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SIGURAT

SIGURAT Steam news

kartyd | Jul 27, 2021 | game

Released

0players observed · 25 September 2026 - 15:07:44 UTC

ActionAdventureCasualFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

SIGURAT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews15
  • Release dateJul 27, 2021
  • Developerkartyd
  • PublisherindieDevFRFR

Genres: Action, Adventure, Casual, Free To Play

Company pages: Developer: kartydPublisher: indieDevFRFR

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SIGURAT Steam news

SIGURAT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • SIGURAT Going Forward ( + my new game!) - 9 January 2023

    Where are my SIGURAT updates? I have been working on a new game for the past while, as well as going to University. That is why I haven’t been here working on SIGURAT content or promoting the game. I apologize for this. But alas! I am back! What is this new game all about? MEKA SIGURAT is my new FPS physics sandbox game about shooting/blasting/beating ROBOTS! Use hundreds of different items including weapons, ammos, consumables, grenades, placeables and more to FIGHT FOR YOUR SURVIVAL! MEKA SIGURAT is my second-ever game! If no intergalactic calamity occurs, It should be released by the end of FEBRUARY and the price will be ~$15 USD. I urge you to check it out! Add it to your wishlist if you are interested. https://store.steampowered.com/app/2182540/MEKA_SIGURAT/ But what about SIGURAT? So what is the fate of SIGURAT? The spaceship shooty one? Well, before I started working on this new…

  • Update 4 - Score Multiplier + Tweaks - 30 November 2021

    Score Bonus Multiplier Slowly increase your score multiplier by destroying ships and gaining large amounts of points! Take too long a break from gaining points, and the multiplier will begin to rapidly decay! Rewards the most aggressive pilots! It is capped at 2x for now, lmk what u guys think Less Exciting Changes Entities with less than 16 hit points will now use a more sensitive set of values for the sprite damage system, now they should suffer more vibrant visual damage than before Completely redid LOGS user interface + code, logs can now contain images. will make logs easier to keep track of and navigate in future. still haven't decided how to go about world building since i'm not a creative writer Game will now remember each players last used ship and automatically select it at main menu screen Cutter and Welder are no longer starting ships, but instead cheap shipyard ships to enc…

  • Update 3 Hotfix - 23 November 2021

    - Fixed a bug that caused blueprints to spawn multiple products - Made the Winger spawn its allies behind itself instead of inside - Made the Viper use more energy

  • Update 3 - some effects + more - 23 November 2021

    hello! NEW STUFF New Effect: Procedurally generated visual sprite damage based on damage taken New Effect: Bullet time slowdown when killing many enemies at once New Ship: Viper - Has burst laser and cluster bombs (for purchase in shipyard) Changed Ship: Cutter - Now has a rotary laser minigun All player ships now have innate energy regen of 1 energy / 3 seconds Entity Damage LESS EXCITING STUFF Updated sprite of winger and welder Allies now use same obstacle avoidance as enemies and have more boost force Made enemy missle easier to dodge Made difficulty scaling slightly slower Made most player projectiles have more range to make dealing with turreted ships easier Made T3 enemies drop an energy pickup for extra sustain BORING STUFF Added abstraction between unity audio and use points for easier manipulation of sounds Added onto new ship codebase to allow more fun weapons (rotary laser m…

  • Update 2 -the new stuff update - 18 November 2021

    I have been messing with other game proto stuff, but decided to take the weekend to cook this up. I hope you like it. Shipyard Now you can buy ships with space skrilla earned at the end of each run Some ships are still exclusively found in-game Signal Scanner See objects outside of the camera's view Makes dealing with fast-enroaching enemies a little more forgiving Shows nearby collectibles and allies Helps to level playing field between different monitor sizes and resolutions New Ships New Ship: Swordfisher - has a railcannon and twin machineguns New Ship: Tailer - has a swarm pod and twin machineguns New Enemy Can be found guarding the center of each sector... Fixes, Tweaks and Minor Things If the magnitude of your ship's velocity vector is exactly 1.5x or greater than a colliding enemy ship that would deal contact damage, you will now destroy it without taking damage Better explosion…

  • Update 1 - Two New Starting Ships + Fixes and Changes - 15 August 2021

    Hi again! Sorry about the slow update schedule. I have been a bit busy with work, and I was also working on a thing for the game that I haven't yet got functioning the way I want. So in the meantime, here is everything else I was working on that DOES work! (I think) NEW CONTENT Added two new ships accessible from the start to give new players more options! THE CUTTER: Twin laser guns with a missle barrage ability! THE WELDER: Fragment cannon with a gravity well ability! Changed powerups to slightly increase respective stat permanently until destruction of ship Added some more random probe encounters for extra points FIXES and IMPROVEMENTS Changed the picker's ability to a instant reverse boost, its very fun Added forwards and backwards buttons to ship selection Slightly increased lancers firepower Slightly decreased projectile speed of other ships that may have made the lancer feel obso…

  • Update 0.5 - Control Rebinding + Fixes + Ship - 28 July 2021

    Hi again! I think I fixed some stuff that should have been working on launch, sorry about that. NEW CONTENT A new ship to find and pilot, bringing the total of pilotable ships to 8 -> Controls rebinding - The new rebinding system allows you to change any action to a new button. The only downside is that if you want to use a controller, you are forced to use the left joystick to aim the direction of the ship. I haven't been able to test this with two controllers, so let me know if it works. FIXES and IMPROVEMENTS I think I fixed the high scores not working properly. I tested it a lot and nothing went wrong, but if you find anything post about it on the forum! Rewrote a more modular structure for ships so future additions are much easier I am also resetting achievements, this shouldn't affect any actual progress, but it will take away the achievements accidentally given to early players b…

  • SIGURAT RELEASED - 27 July 2021

    Howdy! I have been working on SIGURAT on and off for almost a year now. It was originally a programming "sandbox" for myself while I got the hang of C# programming and the unity game engine, but It quickly became my mini passion project. I hope that some people may find it fun to kill some time. If you encounter any bugs and or have any suggestions for the game, you can put them in the pinned forum post! I plan to continue to add content to the game, and I would love to use player suggestions! Thanks, KD.

Patch notes and updates

S.noRelease datePatch nameGID number
123 November 2021Update 3 Hotfix4227187225811237601

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