ALTERBORN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1679000
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperIron Lung
- PublisherIron Lung
- Parent gameNot available
Genres: Action, Adventure, RPG
Company pages: Developer: Iron LungPublisher: Iron Lung
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
ALTERBORN Steam news
ALTERBORN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Alterborn Development Update - 5 July 2023
We're back with another update and this is a good one! https://www.youtube.com/watch?v=gqmMLMfBVkk We want to be as transparent as possible and despite the game still being in early stages of development (pre-alpha), we wanted to showcase the current state of Alterborn. We hope you enjoy this brief gameplay teaser showing footage from an early pre-alpha build. See you in the Shattered Lands!
- Alterborn Devlog #4 - 10 February 2023
In today’s devblog I wanted to discuss in more depth what kind of game Alterborn actually is from a game design standpoint, as in what genres it falls into in terms of its core gameplay loop, among other things. Most games try to replicate a specific formula; the same formula that was utilized by hundreds if not thousands of other projects beforehand, with similar systems and mechanics. While there have been countless soulslikes and shooters made over the years, there have been very few soulslike shooters like Alterborn which makes it a one of a kind benchmark. These two genres are very different, in some cases having solutions that are literally polar opposites of each other. The potential to create something unique with a breath of fresh air is limitless but at the same time, there are some challenges to overcome. All of us at the studio are very passionate about making something that…
- Taste of Power - A Short Story - 25 November 2022
This short story takes place years prior to the events of Alterborn. Chapter 1: Taste of Power by Pawel Pernak It was bitterly hot and as the sun glared and the sand sizzled, the three children scurried and screamed, pretending to be heroes and villains of primal myths, seemingly no care in the world. Scraps of metal were protruding from the desert accompanied by faint, reddish stains; telltale signs of a recent skirmish between brigands of the Shattered Lands. Just miles away the wasteland ended and something else began, with no conscious thing alive in slight, just the ever spreading, nefarious corruption. All of a sudden, they stopped dead in their tracks. The air around them shifted, turning dense with an abnormal mist. Daliah, the youngest of the three, felt something calling to her. It was hard to describe really, as if an alien voice dominated her thoughts. Out of nowhere, a sunk…
- Alterborn Devlog #3 - 18 November 2022
Hello and welcome to a brand new dev log. First off we wanted to apologize for the lack of updates. Rest assured we’re hard at work on Alterborn; our main focus is to deliver a high quality, polished game into your hands as soon as possible and at times that will come at the cost of staying under the radar for a while. With that out of the way, today we’ll be briefly talking about Alterborn’s IP meaning the game’s setting and storytelling. All of us at the studio are engrossed by pop culture and various sci-fi/fantasy works. Suffice to say, we’re deeply passionate about crafting memorable, thought provoking experiences in all types of media. While our development philosophy has always been to first and foremost get the gameplay right, we also believe in a holistic approach when developing games, which is why we pay great attention to detail when it comes to all aspects of Alterborn, inc…
- Alterborn Dev Talk #2 - 29 July 2022
Get comfy while the art team responsible for the looks of Alterborn guides you through the nuances of creating a visually appealing game world in a genre filled with darkness and ominous atmosphere. Devs will shed some light on the characters being developed, environments and the upcoming features of character customization! Be sure to join our discord server: https://discord.com/invite/eFZeyKU4Xg and stay tuned for more such updates in the near future.
- Alterborn - Dev Talk #1 - 6 June 2022
The creative team at Iron Lung gives you a behind-the-scenes look at the development process of Alterborn, a soulslike which draws inspiration from multiple genres such as looter shooter and roguelite. Also, for the first time ever, get a glimpse at the gameplay itself. We look forward to hearing your thoughts regarding the game! Be sure to join our discord server: https://discord.com/invite/eFZeyKU4Xg and stay tuned for more such updates in the near future.
- Alterborn Devlog #2 - 25 April 2022
Welcome to our 2nd development blog! Once again, this is Pawel, Alterborn's Lead Game Designer here to directly address some concerns from you, our community. 1. Truly HEARING, not "hearing". FIrst and foremost we'd like to thank you for showing interest in Alterborn. We've been taken aback by the initial reception to the game and plan to showcase much more in the coming months; what we feel is even higher quality content in contrast with what was shown so far. https://i.imgur.com/DSBJB48.png Not much is known about the nomads that traverse the Shattered Lands. The demand and interest is clearly there and we're motivated, like never before, to bring into your hands a game that we'll be proud of as both developers and players. https://i.imgur.com/Tgicfrf.png You'll find mysterious altars spread throughout the Shattered Lands, some hidden, that act as checkpoints. After interacting with s…
- Alterborn Devlog #1 - 24 March 2022
Hello, and welcome to the very first Alterborn Devblog. We're hard at work on the Vertical Slice; an early prototype that is meant to showcase all the core gameplay systems, mechanics and act as a proof of concept for what we try to achieve. I am Pawel, Alterborn Lead Game Designer and I will walk you through some of our pre-production thought processes. 1. Inspiration It is my belief that you can't make games without actually playing them. Well, not decent games anyway. Take a good look at any successful game, especially an indie premium one; these games usually have a lower budget in contrast to triple A titles and achieve both commercial and critical acclaim mainly because of good design direction and subsequent innovative solutions in areas with relatively low risk and high potential. https://i.imgur.com/z18i1f7.png As you play Alterborn you'll encounter many varied enemies with div…
- Alterborn will make its debut on the Future Games Show! - 22 March 2022
Alterborn annoucement trailer is set to appear during the upcoming Future Games Show. https://youtu.be/E_C4rfSx86g The show is scheduled to take place on Thursday 24th March 2022. See the times listed below to find out when the showcase will start in your region: North America: 3pm PDT / 4pm MDT / 5pm CDT / 6pm EDT UK/Ire: 10pm GMT Europe: 11pm CET / 12am EET Asia/Oceania: 7am JST / 6am AWST / 9am AEDT
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