- Item Comparison Added - 27 March 2024
This is a small, but very useful update that adds a new box for comparing items in the inventory screen. The window can be opened and closed by pressing TAB in the inventory menu.
- Bug Fixes - 25 March 2024
This patch includes some small bug fixes that were reported by the community. Thank you to those who have shared their thoughts and feedback! Bug Fixes Fixed a bug where the random mods for dungeons would reroll when opening certain other UI Menus. Fixed an issue where the character could become stuck on a wall when using a travel skill. Fixed an issue where the Novice's Necklace's Intelligence modifier would override other items' bonuses. Fixed an issue where the Dungeon Level could not be adjusted while on the Dungeon Menu in the Infinite Dungeon. You will still be unable to lower the level of the dungeon below the highest level chosen in the current run without resetting the dungeon. As always, if you find any issues with the new patch, be sure to let us know either on the official Discord or on the Steam Discussion Board. If you haven't joined the official Geeky Goblin Games Discord…
- Item Filters are Here! - 28 February 2024
Item Filtering is here, making it much easier to farm for the items you want and ignore the ones you don't. This patch also includes some bug fixes and under-the-hood improvements. Item Filters have been added! They can be edited through the pause menu. Items can now be filtered by base type and by stats. Stat Filtering also allows you to highlight items with particularly interesting mods. Item Filter Settings are now saved per character. Fixed a bug where the Infinite Dungeon level would reset to 1 when starting a new run. It will now default to your level. Thank you to everyone who has supported the game. If you enjoy Another Dungeon Game, please consider leaving an honest review on the Steam Store page. Reviews help the game to reach more people and help our small community grow. Until next time, Jack
- Bug Fixes - 20 February 2024
This patch also includes some small bug fixes that were reported by the community. Thank you to those who have shared their thoughts and feedback! Bug Fixes Fixed a bug where you would use your movement skill after you finished speaking with an NPC in Controller mode. Patched some possible bugs based around the UI and Alt+Tabbing out of the game on certain setups. Fixed an issue where the Stat Level Up buttons could appear on the Pause Menu. As always, if you find any issues with the new patch, be sure to let us know either on the official Discord or on the Steam Discussion Board. If you haven't joined the official Geeky Goblin Games Discord server, you can do so here: https://discord.gg/DUXttE7MPC Enjoy!
- Partial Controller Support Update - 7 February 2024
For a while now, the most requested feature request I have received from the community has been Controller Support. This update brings the introduction of Partial Controller Support, meaning that you can control your character during gameplay with a gamepad now, but you still need to use a mouse/keyboard in the User Interface. This patch also includes some small bug fixes. Partial Controller Support has been added! The ability to set you control scheme type has been added to the Settings menu and the New Character menu. Bug Fixes Fixed a bug where you could get stuck talking to the tutorial NPC. As always, if you find any issues with the new patch, be sure to let us know either on the official Discord or on the Steam Discussion Board. If you haven't joined the official Geeky Goblin Games Discord server, you can do so here: https://discord.gg/DUXttE7MPC Enjoy!
- Early Access Update 1 - 12 December 2023
The first patch following our Early Access launch is here, fixing a few visual issues in the game. Fixed an issue where the boss health bars would sometimes be hidden behind walls in the Infinite Dungeon. Fixed an issue where loot would draw over the player sprite. Fixed an issue where the training zombies would draw over the player sprite. Adjusted the draw order of enemies to reflect the above changes. As always, if you find any issues with the new patch, be sure to let us know either on the official Discord or on the Steam Discussion Board. Enjoy!
- Early Access Release - 8 December 2023
Welcome to Early Access! Today, Another Dungeon Game was released to the public, bringing with it a big content update. I'll leave most of the new content as a surprise, but the town, the beginning of the main story quest, and many QoL changes have been added! Check out Another Dungeon Game today while it's 10% off, and make sure to share your feedback so we can make the game the best it can be!
- Optimization Patch! - 2 May 2023
Today I released a small but very important patch filled with optimization improvements! The game's performance has been significantly improved now. During testing, I was unable to get the game to lag or drop frames even during fast, high-level gameplay. Please report any performance issues on the official Discord or the Steam Discussion Board. Here are some patch notes: Performance has been significantly improved! A few items with small mod pools have had new mods added to their pools. Thank you to everyone who has supported Another Dungeon Game so far. If you aren't a part of the Alpha and want to get your hands on the game as soon as possible, please WISHLIST the game on Steam so that you can be notified when we launch. Growing our Wishlist numbers will play a part in when we release, so help spread the word, and we can hit Early Access faster! Until next time, Jack
- The Survivalist Subclass has Arrived! - 14 March 2023
The Survivalist Subclass has been added to the Ranger Class! The Survivalist is all about Life on Hit, Evasion, Chaining Arrows, and moving fast! There also some big balance changes to make the Ranger feel stronger overall and to move more power away from the Attributes and into Items and Passives now that more are available. Here are some patch notes: The Survivalist Passive Tree has been added! Bows and Crossbows have received significant damage buffs. All classes now start with a 5% Critical Hit Chance base value. Dexterity now gives half as much Critical Hit Damage Multiplier. Fixed a few bugs and tweaked a few passives on the Ranger Passive Tree. Thank you to everyone who has supported Another Dungeon Game so far. If you aren't a part of the Alpha and want to get your hands on the game as soon as possible, please WISHLIST the game on Steam so that you can be notified when we launch…
- Return of the Ranger! - 20 February 2023
The Ranger Class is back, boasting a new passive tree and set of Skill Upgrades. Currently, the class only features the Base Class Passive Tree and the upgrades for Infused Arrow, with more content to come soon. This patch also brings lots of polishes, bug fixes, and QoL improvements! Here are some patch notes: The Ranger Passive Tree has been added! Infused Arrow Skill Upgrades added! Bosses now cycle through different skills. New animations added. Lots of Bug Fixes and Improvements. Thank you to everyone who has supported Another Dungeon Game so far. If you aren't a part of the Alpha and want to get your hands on the game as soon as possible, please WISHLIST the game on Steam so that you can be notified when we launch. Growing our Wishlist numbers will play a part in when we release, so help spread the word, and we can hit Early Access faster! Until next time, Jack
- New Dungeon Theme - Fire! - 29 December 2022
The Fire-Themed Dungeon has been added to The Infinite Dungeon. This is the third dungeon set to be added to the game. It brings with it several new enemy types and some new mechanics to shake things up. Here are some patch notes: The Fire-Themed Dungeon has been added to The Infinite Dungeon. It may start appearing at Character Level 10. Fire Imps have been added! Kobold Bruisers have been added! Kobold Shamans have been added! Kobold Slingers have been added! Red Totems have been added! Several enemy types have received balance passes. Thank you to everyone who has supported Another Dungeon Game so far. If you aren't a part of the Alpha and want to get your hands on the game as soon as possible, please WISHLIST the game on Steam so that you can be notified when we launch. Growing our Wishlist numbers will play a part in when we release, so help spread the word, and we can hit Early Ac…
- Custom Keybindings - 14 December 2022
Today marks a small patch that adds Keybinding Support to the settings menu! Right now, there are some small bugs still plaguing the keybind system, but I wanted to get this out to Alpha Testers to check out. Most issues can be resolved by restarting the game after changing your keybindings! Here are some patch notes: Keybind Menu added under settings! Ranged enemies can now sometimes sidestep while in attacking range. Enemy Code has received more cleaning and optimization. Please report any bugs that this may have caused. Thank you to everyone who has supported Another Dungeon Game so far. If you aren't a part of the Alpha and want to get your hands on the game as soon as possible, please WISHLIST the game on Steam so that you can be notified when we launch. Growing our Wishlist numbers will play a part in when we release, so help spread the word, and we can hit Early Access faster! Un…
- Even More Infinite Dungeon! - 4 December 2022
I am happy to announce that today's Alpha update brings some big changes to the Infinite Dungeon. Now you can dive deeper and deeper into the dungeon, facing more powerful foes and getting better loot along the way. This update also introduces boss enemies into the game, which will appear on every third floor of the Infinite Dungeon and must be slain before moving to the next floor. Here is an example of what the mods in your dungeon could look like: Here are some patch notes: Boss Enemies have been added to the Infinite Dungeon, appearing on every third floor. You can now set what level to run the Infinite Dungeon at. The current cap is level 200 (good luck getting that high). You can now continue an Infinite Dungeon run even after returning to town or exiting the game. Enemies automatically gain more damage and health per floor, but the chance for magic and rare items to drop also imp…
- Here Comes the Loot! - 21 November 2022
Good afternoon, and Happy Thanksgiving! Today, I have released a massive update to the Alpha version of the game! Let us dive right into what's in the patch: All base items from levels 1 - 60 have been added, bringing the total base items in the game to 325! All of these items can be dropped at any rarity with an almost infinite combination of mods and values. So many different parts of the game have received a balance pass that it might be shorter to list what hasn't been touched on. New spell effects have been added to make several of the skills look more appealing. Several major bugs have been squashed! Parts of the UI have been polished. Thank you to everyone who has supported Another Dungeon Game so far. If you aren't a part of the Alpha and want to get your hands on the game as soon as possible, please WISHLIST the game on Steam so that you can be notified when we launch. Growing…
- Item Requirements Added! - 30 October 2022
The latest update for Another Dungeon Game is out, introducing stat requirements for items. Equipment that you do not meet the requirements for will now be highlighted in red on the inventory screen, and the necessary stats can be found in the item description. An update for the public demo has been released as well, so everyone can try the new system out. Please report any bugs on the official Discord or through the Steam Discussion Boards. Have fun!
- New Loot System is Out! - 9 August 2022
The latest update for Another Dungeon Game is here for all Alpha Testers, bringing with it a much more interesting loot system! Before, the loot tables would change radically every 4 -5 levels. With the new system, new loot is introduced to the table at each level, while older loot is removed from the table at a similar pace. The current loot tables work up to level 11, with more levels coming very soon! This update also introduces a new system for dialogue. The old ugly grey speech boxes are gone, replaced by a more stylistic speech box. More visual improvements will be coming to this system in the future. As always, thank you for helping to test the game before we release it to the general public! I cannot wait to show the world what we've made.
- Shockwave Skill Upgrades have Arrived! - 22 June 2022
Work continues on fleshing out the Brute class. Today's patch introduces the first Skil Upgrade Tree for the class, Shockwave! Punch your way through walls of foes with this piercing wave of raw power. For Alpha Testers, the build is live now. Also in this update is a change to the power of Skill Upgrades. Spending a point on any Skill Upgrade for a skill also grants a passive 10% damage bonus to the skill, for a total bonus of 50% at max tier. This damage increase is additive with other damage multipliers for Skill Upgrades, meaning that taking an upgrade that reduces your damage by 10% will equal a 0% change in damage.
- The Paladin Passive Tree is Here! - 6 June 2022
I am happy to announce that the Paladin Passive Tree has been added as the first subclass of the Brute! Bringing a range of defensive options as well as some powerful offensive choices, the Paladin is sure to get the attention of any hero who likes blocking, retaliating, and even Smiting their enemy into a pile of ash! The Paladin is live now on the current Alpha Build for testing. As usual, please submit any feedback or bug reports either on the Official Discord Server or on the Steam Discussion board. So What's Next... So glad you asked! The plan moving forward is to begin work on the Skill Upgrades for the Brute Class. Once these are done, we will have two fully operational classes, The Wizard with two subclasses and The Brute with one. From there, work will begin on The Ranger class! While the classes are being built, work is also being done to add new enemy types, and bosses are ge…
- [UPDATE] Brute Passive Tree Added! - 31 May 2022
This patch adds the new Brute tree that will work alongside the upcoming Paladin and Gladiator subclasses to create a complete character class. While most passives remain the same as they were during early Alpha testing, the advanced blocking mechanics have been moved to the Paladin subclass (coming soon) and two new passives have been added: NEW PASSIVES Added Passive: Bodybuilder, which grants additional Strength per level. Added Passive: Healthy, which grants Constitution per level. ARTWORK Added several new icons to represent passive skills. BUG FIXES Fixed a bug where Earthquake's ability to cause Weakness was instead Stunning enemies under certain conditions.