Profectus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateJul 30, 2021
- DeveloperAlrek Studios
- PublisherAlrek Studios
Genres: Adventure, Indie, Simulation, Early Access
Company pages: Developer: Alrek StudiosPublisher: Alrek Studios
Profectus Steam news
Profectus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Profectus Beta 1.0.0 - The New World Update - 30 January 2023
First of all, we have to mention that halfway during developement of this update, the decision was made to push vr support back indefinitely. It will still be worked on, but we can't promise that it will be part of the next update, as it probably deserves an Update of its own, due to the scale of the changes that would have to be made to the code (some of which have already been implemented such as items being put into structures if they fall into the right place). Now let's talk about what has changed. The old terrain system has been completely overhauled with new hilly terrain with oceans and caves. All terrain is now breakable (except for the Ground at the bottom of the world, which will stay either until the world is expanded or reworked into actual planets). There is now flowing water with semi-realistic physics, which will later be used for structures such as water wheels and to s…
- Profectus Alpha 1.3.0 - Better Together Update release - 22 April 2022
After nearly a year, the first major update since the steam release is finished. The Update includes: A Multiplayer with the options "private", "friends only" and "public", as well as 3 different selfcontrol values, which affect the strength of the anticheat and inversely the load on the connection A voxel based skin creator that allows skins with 3 layers A complete overhaul of all items and structures There will undoubtedly be a few bugs to work out over the next weeks and a few small things to improve, for example the performance when using the skin creator. It is always hard to work out all the bugs without a real team of beta-testers, but all bugs we were aware of are now fixed. So in a few weeks work on the next Update will begin, so let's discuss what we plan for the next Update. Next we will release the Beta 1.0.0 an Update which builds on the complete graphics overhaul done in…
- The Alpha 1.3.0 - Better together Update is approaching - 14 March 2022
After a few Months of work and rewriting more than half of all code and nearly all of the Player code to make it compatible with Multiplayer, the Better together Update is finally nearing completion. So now we take time to discuss what changed, whats left to do and how you can play the new version prior to release and help release it faster. What the Update will change: All Worlds are now hosted as a local Multiplayer world, with the Player being able to choose between "private", "friends only" and "public" and also having a self control value that determines how much calculation is done by the Client and how much is done by the Server Players can create and select skins to distinguish between each other Player skins have several layers to better represent features such as stature, clothes, hair and other distinguishing factors The UI got an overhaul to not look like the standard unity…
- Alpha 1.2.2: Quality of life updates - 26 August 2021
In this new update we've made a few adjustments, to make the game more intuitive. The biggest adjustment we made were changing how unbound items work, in making them break into it's original parts when used and adding a third party russian localization, done by Karina Makhmutova. Smaller adjustments we made included sorting worlds by when they were last played, recognizing where items belong in a structure and thus making it possible to click on any possible area to put something into the structure, and lastly expanding the surfaces you can craft a flint knife on to include items and harvestables like trees and boulders. Lastly we fixed two bugs. One that made items in a structure invisible after reconnecting and another that didn't use up the content of a bucket, effectively duplicating it.
- Alpha 1.2.1: Structure building hitbox enlarged - 15 August 2021
After noticing a flaw in our game design, in that the hitbox of the structure is too small, leading players to miss the hitbox and thus not being able to finish them, we fixed this by making the hitbox larger, creating a 1x1x1 meter cube around each structure in which you can click to add a Material. This served as a lesson in intuitive game design, as it showed how unintuitive game design can lead to Players being stuck and losing interest in the game. As a side note, we will soon add a russian translation of the game, but it didn't make this update, as the game still has problems displaying cyrillic letters.
- UI Text bug fixed - 31 July 2021
The bug might not have made the game completely unplayable, but as it made all text invisible, Players that startet playing the game with the Steamrelease had no way of knowing the game mechanics and how to build their first tool. This bug shouldn't have slipped in after more than a Month of testing, but nonetheless, it did. The reason is that the bug only happened if you never selected another language in the game, this happens because of how the system for automatically selecting your game language works, which is one of the few Systems that hasn't been tested, as the testers had already selected a language prior to the automatic selection being added. We apologize to everyone whose first experience with Profectus has been made unnecessarily frustrating, but also thank those that brought this issue to our attention and that decide to give it another chance. We learned from this experi…
- 3 days left: What's still to do? - 27 July 2021
We are working on new features all the time, but some might not be finished in the way we want for the release. So today we'll discuss what we want to add, how we wished it would look and how it probably will actually look in the release in 3 days. Major features: Temperature mechanics: We decided that a temperature mechanic would be a good way of making sure people build a small home or at least torches in their camp. The System that we wanted for temperature was that in the first night the Player would notice their screen turning sligthly blue, but they'd survive till next morning now knowing definitely that you can die of Hypothermia and that while in a sealed room heat is stored, meaning a sealed room could theoretically still fall to deadly temperatures but in reality would store enough heat over the day to keep Players alive in the night. Those dreams might have been a bit too amb…
- Content of the Steam release (Alpha 1.2.0) - 10 July 2021
The Alpha 1.2.0 will include: Simple Sounds for breaking, placing, ambience and crafting Steam Achievements German localization Change of the Main Menu Retouch of some Graphics A Tutorial to ease learning the Gameplay mechanics Normally the Alpha 1.2.0 would have been the "Better together" Update, but as we neared the launch of Profectus on Steam, we added more and more features until it didn't seem fit to just call the steam release a minor update, because of that "Better together" has been pushed back and will release as the Alpha 1.3.0 As the Alpha 1.2.0 is nearing the end of developement, we can talk about what we already plan to include in the Alpha 1.3.0 "Better together": Multiplayer by inviting Steam Friends Cloud saves A skin creator The Demo will release together with the Alpha 1.3.0 but will not include these features: Steam Achievements Cloud saves Multiplayer
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 August 2021 | Alpha 1.2.2: Quality of life updates | 4018887653981263829 |
| 2 | 15 August 2021 | Alpha 1.2.1: Structure building hitbox enlarged | 4516534149065870264 |
| 3 | 31 July 2021 | UI Text bug fixed | 4038025597317912213 |
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