- Follow Ithaca, our next project, on Kickstarter - 20 March 2026
Did you like The Wreck, its naturalistic tone, its real-world topics, its complex characters? Did you maybe think you would have enjoyed a bit more gameplay? Well, then, let me introduce you to Ithaca. In this narrative road-trip RPG, you play as Penelope, an environmental rights lawyer who’s had enough of losing to major polluters. So she joins a radical activist group… and steps into a top-secret operation. Not sure what that means? Just know this: the CEO of a major oil company is tied up in the back of your car. Yeah. It’s that kind of trip.Now the question is—will you see it through, no matter the cost? Or will something along the way make you question everything?If that sounds like your kind of game, we’ve got good news: we’re currently gearing up for a crowdfunding campaign to bring Ithaca to life. And as you can imagine, getting a project like this funded isn’t exactly a walk in…
- The Wreck is now available in Ukrainian! 🇺🇦 - 12 November 2025
Thanks to the amazing work of Olena Hostilova, The Wreck is now fully translated into Ukrainian!You can already enjoy this translation on Mac and PC via Steam. And that’s not all: it will soon also be available on iOS and Android.A huge thank you to Olena for this incredible work! And if this translation lets you experience the game for the first time, we can’t wait to hear what you think.
- Part of the A MAZE sale - 8 May 2024
A MAZE probably is the best video games festival in the world when it comes to celebrating weird, interesting, unique indie games. So when they asked us if we wanted The Wreck to be part of a big sale that they organized to celebrate the event, we accepted immediately, of course! That's why, for the next couple days, The Wreck is 50% off! And if you'd like to discover a ton of cool new games, you can check A MAZE's official selection for this year on their website!
- Happy anniversary, "The Wreck"! (7/7) - 20 March 2024
As part of a series celebrating The Wreck's first anniversary, here's our last interview. This time, it's with Florent, who co-wrote the game with his sister Coralie and also took care of the game design. Florent actually was in a car accident in 2017 (luckily without any bad consequences apart for a totalled car), which gave him the initial inspiration for The Wreck! Who are you and what was your role on The Wreck? My name is Florent, and I co-wrote The Wreck. Plus I tried to pretend I'm a game designer. What was your favorite moment/thing to do during the production of the game, and what was the one you liked the least? My favorite moment was when I cut my hair! When we started working on The Wreck, in 2017, I made he weird wish not to cut it until the game was released. Little did I know, that would take us over 5 years! It was fun to begin with but at some point the mere sight of an…
- Happy anniversary, "The Wreck"! (6/7) - 19 March 2024
As part of a series celebrating The Wreck's first anniversary, here's an interview with Coralie, who co-wrote the game with her brother, Florent. Coralie is an artist and a videographer, and The Wreck was her first experience working on a video game. Who are you and what was your role on The Wreck? I am Coralie and I co-wrote The Wreck. What was your favorite moment/thing to do during the production of the game, and what was the one you liked the least? Fave moment: taking all of Florent's briefs, getting inspired, gathering sensations, feelings, memories... Then letting all this material brew for a while, and finally putting the scenes together. The one I liked the last: the last piece of script I worked on. I knew I would be almost done, and I wanted to spend more time with Junon, Diane and the others so bad! And as soon as I wrote the last word of the last scene I had to work on, I f…
- Happy anniversary, "The Wreck"! (5/7) - 18 March 2024
As part of a series celebrating The Wreck's first anniversary, here's an interview with Mylène, who worked tirelessly to spread the word about the game and help release it on lot of platforms and digital marketplaces. Who are you and what was your role on The Wreck? My name is Mylène, and I was helping with the Marketing & Communication aspect of the game. What was your favorite moment/thing to do during the production of the game, and what was the one you liked the least? I really loved to see players discovering the game on Twitch. It always feels really special to see concrete things coming from your work. I also really enjoyed brainstorming, to see all the idea you could get to promote the game. Finally (it's hard to not write down all the stuff I liked about The Wreck!), I really enjoyed chatting with the team, whether it was during meetings or doing event (parties!!!) face to face…
- Happy anniversary, "The Wreck"! (4/7) - 17 March 2024
As part of a series celebrating The Wreck's first anniversary, here's an interview with Peggy, the game's animator and cinematic artist. Who are you and what was your role on The Wreck? Hey ! I'm Peggy, An animator and graphic designer from Brest, France. My pronouns are they/them and I enjoy mashups and rabbits. When I joined the team on The Wreck, my role was first and foremost to handle character animation. I ended up extending my stay, and did a variety of tasks, from cinematics, framing most of the game's camera shots, to doing a bunch of cool visual effects. For instance, whenever you see a text hovering in the air,it's me who did the font did the font !! it was hand written in with an ink brush then scanned ! I then did some shader magic to animate it in a variety of ways. What was your favourite moment/thing to do during the production of the game, and what was the one you liked…
- Happy anniversary, "The Wreck"! (3/7) - 16 March 2024
As part of a series celebrating The Wreck's first anniversary, here's an interview with Horace, the game's lead (and, most of the time, only) programmer. Horace loves to work for the team and provide others with the tools that will make their life easier!. Who are you and what was your role on The Wreck? I'm Horace Ribout, I was the main programmer on The Wreck. What was your favorite moment/thing to do during the production of the game, and what was the one you liked the least? I really liked to work on the game's gamefeel. "How to make a narrative game feel more alive?" was a challenging but interesting task. The least fun part was the bug correction. Even if a game that seems this "simple", bugs are legion and never ending. And some of them are just weird! What was something you learned about your craft while making the game that you'd like to share with other artists out there? I le…
- Happy anniversary, "The Wreck"! (2/7) + IGF BUNDLE!!! - 15 March 2024
As part of a series celebrating The Wreck's first anniversary, here's an interview with Alexandre, the game's art director. Alexandre has been involved in the project since its inception, and his talent and creativity have been instrumental to its success. Who are you and what was your role on The Wreck? My name is Alexandre GRILLETTA and I am the Art Director for The Wreck. What was your favorite moment/thing to do during the production of the game, and what was the one you liked the least? The thing I enjoyed the most is definitely the pre-production phase, where ideas flow and all possibilities are within reach. Especially the phases of conception and creative direction with Florent (the game's creative director), where we discussed staging ideas around each of Junon's memories. The part I liked the least is certainly those little moments of wandering at the beginning of production w…
- Happy anniversary, "The Wreck"! - 14 March 2024
Funny how time flies: it still very much feels like yesterday, yet somehow, today marks the 1-year anniversary of the release of The Wreck on Steam, Nintendo Switch, PlayStation and Xbox. It's been a wild ride for us, with incredible player and press feedback, awards and nomination, and - more important than anything - the satisfaction of delivering a labour of love to the world. Speaking of love, The Wreck would never have come to be without the passion and dedication of its team. That's why, to celebrate our anniversary, we would like to share with you a series of short interviews with some of the game's team members. It starts today with Sharlit Deyzac, the actress who lent her voice to Junon, and it will continue for a week. We hope you'll like it! Who are you and what was your role on The Wreck? I am Sharlit Deyzac, a French actress living on a farm in Portugal, and I had the honou…
- Coralie and Florent play The Wreck! - 28 January 2024
Come and join Coralie and Florent, The Wreck's co-writers, as they play the game and discuss their shared creative process.
- Nominate The Weck for the Steam Awards - 22 November 2023
Let's face it: we're not very confident about our chances of winning a Steam Award. We're not popular enough to hope for enough votes. But as tradition dictates, we have to make the most of it... If we could count on your support, we'd be delighted and flattered!
- The Wreck is once again part of Adventure X - 3 November 2023
We were lucky enough to showcase The Wreck in the 2022 edition of Adventure X, in London. We had a blast there, and great discussions with the crowd. In 2023, the festival is back, and to celebrate, here's a simple broadcast to show our game in its final form!
- Fixed Mac shader bug - 24 October 2023
There was a bug on the latest MacOS versions that would cause big words that are doors to Junon's thoughts to not display properly. This should fix it!
- The Wreck now available on iOS and Android - 6 October 2023
We are thrilled to announce the release of The Wreck on your iOS and Android mobile phones. The Wreck is a narrative experience that we wanted to make accessible to as many people as possible. If you've already enjoyed the PC or Mac version of the game, we strongly encourage you to recommend this game to those you know who prefer playing on mobile phones: friends, family, parents... Tell them to take a break from Candy Crush for two minutes and join Junon on her heartfelt journey instead. Download 'The Wreck' on the App Store or on Google Play right now. The icing on the cake: this mobile version is 'free to try,' which means you can start playing for free to get a feel for it before making a purchase. Thank you for your continued support, and we can't wait to share this unique experience with many new players on mobile phones! The development team of 'The Wreck
- Fixed a bug for Simplified Chinese on Mac - 5 September 2023
There was a bug on the Mac version of the game: it was impossible to select the Simplified Chinese localization. It should now work. Thanks for your patience!
- Devbook - Small Changes - 11 April 2023
Small changes on The Wreck Devbook
- The Wreck is out! - 14 March 2023
Hello everyone, Almost six years after the birth of an idea that would lead to the creation of The Wreck, the game is finally available! The Whole team is thriller to finally share with you this story, in which we poured a lot of love, passion, and hard work. We can't wait to read all your feedback about embodying Junon, and helping her survive one of the worst days of her life. The release trailer is available below! Please share the word to all our friend who love narrative adventures. If you want to give us extra support, we also releases a Supporter Edition, which includes The Wreck's Original Soundtrack by Adrien Larouzee & COLORSWAP, a devbook and some wallpapers! BUNDLE LINK Thank you!
- Coming in March, The Wreck is a memory-hopping visual novel about motherhood - 15 February 2023
Developer Pixel Hunt's track record of delivering intriguing visual novels began with the optimistic, heartrending refugee story of Bury Me, My Love. They’re now returning with the similarly unique The Wreck, a memory-hopping, 3D visual novel unpacking themes of trauma, recovery, and motherhood, and it’s releasing on March 14th for PC. Read more
- The Wreck will be out on March 14th! - 15 February 2023
The whole team is very excited to announce that The Wreck now has a release date: March 14, 2023. Starting this date, you will be able to help Junon overcome one of the worst days of her life. We've put together a brand-new trailer to celebrate this announcement. You can see it just below. Only 27 days left to go, and we can't wait to read your feedback about our game! See you on March 14th, and don't forget to add the game to your wishlist to be informed as soon as it's available. https://store.steampowered.com/app/1687960/The_Wreck/