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Side Effect

Side Effect Steam news

Daegames Studio | May 12, 2025 | game

Released

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IndieStrategySteam Store

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  • Revenue (VGI)No data available
  • Review score100% positive

Side Effect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateMay 12, 2025
  • DeveloperDaegames Studio
  • PublisherDaegames Studio

Genres: Indie, Strategy

Company pages: Developer: Daegames StudioPublisher: Daegames Studio

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Side Effect Steam news

Side Effect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.0.2 - Visual fix - 21 May 2025

    Water visual fixed

  • 1.0.1 - Bug fix - 19 May 2025

    Patch day 1. But day 8.

  • Last Update. - 12 May 2025

    Last update before the release. Big in game UI improvements.

  • 1.8.29 - New level: Pyramids - 9 August 2024

    Hola. For absolutely no reason, I've been focusing on projectile-type spells and project organization. You shouldn't notice any major difference. However, I leave you with a new level in Act I: Pyramids. Earthquake: King effect modified Ice pillar: Queen effect fixed Firewave: Pawn / Bishop / Rook effect modified Tsunami: applies damage by default (we absolutely needed an upgrade for Tryff, who struggles against a lot of small minions) New level: Pyramid

  • 1.8.28 - Act II balance - 9 July 2024

    Hello everyone! It's been a while since there was an update. I have been working a lot on UE5, and I have to admit: it's not worth porting the project to UE5. The benefit is very low compared to the cost in time and energy. Sadly, I am abandoning this porting, and I will continue to work on the existing project. Spells Ice pillar: same but better Contamination: fully reworked Superconductivity: fully reworked Ice spear: queen damage fixed Levels Water temple: hydra's AI fixed Ballrrom: hydras are more sensitive to friendly fire (hard only) Cemetery: major balance in all difficulties Apocalypse knights: knights gain more HP when a brother dies Forgotten fortress: kings nerfed (I forgot that the kings were Tesla coils, and they were a bit too strong...) Other Toxic tree: now scales on attack instead of poison tiles (king effect updated) Sacred altar / clone factory: starts with charges Fr…

  • 1.8.26 - Ice spear / Ice needle - 13 May 2024

    Nothing really interesting here. I bought a ice VFX pack and I played with it. You can see it on the ice needle and the ice spear (both spells have cool modifications). Don't ask me why, I'm remaking the project from scratch on UE5 (currently the project is made with UnrealEngine 4). This explains why updates take times.

  • 1.8.25 - Boss I rebalanced - 28 April 2024

    Mordangar Easy: no change Normal: no change Hard: infernos have queen abilities Illusionist Easy / normal / hard: king has pawn ability on ice wave Hard: queen / king have queen ability on frozen aura Other Toxic tree: now scales on attack instead of poison tiles (king effect updated) Sacred altar / clone factory: starts with charges Frozen aura: fixed (was completly broken) Pyramid: fixed HP Ice of damocles: fixed water consumed when casted on frozen AI Enjoy!

  • 1.8.24 - Act I rebalanced - 19 April 2024

    It is time for AI rebalance! French town Easy: no change Normal: no change Hard: pawn have better ability Fix: pawns can't move as kngiths anymore Water Temple This is an hard rework of the level. Simplification is the key so elementals are instantly operational. Easy: low elemental spawn / low water tiles. Normal: medium elemental spawn / medium water tiles. Hard: hight elemental spawn / hight water tiles / cave enabled. Jungle Easy: no queens / no bishops. Normal: presence of bishops. Hard: presence of queens. Queens only spawn pigs and pigs are aggressive. Pawns no longer spawn mushrooms. The wolf Wolve have less earth. Easy: no change. Normal: no change. Hard: one more wolf (because why not?). Gold mine Exit wall has 15 HP (instead of 25). Easy: no spider. Normal: presence of spiders. Hard: stronger spiders. Other New pact of Odmund. I love the new pact. It's much more in line with…

  • 1.8.23 - Holy reworked. - 28 March 2024

    Hello everyone. It's been a while since the last update, and that one was complicated. It was like a real spider web in the code. Global Holy no longer provides attack bonuses to AI units, but mana regeneration instead. Invocations and enemy pieces stat with 0 holy. Invocations' HP rebalanced: they start with less but the queen effect is more efficient. With these changes, multiple spells have been adjusted. Generally, those that used to remove holy now add it instead. Spells Hati removed from the game (again?). Eternal return removed from the game. Voodoo doll return removed from the game (I really liked the mind control mechanic, but it was causing too many issues). New spell: clone factory. Water elemental: nerfed (I'm not done with it yet). Air hydra is clever Fire obelisk: knight effect applies fire instead of damage (it was too strong and synergizes better with the obelisk). Earth…

  • Crashes - Revert - 24 February 2024

    Due to major crashes, this is a revert to the previous version. I apologize.

  • 1.8.22 - Level visual - 21 February 2024

    Hello everyone! For this update, I wanted to finalize the visuals of the levels. Everything is in a "marble" style (except for the tutorial). As planned, the game takes up less space on the hard drive. There are still 2-3 small things remaining, but those will come with time. I wanted to get rid of them to focus on the balance and difficulty. Fixed AI on french town (I had already fixed this bug, but I messed up a bit in my revisions). Fixed plant texture in the jungle

  • 1.8.21 - Small update - 8 February 2024

    Hello hello! Not a big update today. Just chilling on remaking levels. Song of the archdeacon up (needed) Cathedral visual remastered Jungle visual remastered

  • 1.8.20 - Balance patch - 2 February 2024

    Hello, everyone. Today, it is a balance patch aimed at making the game more understandable and accessible for newcomers. The mana cost required to move a piece is now fixed and no longer depends on water: Pawns and knights: require 1 mana Rooks and bishops: require 2 mana Queens and kings: require 3 mana This change is noticeable in the mid-game and late-game. It's an explicit buff for pawns, rooks, bishops and knights, and a deliberate nerf for the king, which was much needed. Certain ascensions have been adjusted in line with this change and now have the advantage of no longer varying based on whether it's a player piece or an AI piece: Water ascension: now provides 1 extra mana max Lightning ascension: now provides 1 extra mana income Ice ascension: the frozen piece receives 25% more damage (I'm not certain about this one, perhaps 50% is preferable, but I don't have enough feedback o…

  • 1.8.19 - Sacred Altar - 16 January 2024

    Hello everyone. The summoning process is coming to an end. There are still a few details to review, but nothing too serious. I'm increasingly focused on balancing and how to make the game more challenging. I have some ideas in mind, and the game is likely to undergo significant changes in the upcoming updates, especially in hard mode. Sacred altar: completly reworked Toxic tree: limited to 10 poison and King effect reworked Water elemental: rebalanced (stronger) Light Angel: does not target useless pieces anymore Pact of the white: does not target useless pieces anymore Light Angel: does not target useless pieces anymore Dragon paw: does not target useless pieces anymore Conclave is harder in hard (still not enough) Ballroom: no more poison tiles in hard Jungle: pig's AI fixed Gold mine: buy dwarf fixed Dimensional tower: redirection fixed Earth pillar: earth at the end of a turn remove…

  • 1.8.18 - Toxic Elemental reworked - 29 December 2023

    Hello! Today is the turn of the Toxic elemental (now toxic tree). Toxic Elemental reworked: it took me several attempts before finding something I really liked. The new elemental relies on poison tiles. Light Angel: new juicy pawn effect (because why not) Fixed: bomb spawn for the infernal machine I'm increasingly thinking about ways to make the game more challenging. We're slowly reaching the end of the summons; it's time to endure a bit =)

  • 1.8.17 - Invocations continue - 15 December 2023

    Hello! Let's continue with the rework of certain summons. Water Elemental: continuing in the line of charge-based summons. It wasn't the most useless summon, but redundancy between spells and summons doesn't appeal to me. Flying Bomb: probably the most useless summon in the game. However, I kept the concept and classified it as a "spamable" type summon. The damage is quite decent, and the upgrades are inexpensive. Ideal for eliminating static units. The Flying Bomb is no longer neutral but friendly. This makes it more flexible. Fixed bosses on coliseum. Infernal machine updated. I am aware that the level of 'The Destroyed Machine' is broken. This is due to the rework of the 'An Eye for an Eye' spell. Don't worry; it will be fixed in the next update. I will take this opportunity to rework the overall difficulty of the levels related to the machine.

  • 1.8.16 - Focus on air invocations - 1 December 2023

    Hello everyone. Today, let's focus on air summons and a few nerfs. You know me, I don't like nerfs, but sometimes it's justified. Tesla coil's upgrades are more expensive. Fire obelisk requires 75 charges instead of 50. Lightning pillar starts with 0 holy and the pawn effect has been removed. Summonings spells with 3 mana sickness now have 4 mana sickness. As the summons are much more efficient and powerful, reducing their number seems reasonable to me. The air elemental has been completely reworked. It now utilizes the power of tiles, an idea that I find very interesting. The Dimensional Tower no longer loses health when redirecting projectiles. The duplication has been updated. The idea remains the same, but I filled in the gaps with some cool effects. I persist in thinking that this spell is underrated.

  • Minor Fixes - 27 November 2023

    Minor fixes, including infinite loop in the Craystal Cave.

  • 1.8.15 - New spell: earth pillar - 23 November 2023

    Hello everyone! Summoning spells again and again. New spell: earth pillar Flood: is now a passive spell Barricade: is now the "earth hydra" Coliseum: you now face both bosses in hard

  • 1.8.14 - Working on invocations - 16 November 2023

    Hello everyone! Let's continue with summoning spells. Upon reflection, I've noticed that the "troublesome" summons are the ones without mobility: they are summoned to a location, do the job, and become useless afterward. The Tesla coil has been rebalanced. I played a round with it, and it was a delight (a bit overpower). Skoll from a pawn can now vanish (in the spirit of giving it more mobility). Fire elemental has been replaced by Fire obelisk. This summon is intended to enhance the gameplay of special tiles. Toxic tree has been replaced by Toxic hydras. Tree is not useful. The Toxic Elemental isn't either, I need to rework it. All hydras has been reworked. The purpose of the spell is to have many hydras with low health points. Lightning pillar rebalanced: now fires with the queen by default. Water pillar: small nerf (bubbles can't start with more than 75 water). Fix: holy shroud UI. F…

Patch notes and updates

S.noRelease datePatch nameGID number
121 May 20251.0.2 - Visual fix1800357164380336
219 May 20251.0.1 - Bug fix1799817379610403
312 May 2025Last Update.1799088287961988
49 August 20241.8.29 - New level: Pyramids5963414363394233059
59 July 20241.8.28 - Act II balance5842939267353603718
613 May 20241.8.26 - Ice spear / Ice needle5768625435411487796
728 April 20241.8.25 - Boss I rebalanced5759616966676332291
819 April 20241.8.24 - Act I rebalanced5762994032396106051
928 March 20241.8.23 - Holy reworked.5749481331437530121
1024 February 2024Crashes - Revert5728086065188543912
1121 February 20241.8.22 - Level visual5728086065179266837
128 February 20241.8.21 - Small update5589599109264737846
132 February 20241.8.20 - Balance patch5582843074942488639
1416 January 20241.8.19 - Sacred Altar6300039510138455275
1529 December 20231.8.18 - Toxic Elemental reworked5410576585159631533
1615 December 20231.8.17 - Invocations continue5409450219976722626
171 December 20231.8.16 - Focus on air invocations5395937983664876542
1827 November 2023Minor Fixes5382426458993146280
1923 November 20231.8.15 - New spell: earth pillar5382426458977644768
2016 November 20231.8.14 - Working on invocations6560117310264378358

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