- INTRO VIDEO FIX - 8 November 2022
- Intro video timing bug fixed
- GAME RELEASE - 1 July 2022
2022-07-01 - Game Release We have made it, we are here.. We sincerely hope that you will enjoy the full release :) Release notes Modified chapter endings Added a new how to play video New picture for "accept nomad" response New picture for "Cambion" (incubus) event Chapter nine can only be played if certain in game conditions are met If an ambush is ready it will now be noted on the notepad Six steam achievements added Steam cloud save Improved sound level Various bugfixes New Cinematics "Elle's memory" intro Route Through the Sewers cutscene On Rails cutscene Empty Gulag cutscene Victory cutscene Happy birthday, brother.
- ACTUALLY ALMOST THERE - 24 June 2022
2022-06-24 - Seventh content release for early access. Smoother chapters transitions, new art, sounds and steam achievements. Release notes Three new events for chapters transition New "Meet Wraith" response picture New incubi 'Cambion' picture New ending game cinematic New notepad indicator for prepared ambush New added six Steam Achievements New sound effects Removed how to play video
- ALMOST THERE - 17 June 2022
2022-06-10 - Sixth content release for early access The final two chapters are now released. We will balance and enhance the game over the next two weeks. Release notes Five different game endings Overhauled chapter 9 New incubi 'Cambion', incl new picture Sound effects for chapter ending events Many texts rewritten or edited Improved load game selector Cut-scene for the refinery chapter A few 'mini' stories (sequential events) In game warning if pressing the ink jar, will lose the game or end the chapter Bugfix: music/sound is playing correctly when playing cut scenes Bugfix: picture shadows hanging Bugfix: several bugs in the ingame menu, making the game unstable
- FINAL CHAPTERS - 10 June 2022
2022-06-10 - Sixth content release for early access The final two chapters are now released. We will balance and enhance the game over the next two weeks. Release notes New chapter: On Rails New chapter: Gulag New sound effects and ambience added New cutscene before 'Will to Power' chapter Temporary game win ending (will be replaced next release) New font for speech balloons Art: 'Defensive Position' Event picture Art: 'Ambush Position' Event picture Art: 'Slave Pen' Event picture Bugfix: resized 'Labor Camp' picture
- THE REFINERY IS HERE - 2 June 2022
2022-06-02 - Fifth content release for early access The refinery chapter is part of todays release, so you can now reach the goal of the journey. We will release another chapter at the end of next week, along with more audio. Release notes New chapter: The Refinery Music, ambience and sound effects can now be turned on/off individually Conditional effects are marked in the notepad Updated lore texts Bugfix: music cannot be stopped in game Art: Necromancer Art: Labor camp and incubi dwelling
- WEEKLY RELEASE 0.21 - 27 May 2022
2022-05-27 - Fourth content release for early access We are releasing a new chapter with this weekly update, a trip back to the sewers, this time it's not about finding a way through for the heroes, but a way through for all of Repentance. You will find the beginnings of short stories in certain chapters, I will leave it to you to figure out which. Unfortunately this release will reset your saved progress :( Expect to see more chapters released next Friday. NEW "Elle's rituals", quotes on the menu screen talking about our kickstarter backers in a cool way Chapter six: Route through the Sewers Angry Wraith event in Chapter: Will to Power CHANGE Replaced the cutscene preceding chapter two, it is really nice :) Background music now reacts to low hope Comic book page layout now adapts to number of facets Adapted the chapter overview so that it now only shows nine chapters BUGFIX Negative of…
- WEEKLY RELEASE 0.20 - 20 May 2022
2022-05-20 - Third content release for early access Minus one chapter for this release, we have decided that chapter three is too "grindy" and the story we want to tell with it can be told in the following chapter. For that reason we have merged chapter three and four. We will still deliver nine chapters in the final release. We've also prepared the code needed for more in chapter stories, so be ready for that in the coming releases. Emanuele is working on some nice comic book inspired cutscenes, that will start coming out next Friday. Also expect another chapter on Friday. NEW Incubus event got its picture CHANGE Improved design of speech balloons Merged chapter 3 and 4 into one chapter BUGFIX Fixed text in some response requirements and effects Game ending "sleeper overwhelm" got its picture
- WEEKLY RELEASE 0.19 - 13 May 2022
2022-05-13 - Second content release for early access This update contains two new chapters, bringing the current version to a total of six. In the new chapters you will meet a new foe (and slaves). We have also spend time preparing the backend for more story telling sequences of events. Expect to see such gameplay improvements in the coming releases. NEW Two new chapters 'Killing Slaves' and 'Slaves and Stealth' Speech box inside event, like the character's speech balloons, we will continue to develop over time Art - Event 'Succubus' picture Art - Event 'Hostile Slaves' picture Art - Response 'Signal to Nomads' picture Art - Response 'Flee' picture Art - Response 'Protect' picture Character speech balloon text in all chapters (as opposed to just in the first chapters) CHANGE UI - All speech balloons text now in upper case Main Menu - 'Roosters' now contains credits of backers Discord se…
- WEEKLY RELEASE 0.18 - 6 May 2022
2022-05-06 - First content release for early access We have been listening to the feedback you guys gave us. You felt that there was a dominant strategy, to fix this we rebalanced some of the responses to avoid that one response feels superior. More balancing will come in the future as well. Some felt that the game does not reveal its strategy, to improve on this we made a how-to-play video that you can watch from the main menu. NEW Speech balloons, the characters are now talking about what is happening, it is something we will keep developing over time Art - Response 'Ambush' picture Art - Response 'Relocate' picture Art - Response 'A chance to Heal' picture How-to-play video in the main menu CHANGE UI - removed 'depth' from in text icons, to make them easier to read 'Made by Roosterlandia' is now written over the credit pictures 'EARLY ACCESS' label on the menu screen removed 'dead' i…
- Coldage Early Access Release - 27 April 2022
2022-04-26 Hello there Coldagers, As compared to the last free demo version NEW Two new chapters (incl. new pictures, events and responses) New stuff for the original two chapters (also available in the free demo) Art - 'Sewer Exit' picture Art - Response 'Hide' picture Art - Response 'Investigate' picture Art - Response 'Ambush' picture Art - Facet (Adana) 'Poisoner' picture Art - Facet (Blackjack) 'Tradition' picture Art - Facet (Elle) 'Spiritual' picture Art - New table background UI - Implemented post processing, UI appears sharper and without pixilation UI - New character's name tags Gameplay - 'Save system' - start from any previously reached chapter Gameplay - More elegant chapter ending for chapter one CHANGE UI - Notepad will no longer show conditional effects that have no impact UI - Shadows from all items on table Gameplay - Clues needed for completion of chapter one is reduc…
- Early Access on the 26. of April - 20 April 2022
Stay calm, this is just an announcement. You have a few more days so wishlist Coldage if you already didn't Demo will also get new update
- Demo Update 0.10 - 8 April 2022
New Art - Event 'Ghoul led Sleepers' picture Event - 'Abandoned campsite' with picture, "the Nomads were here.." Event - 'Trap' with picture Response - 'Evade' with picture (for the trap event) Response - 'Injury' with picture (for the trap event) UI - Facets frames with colors specific to facet level UI - Mouseover window chapter conditions (bookmarks) Change Gameplay - rebalancing of character facets stats Fixes Bugfix - Notepad rows don't match engaged facets UI - Chapter two cutscene chapter name changed UI - Hope meter clipping screen border UI - Facet icons clipping certain text labels UI - Alignment of icons inside texts Gameplay - Multiple game endings now working
- Demo Update 0.9 - 1 April 2022
New Art - Event 'Desperate Rest' picture Art - Event 'Ghoul' picture New Event - 'Trap' New Event - 'Abandoned campsite' Change Gameplay - Tutorial chose on main Menu screen UI - Notepad and Ink pot removed from screen when choosing response Lore text removed from full screen view (it was too much) Fixes Bugfix - 'Hope' meter retains value across chapters Bugfix - diplomacy loss when using Ransack response UI - Same fonts in cutscenes
- Demo Update 0.8 - 25 March 2022
Hello there Coldagers, Release notes are coming in like every Friday. Check out the latest changes, additions, and fixes! New Art - Event 'Nomad in Trouble' picture Art - Facet (Sophronius) 'BFG 9001' picture Event - Nomad in Trouble (a poor nomad is being eaten by sleepers, will you help) Gameplay - There are now three different ways to end the demo (two ways to win, one way to lose). More will come in the future 'Hazards of Combat' and 'Dangers of Search' are now explained in the mouse-over window. Changes UI - Instead of three splash screens they are now merged into one UI - mouse over windows no longer have footer text Gameplay - changes to clues and diplomacy now only work if the response has the same type Added description for burning sleepers Better picture handling have reduced the size of the game Fixes Bugfix - responses no longer pass under the global sliders Bugfix - when fa…
- Demo Update 0.7 - 18 March 2022
Hello there Coldagers, Like every Friday, we have a new demo update. Here are the release notes! New Art - Response 'Avoid' picture Art - Response 'Engage' picture Art - Decaying Sleeper event Art - Nomad Leader event Art - Hungry Sleeper event Changes UI - Kickstarter logo removed from game splash screen and link in the menu UI- Bookmarks writing flipped Added description for burning sleepers Added description for hungry sleeper Added description for decaying sleeper Fixes Bugfix - Return from facet from satisfied state keep response active ink and calculated effects Bugfix - Burning sleepers picture now appears in the first chapter Bugfix - 'Engage' response has no minimum engaged Have a nice weekend, The Roosters
- Demo Update 0.6 - 11 March 2022
Hello there Coldagers, Like every Friday, we have a new demo update. Here are the release notes! New Sleeper events: Pair of Sleepers, Hungry Sleeper, Decaying sleeper ( We included them in last week's release but they were actually added this week. They are still without descriptions, and the Hungry Sleeper's and Decaying Sleeper's pictures have not been added yet) New response - "Smoke" Art - Response "Smoke" picture Art - Event "Pair of Sleepers" picture Fixes Bugfix - Sound works when entering Chapter 2 Bugfix - Popup windows/facets/responses behind character's/event's sliders and icons Bugfix - Popup text windows responsive to screen size Have a nice weekend, The Roosters
- Demo Update 0.5 - 4 March 2022
Happy Friday everyone! Here are the new release notes and updates for the demo this week. New UI - New shadows when you hover/ enlarge pictures UI - At times, pictures are laid down on the table slightly offset Sleeper events: Pair of Sleepers, Hungry Sleeper, Decaying sleeper Nomad events: Nomad Chaplain, Nomad Leader, Nomad in trouble Art - Response 'Defensive Formation' picture Art - Location 'Dead end' picture Art -Sophronius Facet 'Scanner' picture Art - Event 'Nomad Chaplain' picture Changes UI - Menu Button removed, instead you press ESC UI - List all effects and requirements for responses in full view UI - List all event stats for events Fixes Bugfix - Win and loss screen doesn't fit fullscreen Bugfix - Comicbook page glitch through the degrade window Bugfix - Degrading facet overlaps end game screen Bugfix - Block facets click during response return Bugfix - Response and facet…
- Demo Update 0.4 - 25 February 2022
Happy Friday everyone! Here are the new release notes and updates for the demo this week. New UI - Mouseover window explaining each row on the notepad UI - Characters without active facets are now colored black to indicate that they are exhausted UI - The conditions in the current chapter are now shown as a bookmark, the highlighted bookmark is the active condition UI - Detail text for a full-screen view of responses, events, and facets (right-click to view) Art - Response 'Wound Care' picture Art - Response 'Investigate' picture Art - Rake Facet 'Lucky' picture Art - Adana Facet 'Stealth' picture Changes UI - Keywords in the text is now replaced with in-line icons UI - Icons on events are now presented from left to right, instead of having fixed locations UI - Full-screen view now has next beside the picture instead of over it UI - If you click the inkpot before having satisfied the re…
- Demo Update 0.3 - 18 February 2022
Hi Everyone, Like every Friday, we have new updates for the demo. Here they are : New Art - Response 'Ponder' picture Art - Response 'Socialize' picture Art - Response 'Do Nothing' picture Art - Response 'Misdirect' picture Info - Right-clicking a picture produces a full-screen view, a few events have detailed text lore Resolution - Automatic adaptation to the following aspect ratios: 43:18, 21:9, 16:10, 16:9, 5:4, 4:3, 3:2 Changes Balancing - changed stats on several character facets and responses Changed facet - Sophronius 'Scanner' (replaced Ancient Strategy) Changed facet - Sophronius 'BFG 9001' (replaced Advice from the Rear) Changed facet - Adana 'Poison Mastery' (replaced Optimism) Art - Rake Powderman picture, made background lighter Have a nice weekend! The Roosters