- Untitled - 6 November 2025
Lone Fungus: Melody of Spores is releasing tomorrow!The second installment in the Lone Fungus “franchise?!” launches tomorrow! This all-new adventure takes place thousands of years before the original, starring Greencap, a whip-wielding mushroom hero on a quest to defeat the mystical Spirit Beast and restore peace to mushkind!Get ready for another full-fledged Metroidvania experience, now set in a vibrant, colorful world teeming with fellow mushrooms and new secrets to uncover!Wishlist it here:
- Lone Fungus: Melody of Spores is on Kickstarter! - 27 October 2024
Lone Fungus: Melody of Spores is currently live on Kickstarter! Previously titled Lone Fungus 2 has now a new name and is live on Kickstarter! This is a prequel to the original Lone Fungus, you'll get to play as an ancestor to Greencap in a quest in uniting the different mushroom tribes and defeating a mysterious creature known as the Spirit Beast. Check it out here: https://www.kickstarter.com/projects/620777061/lone-fungus-melody-of-spores This is a great chance to grab the game early or even get a spot in beta testing, which will be held on Steam, exclusively for backers! I appreciate any support the project gets even if it's just sharing the project with your friends! Thank you everyone!
- Greencap plushie! - 21 July 2024
Thanks to Makeship, I am thrilled to announce the creation of an official Greencap plushie for the community! The campaign is now live, but there are only 15 days left to fund its creation. Don't miss out on this unique opportunity! How the campaign works: Makeship launches the campaign on their site. During a limited time, the fans can support the campaign. If the campaign gets 100% funded, the plushie is guaranteed for production but if a campaign doesn't reach 100% during the campaign time, the supporters get their money back. Get your own Greencap plushie here: https://www.makeship.com/products/greencap-plushie
- Get your own Greencap Plushie! - 15 July 2024
Check it out here: https://www.makeship.com/products/greencap-plushie You can now get your own Greencap Plushie! This is a limited time event and production only gets started if the campaign is successful, so if you really want one don't hesitate!
- 1.1.14 - 14 July 2024
- Fixed Spin Jump not working properly on ground spikes - Possible fix for Snake enemy (and other enemies) not dying when getting a Holy Mushroom - Possible fix for Astral Gates keeping player momentum between gates
- 1.1.13 - 10 July 2024
- Fixed the Spellstones description not showing - Added a new setting for swapping the confirm/cancel keys - Fixed some spikes not having collision (Not sure when this happened??) - Slightly tweaked Barrys sprite - Fixed Barry not facing the player sometimes
- 1.1.12 - 8 July 2024
- Fixed the Assist Mode prompt showing only xbox inputs - Fixed the in-game button remap menu not respecting Switch controls - Fixed an issue with Enemy and Boss multiplier reverting to 0.5x in the custom menu - Added barry to the abandonment ending if you have him equipped - Fixed an issue with modifying a explorer save will put custom values to 0... - Updated some prompts
- 1.1.11 - 19 June 2024
- Possible fix for being in 'Boss Practice mode' outside of the boss practice zone - Fixed Acid Queen Crawlers title - Fixed a bug where the silver shrine at the alternative passage could pop up - Fixed a bug where the boss room at the end of the alternative passage would pop up
- Lone Fungus 2 demo in STEAM NEXT FEST! - 10 June 2024
You can go play the demo right now alongside other great games! The demo will be up for a limited amount of time so please do try it out and let me know what you think of it! I'd love to hear everyone's thoughts on how the sequel plays, it's a bit different from the first game so expect something which plays a lot like it's own thing, and also more like Castlevania rather than Hollow Knight :>! Play the demo here: https://store.steampowered.com/app/2463220/Lone_Fungus_2/ In case some of you missed the campaign for the sequel is also still live! It's currently the way to support it's development and also an opportunity to get special rewards featured in the game! The campaign is slightly struggling, I'm hoping it'll gain traction thanks to the demo being featured in Next Fest. However if you cannot support the campaign financially but still want to help out then you can do a lot by shari…
- 1.1.10 - 5 June 2024
- The Watcher will have 30% of it's HP if you've already beat him (You'll have to re-beat him to get the effect) - Fixed a bug where you could teleport to Gold Shrines without the Silver Ornament - Hyperbolic Host will properly mark himself on the map - Added a Boss Barrier outside Rocket Pengu - Possibly fixed a bug where a Beetle would survive the Holy Mushroom - Boosted the Great Spin Slash + Acid Hammer combo damage - Boosted the Spin Slash + Spicy Nut combo damage - Fixed a bug with enemies not respawning - Fixed the Ice Elemental enemy leaving a trail graphic when it's dead
- 1.1.9 - 1 June 2024
- Fixed Rocket Pengu boss re-fight gate - Fixed some enemy collisions in Undergrounds
- Lone Fungus 2 is LIVE on Kickstarter! - 24 May 2024
I'm excited to announce that the Kickstarter campaign for Lone Fungus 2 is now LIVE! You can check out the campaign here: https://www.kickstarter.com/projects/620777061/lone-fungus-2 A lot of information about the game exists in the actual Kickstarter! I'd just like to say thanks to everyone who supported me in the making of the first game and everyone who played it! I'm super looking forward to interacting and working together with the community on the second game and I hope it'll be a big step up from the first game! I'll be super thankful to anyone who shares the campaign or generally tells people about the game. Let your favorite content creators know the game exist and maybe they'll play the demo! And of course I'm super thankful to all of you who pledge to the project, thank you so much!
- 1.1.8 - 24 May 2024
- Made it so you can cycle back colors on pins - Added the spell-stones to the upgrades menu - Made it so the regular Mushmover upgrade gets replaced with Astral Mushmover in the upgrade menu - Fixed a bug by accessing the custom save menu when you shouldn't - Fixed where the in-game settings was not accessible through keyboard - Changed how the in-game sound/music sliders behave - Fixed a bug with the map being misaligned if you open it too fast after a room trasition
- 1.1.7 - 17 May 2024
- Shrine Teleport will not work in the nexus - Fixed a bug when leaving Flame Armadillos arena - Tweaked the spectre slash damage output - Tweaked Spicy Mushroom relics damage output - Tweaked Barrys damage output - Fixed a bug when using Great Spin slash + Bouncy Spore and landing on the ground and pressing dash
- 1.1.6 - 16 May 2024
- Fixed the Acid Hammer sometimes despawning when it should not - Other healing methods will regenerate the Spike Shield too - Spicy Nut and Vibrant Crystal will shoot projectiles when touching a surface - Added sfx to Fire Slash when it spawns the flame
- 1.1.5 - 15 May 2024
- Fixed the Sharpening Stone upgrade graphic showing +2 Damage increase. - Boosted the Great Spin Slash damage a bit
- 1.1.4 - 14 May 2024
- Fixed a bug where beating the game 100% would need the Astral Mushmover, as a result counting percentages have changed and FULL completion is now 124% instead of 123%. - Small tweak to main menu settings menu
- 1.1.3 - 13 May 2024
- Fixed a bug where settings/pause menu would react by holding the confirm button when it should not - Lowered the Spin-Bounce attack cooldown - Fixed the Time Trials rooms top-speed counter not working properly - Improved the main menu settings a tiny bit - Fixed where pins would be above the map UI
- 1.1.2 - 11 May 2024
- Fixed one of the Astral Gates being bugged and not completeable - Changed how Fire Brand works entirely, it now spawns a static fire which does damage over time - Tweaked some relic descriptions - Fixed it so Rocket Pengu saves the game after you beat the boss - Fixed the pause menu being openable while in the settings menu - Fixed the cap skin not showing at the beginning of the game - Added background to the dev console - Fixed the warpto the_watcher console command - Fixed where the music would stop in the Astral Nexus if you used the saveshrine
- 1.1.1 - 8 May 2024
- Added a new skin you can unlock for beating the boss rush mode (Something I forgot to add last minute) - Fixed a bug with softlocking when dying too many times in the Boss Rush / Boss Practice Mode - Added additional platforms to the alternative endings when you have the 'Additional Platforms' difficulty settings ON - Various additional platforms added in ladybug rooms for the 'Additional Platforms' difficulty setting - Fixed a bug with lowering difficulty on saves not working unless you had a save in slot 4