- New gun, fixes, and stuff! - 27 July 2023
Some changes I've made recently! New skins, fixes, a gun, and more! -WASD can now be rebound -New Railer skins! They are called Gauss and Tesla. -I fixed the damn crosshair bug -Fixed issue where gun wouldn't disappear after player disconnected or died from falling. -New skin for the Typewriter called 'Tactix' -Fixed wonky arm IK in first-person view. -Fixed issue where gun parts and readouts would sometimes flicker. -Added VFX for hit-scan weapon-fire. -Dick Reckard primary-fire is now hit-scan. New gun: "The Cool" is a trumpet gun! Primary fire is a bouncing sound-wave, alternate jumps an octave and becomes hit-scan and full-auto! Play the blues with this deadly instrument! Thanks to SaltyOctopus for the idea! And be sure to check out his Youtube channel!
- Batch 'o Patch!! - 8 July 2023
Heres a batch 'o patch-notes! New skins, a new secret code, and fixes: (join our discord for multiplayer lobbies and prompt patch-notes!) WASD can now be remapped. New Railer skins! They are called Gauss and Tesla. fixed clipped spawn on Market map fixed sound on Buzzer Fixed the new gun being unselectable in the pause menu Fixed zip-gun model when it's a pickup Fixed chat bug Fixed third-person rotation of multiple weapons. Fixed issue where Zip-Gun showed multiple skins even though it only has one Added another secret code! Type it into the chat-box in multiplayer and get 69 free level-ups! (Just a reminder: The other one gives enough weapon-xp to level equipped gun to max) Here are a few hints: Both codes are from a movie that is turning 20 this year. Neither have punctuation, case insensitive, and each have two words separated by a space. One of them is food. One of them is epic.
- New gun, who dis? - 1 July 2023
Update!! I know it's been a while, this is a portion of what I've been working on: New gun and a rework! - Zip-Gun rework: New art and new mechanics! Primary-fire is now fully automatic, with a twist. Rate of fire doesn't scale with temperature, number of projectiles does. At max-temp you fire one bullet per shot, at max freeze you fire 4 bullets per shot. Alt-fire hasn't changed, it's still a zipline. - New gun: Buzzer! Fire a spinning buzz-saw that rolls along surfaces, or use alt to grind on the ground or up walls!
- I suck at updating this page, I apologize... - 27 June 2023
I am still updating the game, I'm just really bad about including the patch notes on Steam. I'm active on our community discord: https://discord.gg/3CwzCD2C69 and all patch notes are posted there immediately! I've added a bunch of stuff since my last post on here; guns, maps and more besides! @everyone New update! New map! -Asteroid Rig is a wall-running playground; available in FFA, TDM, CTF, GG, and OB. Dayeed — 01/28/2022 9:59 PM @everyone New Update! New gun, and QoL -Added a "Shuffle Teams" button to the host menu in team-based matches. -New gun, the Retro Void, is a suppressed, slow-firing SMG. Alternate puts you in the "retro-void", a black and white, pixelated reality for 3 seconds (10 second cooldown). While in the Void you are invisible. You can still be shot by other players, but you can't be seen. Melee, grenades, or weapon-fire will end the effect early. Dayeed — 01/29/2022…
- Pile o' Patch-Notes - 28 January 2022
New gun! New maps! Significant movement refinements! Lots of stuff happened since the last dump of patch notes, sorry for the delay. If you want more current info join the Discord ( https://discord.gg/Z2mJcmJGRR ) where I post all this live, it's also a great way to find other players! Thanks for all the support, and keep fraggin'! 1/11/2022 Quick update -increased size of projectile on Cyber-Deagle, Sharpshot-420 primary, and Singularity -Improved look and function of damage indicator. 01/12/2022 New Update! Whenever I'm in a bit of a creative block, I make a gun. -the new gun, the "Zip-Gun", is a chonker of a movement weapon. 1. Primary fire: Single-shot railroad-spike that fucks. shit. up. It deals more damage than any other damage source in the game, but is relatively slow-moving. In multiplayer it is strictly worse than the Sammy primary and Sharpshot-420 alt, but in PvE it gets cr…
- Recent Updates! - 10 January 2022
Another pile of updates! Join the discord ( https://discord.gg/Z2mJcmJGRR ) to get the patch-notes live, and to easily find players for PvP! P.S.A. FOR PLAYERS SUSCEPTIBLE TO MOTION SICKNESS: Added "Wallrun Rotation Scale" to the settings menu under "Gameplay", allowing players to reduce camera-roll while wall-running. (Thanks to Twiddlly on the Discord for helping me identify what what causing this for them.) 01/02/2022 Quick Update! Fixes -Fixed an issue where changing settings would reset skin and gun in main menu. -Fixed fixed issue where oddballs sounds were flipped. 01/03/2022 Quick Update! Fixes and tweaks -Hopefully fixed issue where players would keep their chosen gun when joining late in Gun-Game... again -Player level now shows before name in scoreboard. Now folks will know why they're getting crushed lol 01/03/2022 New Update! Quality of Life and art stuff -Replaced art for…
- Holiday Update dump! - 2 January 2022
Happy New Year Fraggers! Here's a list of all the changes that happened over the Holiday! All these updates are posted live on the Discord ( https://discord.gg/Z2mJcmJGRR ). Make sure to join us so you see all the updates as they come out! Plus, our little community runs events and announces when they're playing PvP! 12/20/2021 Hotfix! Shell-Outa-Dodge was bugged, now it's not. At least, not this way. -Dodge was broken, and it was made dramatically worse when framerate was capped. Added a 200ms cooldown on dodge to fix this. 12/20/2021 New update! Bugs, Balance, and VFX! -Fixed issue where weapon-swapping broke the Shell-Outa-Dodge -Shell-Outa-Dodge now dashes you forward if you aren't pressing any movement keys. -Hopefully fixed -1 grenade bug. Also introduced a 200ms delay before another can be thrown. -Increased rate that Capt-Hook's grapple fills temp-meter New tracers! I think I ac…
- Here's another backlog of patch-notes! - 20 December 2021
Here are the changelogs from the Discord ( https://discord.gg/pTPSUeBP ), where I post them in real-time! 12/17/2021 New Update: Wild shit. Just wild shit.. -Adjusted player outlines, you can see the models better now! -hopefully fixed weapon swap bug -Rocket jumps... everywhere. All explosives (except grenades) can be rocket-jumped -You can now rocket jump off walls -Slide and wall-run can now maintain A LOT of velocity... Like holy shit a lot. 12/17/2021 HOTFIX THE ROCKET JUMP WAS TOO MUCH. TOO MUCH SPEED. AAAAAAHHHHHHHHHHHHHHHHHH It's less now 🙂 12/17/2021 New update! Bug fixes and gameplay adjustments. -Slight Icarus nerf: max speed from 40m/s to 35 m/s -Slight boost to Tri-Hard alternate: Knockback from 30m/s to 40m/s -Slight adjustment to rocket-jumping boost. It's Slightly more generous, I learned my lesson on adding too much. -Rocket-jump now damages player for 10% of the explo…
- Changelog of this week's updates! - 17 December 2021
Thanks to everyone for such a fantastic response! Here is a list of everything I've changed this week, in order from when it was announced on the Discord channel (join here! https://discord.gg/rCsbKWNfAw ). Update are all posted there in real-time, and when players want to frag they announce it so you know a server will be up! 12/11/2021 Quick hotfix. There apparently was a bug where, if you jump onto another player, launched you to the side at immense velocities. It was hilarious! This has been fixed, and also has made it possible to stand on people's heads! 12/12/2021 Minor update: New art and a tweak: -New Big Fuckin Shotty art. It's now one helluva boomstick -New Cyber-Deagle art, looks chonkier and smoother -Adjusted temp drain to have a slight delay before starting 12/13/2021 New update! HUD overhaul! -Information previously displayed on the gun is now more-traditionally displayed…
- New Update: - 11 December 2021
Map changes: -Added cover for spawn points on Orbital Station (FFA and TDM) -Removed Cybernet City for being dumb and bad -New Map! Cybernet Stadium is hopefully less dumb and bad. Available in Classic modes -Added music to Cybernet Citadel and Cybernet Station -Waste disposal: 1. plugged hole allowing you to exit the play-space 2. Reduced, if not eliminated, overlaps on the tile-sets. I'll do more with this in the future, just a quick patch. Gun changes: -Trimming the fat! AK-69 and My 'lil Frien have been removed for being redundant and generic. -Reduced brightness of the Blazer in first-person to improve visibility. Gameplay changes: -Increased Kinetic-Shield from 25% to 32% max damage reduction. This mainly affects body-shots, slightly increasing TTK against moving opponents -Increased K-Shield Boost Pickup from 50% to 64% -Increased size of flag pickup in CTF to improve visibility…