- Hotfix 1.1.1.1 - 4 September 2026
Bug fixes: Transported resource totals reset properly when creating a new campaign after playing a saved game. Fixed a bug that could prevent coastal artillery from reloading in combat.
- Victory At Sea Atlantic — Update 1.1.1.0 - 3 September 2026
Update 1.1.1.0 is now live.This one adds two new researchable aircraft variants for the Luftwaffe, gives German vessels a mix of steam and electric torpedoes, and makes a broad pass over enemy AI behaviour and aircraft spotting. There's also a long list of fixes covering weapon assignments, firing arcs and fleet handling.GameplayAdded the Heinkel He-111 J torpedo/ASW bomber as a researchable variant of the Heinkel He 111.Added the Junkers Ju 88 A-4 dive/torpedo bomber as a researchable Ju 88 variant.Removed ASW capability from the Junkers Ju 87, and added its "Trumpet of Jericho" sirens.Removed torpedo bombs from the basic Junkers Ju 88.Britain may now commission their own Wickes, Clemson and Bogue class ships.German vessels now carry a mixture of steam and electric torpedoes.Added active sonar to some American destroyers.Reduced the turn speed of all ships.Added more realistic reaction…
- Arctic Steel is out now - 1 September 2026
The first of our three historical scenario packs for Victory At Sea Atlantic has launched. Arctic Steel is available now at £4.99 / $5.99, with a 10% launch discount for the first two weeks.Fight four brutal Arctic convoy battles, from the doomed HMS Rawalpindi to the sinking of the Scharnhorst: Northern Patrol, the Battle of the Barents Sea, Arctic Skirmish, and Death of a Giant. The pack also brings completely new Royal Navy ship classes to the game, plus dedicated, purpose-built 3D models for five classes that previously used stand-in vessels. Every class is available in the sandbox campaign alongside the existing roster.This is just the start. Mare Nostrum brings the Regia Marina to the Mediterranean this autumn, and Fire in the Fjords completes the set before the end of the year — both are on Steam to wishlist now.Thank you for your support, and if you enjoy Arctic Steel, a Steam r…
- Three Historical Scenario Packs are coming to Victory At Sea Atlantic - 18 August 2026
The war is expanding. Over the coming months we're releasing three historical scenario packs for Victory At Sea Atlantic, each adding hand-crafted battles and new ship classes to the game.Arctic Steel launches on 1 September (£4.99 / $5.99, with a 10% launch discount for the first two weeks). Fight four brutal Arctic convoy battles, from the doomed HMS Rawalpindi to the sinking of the Scharnhorst, and take command of new Royal Navy ship classes with purpose-built 3D models.Mare Nostrum follows in the autumn. The Regia Marina enters the fight as a fully playable faction, bringing an entirely new roster of Italian warships and five Mediterranean scenarios, from carrier strikes on Genoa to the destruction of the Italian fleet at Cape Matapan.Fire in the Fjords completes the set before the end of the year. Fight the battles of Narvik in snow-covered Norwegian fjords, then take the action to…
- Update 1.1.0.2 - Allied Patrol Fleets, Combat AI & Steam Community Items - 10 August 2026
Update 1.1.0.2 is now live. Two areas took the bulk of the work this time. On the campaign side, Canada and the USA now build their own patrol fleets and will put them to use rather than leaving them idle, so an Allied campaign should feel less like you are carrying the whole ocean alone. In combat, the AI has had a broad pass across anti-submarine warfare, submersible tactics, dive bombers and naval gunnery. Alongside those, there are stability fixes for large cities, a number of smaller corrections, and several improvements for modders - including the ability to update existing Steam Workshop mods. Steam Community Items Victory At Sea Atlantic now has a full set of Steam Community items. Play the game and you will start earning trading cards, which can be crafted into badges, and which unlock emoticons and profile backgrounds along the way. Cards you do not need can be traded or sold…
- Victory At Sea Atlantic – Update 1.0.8.0 - 21 May 2026
Captains!We’ve deployed Update 1.0.8.0 for Victory At Sea Atlantic, bringing a wide range of gameplay improvements, bug fixes, balance adjustments, and modding support enhancements.This update focuses on improving fleet combat behaviour, aircraft operations, campaign immersion, and overall gameplay flow, while also addressing a number of issues reported by the community.Thank you to everyone continuing to send feedback and bug reports — it really helps us improve the game!Gameplay ImprovementsAdded enemy Allied convoys heading to the USSR and Mediterranean.Increased ship repair rates in shipyards.Bombers now start combat further out from enemy fleets.Aircraft flight squadrons can now be rotated during combat setup.Aircraft are now less effective against overwhelming enemy numbers in autoresolved dogfights.Added additional AA firepower to AA emplacements during air raids.Removed the 10-k…
- Update Released! More gameplay improvements & Bug Fixes - 2 February 2026
Hello Commanders,We’ve just deployed a new update with important fixes, and gameplay improvements. Thank you as always for your continued support and feedback — here’s what’s new:Bug fixes: Prevented a possible crash on loading combat arenas containing terrain. Sinking an oil tanker still counts towards objectives if it is destroyed by its payload igniting. Fixed a bug where the incorrect level of air raid damage could be shown on the post-battle report. Prevented aircraft flight route lines briefly pointing to the wrong place on receiving an order. Fixed a bug where the S-class submarine image would not show up.Gameplay: Reworked acceleration and deceleration rates of all ships, with quicker acceleration for light ships. Silent running is automatically toggled off at the end of a combat. Parked aircraft models are visible on aircraft carrier decks. Crashing into icebergs does not stop…
- Atlantic 1.0.7.9 Hotfix Notes - 17 December 2025
Bug fixes: Fixed a bug where fighters would not open fire on some enemy aircraft.
- Atlantic 1.0.7.8 Hotfix Notes - 3 December 2025
Bug fixes: Prevented a crash caused by DirectX 12 incompatibility on some hardware.
- ⚓ Victory At Sea Atlantic – Update Now Live on the Main Branch! - 10 November 2025
The build we launched on the firstlook branch last week is now live on the main branch, so everyone can jump in and try it out!If you’re on the firstlook branch, you can switch back by right-clicking Victory At Sea Atlantic in your Steam Library and selecting Properties. Then, under Betas, set Beta participation to “None.”As always, keep the feedback and ideas coming!⚙️ Bug FixesFixed AA weapon targeting against carrier-launched planes.Fixed a bug preventing troops replenishing in control zones.The player's submersibles can now change their depth in an autoresolved battle, where appropriate.Prevented combat between larger squadrons of ASW aircraft and submersibles ending too quickly.Fixed some incorrect ship positioning when loading into combat.Prevented a case of structures being built on top of other structures.Clicking a port marker doesn't count as clicking the structure behind.Ensu…
- ⚓ Victory At Sea Atlantic - Update Firstlook Branch Now Available! - 7 November 2025
Commanders,We’ve been hard at work preparing the next update for Victory At Sea Atlantic, featuring a wide range of bug fixes, gameplay tweaks, and UI improvements.Before pushing it live to everyone, we’re releasing it today on a Beta Branch called firstlook — so you can try it early and help us make sure everything runs smoothly before the main release next week.🧭 How to Access the Firstlook BranchIf you’d like to preview the update early:Right-click Victory At Sea Atlantic in your Steam Library.Select Properties.Go to the Betas tab.Open the dropdown menu and select firstlook.If you prefer to wait, we’re aiming to push the update to the main branch early next week.⚙️ Bug FixesFixed AA weapon targeting against carrier-launched planes.Fixed a bug preventing troops replenishing in control zones.The player's submersibles can now change their depth in an autoresolved battle, where appropri…
- Victory At Sea Atlantic Hotfix Update 1.0.6.8 - 15 September 2025
We’ve just released a small hotfix addressing carrier AI performance and a gameplay tweak:Bug FixesFixed performance issues caused by carrier AI.Prevented carrier AI from indefinitely queueing aircraft without launching them.GameplayDisabled the aircraft bomb order button in combat view if there are only aircraft targets available.Thank you for your continued feedback — it helps us track down issues quickly and improve the game!
- Update Released! Bug Fixes, AI Tweaks & Modding Options - 11 September 2025
Hello Commanders,We’ve just deployed a new update with important fixes, smarter AI, and more flexibility for modders. Thank you as always for your continued support and feedback — here’s what’s new:Bug FixesFixed a bug that could cause the game to get stuck in the paused state on combat autoresolve.Amphibious assaults now start correctly in single-fleet mode when clicking the port directly.Removed an incorrect warning tooltip when selecting torpedoes.Prevented deep torpedoes from showing a wake on the surface.Ensured images display correctly on a couple of German aircraft.Fixed a bug that could cause the main menu scene to display incorrectly.Fixed a bug where it would change focus from the current ship under your control in a squadron. GameplayAdjusted submersible attack AI.ModsAdded a column to ship weapon definitions for the one-shot parameter.Coastal structures position definitions…
- Update Deployed! Bug Fixes, Gameplay Improvements & Mod Tweaks - 3 September 2025
We’ve just deployed a new update packed with improvements, fixes, and a brand-new ship for you to command. Here’s what’s new:🛠️ Bug FixesFixed a bug that could cause default structures to duplicate.Fixed a bug that could cause ports to take damage from fleets without a battle.Hidden enemy fleets can no longer fire on aircraft.Removed some undesired prompts during tutorials.Prevented cases where the "view on map" button focused on the wrong location.Enemy sinking ships no longer block periscope lock-on to distant enemies.Weapon reload progress no longer resets after loading a save.Fixed enemy health amounts when loading old saves.Fixed a bug that could cause the camera angle to get stuck after returning from combat against aircraft.Fixed an exploit that allowed German dive bombers to be built on a level 1 airfield.Fixed a bug that could cause a battle to end before setup completed.⚓ Gam…
- Update Deployed! Bug Fixes, Gameplay Improvements & Mod Tweaks - 21 July 2025
We’ve just deployed another update for Victory At Sea Atlantic, focused on bug fixes, gameplay improvements, and a key modding adjustment. Thanks to all of you for the continued feedback—keep it coming!Bug Fixes:The collect supplies button is now enabled for neutral ports.Sweden now correctly replenishes its resources.Resolved an issue where supply fleets would repeatedly dock and undock while awaiting resources.Fixed a navigation issue affecting submersibles at very deep depths.Submersibles now load from saves at the correct depth during combat.Structure upgrade tooltips now correctly display the resource cost.The Fairey Swordfish's propeller now rotates around the correct axis.Combat air patrols will always initiate combat when in range.Fixed a bug that allowed the enemy to make excessive espionage and sabotage attempts.Gameplay:Ships will now automatically switch to an alternative am…
- Update Deployed! Bug Fixes, Gameplay Tweaks & UI Upgrades! - 7 July 2025
Submarines stay hidden, torpedoes flood their targets, and Sweden opens for business — check out what’s new!Hello Commanders!We’ve just rolled out a fresh update based on your feedback and reports — thank you as always for your continued support. This update brings a range of gameplay improvements, bug fixes, visual tweaks, and new quality-of-life options to make your time on the bridge even smoother.Check out the full patch notes below:Bug FixesFixed a bug causing retreating enemies to cluster in the middle of the arena.Ship positions should now remain consistent after loading a game saved during combat.Prevented a case where non-spotted enemy fleets appeared on the campaign map.Attack orders are now cleared once their target is destroyed.Fixed minimap order lines not updating in some cases.The enemy will no longer know the starting location of submerged player submarines.Torpedo tubes…
- Nearly There — New Update Incoming! - 3 July 2025
Hi everyone,We just wanted to give you a quick heads-up — we’re very close to releasing our next update for Victory At Sea Atlantic! This one’s packed with new features and a host of quality-of-life improvements, many of them directly based on your feedback.We’d hoped to have it out for you today, but we need a little more time to finish off some final tweaks and make sure everything’s running smoothly. Thank you so much for your patience and continued support — it means the world to us.We’ll keep you posted and aim to have the update in your hands very soon!Fair winds, The Victory At Sea Atlantic Team
- Atlantic update 1.0.4.1 - 21 May 2025
We’ve been listening intently to your feedback and have been hard at work on the new update. It would be great to hear what you think, please keep it coming! Gameplay: Coastal assault missions in single-fleet mode are now played in the combat view. General Campaign AI improvements The timescale may now be increased to 32x in combat. Added extra enemy fleets to new Axis and Allied campaigns. Improved enemy fleet AI for planning amphibious assaults. Increased the maximum hull damage on all ship classes. Reduced AA weapon accuracy. Increased the effectiveness of ASW against submersibles in autoresolved combats. Increased the effectiveness of dive and torpedo bombers against surface ships in autoresolved combats. Increased the effectiveness of fighters against bombers in autoresolved combats. Airfields' allowed spotter launch ranges are displayed on the map when the UI is moused over. Gun t…
- Atlantic update 1.0.3.0 - 7 May 2025
We’ve been hard at work on a new update based on your feedback — its more backend stuff but makes the AI more aggressive when it comes to building and fielding fleets. It would be great to hear your feedback! Bug fixes: Fixed a bug that could cause the UI scale to initialise as too large. Gameplay: Rebalanced enemy fleet creation in the campaign, and increased enemy ship commissioning speeds at higher difficulties. Multiple ships targeting the same submerged submersible will attack different locations.
- 1.0.2.0 Hotfix - 2 May 2025
Bug fixes: Stopped the UI scale setting resetting itself. The UI scale slider only shows up when at a screen resolution that allows UI scaling. Stopped initial fleets spawning too many ships in modded campaigns. Modded campaigns use the correct intro text. Removed a reference to a non-existent tutorial video.