working again. Changes Upgraded from Unity 2022.3 to 6000.3 Improved the appearance of terrain in Sandbox, Railway, Fields. Improved appearance of grass and trees. Improved the appearance of rivers and lakes in the sandbox. Reduced popping of levels of detail for trees and grass. Screen-space global illumination can now be enabled, this mainly improves the look of foliage. Added a grass distance and density setting. Added a shadow distance and shadow quality setting. Added a distant object detail quality setting. Added a texture…

  • 0.2.54.2 (EXPERIMENTAL) - Engine upgrade - 20 August 2026

    Hi all, There's a build up on the experimental branch with a game engine update, bringing the game up to speed with 4 years of engine changes and fixes. This is necessary for some engine changes and fixes needed for the GUI overhaul. A rework on foliage rendering was needed after the engine upgrade, so I took some time to give it a polish while I got it working again. Changes Upgraded from Unity 2022.3 to 6000.3 Improved the appearance of terrain in Sandbox, Railway, Fields. Improved appearance of grass and trees. Improved the appearance of rivers and lakes in the sandbox. Fixed flicker when switching to and from scope view. Reduced popping of levels of detail for trees and grass. Fixed vehicles having incorrect collision with some trees. Screen-space global illumination can now be enabled, this mainly improves the look of foliage. Added a grass distance and density setting. Added a sha…

  • 0.2.53.2 - Armour overlay - 28 July 2026

    Hi all, The experimental changes are now on the stable branch. Changes Two new modes for the armour overlay: Absolute - A heatmap of the raw thickness of each plate Effective - A heatmap of the effective thickness of each plate, taking angle into account. Added a 'Select' mode to the armour overlay to allow you to select plates and edit their thickness while in the armour overlay. Freeform point and edge size now scales with distance from the camera. Increased scale of textures on plate structures. Made plate edge textures less pixelated. Smaller one this time as I've been focusing on the UI rework while Mark focuses on these minor features. - Hamish

  • 0.2.52.3 - Dynamic centre of mass - 7 July 2026

    Hi all, The experimental changes are now on the stable branch. Immersion pass Did some work on the visual and sound effects in an effort to improve gameplay simply by removing immersion-breaking effects. I'd say it was a success and I'm enjoying battles more. Basic transmission editing Introduces a simplified transmission editing screen. This condenses most of transmission design into 5 options, which should be a little more accessible. Also note the new centre of mass, indicated by the blue diamond. This gizmo can be hidden in the overlay settings. Dynamic centre of mass Centre of mass (COM) is now calculated inside and outside of the editor. The COM is now generally a lot higher (was previously fixed 0.1m above the bottom of the hull), resulting in vehicles rocking more. A heavy gun barrel on a light vehicle might cause the vehicle to lean when the turret is rotated to the side. Heavy…

  • 0.2.52.3 (EXPERIMENTAL) - Dynamic centre of mass - 3 July 2026

    Hi all, There's a build up on the experimental branch with dynamic vehicle centre of mass and a pass on many of the effects in the game. Hopefully these changes let you feel a bit more immersed in battles! Changes Vehicle centre of mass is now calculated. It'll generally be higher than before, leading to vehicles rocking more. Added a 'basic' transmission editing mode. Reworked visual effects for cannon fires, shell impacts, turret popoffs, flameouts, vehicle fires and track throwoff. Reworked audio effects for cannon fires and shell impacts. Added a sound effect when blown-off turrets hit the ground. New part from Dario: triple pad track belt segment. Bot gunners now have a reaction time, between 0.1 and 0.5s. The gun will need to be held on the target for this period. Stops them firing accurately on the move. Added a 'balanced' bot mode. They'll fire a few shots before advancing in a…

  • 0.2.51.36 - Movement overhaul - 18 June 2026

    Hi all, Pleased to announce that the four month overhaul to vehicle movement is now stable. Track physics has been moved off of the PhysX engine into a custom solution - opening the black box to allow your design decisions to have much greater impact on movement. 0.2.50.10 has been moved to its own branch, if you're not quite done with it. Powertrains Now entirely physics-based and behaving more like a real tank. Heavy tanks feel heavier and light tanks feel lighter. Engines simulate inertia and can stall. Tracks behave better when fully off of the ground. As an example of the new physics-based nature: Previously, the engine generated torque and applied it directly to the tracks. Now, the engine applies torque to its crankshaft, speeding it up. The clutch then generates friction based on the speed difference between the crankshaft and the tracks and applies this torque to the tracks. Th…

  • 0.2.51.35 (EXPERIMENTAL) - Fixes - 17 June 2026

    Leaf spring suspension stiffness reduced by 20% Removed padding from the torque threshold required to upshift. Makes the driver less hesitant to upshift. Improved the accuracy of the resistive torque estimation used in the gear shifting logic. Fixes some cases of downshifting immediately after launch and also makes the driver less hesitant to upshift. Fixed belts partially disappearing when using leaf spring suspension high above the ground. Fixed modded invisible track belt showing magenta in the editor. Updated the starter blueprints. Torsion bars are now limited to 100mm length in WWI.

  • 0.2.51.34 (EXPERIMENTAL) - Fixes - 16 June 2026

    Reduced lingering exhaust thickness by 1/3. Fixed another cause of modded engine tech allowing infinite RPMs. Constant mesh is now limited to interwar onwards. Synchromesh is now limited to earlywar onwards. Improved bogie articulation on leaf spring suspensions.

  • 0.2.51.33 (EXPERIMENTAL) - Fixes & Exhaust Tweaks - 10 June 2026

    Fixed grade resistance not being applied to the powertrain correctly, resulting in unrealistic performance moving uphill. Slightly reduced drifting. Exhaust colour and density now changes with the amount of fuel being burned. Increased speed of exhaust fumes. Added lingering exhaust.

  • 0.2.51.32 (EXPERIMENTAL) - Fixes - 9 June 2026

    Lowered the coefficient of friction for tracks from 1.2 to 0.8. Reworked lateral traction to use the same model as longitudinal traction. Affects turning behaviour and creates more drifting on lighter vehicles. Reduced vehicle sliding on sloped terrain. Traction now competes with grade resistance for friction correctly, resulting in more realistic slippage driving up steep inclines. Fixed twin transmission not returning both transmissions to drive/reverse on both transmissions after steering in gear 1. Fixed modded engine tech allowing infinite RPMs. The gear number readout in the movement info screen now starts at 1 instead of 0. Back from my break, thanks for all of the kind words and patience while I get this update polished! - Hamish

  • 0.2.51.31 (EXPERIMENTAL) - Fixes - 26 May 2026

    Fixed instability sometimes caused when switching from drive to reverse and vice versa. The driver will no longer downshift if the resulting engine speed would be above the rev limiter + the expected RPM drop from shifting. If the driver fails an uphill upshift, they will longer attempt an upshift to that gear for 10 seconds. Increased prediction accuracy of the torque output in the next gear, improving shifting decisions. The minimum engine speed the driver can dip to while upshifting is now scaled towards the idle on level ground and the operating rpm on 30d inclines. Fixed track inertia being around half as high as it should have been, resulting in tracks slowing down too quickly during speed matching and coasting. This will decrease acceleration but make shifting easier. Reduced rolling resistance at low speeds. Fixed twin transmission allowing instant upshifts by steering at the ri…

  • 0.2.51.30 (EXPERIMENTAL) - Transmission mesh types - 22 May 2026

    Added 3 transmission mesh modes: Synchromesh (default): Easier speed matching, allowing higher gear steps in some cases. Bigger and more expensive transmissions. Slower to engage gears. Constant mesh: Requires precise speed matching by the driver. Small and cheap transmissions. Slide mesh: WWI option pre synchromesh invention and constant mesh use on tanks. The same behaviour as constant mesh but bigger and cheaper. These aren't limited by era yet. Synchromesh goes: declutch > shift > reclutch Constant mesh and slide mesh require the new double declutching: declutch > neutral > clutch > speedmatch > declutch > shift > reclutch Your transmissions will be set to synchromesh and wont change size. Other changes The driver now only upshifts if the vehicle is capable of accelerating in the current gear and the next gear would also accelerate. The driver now only downshifts if the engine speed…

  • 0.2.51.29 (EXPERIMENTAL) - Fixes - 20 May 2026

    Reworked driver shifting behaviour. Downshifts are now based entirely on torque, instead of speed. Upshifts consider whether speed can be maintained at the new gear, so the driver can upshift on inclines again. Viscous drag on the sprocket reduced across all eras below latewar. Reduces speed loss during gear shifting. Fixed energy injection when vehicles aren't level on their suspension. Made triggers for the failed shift notification less sensitive.

  • 0.2.51.28 (EXPERIMENTAL) - Fixes - 19 May 2026

    Fixed tanks sliding at stand-still, introduced with the tension changes. Fixed track belts not colliding with objects above the track (actually fixed this time). Engine idle RPM is now automatically configured. The engine shift range used for the transmission warnings is now the top half of the engine's usable speed, instead of upshift - downshift. Adding new gears now copies the last ratio to the new gears, instead of attempting to smooth it from G1. An error is now displayed if the driver is unable to upshift due to too large of a gear step. Downshifts no longer have their speed match forced below the engine's rev limiter. So downshifts can fail now if your downshift is too high.

  • 0.2.51.27 (EXPERIMENTAL) - Fixes - 18 May 2026

    Warnings are now displayed for potential issues with transmission setups. Fixed incorrect speed limits on transmissions with top gear that's not 1:1. Fixed vehicles rolling backwards without any inputs, more noticeable on some vehicles. Reverted transmission smooth function to the old one, since the new one was optimized for the old shifting. It now creates equal steps between gears. Reduced track sag on higher track tensions. Fixed track belts not colliding with objects above the track with certain setups. Braking now redistributes track tension. The angle the driver considers uphill (for gear selection) is now adjustable in the steering wheel properties. Improved belt collision accuracy at the ends of the tracks.

  • 0.2.51.26 (EXPERIMENTAL) - Fixes - 13 May 2026

    Tension around the sprocket is now simulated more accurately, track tension will shift throughout the track when transitioning between drive and reverse. Shouldn't affect vehicle performance except for the time taken for the sprocket to shift the tension when switching between drive and reverse. Track belts now collide with objects above the track. They shouldn't clip through fenders when going over bumps anymore. The downshift disable after exiting a shift while the engine is accelerating is no longer active when driving up inclines. Fixed twin transmission pivot steers briefly reversing pivot direction when stopping after a clockwise pivot. Fixed the driver not cancelling a shift when you're trying to brake. Engine rev limiter can now be set to the engine's max safe RPM. Engine upshift can now be closer to the rev limiter. Fixed the driver overshooting when speed matching. The speed m…

  • 0.2.51.25 (EXPERIMENTAL) - Fixes - 11 May 2026

    The driver can now go below the downshift if needed for a large gear step. This fixes some designs not upshifting. The driver will no longer downshift if the engine is accelerating or the last shift was under 3s ago. This stops an upshift-downshift cycle noticeable on some vehicles near their top speeds. Fixed twin transmission reduced turn performance introduced last patch. Known issues Belts can clip through objects above them like fenders. The modded invisible track segment part used for wheeled vehicles causes a crash. Modded multi-tracks are broken.

  • 0.2.51.24 (EXPERIMENTAL) - Fixes - 7 May 2026

    Shifting is now based on track speed instead of engine speed. The driver won't upshift if the resulting upshift RPM is below the downshift target and vice versa. Prevents the driver upshifting and immediately downshifting again. The driver's speed match target while upshifting is no longer forced above the downshift target. If you're stalling while upshifting now, you need smaller ratio jumps. Twin transmission: Fixed the driver throttling down when doing hard turns at speed. Twin transmission: Fixed incorrect shifting when downshifting during steering. Twin transmission: Fixed the clutch sometimes not engaging when launching into a steer. The driver can now upshift immediately after launch. Only downshifting has the 2s limit now. The delay after steering before the driver can shift reduced from 2 to 1s. Fixed LSS bogie wheel offsets being incorrect with mount scales that weren't 1 Duri…

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 20260.2.54.2 (EXPERIMENTAL) - Engine upgrade1841579228666320
23 July 20260.2.52.3 (EXPERIMENTAL) - Dynamic centre of mass1836506165570891
317 June 20260.2.51.35 (EXPERIMENTAL) - Fixes1835871199300970
416 June 20260.2.51.34 (EXPERIMENTAL) - Fixes1835236783574041
510 June 20260.2.51.33 (EXPERIMENTAL) - Fixes & Exhaust Tweaks1835236783558337
69 June 20260.2.51.32 (EXPERIMENTAL) - Fixes1834602721201844
726 May 20260.2.51.31 (EXPERIMENTAL) - Fixes1833334318580148
822 May 20260.2.51.30 (EXPERIMENTAL) - Transmission mesh types1833334318572606
920 May 20260.2.51.29 (EXPERIMENTAL) - Fixes1833334318566968
1019 May 20260.2.51.28 (EXPERIMENTAL) - Fixes1832700592801729
1118 May 20260.2.51.27 (EXPERIMENTAL) - Fixes1832700592799364
1213 May 20260.2.51.26 (EXPERIMENTAL) - Fixes1832700592787168
1311 May 20260.2.51.25 (EXPERIMENTAL) - Fixes1832065502822028
147 May 20260.2.51.24 (EXPERIMENTAL) - Fixes1832065502812483
155 May 20260.2.51.23 (EXPERIMENTAL) - Twin transmission driver behaviour rewrite1831432155581097
164 May 20260.2.51.22 (EXPERIMENTAL) - Clutch braking fixes1831432155577831
171 May 20260.2.51.21 (EXPERIMENTAL) - Clutch braking driver behaviour rewrite1831432155572688
1829 April 20260.2.51.19 (EXPERIMENTAL) - Movement overhaul1831432155565679
1920 February 20260.2.50.9 (EXPERIMENTAL) - Cost system & Transmission realism pass1825093633187967
204 November 20250.2.46.4 - Improved Turret Rings (Experimental)1815034433038240

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1674170
Live current players355
SteamPulse tracked peak657
Live count (today's peak floor)355
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateAug 26, 2021
DeveloperHamish Dunn
PublisherHamish Dunn
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent94%
Positive reviews7,768
Negative reviews523
Total reviews8,291
Steam recommendations12,367
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1674170/

Short description

Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.

About this game

Design tanks in a dedicated and intuitive designer, allowing the realistic armour mechanics that make tank combat so unique. Explore tank design's challenges through WW1, the interwar period and the early, mid and late stages of WW2. Please note: There is currently no dedicated tutorial. If you don't enjoy figuring things out or you don't know much about tanks, it may be worth holding off until better guidance is in place. Hull & Turret Shape Design Easy to use and flexible enough to give you endless design starting points. Drag on a face or edge to move it. Bigger compartments create more internal space but have more surface to armour. Well angled shapes may bounce incoming shells off entirely, leaving only a scratch and several ringing ears. Armour Design Set the thickness of each armour plate, allowing you to block shots from your foes. Though the weight and space used adds up! Cannon Design Build a gun capable of piercing enemy armour. You'll need enough space and force to rotate it. Make sure you save enough room for ammo! Crew Design Humans are light but large and quite essential, squeeze them in and assign them one or more roles. Cramped and overworked crew perform poorly. Attached Parts Add functional and decorative parts to the exterior of your vehicle. These can define where internals are e.g. the engine is positioned where you place your exhausts and vents, then gets hit if a shell pierces your armour in that area. Place a fuel port in front of the driver and the fuel tank just might absorb a projectile, saving their life - if it doesn't ignite... Track Design Focus your tracks and suspension on trench crossing, mountain climbing, going fast or just looking cool. Engine Design Design anything from ship engines to lawnmower engines in a basic powerplant designer. Fuel Tank Design Set your fuel capacity and tank locations. Even bring them outside of the vehicle - if you don't mind them being shot off every now and then. Transmission Design Design your ratios - make it faster backwards than forwards or give it a 1st gear that can climb any mountain. One of these on each track will let one side drive while the other reverses, turning on the spot. Inte…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Sprocket's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Sprocket's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sprocket at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

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Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds27,23723 September 2026 - 02:35:56 UTC39,10324,686Jagex Ltd
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended15,23223 September 2026 - 01:38:10 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.14,05823 September 2026 - 02:06:15 UTC266,908420,693semiwork
Schedule I11,11323 September 2026 - 02:37:45 UTC455,652297,022TVGS

War

GameLatest observed playersTracked peakReviewsDeveloper
Crosshair X28,16822 September 2026 - 12:42:50 UTC87,92844,617CenterPoint Gaming
YoloMouse - Cursor Changer7,89722 September 2026 - 23:47:01 UTC13,7932,996Dragonrise Games
小黑盒加速器3,69722 September 2026 - 12:17:35 UTC11,0479,797Qing Feng Beijing Technology
HudSight - crosshair overlay1,11822 September 2026 - 00:26:49 UTC4,2255,733Eduard Kozadaev
GameMaker38223 September 2026 - 00:05:32 UTC5832,926YoYo Games Ltd.
Action! - Gameplay Recording and Streaming20622 September 2026 - 00:13:40 UTC5487,465Mirillis
PlayClaw 7 - Game Overlays, Recording and Streaming11122 September 2026 - 23:04:03 UTC737796Eduard Kozadaev
IO Auto Clicker9223 September 2026 - 00:47:43 UTC30917Wonkru Media Private Limited
Ohm Studio5623 September 2026 - 02:16:10 UTC257318GRAOUMF
Movavi Video Suite 17 - Video Making Software - Video Editor, Video Converter, Screen Capture, and more4523 September 2026 - 01:53:22 UTC973,181Movavi Software
Movavi Video Editor 20263522 September 2026 - 21:34:36 UTC5149Movavi
Movavi Video Editor 20253122 September 2026 - 02:24:00 UTC50121Movavi

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